Category:Enemies
From Pizza Tower Wiki
This is a page listing every enemy in Pizza Tower. This page includes the first level they are seen in, and their first debut in any of the builds. For unused enemies, see scrapped enemies.
Enemies
Tower Lobby | |||
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Name | Behaviour | Level Debut | Build Debut |
Nothing. Does not increase Combo count, but replenishes Combo timer. Respawns upon re-entering the room. | Tutorial | Halloween Demo | |
Stays in place in one spot in every level except for WAR, Tricky Treat, and Secrets of The World. Defeating him starts Pizza Time. | |||
Wanders around. Does not hurt the player. | John Gutter | Early Test Build | |
Wanders and hurts the player upon contact in the front. Will not hurt if approached at Mach 3 or more. | Halloween Demo | ||
Wanders and occasionally eats a banana and tosses its peel behind. Stepping on the peel will make the player slip. | Entrance (Build) | ||
Runs and chases after the player, occasionally throwing a punch. Usually appears during Pizza Time, but in some levels like Wasteyard he may appear from the ground. Cannot be scared. | Feburary 2020 Patreon Build | ||
Wanders and kicks the player if near, giving them the Ball transformation. | Pizzascape | Blue Block Land | |
Wanders and throws bombs if the player if near. The bombs can be grabbed by the player. | Ancient Cheese | Early Test Build | |
Stays in place until approached, then charges towards the player. | SAGE 2019 Demo | ||
Flies in place until approached, then charges towards the player. It continues forward until it hits a wall, where it is briefly stunned. | Bloodsauce Dungeon | Blue Block Land |
Western District | |||
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Name | Behaviour | Level Debut | Build Debut |
Wanders until spotting the player, where it briefly stops before throwing an axe. If near a totem pole, it will dance around it, making the totem active. | Oregano Desert | Desert (Build, 2019) | |
Stays in place and occasionally strikes lightning that will hurt the player upon contact. Can be disabled upon deactivating a totem pole. | Rework | ||
Wanders until spotting the player, to which they will toss a spicy chicken wing towards them. Catching it gives the player the Firemouth transformation. | Desert (Build, 2019) | ||
Wanders around while hovering. | Western Build | ||
Sits behind a counter in a Pizzamart. Does nothing, even upon being approached at Mach 3 or more. | Octobe22 | ||
Sleeps peacefully in place until approached by the player, to which it attempts to flee by running away. While running, it will occasionally drop explosive bones that will damage the player. | Wasteyard | Graveyard Playtest | |
Flies in place until spotting the player, where it will swoop down from above as an attack. | Eggplant | ||
Chases after the player, gaining speed upon getting farther away from the player and losing speed when getting closer to the player. Upon contact, it sends both to the point where the player entered the room. | |||
Stays in place until approached, then charges towards the player. | Fun Farm | ||
Stands in place. If the player approaches from below, it throws three sickles below. If approached on the same level ground, it will charge towards the player. | |||
Stands in place if isolated/confined. If the player approaches from above, it tosses a torch, giving the player the Firebutt transformation. When it is not confined, it will charge towards the player upon being approached. Upon contact from the front, it will also give the player the Firebutt transformation. | March Build Part 1 (2019) | ||
Floats in place and hurts the player if touched. It can only be destroyed with the Mort transformation. | Rework | ||
Stands in place. Shoots at the player when approached. | Fastfood Saloon | Graveyard Playtest | |
Wanders until approached, then it will lunge at the player. | Rework |
Vacation Resort | |||
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Name | Behaviour | Level Debut | Build Debut |
Wanders around and damages the player if touched from the top. Taunts alongside the player but for slightly longer. | Crust Cove | Halloween Demo | |
Stays in place and spits spikey cheeseballs in an arc towards the player when near. | January Build (2019) | ||
Wanders around, shooting bombs in a straight line at the player. Does not hurt the player on contact. | Beach and Forest | ||
Appears on the bottom left of the screen and shoots cannonballs from above. | Rework | ||
Stays in place until approached by the player, which then it runs away. Upon defeat, it rewards the player with 200 Pizza Points in increments of 10. | Beach and Forest | ||
Wanders until approached by the player. When approaching with Peppino, it stops and shoots to the player with an arrow, while with The Noise will waves at the player and it will not attack unless you taunt. | Gnome Forest | ||
Wanders until the player is nearby. It disappears, teleports to the player's location and reappears, damaging them. | |||
Wanders and shoots lightning bolts when approached by the player. | SAGE 2019 Demo | ||
Wanders and shoots olive-shaped atoms at the player when approached. | Deep-Dish 9 | April Build (2021) | |
Stays in place waiting for either the player or Greaseball to land on it. On contact, it will launch the Player, giving the Ball transformation, (or Greaseball) in the direction it is facing. | GOLF (Level) | January Build (2019) | |
Sits in place until approached, then chases the player. Cannot be scared, hit by another enemy (except Greaseball) or grabbed while chasing. Can be parried. | Rework | ||
Wanders around. Hits Greaseball behind it if he's nearby. | |||
Wanders and hurts the player upon contact in the front. Will not hurt if approached at Mach 3 or more. | The Noise (Arena) | March Build Part 1 (2019) |
Slum | |||
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Name | Behaviour | Level Debut | Build Debut |
Wanders and coughs harmful smoke when approached by the player. | The Pig City | April Build (2021) | |
Stands in place. When approached by the player, it cuffs the player with a rope made of sausages that can be destroyed by building up to Mach 3 and turning. When playing as Gustavo, it captures Brick when nearby instead and the player must defeat Hamkuff in order to regain Brick. | Rework | ||
Chases the player and occasionally dashes forward and throws a punch. Elite variants throw knives at the player instead. | April Build (2021) | ||
Has 3 different behaviors. Will either stand in place and slap the player, charge towards the player with a shoulder bash when approached, or dash at the player. | Peppibot Factory | Demo 2 | |
Wanders around. Elite variants upon defeat drop a can that shoots a fist towards the player. | Early Test Build | ||
Sits in place disguised as a Pizzaboy cutout until approached, first attacking with an uppercut. It tries to space itself from the player when near, occasionally approaching with rapid kicks. Can appear in different colors. | Oh Shit! | January Build (2019) | |
Slides around and damages the player from the front. Cannot be scared. | Refrigerator-Refrigerador-Freezerator | April Build (2021) | |
Stays in place shoots icicles in four directions when approached. Cannot be scared. | March Build Part 1 (2019) | ||
Hovers around the player and drops Snowmen. Can only be defeated through a Super Taunt or by hitting him with an enemy. | Rework |
Staff Only | |||
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Name | Behaviour | Level Debut | Build Debut |
Wanders and damages the player from the front. Cannot be defeated without the Exorcist's cross or the shotgun. | Pizzascare | Rework | |
Hovers around the player and possesses certain objects near the player. | |||
Hangs from the ceiling until the player is nearby. It will fly down to the player and kick them into the Ball transformation, then head back to its spot on the ceiling. | |||
Bounces around. Bumps the player back upon contact. Cannot be scared. | Don't Make A Sound | April Build (2021) | |
Each has their own unique behavior, but ultimately all chase the player upon being activated by an alarm. Being caught by any except the Pinapple Toppin Monster sends the player back to where they entered the room with an effect, with Peppino being caught inside an animatronic and losing 50 Pizza Points, until the pieces of the animatronic fall off. And with The Noise on the other hand, he will die, and will be replaced by another Noise after like 4 seconds, without losing any Pizza Points. | |||
Wanders and patrols the area it is in. If it spots the player, unless it is defeated within 5 seconds, it will sound an alarm. If a Toppin Monster is in the room, it will wake them. Taunting in its line of sights immediately sounds their alarm. | Eggplant | ||
Same behavior as a grounded Patroller, except it stays in place in the air. | |||
Slowly flies towards the player. Damages the player upon contact. Can only be defeated by parrying or with a shotgun. | Early Test Build | ||
Hides in a bush until approached by the player. After revealing itself, it wanders and fires its machine gun at the player. Cannot be scared. | WAR | April Build (2021) | |
Stands in place and fires missles that home in on the player. The missles can be used to defeat Stupid Rats. Cannot be scared. | Beach and Forest | ||
Flies horizontally and drops explosive hot wings. These do not give the player any transformation and instead damages them. Can be scared. | Rework | ||
Follows the player and attacks by licking them. Only its actual defeat will add to the combo count. Respawns from invisible Enemy Spawners after being hit will only refresh the combo meter. Cannot be scared. |
Secret Enemies
Most enemies here appear in various secret rooms in the Hub. However, all but Grandpa do not do anything without modifying the game.
Name | Behaviour | Location | Build Debut |
---|---|---|---|
Charges towards the player until it hits a wall, where it becomes stunned. Upon defeat, it leaves behind the Weenie Mount that the player can use. | Old Tower, Tower Lobby | Feburary 2020 Patreon Demo | |
Hangs from a fork on the ceiling and drops down if the player ground pounds. It will roll around endlessly afterwards. It cannot be defeated, however it can be grabbed. | Ravine, Western District | April Build (2021) | |
Rocks in place and punches the player when approached. He cannot be killed as Peppino through any means except the Knight and Ghost transformations. If you are playing as The Noise, you instantly kill him. | First room in The Pig City | ||
Stays parked in place. When hit at Mach 2 or faster, it flies away in a straight line and explodes once it hits a solid object. Once it's destroyed, it drops a pizza slice. |
|
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Sits in place. Destroying it starts Pizza Time. | Wash N' Clean, Staff Only | Demo 2 |
Audio
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Audio | Description | Additional Note |
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Pencer, Flying Anchovy, Peasanto, Eggplantmobile
and Potato Farmer's charging sound. |
||
Bad Rat's Attacking Sound. | ||
Pizza Slug's coughing sound. | Also heard during the intermissions between switching to Gustavo or The Noise's clone. | |
Bandito Chicken's sound when awakened by the player. | ||
Peppibot's steam sound when slapping the player. | ||
Fake Santa's laughing sound. | ||
Pepperoni Goblin Bat's sound when swinging his wings. | ||
Peppino Clone's attack sound. | A stock frog sound. | |
Patroller and/or Flying Patroller alerting the player to the
Toppin Monsters. |
||
Plays when Tribe Cheese's axe is still being fly in arc. | ||
Enemies throw out their projectile. | ||
Mini John's Punch, Gabaghoul's diving sound or Ninja Slice's kick sound. | ||
Pickle's attacking sound. | ||
Ranch Shooter shoot out a pistol. | This sound effect can actually
be heard in the background of "Tombstone Arizona", the main theme of Wasteyard. Also played when Elite Pizza Slugs attack the player. | |
Golf Demon's sound after spotted the player. | ||
Pizzard's eletrical bolt's sound. | ||
Olive Trooper fire out olive-shaped atom. | ||
Piraneapple being summoned by Pineapple Monster. | ||
Piraneapple attempt to bite the player when touched the dangerous water. | ||
Cardboard Tank's homing missile sound. | ||
Noise Goblin fire out his bow. | ||
Mushroom Monster's walking sound. | ||
Cheese Monster's walking sound. | ||
Toppin Monsters's jumpscare sound. | ||
Fake Santa's present falling down. | ||
Mini John coming out of the ground. | ||
Play when defeating any enemy (unused) | ||
Pizza Tower | Enemies in|||||||
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Tower Lobby | |||||||
Western District | |||||||
Vacation Resort | |||||||
Slum | |||||||
Staff Only | |||||||
Secret | |||||||
Unused |
|
Subcategories
This category has the following 2 subcategories, out of 2 total.
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Pages in category "Enemies"
The following 60 pages are in this category, out of 60 total.