Previous games
Before developing Pizza Tower, McPig has worked on many other games. The genre, the gameplay, and even the style of sprites varies in each one of them.
Weenie Cop
Weenie Cop, also known as Weiners Don't Use Drugs, is an action-platformer game, starring Peter and Mac as main protagonists.
Visual art style
The visual art style doesn't look very different from Pizza Tower, besides it using colored outlines, not using a Game Boy Color Wario Land 2's color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9.
Gameplay
The gameplay was mostly inspired by Jazz Jackrabbit games. Pete and Mac's moveset are the same, with their differences only being aesthetic.
The moveset is mostly based on attacking, shooting and dashing. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it.
The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like stereotypical burglars.
There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. Also, he would be able to sometimes deflect the bomb back at the player. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.
Music
During development of the game, Weenie Cop did not have a original soundtrack. Instead, it used tracks, taken from various sources as just placeholders. Though, due to a few bugs, they don't play in the game itself.
List of tracks
Download link
https://lmaololhahahfdufnny.itch.io/wiener-dont-use-drugs-weenie-cop-reshared
Trivia
- Several Assets and mechanics from this game later re-appeared again in Pizza Tower after Weenie Cop's cancellation, those being:
- Breakable Block's sprite was completely reused but with most of the palette changed to fit the game.
- Peter's design was reused for the Weenie.
- Hair Fry's behavior was reused for the Spit Cheese.
- Dash and pistol were reused as a main mechanic and a weapon, respectively.
- The mechanic of purchasing upgrades for coins was reused for Pay Blocks.
- Slopes' mechanic was reused for the Ladders.
- Falling platform's mechanic was reused for the Cheese Block.
- Spring's mechanic was reused for the Tomato Block.
- Tip jar's mechanic was reused for the Pizza TV.
- Originally, Peter and Mac were supposed to have the super jump move, but due to a bug in the code for it, it's broken in-game.
- Originally, Weenie Cop was not available for anyone to download, but some time later McPig decided to post the link to download the game in Pizza Tower Discord, and later on fully available to public via Itch.io.
- The development of the game was documented in McPig's Tumblr page [1].
Gallery
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Peter's idle animation.
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Mac's idle animation.
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One of French fries enemies' walking animation.
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One of Burger enemies' idle animation.
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Shopkeeper's animation.
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All sprites. (this gif might appear as an empty box or singular sprite)
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Early unused tileset. Some of blocks here do appear in game.
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Some of the early concept arts.
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More Peter concept arts.
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Concepts of main mechanics of game.
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The last bunch of concept arts.
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Promotional art for the game.
Pizza Massacre
Pizza Massacre is a 2D Resident Evil-like game, starring Peppino.
Visual art style
The visual style, unlike Pizza Tower, is more grim and scary, with Peppino appearing slightly more realistic.
Gameplay
The game was supposed to be side-scroller with the need to find weapons to kill enemies. Only one video of gameplay exists [2], showcasing the buzz saw weapon.
Gallery
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Some of Peppino's overworld animations.
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A collection of (what seems to be) Peppino's battle sprites. Some are unfinished.
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Former gif with animations finished.
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Another collection of animations.
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Another collection of animations.
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Sprite of Peppino exhaling in relief.
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Peppino looking back to check if anything is following him.
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Peppino walking slowly.
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Peppino running in a bouncy fashion.
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Sprite of Peppino standing in a staircase.
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Ditto, but with his eyes closed.
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Peppino tiptoeing down a staricase.
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Sprite of Peppino standing in a staircase from behind.
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Peppino tiptoeing up a staircase.
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Peppino walking forward from behind. Most likely would've been used when going into doors.
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Unfinished sketch animation of Peppino making large strides while looking scared.
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Unfinished sketch of Peppino running.
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Peppino pulling out and shooting a Shotgun during a battle.
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Peppino punching with a scared expression.
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A janky animation of Peppino hitting using his forearm.
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Peppino in a fight stance while shaking
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Peppino smashing the floor with both fists.
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Peppino sighing with a exhausted expression on his face.
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Peppino being knocked backwards and faceplanting.
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Peppino receiving damage during a battle.
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Peppino pulling out a Revolver and shooting it.
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Peppino kicking
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Peppino attacking with the tip of his fingers
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Peppino taking a huge bite.
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Peppino pulling out and eating what appears to be a sloppy and crushed pizza.
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Peppino performing a sort of dance with an unhinged expression on his face.
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Peppino in a fight stance while shaking with blood on his head.
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Peppino faceplanting, now with blood.
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Peppino shaking while covered in blood with a unhinged expression on his face.
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Peppino's sprite with a chainsaw.
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Peppino blinking.
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Peppino slashing in front of him with a pizzacutter.
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Peppino Walking.
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Peppino doing a stand jump.
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Peppino jumping with his cheeks puffed.
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Peppino falling down face first.
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Peppino jumping with some momentum.
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Peppino jumping, slashing the air in front of him with a pizzacutter.
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Peppino ducking.
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Dash visual flair.
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Peppino screaming then dissolving.
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Peppino kneeling down and faceplanting. Probably some sort of defeat animation.
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Sprite of Peppino laying down on his back.
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A jarring and unfinished animation of Peppino running.
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Peppino superjumping using the buzzsaw.
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Peppino pulling out and shooting a Shotgun.
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Sprite of Peppino crouching down with the Shotgun deployed.
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Peppino slowly walking with the Shotgun.
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Peppino running with the Shotgun.
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Peppino doing a stand-jump with the Shotgun.
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Peppino jumping forwards with the Shotgun.
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Peppino jumping and slashing the air in front of him with a pizzacutter.
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Sprite of Peppino jumping while holding the shotgun over his head.
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Peppino falling with the shotgun.
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Peppino jumping with the Buzzsaw with one foot behind him.
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Peppino jumping with the Buzzsaw.
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Sprite of Peppino jumping while holding the buzzsaw over his head.
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Peppino falling with the Buzzsaw
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Sprite of Peppino being hurt.
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Peppino pulling out and charging with the Buzzsaw.
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Peppino slashing upwards with the Buzzsaw.
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Peppino walking with the Buzzsaw.
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White visual flair, probably for either the Buzzasaw or the Shotgun.
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Peppino raising a fist in the air with the Shotgun.
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Peppino raising a fist in the air with the Buzzsaw.
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Peppino raising a fist in the air.
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Peppino's idle animation with the buzzsaw.
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Smoother variety of the animation of Peppino walking with the buzzsaw.
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Varient of the animation of Peppino jumping with the buzzsaw.
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Peppino landing on the floor with the buzzsaw.
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Peppino sliding on the floor with the buzzsaw.
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Peppino holding a cannon.
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First room in game.
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Second room in game.
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Concept of the map for the game.
Trivia
- Development of the game was cancelled due to the time consuming nature of making big sprites and McPig only liking the buzz saw dash attack[3].
- McPig would later decide to use the idea of the buzz saw dash attack to emulate the Wario Land 4 engine, and simplify the sprites. Thus, the development of Pizza Tower started.
- Some of the sprites were posted by McPig on his Tumblr page and then later in the Pizza Tower Discord.
Pizza Horror
Pizza Horror is a RPG-like game, made in RPG Maker and inspired by Earthbound.
Visual art style
The visual style here is pretty much the same as for Pizza Massacre.
Gameplay
The gameplay was supposed to be similar to Earthbound, except with more interactions in the overworld map and having 2D sections, similar to LISA, in-between.
Gallery
Peppino's sprites
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Peppino's idle sprite.
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Peppino's weird face sprite.
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Peppino's tired sprite.
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Peppino's looking sprite.
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Peppino's confused sprite.
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Peppino's unamused sprite.
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Peppino's walking sprite.
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Peppino's holding pizza cutter sprite.
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Peppino's shocked sprite looking from back.
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Peppino's shocked sprite.
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Peppino's ready for battle sprite.
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Peppino's holding something sprite.
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Peppino's sad sprite. May have been used in a dialogue box.
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Peppino's smiling sprite.
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Peppino's animation in a manual of the game, which has the early name "Pizza Nightmare".
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All the Peppino animations that were made.
Enemies' sprites
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Sausageman's sprite.
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Gazing Shroom's sprite.
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Ceiling Weenie's sprite.
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Sausage Master's sprite.
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Cheesy's sprite.
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Crust Golem's sprite.
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Mushroomsack's sprite.
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Pizzabro's sprite.
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Pizzaguy's walking animation.
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Unnamed ghost creature's sprite.
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Ragingpepper's sprite.
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Unnamed cheese creature's sprite.
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Strip's sprite.
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Doughdigger's sprite.
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Pep's sprite.
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Clownmato's sprite.
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Chill Pineapple's sprite.
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Unnamed oven sauce creature's sprite.
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Another Raging Pepper sprite.
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Another Clownmato sprite.
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Another Dough Digger sprite.
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Another Strip sprite.
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Another Pep sprite.
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Another Cheesy sprite.
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Pizza Bandit's sprite.
Miscellaneous
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Some of the props from the game.
Trivia
- The reason of cancellation of development of the game was due to RPG Maker's limitations in 2D sprites.
- The idea of the 2D sections was later implemented in Pizza Massacre.
- The sprites were posted by McPig in Pizza Tower Discord.
Monkey game
Monkey game is an arcade-like game about monkeys stealing treasures and escaping from four hunters.
Visual art style
The visual art style is heavily different from any other McPig's games, being more simplistic and inspired by old NES games.
Gameplay
No footage of the game has been provided, although McPig has described how it would play.
"it was an arcade like game where you play as a monkey stealing treasure and you have to avoid 4 hunters
brandon, rambo, the gun guy and the dog
and they would all have their own behavior"
— Pizza Tower Guy.
Gallery
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Hunter's walking animation.
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Ape on a turtle sprite.
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Rambo's sprite.
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Dog's sprite.
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One of Monkey's sprites.
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Monkey's scared sprite.
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Monkey's animations.
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Ape's defeated sprite.
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Brandon's animations.
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Ape on a lion sprite.
Clown game
Clown game is an RPG Maker game that was developed during the development of Pizza Tower. Not much known about it, since only some concept art and a video of a test build [4] exist.
Visual art style
The art style displayed in the test footage is similar to Pizza Tower's art style, though some test sprites show the characters drawn in a lineless style.
Gameplay
Originally, the game was planned to be an RPG until McPig decided to make it a puzzle game instead[5]. The player would control and switch between 3 characters (Whiteface, August, and Tramp) that had their own separate abilities.
Trivia
- The music used in the gameplay video is "La donna è una cosa meravigliosa (M4)"[6] (translated: "Woman Is a Wonderful Thing"), from a 1964 Italian comedy film of the same name
References
- ↑ https://wienerdontusedrugs.tumblr.com/post/167802184332/obviously-this-is-just-me-trying-stuff-out-with
- ↑ https://youtu.be/sdJnee5Fn7I
- ↑ https://wienerdontusedrugs.tumblr.com/post/173299687725/what-inspired-you-to-make-this-character-also
- ↑ https://youtu.be/1-bvJkuhjxM
- ↑ at first i wanted to do an rpg with them but then i wanted to do a puzzle game like... -McPig, Pizza Tower Discord: #pizzatowertalk (24/07/2019, 03:48)
- ↑ https://youtu.be/_cVmBInELM4