This is a page listing every enemy in Pizza Tower. This page includes the first level they are seen in, and their first debut in any of the builds. For unused enemies, see scrapped enemies.
Runs and chases after the player, occasionally throwing a punch. Usually appears during Pizza Time, but in Wasteyard, he may appear from the ground before Pizza Time. Cannot be scared.
Wanders until spotting the player, where it briefly stops before throwing an axe. If near a totem pole, he will dance around it, making the totem active.
Stays in place and occasionally strikes lightning that will hurt the player upon contact. Cannot be attacked directly, but can be disabled upon deactivating a totem pole.
Sleeps peacefully in place until approached by the player, to which it attempts to flee by running away. While running, it will occasionally drop explosive bones that will damage the player.
Chases after the player, gaining speed upon getting farther away from the player and losing speed when getting closer to the player. Upon contact, he sends both to the point where the player entered the room.
Stands in place. If the player approaches from below, he throws three sickles below. If approached on the same level ground, he will charge towards the player.
Stands in place if isolated/confined. If the player approaches from above, he tosses a torch, giving the player the Firebutt transformation. When he is not confined, he will charge towards the player upon being approached. Upon contact from the front, he will also give the player the Firebutt transformation.
Stays in place until approached by the player, which then he runs away. Upon defeat, it rewards the player with 200 Pizza Points in increments of 10. Is typically hidden in the ground, marked with a red X
Wanders until approached by the player. When approached by Peppino, he will stops and shoots at the player with an arrow, and when approached by The Noise, he will wave at the player and he will not attack unless the player taunts.
Stays in place waiting for either the player or Greaseball to land on it. On contact, it will launch the Player, giving the Ball transformation, (or Greaseball) in the direction it is facing.
Sits in place until approached, then chases the player. Cannot be scared, hit by another enemy (except Greaseball) or grabbed while chasing. Can be parried but cannot be scared.
Stands in place. When approached by the player, it cuffs the player with a rope made of sausages that can be destroyed by building up to Mach 3 and turning or using supertaunt. When playing as Gustavo, it captures Brick when nearby instead, and the player must defeat Hamkuff in order to regain Brick. When playing as The Noise, it is flung around The Noise for a few seconds until launched.
Has 3 different behaviors. Will either stand in place and slap the player, charge towards the player with a shoulder bash when approached, or dash at the player.
Sits in place disguised as a Pizzaboy cutout until approached, first attacking with an uppercut. It tries to space itself from the player when near, occasionally approaching with rapid kicks. Can appear in different colors.
Hovers around the player and possesses certain objects near the player. If he possessed the anchor, then it will drop down upon apporaching. If possessed a large Outlet then it will shock the player upon approachin. If possess the Goblinbot then it will kick the player upon approaching. If he possess the TV then he will remain stucked until the player break the TV.
Hangs from the ceiling until the player is nearby. He will fly down to the player and kick them into the Ball transformation, then head back to his spot on the ceiling.
Each has its own unique behavior, but ultimately all chase the player upon being activated by a Patrollers alarm. Being caught by any except the Pineapple Toppin Monster will jumpscare the player, sending them back to where they entered the room, with Peppino being caught inside an animatronic and losing 50 Pizza Points, until the pieces of the animatronic fall off. The Noise will die, and will be replaced by another Noise after a few seconds, without losing any Pizza Points. Being caught by a Toppin Monster, regardless of character, will make the player instantly lose their combo.
Wanders and patrols the area it is in. If it spots the player, unless it is defeated within 5 seconds, it will sound an alarm. If a Toppin Monster is in the room, it will wake them. Taunting when it is on screen immediately sounds their alarm. Cannot be scared.
Summoned by the Pineapple Toppin Monster. Slowly flies towards the player. Damages the player upon contact. Can only be defeated by parrying or with a shotgun.
Follows the player and attacks by licking them. Only its actual defeat will add to the combo count. Respawns from invisible Enemy Spawners after being hit will only refresh the combo meter. Cannot be scared.
Secret Enemies
Most enemies here appear in various rooms in the Hub. All but Grandpa Pepper do nothing without modifying the game.
Hangs from a fork on the ceiling and drops down if the player ground pounds. It will roll around endlessly afterwards. It cannot be defeated, however it can be grabbed.
Rocks in place and punches the player when approached. He cannot be killed as Peppino through any means except the Knight and Ghost transformations. If you are playing as The Noise, you instantly kill him.
Stays parked in place. When hit at Mach 2 or faster, it flies away in a straight line and explodes once it hits a solid object. Once it's destroyed, it drops a pizza slice.
This sound effect is heard in the background of "Tombstone Arizona", the main theme of Wasteyard. Also played when elite Pizza Slugs attack the player.