Pre-release:Level1

Level1 is an unused level in Early Test Build of Pizza Tower, which was intended to be the first proper level of the game, before getting scrapped entirely.
It's a generic ancient tower.
Accessing the level
The stage is mostly playable only in Early Test Build version 1, as later updates added more bugs to it than it already had. Then, using UndertaleModtool, open the data.win file and find "gml_Object_obj_disclaimer_Step_0" and replace "tutorial_room1" with "level1_r1". Then, open the room itself, find the "obj_lap" object and drag it anywhere inside the room, as without it the game will crash. Finally, save the data.win and open the game. You will start inside the level.
Level Revisions
First Tumblr post[1]
- The tileset is less detailed, and the several props are absent.
- All of the collectables and enemies are absent.
- The second room would demonstrate falling from high places to destroy Breakable Blocks and still had these blocks in certain places.
- Breaking through regular tiles to find secrets was not implemented yet.
- The key was initially placed in the middle of the third room.
Second Tumblr post[2]
- The collectables and enemies were added.
- There are now secrets inside tiles.
- The key was placed in the Tomato Toppin room.
- Hooks were added
Third Tumblr post[3]
- The tiles were updated.
- The level had a timer implemented.
Early Test Build
- All of the doors are mislocated, but still function, albeit some of them lead outside the stage.
- A key and a door were added to the first room, which lead the player directly to Pillar John, skipping the whole stage.
- Early variant of John Blocks were added, which block certain sections of the level, such as Tomato Toppin room. Since the Pizza Time can never start in this stage, it's impossible to reach the door without editing the level.
- The level contains shotgun ammo collectables, which do nothing.
- The hooks were removed.
- The last room contains Pillar John. As long as the player has any Toppins, Peppino will throw several boxes of pizzas at him, making Pillar John satisfied. Nothing happens afterwards.
Enemies
This level contains the following enemies:
Gimmicks
- Banana Peel
- Barrel
Locations
Toppins
In the fifth room, accessible either via breaking a Pizza Block from the top, or using Pineacool to break one on the side.
Trivia
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
- This level was initially planned for a scrapped Pizza Tower Demo. The room where the demo would start still exists in the game files, and even functions, however attempting to enter the level from it causes issues, as the game creates the second Peppino object, breaking the player's physics.
- Said demo would also have a harder variant of this level, which contains spikes and the player would be surrounded in darkness. It also exists in the game's files, however the camera does not move, making the level nearly impossible.
Gallery
Background
-
Background #1. A brick wall.
Tiles
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Tileset #1.
-
Torch.
References
- ↑ https://wienerdontusedrugs.tumblr.com/post/172088962165/entering-the-pizza-tower-the-goal-here-is-to
- ↑ https://wienerdontusedrugs.tumblr.com/post/172142677500/first-level-is-pretty-much-done-very-basic-level
- ↑ https://wienerdontusedrugs.tumblr.com/post/174455202110/i-havent-done-much-lately-but-heres-a-couple-of