Talk:Rework: Difference between revisions

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Latest comment: 3 months ago by Theodore Noise in topic Fixing obj_cutscenehandler crashing the game
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<code>[cutscene]
<code>[cutscene]

paper="0.000000"
paper="0.000000"

hat1="0.000000"
hat1="0.000000"

hat2="0.000000"
hat2="0.000000"

hat3="0.000000"
hat3="0.000000"

gasoline="0.000000"
gasoline="0.000000"

graffiti="0.000000"
graffiti="0.000000"

beer="0.000000"
beer="0.000000"

burger="0.000000"
burger="0.000000"

beachboat="0.000000"
beachboat="0.000000"

pepperman1="0.000000"
pepperman1="0.000000"

pepperman2="0.000000"
pepperman2="0.000000"

chieftain="0.000000"
chieftain="0.000000"

vigilante1="0.000000"
vigilante1="0.000000"

vigilante2="0.000000"
vigilante2="0.000000"

vigilante3="0.000000"
vigilante3="0.000000"

noise1="0.000000"
noise1="0.000000"

entrance="0.000000"
entrance="0.000000"

medieval="0.000000"
medieval="0.000000"

ruin="0.000000"
ruin="0.000000"

dungeon="0.000000"
dungeon="0.000000"

desert="0.000000"
desert="0.000000"

graveyard="0.000000"
graveyard="0.000000"

farm="0.000000"
farm="0.000000"

saloon="0.000000"
saloon="0.000000"

chieftain="0.000000"</code>
chieftain="0.000000"</code>


This doesn't fix the NPCs, but it fixes a few rooms crashing! [[User:Theodore Noise|Theodore Noise]] ([[User talk:Theodore Noise|talk]]) 10:04, 16 March 2024 (UTC)
This doesn't fix the NPCs, but it fixes a few rooms crashing (delete the big spaces) [[User:Theodore Noise|Theodore Noise]] ([[User talk:Theodore Noise|talk]]) 10:04, 16 March 2024 (UTC)

Latest revision as of 10:07, 16 March 2024

Fixing obj_cutscenehandler crashing the game

Have you ever tried to play John Gutter from Rework in Steam Build Pizza Tower, but it just crashes the moment you enter the John Gutter room? You can literally fix that by adding this to your savedata(save number).ini folder:

[cutscene]

paper="0.000000"

hat1="0.000000"

hat2="0.000000"

hat3="0.000000"

gasoline="0.000000"

graffiti="0.000000"

beer="0.000000"

burger="0.000000"

beachboat="0.000000"

pepperman1="0.000000"

pepperman2="0.000000"

chieftain="0.000000"

vigilante1="0.000000"

vigilante2="0.000000"

vigilante3="0.000000"

noise1="0.000000"

entrance="0.000000"

medieval="0.000000"

ruin="0.000000"

dungeon="0.000000"

desert="0.000000"

graveyard="0.000000"

farm="0.000000"

saloon="0.000000"

chieftain="0.000000"

This doesn't fix the NPCs, but it fixes a few rooms crashing (delete the big spaces) Theodore Noise (talk) 10:04, 16 March 2024 (UTC)Reply[reply]