Pre-Early Test Build

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This is the first Pizza Tower build ever created. Footage of the builds were posted to Pizza Tower Guy's Twitter and Tumblr.

Some of the levels are still in the files for the EARLYTESTBUILD but for most of them, the camera is broken.

Levels Playable

Level1

A basic tutorial level featuring a bonus room with 3 complete pizzas.

Level1H

A harder version of Level1, except that it's made harder via the camera being locked.

Note: The reason as of why the camera is locked is because the camera was dynamic at some point but that feature got scrapped.

Test_Room

A basic test room featuring a door that crashes the game.

Level2 (Scrapped water level)

There is information of the level in the page associated with it. It also has the same problem with Level1H where the camera locks in place at a certain point in the level.

Yousuck_Room

A room that tests Pizza Time which also as The Noise activate it. It also has a door that leads to a game crash. However, the door itself is unreachable unless you move it down or place some blocks below it to access it.

Level3

Likely meant to be some kind of cave level. There are crushers that hurt the player, and there are boulders which fall down platforms and can take you with them. This level has the camera issue.

Level4

This level is mostly combat and stealth focused. There are invincible monsters that walk around hallways where you have to hide to get past them, there are small monsters that run around, ogres that block the path forward, and a scary monster at the end who chases you down. This level has the camera issue.

Level5

A simple test room meant for testing 3 objects: A ball that you can bounce on to gain some height, a spring that gives you a lot of height, and a run-on ball which acts like the barrel transformation, but can go on dangerous surfaces instead of water. This level has the camera issue but everything it has can be seen on the first screen.

Area1

This level is meant to be rather fast paced. It is very linear. John is at the start, and you have to collect the toppins by going through the level. This level had a time limit early on, but it has been removed. There is a door that leads you to a fight against Pepperman, where you have to bump him off the arena. Theres also a door that leads you to Area2.

Area2

This level features the trash enemies from the sewer level, but with sauce in instead of cheese. You have to bump them into water. The Flying Anchovys are seen here too, and you have to bounce off of them to get to other places. John is at the start here too, and it did have a time limit early on. There is a transition near the end of the level that is broken, and you have to walk off in a very precise manner to get to the next room.

Tower_Area2

This one is just simple platforming. It's left unfinished in terms of level design.

Room66

This one is a big tower. There are multiple platforming challenges whilst going up, and even a key, but nothing at the top. The level also isn't fit for the game's final screen size, so it's likely the reason why everything appears stretched.