Wasteyard: Difference between revisions
Ditto with the Rooms section. |
PTG has said that none of the levels actually get destroyed, the gates are actually portals and when the escape starts, the portal that leads to that area becomes unstable due to John being missing. |
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{{Level_information|title1 = Cowboy Level|image1 = .level.png|world = 2|level_number = 2|setting = Western Graveyard|states_used = Ghost|previous_level = Desert|next_level = Farm}}The Cowboy/graveyard Level is the 7th level of Pizza Tower and second level of the Weird West, labelled as the "cowboy level" as of now as a placeholder. After Peppino and The Noise
Escape Time Limit: 4:30(?)
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Revision as of 02:41, 14 April 2020
The Cowboy/graveyard Level is the 7th level of Pizza Tower and second level of the Weird West, labelled as the "cowboy level" as of now as a placeholder. After Peppino and The Noise escape the desert, they arrive in a graveyard not far from said desert. The level is more puzzle and exploration based until the escape timer happens, in which it switches to be more action based than puzzle based.
Escape Time Limit: 4:30(?)
The music that plays in this level is "YeeHaw DeliveryBoy" which is composed by Frostix.
New Transformations
Ghost Peppino: This transformation will allow Peppino to fly and phase through outlets and cheese graters. This transformation will activate when shot by a Ranch Shooter. The transformation will end when the player runs into a grave (which were heavy objects as placeholders), in which they'll be brought back to life.
Shotgun: Peppino can equip this weapon to shoot specific blocks that he can't otherwise. The "bullets" act similarly to the Firemouth projectile, but shoots three at a time. The transformation will end if the player goes through a metal detector, in which the shotgun will be dropped.
Enemies
Ranch Shooter: Once spotting Peppino, he will quickly shoot Peppino from his pistol. If Peppino is hit, he will turn into a ghost.
Bandito Chicken: Sleeps in place, but when approached wakes up and runs away the player, dropping bones behind.
Kentucky Kenny: Throws hot chicken wings that, when touched, puts the player into the Firemouth transformation.
Tribe Cheese: Acts similarly to a Forknight, but when he sees the player, he jumps towards them.
Forknight: He walks left and right. If the player touches their fork, they get hurt.
Rooms
Pizza Tower with the Dead
Buried Key
Chef Never Dies
Seconds to Live
Secret rooms
Italian Standoff
Trivia
- A very unfinished version of this level was playable in the "graveyard test" build, but it was too buggy so the download was removed. The Finished Version Is Shown Here.