Pre-Early Test Build: Difference between revisions

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{{Basic Demo Info
[[File:LOUL P.PNG|thumb|214x214px]]
|image1= LOUL P.PNG
This is the first Pizza Tower build ever created. Footage of the builds were posted to Pizza Tower Guy's Twitter and Tumblr.
|number of levels= 12 (from known and working)
|release date= Unknown
|download link= Available only from [[earlytestbuild]]
}}
'''Preearlytestbuild''' is the first [[Pizza Tower]] [[List of builds|build]] ever created.


Footage of the builds were posted to Pizza Tower Guy's Twitter and Tumblr.
Some of the levels are still in the files for the EARLYTESTBUILD but for most of them, the camera is broken.

Some of the [[List of levels|levels]] are still in the files for the [[earlytestbuild]] but for most of them, the camera is broken.


In this build, getting hurt will cause Peppino to drop points onto the level, giving him the ability to reobtain the points he drops.


== Levels Playable ==
== Levels Playable ==
=== Level1 ===
=== Level1 ===
A basic tutorial level featuring a bonus room with 3 complete pizzas.
A basic tutorial level featuring a bonus room with 3 complete [[Pizza Points|pizzas]].


=== Level1H ===
=== Level1H ===
Line 18: Line 24:
A basic test room featuring a door that crashes the game.
A basic test room featuring a door that crashes the game.


=== Level2 ([[Unused_water_level|Scrapped water level]]) ===
=== Level2 ===
''For more information, see the page here: [[Unused_water_level]]''
There is information of the level in the page associated with it. It also has the same problem with Level1H where the camera locks in place at a certain point in the level.

It also has the same problem with Level1H where the camera locks in place at a certain point in the level.


=== Yousuck_Room ===
=== Yousuck_Room ===
A room that tests [[Pizza Time]] which also has The Noise activate it. It also has a door that leads to a game crash. However, the door itself is unreachable unless you move it down or place some blocks below it to access it.
A room that tests [[Pizza Time]] which also has [[The Noise]] activate it. It also has a door that leads to a game crash. However, the door itself is unreachable unless you move it down or place some blocks below it to access it.

__NOTOC__
=== Level3 ===
<!--This removes the table of contents. Delete it and this text if you're adding more sections.-->
===Level3===
Likely meant to be some kind of cave level. There are crushers that hurt the player, and there are boulders which fall down platforms and can take you with them. This level has the camera issue.
Likely meant to be some kind of cave level. There are crushers that hurt the player, and there are boulders which fall down platforms and can take you with them. This level has the camera issue.

===Level4===
=== Level4 ===
This level is mostly combat and stealth focused. There are invincible monsters that walk around hallways where you have to hide to get past them, there are small monsters that run around, ogres that block the path forward, and a scary monster at the end who chases you down. This level has the camera issue.
This level is mostly combat and stealth focused. There are invincible monsters that walk around hallways where you have to hide to get past them, there are small monsters that run around, ogres that block the path forward, and a scary monster at the end who chases you
===Level5===
down. This level has the camera issue.

=== Level5 ===
A simple test room meant for testing 3 objects: A ball that you can bounce on to gain some height, a spring that gives you a lot of height, and a run-on ball which acts like the barrel transformation, but can go on dangerous surfaces instead of water. This level has the camera issue but everything it has can be seen on the first screen.
A simple test room meant for testing 3 objects: A ball that you can bounce on to gain some height, a spring that gives you a lot of height, and a run-on ball which acts like the barrel transformation, but can go on dangerous surfaces instead of water. This level has the camera issue but everything it has can be seen on the first screen.

===Area1===
=== Area1 ===
This level is meant to be rather fast paced. It is very linear. John is at the start, and you have to collect the toppins by going through the level. This level had a time limit early on, but it has been removed. There is a door that leads you to a fight against Pepperman, where you have to bump him off the arena. Theres also a door that leads you to Area2.
This level is meant to be rather fast paced. It is very linear. [[Pillar John]] is at the start, and you have to collect the [[toppins]] by going through the level. This level had a time limit early on, but it has been removed. There is a door that leads you to a fight against [[Pepperman]], where you have to bump him off the arena. Theres also a door that leads you to Area2.
===Area2===

This level features the trash enemies from the sewer level, but with sauce in instead of cheese. You have to bump them into water. The Flying Anchovys are seen here too, and you have to bounce off of them to get to other places. John is at the start here too, and it did have a time limit early on. There is a transition near the end of the level that is broken, and you have to walk off in a very precise manner to get to the next room.
===Tower_Area2===
=== Area2 ===
This level features the [[Trash Pan]]s from the [[sewer]] level, but with sauce in instead of cheese. You have to bump them into water. The [[Flying Anchovy]]s are seen here too, and you have to bounce off of them to get to other places. Pillar John is at the start here too, and it did have a time limit early on. There is a transition near the end of the level that is broken, and you have to walk off in a very precise manner to get to the next room.

=== Tower_Area2 ===
This one is just simple platforming. It's left unfinished in terms of level design.
This one is just simple platforming. It's left unfinished in terms of level design.

===Room66===
=== Room66 ===
This one is a big tower. There are multiple platforming challenges whilst going up, and even a key, but nothing at the top. The level also isn't fit for the game's final screen size, so it's likely the reason why everything appears stretched.
This one is a big tower. There are multiple platforming challenges whilst going up, and even a key, but nothing at the top. The level also isn't fit for the game's final screen size, so it's likely the reason why everything appears stretched.
[[Category:Demos]]
[[Category:Demos]]

Revision as of 20:34, 7 June 2020

Template:Basic Demo Info Preearlytestbuild is the first Pizza Tower build ever created.

Footage of the builds were posted to Pizza Tower Guy's Twitter and Tumblr.

Some of the levels are still in the files for the earlytestbuild but for most of them, the camera is broken.


Levels Playable

Level1

A basic tutorial level featuring a bonus room with 3 complete pizzas.

Level1H

A harder version of Level1, except that it's made harder via the camera being locked.

Note: The reason as of why the camera is locked is because the camera was dynamic at some point but that feature got scrapped.

Test_Room

A basic test room featuring a door that crashes the game.

Level2

For more information, see the page here: Unused_water_level

It also has the same problem with Level1H where the camera locks in place at a certain point in the level.

Yousuck_Room

A room that tests Pizza Time which also has The Noise activate it. It also has a door that leads to a game crash. However, the door itself is unreachable unless you move it down or place some blocks below it to access it.

Level3

Likely meant to be some kind of cave level. There are crushers that hurt the player, and there are boulders which fall down platforms and can take you with them. This level has the camera issue.

Level4

This level is mostly combat and stealth focused. There are invincible monsters that walk around hallways where you have to hide to get past them, there are small monsters that run around, ogres that block the path forward, and a scary monster at the end who chases you down. This level has the camera issue.

Level5

A simple test room meant for testing 3 objects: A ball that you can bounce on to gain some height, a spring that gives you a lot of height, and a run-on ball which acts like the barrel transformation, but can go on dangerous surfaces instead of water. This level has the camera issue but everything it has can be seen on the first screen.

Area1

This level is meant to be rather fast paced. It is very linear. Pillar John is at the start, and you have to collect the toppins by going through the level. This level had a time limit early on, but it has been removed. There is a door that leads you to a fight against Pepperman, where you have to bump him off the arena. Theres also a door that leads you to Area2.

Area2

This level features the Trash Pans from the sewer level, but with sauce in instead of cheese. You have to bump them into water. The Flying Anchovys are seen here too, and you have to bounce off of them to get to other places. Pillar John is at the start here too, and it did have a time limit early on. There is a transition near the end of the level that is broken, and you have to walk off in a very precise manner to get to the next room.

Tower_Area2

This one is just simple platforming. It's left unfinished in terms of level design.

Room66

This one is a big tower. There are multiple platforming challenges whilst going up, and even a key, but nothing at the top. The level also isn't fit for the game's final screen size, so it's likely the reason why everything appears stretched.