User:Baly Bonestealer
Heya! Name's Baly!
I'm around sometimes and usually make minor edits to pages here that I think might be helpful (for better or worse.)
If you have any questions about things, just post it on the Discussion tab, though note that I'm not the best person to ask when it comes to certain things here on the wiki. I'm mostly just here to look at the funny pictures and try to clear up stuff.
Baly’s Impromptu Sandbox
I don’t know how to make a sandbox page, and I’m also scared to ask because I think those might be for wiki staff only and I don’t want to bother them about something stupid. So I am going to try using my personal page as one. Hope you all don’t mind that.
Wiki Staff Cards Idea
An idea tossed around in my brain for a bit was trying to make PT style Steam Cards for the current wiki staff. Though, the idea is a little dead in the water, since minimum I could find for characters or personas of the staff members ended at SKL and JustDenys. Maybe another day, when I finally have the confidence to ask them about it. Like a normal person would do.
“The Peppino Update”
After the release of The Noise Update, the thought of a Peppino Update crossed my mind. At first as a joke, then as an actual concept that could be quite neat. The basic premise is that the promotional material, as well as some elements in-game, advertise the update as “The Peppino Update”, and does this all the way until actually playing it where it’s revealed to be a playable Fake Peppino. Part of the idea was turning this page into a page all about the fake update during April Fools, but it was a bit over ambitious, and it’d probably get me banned off-a here the moment it came out, but a person can dream of an entire community getting gaslit for amusement. Maybe someone with art skill and a lot of free time could try their hand at something like this. But not on the wiki obviously. Don’t vandalize this place, kids. The staff do their best to keep it looking nice.
Bring Your Own Class
Bring Your Own Class, (abbreviated to BYOC) is a DooM 2 mod originally made by the Pizza Tower Discord. At time of writing, the mod includes 49 different playable classes. For the purposes of this wiki, this page only goes over the “Pizza Tower Classes” and any references to Pizza Tower in the mod.
Classes
Bring Your Own Class features many different playstyles known as Classes. Each class uses many different weapons and abilities varying from each class to another, many of which are based on various characters in media or owned by the creators of the mod. For the purposes of the Pizza Tower Wiki, this page only focuses on the 7 classes designed as “Pizza Tower Classes” in the mod’s manual at the time of writing.
Peppino
"Peppino Spaghetti got hurt one too many times, and was sent to hell."
— Peppino’s history section in the Bring Your Own Class manual, explaining why Peppino is in DooM.
Peppino is able to charge some of his attacks by holding the Fire button at the cost of the charged attack using extra ammunition. if the player wants to use the uncharged attacks without accidentally charging, press the Altfire button.
Italian Fists: Peppino uses a melee attack. The attack itself isn’t very special, but has many different animations for using it. Holding the Altfire while moving has Peppino do the Mach Run. The Mach Run increases the player’s speed, but loses all of it when running into a wall or an enemy. The Mach Run starts at Mach 1 and can enter Mach 3, increasing in speed and impact power.
Pizza: Peppino pulls out a slice of pizza. Pressing Fire has Peppino ball up the slice in his hand before throwing it forwards. Charging the attack makes the attack stronger, throws the slice faster and bursts into crumbs on impact.
Scooter: Unlocked by picking up the Chainsaw, the Scooter allows Peppino to enter a Mach 3 state immediately on use. However, the Scooter requires fuel, indicated by a meter under the ammunition HUD. This meter can be filled by collecting ammo pickups.
Revolver: Picking up the Shotgun gives Peppino a Revolver. The revolver fires Peppino Bullets, and charging the revolver fires a more powerful shot.
Shotgun: Picking up the Super Shotgun, Peppino gets his Shotgun. Each shot takes 2 of Peppino’s second ammo type. Charging the shotgun shoots a stronger blast and does not cost any extra ammo.
Box of Pizza: After collecting the Chaingun, Peppino holds an open pizza box with a fresh pizza inside. Peppino can throw the entire pizza at enemies, splatting against them. Charging the pizza throw makes it faster, stronger, and explode into crumbs.
Vigilante’s Dynamite: The Vigilante holds a stick of dynamite in his right hand. Firing has The Vigilante light the dynamite with a cigar before throwing it. The dynamite bounces around and explodes after a while, but charging the attack makes it explode on impact with anything. Charging the Dynamite does not cost any extra ammo.
Pizzard Spell: A Pizzard’s arms appear and shoots lightning from his hands. Holding the attack will conjure a thunderstorm to rain lightning from above.
Pizzaface: Pizzaface pokes his face out. Pizzaface can be sent out to chase after and attack enemies on his own, disappearing after a certain amount of time. If sent out without any enemies nearby, Pizzaface will just roam freely until finding an enemy. Only 1 Pizzaface can be sent out per Peppino player.
The Noise
"Noisette sent poor Noise to hell, he had it coming."
— Noise’s history section in the manual.
The Noise plays very similarly to Peppino. Noise has attacks he can charge for stronger effects, a few weapons with alternative attacks, and many means of moving quickly and violently. At time of writing, Noise’s manual mentions that his class is planned to be reworked in the future.
Fist: Noise wildly swings objects in front of himself to attack. Using the Altfire has Noise pull out the Pogo Stick, allowing Noise to bounce around and hurt enemies on contact.
Candy Slingshot: Noise fires candy corn from a slingshot. Charging the slingshot fires the candy faster, making the shot stronger.
The Jetpack: Noise pulls out his jetpack. The jetpack works acts similarly to Peppino’s Scooter, ramming into enemies at instant high speeds and running on a fuel system. Unlike the Scooter, Noise’s fuel regenerates passively when not using the jetpack.
Revolver: The Noise pulls out a revolver. The revolver’s shots are projectiles and not hit-scan.
Taunts and Skateboard: The Noise pulls out his skateboard, putting it under his feet and riding it. Attacking while on the board has Noise do a random hand gesture, sending out a super taunt effect that hurts and pushes enemies. Using Altfire uses the skateboard to ride around and ram into enemies. The skateboard also uses the same fuel as the jetpack.
Sausage Chaingun: The Noise pulls out his Minigun, firing it rapidly. Stop firing the minigun, and Noise will do a small reload animation before being able to fire the minigun again.
Bucket o’ Chicken: Noise holds a bucket of Kentucky Kenny’s chicken wings, throwing the wings as explosive projectiles. Altfire eats on of the wings, spitting out a ball of fire that burns foes near it.
Baddie Box: Noise uses an Baddie Spawner, tossing out his Noise Bombs from it. The bombs bounce towards the nearest enemy, homing in of their location. Altfire sends out a Noisey, chasing after enemies on foot and poking them until exploding.
Fake Peppino: The Noise sends out Fake Peppino, who chases after and damage enemies on contact. Fake Peppino is unable to jump or climb walls, leaving him to run around aimlessly if no enemies are nearby.
Stupid Rat
"Decided it wasn’t worth getting in the way of the balding fat ass italian man. How his world has changed since that."
— Stupid Rat’s history section in the manual.
Stupid Rat is too stupid to use conventional weaponry, only able to use the 4 DooM ammo types for his Spit It Out! attack. Instead, Stupid Rat uses unique ammunition for his weapons, gaining ammunition for them by taking damage. This is helped by Stupid Rat’s many close range weapons and ability to take half damage from attacks.
Donut: Stupid Rat holds a donut. Attacking with the donut has the rat roll into a ball, damaging any enemy the rat ball hits.
Spit It Out!: Stupid Rat fills its mouth with one of the 4 regular DooM ammo types, spitting the ammo out to shoot enemies. Pressing Altfire lets the player switch between the 4 ammo types.
Phone: Stupid Rat holds a landline phone, calling in an airdropped pizza. The pizza heals any player standing near it and is able to heal people over their max health. After using the phone, Stupid Rat needs to deal damage to enemies to recharge the phone. The phone will also recharge completely when loading into the next map.
Jelly: Stupid Rat holds a plate of jello. Attacking with the jelly causes Stupid Rat to stretch and squash, creating shockwaves the push enemies and shooting projectiles around itself.
Cheese: On use, Stupid Rat becomes a cube, slamming into the ground and deals damage to anything surrounding the rodent. When cubed, Stupid Rat is able to resist even more damage than normal.
Pizza: Stupid Rat holds a cheese pizza slice. The rat can sits for a moment and eats the pizza, using up one of the unique ammo types to heal. Eating the pizza cannot overheal the Stupid Rat, as the pizza stops healing the rat at 100 health.
Balloon: Stupid Rat holds and tosses out a Rat Balloon. The Rat Balloon sits in place, able to be pushed by Stupid Rat, but popping on contact with enemies and dealing damage. The balloons also pop after a short time if left alone. The balloons use another of Stupid Rat’s unique ammunitions.
Rats in a Can: Stupid Rat holds a metal can in its hand. Throwing the can summons a Stupid Rat flying small planes. These Rat Planes fly aimlessly until spotting an enemy and gunning it down. The Cans are Stupid Rat’s final unique ammo type.
Bomb: The Stupid Rat wears an army soldier uniform. Attacking causes Stupid Rat to leap into the air, crashing down as a nuclear bomb and creating a huge explosion around itself. This attack costs 10 health to use, and cannot be used at all if Stupid Rat’s health is lower than 20.
Pizza Tower Guy
Pizza Tower Guy, abbreviated to PTG, is a class meant of the AFK player. PTG has no actual weaponry, only able to drink from a bottle of alcohol. Instead, PTG has a meter that he builds up passively or by collecting any ammo pickups. PTG is able to spend the meter on abilities, having 5 tiers of power. Each of his tiers come with 2 abilities, one for offence and one for support.
Fart: By pressing Reload, PTG boosts forwards by farting, briefly increasing his walk speed. This is useful as PTG is the slowest class in the game without this.
Tier 1: These abilities are always available to the player and is the weakest tier.
- Offensive: Throw a weak beer bottle as a projectile.
- Support: PTG falls backwards and passes out. This forces him to stay in place for a bit, but will heal him to full health.
Tier 2: Both of these abilities downgrade the meter to Tier 1.
- Offensive: Throw three beer bottles in a horizontal spread.
- Support: PTG pukes, spawning various ammo pickups, small health packs and armor pickups.
Tier 3:
- Offensive: PTG flies into a drunken rage, rapidly punching anything in front of him. Attacking enemies extends the duration of the rage. Using this downgrades the meter to Tier 2.
- Support: A teleport. Randomly teleports to another player on the map if playing in co-op. Otherwise sends PTG to the start of the level. After use, the meter is emptied, but stays at Tier 3.
Tier 4:
- Offensive: PTG fires an electrical laser from his hand, piercing through foes. This downgrades the meter to Tier 3.
- Support: PTG pukes even harder, spitting up even more ammunition, armor, and health, alongside a smaller pig-faced PTG. This smaller PIG seems to do nothing to benefit the player, wandering aimlessly and drinking its own small beer bottle. This move downgrades the meter to Tier 2, allowing the player to use the normal puke immediately after if they choose to.
Tier 5: PTG’s most powerful abilities. Using either downgrades the meter to Tier 1 for balance purposes.
- Offensive: PTG changes into his Golden God form, becoming an invincible giant. PTG creates shockwaves that hurt enemies around himself. Pressing Reload while in Golden God form will have PTG release a nuclear fart after 5 seconds.
- Support: PTG uses the Bible, overhealing himself and his allies to their maximum health.
The Doise
"A very cool 100% original character who certainly doesn’t have a dark secret that got him sent to hell."
— Doise’s description in the manual.
The Doise is a risky character, as all of his weapons are extremely powerful, but all have flaws that either hurt The Doise directly or can get him killed if used haphazardly.
The Boxing Glove: The Doise wears a large blue boxing glove. Attacking with the glove has Doise kick forwards instead. If the player does not hit an enemy with the kick, Doise falls backwards and has to get up to move or attack again.
The Gun: A gun with a gigantic barrel. The gun fires a few pellets.
Chainsaw: The Doise holds a chainsaw. After revving the chainsaw, the blades begin spinning and dealing heavy damage to anything in front of it. Aiming the chainsaw towards the ground cause Doise to slide across the ground for the duration of the blades spinning.
Revolver: The Doise holds a more realistic gun, resembling a glock. Firing the revolver causes it to slam into Doise’s face, dealing self inflicted damage, and shoots out a bouncing bullet from the gun.
Forshu’s Bombs: Doise holds two bombs in his hands and after lighting the fuses, sprints forwards until colliding with an enemy or wall, blowing up the bombs in his hands and dealing damage to any enemy in the blast zone and himself if the attack connects with an enemy.
Floppy Chaingun: The Doise pulls out a minigun with a flaccid barrel. Pressing Fire causes the chaingun to start firing exploding projectiles in random directions. These explosions can hurt enemies, allies and the Doise player. Every time the player begins using the minigun, the first shot of the gun is always fired directly at the player’s feet, dealing damage to Doise.
The Rock: The Doise throws a rock. After the rock hits a wall of enemy, it bounces right back to The Doise, exploding on contact with anything, including himself. The Doise is able to hide behind walls to avoid the rock’s explosive return.
Sniper Rifle: Doise wields a sniper rifle. Using the sniper rifle has the first person view look through a scope before firing. After firing the rifle, The Doise is knocked unconscious for a few seconds.
Don’t Resurrect Him: Doise holds the original “Peddito and The Doise” image. Upon use, Peddito is crossed of of the image, summoning him similarly to Peppino’s Pizzaface weapon. However, Peddito targets and chases after the Doise player, dealing rapid multi hit damage to any enemies he comes into contact with and killing Doise after catching him. If Peddito catches Doise, a dramatic cutscene plays in the first person view, while in third person The Doise is shown to be choking. After 3 minutes or after completing a level, Peddito will give up chasing The Doise and the weapon can be used to summon Peddito again.
BOB & bob
Uppercase Bob and Lowercase Bob, commonly referred to as BOB and bob, are a duo of cowboys. Uppercase Bob, or BOB, is a stout cowboy wearing a red shirt. Lowercase Bob, or bob, is a tall lanky cowboy wearing a blue shirt. The two Bobs have access to a multitude of attacks even before picking up any extra weapons, used by the individual Bobs.
Both Bobs have access to 3 abilities, using their version of the ability when that Bob is on screen and using either version at random if both are on screen. Uppercase Bob’s abilities are powerful single attacks, while Lowercase Bob uses multiple weaker attacks.
Kick: Pressing Altfire has either of the Bobs kick. Uppercase Bob does a powerful single kick, while Lowercase Bob kicks three times.
Evasion: Pressing the Zoom button allows the Bobs to escape from dangerous situations with quick movement at the cost of some of their super meter. Uppercase Bob dodge rolls, lunging forwards and becoming invulnerable to damage during the roll. Lowercase Bob runs, giving the player a temporary speed boost to run away from danger.
Super: By pressing Reload button with a full super meter, either Bob will do a devastating super move. Uppercase Bob fires a powerful explosive shot from his revolver while Lowercase Bob fires multiple weaker explosive revolver shots.
Revolver: Either of the Bobs fire their revolvers. Uppercase Bob fires a single shot from his revolver while Lowercase Bob fires three weak rapid-fire shots from his.
bob Sandwich: Lowercase Bob eats a sandwich, healing the player for 25 health. Like the Super, the sandwich has its own meter, one that has to be recharged by dealing damage to enemies.
BOB Rifle: Uppercase Bob holds a rifle, firing a single powerful shot
BOB Cigar: Uppercase Bob takes a puff from a cigar, blowing smoke in a spread in front of the player.
Maxim Gatling Gun: Both Bobs ride atop a gatling gun, firing small pellets at foes.
Tank: Both Bobs pilot a tank. The tank fires explosive cannonballs with a Bob face on them, exploding on contact with enemies or terrain.
bob Laser Remote: Lowercase Bob holds a remote control. Attacking with the remote has it fire laser blasts.
BOB Fist: Uppercase Bob punches with all of his strength, dealing an explosive punch that launches enemies hit by it.
The Melty Man
Melty Man is a homeless man with a lopsided head wearing a tattered coat, a stained dress shirt, and a hat. He has a small worm on his shoulder wearing the same hat as him. Melty Man is a melee focused character, meant to use his fists for most of his fighting and use his limited pool of projectiles sparringly.
Melty Rage: Melty Man has a Rage meter on the bottom right of the player’s HUD. Hitting enemies with Melty Man’s melee attacks builds up the rage meter. Using the Rage slowly drains the meter, giving Melty Man a boost to his attack and defence. The meter can still be charged while enraged, letting Melty Man keep his rage as long as he can continue smacking enemies around.
Melty Fists: Melty Man swings his fists wildly in front of him. Hitting enemies with the punches increases the speed of the punches. If the player stops attacking with the fists, their attack speed will decrease until either it returns to normal or the player starts punching again. Hitting enemies with punches while the Rage meter is full gives the player health, 1 health point per punch landed.
Trash Sandwich: The Melty Man holds a moldy sandwich, able to eat the sandwich. Eating the sandwich overheals Melty Man to 200 health, but in exchange uses the sandwich. Melty Man can only eat the sandwich once per level, regaining the sandwich after going to a new level.
Melty Pipe: Melty Man throws a metal pipe at foes. The pipes are affected by gravity, falling to the ground after being flung a certain distance.
Melty Trashcan: Melty Man throws a trash can at enemies. The trash cans are affected by gravity, and when the cans hit an enemy or terrain, they drop small health pickups.
Melty Haymaker: By pressing Altfire, Melty Man swings his hand, dealing damage to anything in front of himself. This attack can increase the rage meter.
Teddy Bombs: Melty Man throws teddy bears that explode after a while.
Melty Spray: Melty Man takes out a spray can and a lighter, creating a stream of flames when firing.
Melty Boltgun: Melty Man wields a double barrel shotgun made of tin cans. The Boltgun fires screws from the cans in a powerful spread, but needs to exhaust steam before firing again.
Melty Noodles: By picking up a Berserk pack, Melty Man also gains a Ramen cup. Eating it increases the acceleration of Melty Man’s fists and removes the gravity from the Pipe and Trashcan, but reduces the damage dealt by punching enemies. This effect lasts until the Melty Man is killed.
Trivia
- At one point, The Vigilante was considered as a class to be added to the mod, but never got past the weapon sprites.
- Many of the Classes have their own voice lines and sound effects.
- PTG uses lines from the video “Some guy yells at some cats” and has continued using the lines in his other playable appearances.
- The Doise uses voice lines from Duke Nukem from the game Duke Nukem 3D.
- Melty Man has voice lines from Frank Reynolds, Danny DeVito’s character in It’s Always Sunny in Philadelphia. Melty Man specifically uses lines from Season 5 Episode 7, The Gang Wrestle for the Troops, where Frank puts on the wrestling persona of The Trashman.