Peppino

From Pizza Tower Wiki
Revision as of 03:55, 22 November 2019 by 67.205.249.107 (talk) (→‎Slap)

Peppino (Full name: Peppino Spaghetti) is the protagonist and anti-hero of Pizza Tower. Peppino's main abilities consist of slapping and tossing enemies as well as a speedy dash and a powerful super jump. He shows signs of both anger and anxiety and will shift through both emotions frequently. He fights enemies using different forms such as a knight and a cheese zombie as well as some weapons including a shotgun.

Main Abilities

Jump

Jumping on enemies' heads will stun them, which is handy if they don't like to be grabbed from the front.

Dash

One of Peppino's most important abilities for blasting his way through the towers. He builds up speed for as long as the dash button is held, allowing him to transition to several successive stages of dashing. Jumping during the dash keeps his momentum at whatever stage he is currently at.

Stage 1:

  • Peppino can't hurt enemies but he can stun them by bumping into them.

Stage 2:

  • Indicated by Peppino's red and green afterimages.
  • Can damage enemies, but must be wary of those protected with weapons.
  • Can initiate a roll by pressing down while dashing.
  • Can initiate a dive by pressing down in the air.
  • Can run up vertical walls by jumping at them while dashing, or by running up a staircase connected to a wall.
  • Can break through non-metal boxes.

Stage 3:

  • Has the same abilities as stage 2.
  • Distinct in its added sounds, force-field effect, and Peppino's "crazy eyes."
  • Enemies freeze in shock when Peppino reaches them, letting him bust through defenses like Forknight's fork.
  • Can initiate a Super Jump.
  • Can break through metal boxes.
  • If the player presses forward whilst running along the ground for a bit, he goes supersonic which gives him a bit more speed and alters the animation and sounds.

Roll: Press down while dashing on the ground at Stage 2 or higher to roll in a blue-hedgehog-like fashion. Damages enemies and breaks boxes to clear through crawlspaces.

Dive: Press down while dashing in the air at Stage 2 or higher, can damage enemies in the same fashion as the dash or roll.

Super Jump

(a.k.a. Shinespark)

Press upward when the Dash reaches stage 3 and release to jump. Can move side-to-side slowly before releasing.

Flies straight upward quickly, busting through weaker obstacles until he hits a ceiling.

Can cancel the jump before hitting a ceiling with a dash, transitioning back into stage 3. Skillful players can control Peppino's movement very quickly and precisely by alternating between a stage 3 dash and a super jump.

Grab

Quickly flies forward to grab an enemy in his clutches. He can carry caught enemies around before smashing them away and can also smash them upwards or behind him. Pressing down whilst on the ground releases a stunned enemy.

He also has some wrestling moves he can perform while holding an enemy.

  • Giant Swing: Press the forward and backward directions quickly to speen and press the grab button to throw.
  • Spinning Piledriver: Jump with a held enemy and press down while in the air.

Hold the dash button after initiating a grab and he will immediately start dashing at stage 2, letting him reach top speed faster.

In addition to being a important method to defeating enemies in tight spaces, it can also break through certain boxes.

Belly Slide: Press down after you start a grab. This was executed differently in other demos.

Body Slam

Press down while in the air at low speed to belly flop, damaging enemies from above;

He hangs in the air for a moment before dropping and can slightly shift left or right as he drops.

With enough height this can be used to break metal boxes, indicated by the force-field effect.

Taunt

Strike a pose. If the player gets a combo counter of x3 or more, taunting will defeat any enemies on-screen until the combo ends.

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(His many taunt poses reference the likes of Peter Griffin, Akuma, Daffy Duck, Dr. Robotnik, Sonic the Hedgehog, and more. Images to come.)

Slap

(Not present in the latest demo) Peppino will close his eyes and nervously swing his palm. It takes a few hits to stun an enemy before grabbing them.

Transformations

Knight Peppino

(Gained from: Grabbing a sword or getting hit by a Pizzard's projectile)

Peppino will be heavy and slow, but he can still take out enemies by walking into them or jumping on them, and he gains fast momentum from sliding down stairs and slopes. If he slides into a wall or touches a level hazard, the armor will break and return him to normal form.

Bomb Peppino

(Gained from: Picking up a bomb or The Noise's interference)

Some days you just can't get rid of a bomb, but it helps when your path is blocked by purple metal boxes marked with bomb symbols that need to be destroyed. Peppino can only run and jump frantically, and "transforms" back to normal upon exploding and is not hurt.

Ball Peppino

(Gained from: Getting kicked by a Pepperoni Goblin or pressing down while on stairs)

Peppino inflates himself just like a balloon and quickly rolls until he hits a wall. He is invincible in this form and will bowl over enemies.

Firebutt Peppino

(Gained from: Touching a pool of lava)

Peppino will scream and jump up high, and when landing his butt will be exposed, what a bummer.

Pizza Box Peppino

(Gained from: Getting crushed by a Pizza Box Maker)

Peppino will be crushed in a pizza box, making him be able to crawl on smaller places more easily without having to do a roll. He will be fast whem in midair.

Weapons

Shotgun

It's Time To Chew Ass

In the SAGE 2019 demo: Purchased for 4 pizza coins from PizzaMart. Peppino loses it from taking damage but can carry one backup shotgun. Fires three projectiles at once by pressing up and the grab button.

Also alters his abilities by turning his grab anmation into a shoulder charge and his body slam into a downward shot followed by a two-footed stomp.

Trivia

  • Someone ACTUALLY modded Peppino in Hardoween, Making it a little harder then expected.
  • He can't break Metal Boxes in SAGE 2019 with a Super Jump.

Gallery


Comics (Please help!)