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Before developing [[Pizza Tower]], McPig has worked on many other games. The genre, the gameplay, and even the style of sprites varies in each one of them.
{{short description|2015 role-playing video game}}
{{pp-semi-indef|reason=persistent disruptive editing|small=yes}}
{{good article}}
{{Use mdy dates|date=June 2019}}
{{Use American English|date=October 2017}}
{{Infobox video game
| title = Undertale
| image = Undertale vector logo on black borders.svg
| alt = The logo shows the text "UNDERTALE" in white pixel-art text, with a red heart making up the counter in the "R".
| developer = [[Toby Fox]]{{efn|[[8-4]] developed the console versions.<ref name="psdev">{{cite web |url=https://blog.playstation.com/2017/06/13/undertale-is-coming-to-playstation/ |title=UNDERTALE is Coming to PlayStation! |quote=Along the way that transformed into having them develop and publish the PlayStation versions, too. |last=Fox |first=Toby |website=PlayStation.Blog |date=June 13, 2017}}</ref><ref name="swdev">{{cite game |title=Undertale |platform=Nintendo Switch |developer=8-4 |publisher=8-4 |year=2018 |scene=Credits |quote=Nintendo Switch Conversion: 8-4, Ltd.}}</ref>}}
| publisher = {{ubl|Toby Fox{{efn|Self-published on Steam and GOG.}}|[[8-4]]{{efn|8-4 published the console versions.}}}}
| composer = Toby Fox
| designer = Toby Fox
| artist = Temmie Chang
| engine = [[GameMaker Studio]]
| platforms = {{ubl|[[Microsoft Windows]]|[[OS X]]|[[Linux]]|[[PlayStation 4]]|[[PlayStation Vita]]|[[Nintendo Switch]]|[[Xbox One]]}}
| released = {{Collapsible list|title={{nobold|September 15, 2015}}
|'''Windows''', '''OS X'''
|September 15, 2015
|'''Linux'''
|July 17, 2016
|'''PS4, PS Vita'''
|August 15, 2017
|'''Nintendo Switch'''
|September 18, 2018
|'''Xbox One'''
|March 16, 2021
}}
| genre = [[Role-playing video game|Role-playing]]
| modes = [[Single-player]]
}}


== Weenie Cop ==
'''''Undertale''''' is a [[2D computer graphics|2D]] [[role-playing video game]] created by [[indie developer]] [[Toby Fox]]. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-[[bullet hell]] attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
'''Weenie Cop''', also known as '''Weiners Don't Use Drugs''', is an action-platformer game, starring Peter and Mac as main protagonists.


=== Visual art style ===
Outside of some artwork, Fox developed the entirety of the game by himself, including the script and music. The game took inspiration from several sources, including the ''[[Brandish (series)|Brandish]]'', ''[[List of Mario role-playing games#Mario & Luigi series|Mario & Luigi]]'', and ''[[Mother (video game series)|Mother]]'' role-playing series, bullet hell shooter series ''[[Touhou Project]]'', role-playing game ''[[Moon: Remix RPG Adventure]]'', and British comedy show ''[[Mr. Bean]]''. Originally, ''Undertale'' was meant to be two hours in length and was set to be released in mid-2014. However, development was delayed over the next three years.
The visual art style doesn't look very different from Pizza Tower, besides it using colored outlines, not using a Game Boy Color Wario Land 2's color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9.


=== Gameplay ===
The game was released for [[Microsoft Windows]] and [[OS X]] in September 2015. It was also ported to [[Linux]] in July 2016, [[PlayStation 4]] and [[PlayStation Vita]] in August 2017, the [[Nintendo Switch]] in September 2018, and [[Xbox One]] in March 2021. The game was acclaimed for its thematic material, intuitive combat system, musical score, originality, story, dialogue, and characters. The game sold over one million copies and was nominated for multiple accolades and awards. Several [[gaming publications]] and conventions listed ''Undertale'' as [[game of the year]]. Two chapters of a related game, ''[[Deltarune]]'', were released in 2018 and 2021.
The gameplay was mostly inspired by Jazz Jackrabbit games. Pete and Mac's moveset are the same, with their differences only being aesthetic.


The moveset is mostly based on attacking, shooting and dashing. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it.
== Gameplay ==
[[File:Undertale Combat Example.png|thumb|''Undertale'' employs a [[shoot 'em up#Bullet hell and niche appeal|bullet hell]]/turn-based combat system in which the player controls the heart, avoiding attacks from enemies in between fighting, acting, healing, or mercy.|alt=Fighting [[Toriel]] in Undertale. Toriel attacks a red heart, controlled by the player, with fire magic.]]
''Undertale'' is a [[Role-playing video game|role-playing]] game that uses a [[top-down perspective]].<ref name="rps funniest" /> In the game, the player controls a child and completes objectives in order to progress through the story.<ref name="Destructoid Review" /> Players explore an underground world filled with towns and caves, and are required to solve numerous puzzles on their journey.<ref name="Destructoid Review" /><ref name="Boing Boing" /> The underground world is the home of monsters, many of whom challenge the player in combat;<ref name="Boing Boing" /> players decide whether to kill, flee, or befriend them.<ref name="Destructoid Review" /><ref>{{cite news |url=https://www.rockpapershotgun.com/2015/10/15/conversations-with-myself-on-undertales-universal-appeal/ |title=Conversations With Myself: On Undertale's Universal Appeal |author=Smith, Adam |date=October 15, 2015 |website=[[Rock Paper Shotgun]] |access-date=May 16, 2016 |archive-url=https://web.archive.org/web/20160516012147/https://www.rockpapershotgun.com/2015/10/15/conversations-with-myself-on-undertales-universal-appeal/ |archive-date=May 16, 2016 |url-status=live}}</ref> Choices made by the player radically affect the plot and general progression of the game, with the player's morality acting as the cornerstone for the game's development.


The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like stereotypical burglars.
When players encounter enemies in either scripted events or [[random encounter]]s, they enter a battle mode. During battles, players control a small heart which represents their soul, and must avoid attacks unleashed by the opposing monster similar to a [[shoot 'em up#Bullet hell and niche appeal|bullet hell]] shooter.<ref name="Destructoid Review" /><ref name="Boing Boing" /> As the game progresses, new elements are introduced, such as colored obstacles, and [[Boss (video gaming)|boss]] battles which change the way players control the heart.<ref name="RPS: Scrollbars" /> Players may choose to attack the enemy, which involves timed button presses. Killing enemies will cause the player to earn EXP (in turn increasing their LOVE) and gold.<ref name="Escapist EarthBound" /> They can use the ACT option to check an enemy's attacking and defending attributes as well as perform various other actions, which vary depending on the enemy.<ref name="Destructoid Review" /> If the player uses the right actions to respond to the enemy, or attacks them until they have low HP (but still alive) they can choose to spare them and end the fight without killing them.<ref name="IndieGames Guilt" /> For some boss encounters to be completed peacefully, the player is required to survive until the character they are facing has finished their dialogue. The game features multiple story branches and endings depending on whether players choose to kill or spare their enemies; and as such, it is possible to clear the game without killing a single enemy.<ref name="Polygon Gameplay" />


There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. Also, he would be able to sometimes deflect the bomb back at the player. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.
Monsters will talk to the player during the battle, and the game will tell the players what the monster's feelings and actions are.<ref name="RPGamer Review" /> Enemy attacks change based on how players interact with them: should players choose non-violent options, enemy attacks are easy, whereas they become difficult if players choose violent options.<ref name="Boing Boing" /><ref name="RPGamer Review" /> The game relies on a number of [[metafiction]]al elements in both its gameplay and story.<ref name="Wired">{{cite journal |url=https://www.wired.com/2016/01/metafiction-games/ |title=The Best New Videogames Are All About … Videogames |first=Jack |last=Muncy |date=January 18, 2016 |access-date=January 18, 2016 |journal=[[Wired (magazine)|Wired]] |publisher=[[Condé Nast]] |archive-url=https://web.archive.org/web/20160327004328/http://www.wired.com/2016/01/metafiction-games/ |archive-date=March 27, 2016 |url-status=live}}</ref> When players participate in a boss battle on a second [[playthrough]], the dialogue will be altered depending on actions in previous playthroughs.<ref name="Kotaku Secrets" />


== Plot ==
=== Music ===
During development of the game, Weenie Cop did not have a original soundtrack. Instead, it used tracks, taken from various sources as just placeholders. Though, due to a few bugs, they don't play in the game itself.
''Undertale'' is set in the Underground, a realm where monsters were banished after war broke out with humans. The Underground is sealed from the surface by a magic barrier with a singular gap at Mount Ebott.<ref name="Intro">{{cite video game |title=Undertale |developer=[[Toby Fox]] |date=September 15, 2015 |version=0.9.9.5 |scene=Intro}}</ref> A human child falls into the Underground and encounters [[Flowey]], a sentient flower who teaches the player the game's mechanics and encourages them to raise their "LV", or "LOVE", by gaining "EXP" through killing monsters.{{efn|In role-playing games, "LV" and "EXP" are abbreviations for [[experience point|"[experience] level" and "experience points"]], respectively, and are desirable to increase.<ref>{{cite book |last=Moore |first=Michael E. |date=2011 |title=Basics of Game Design |publisher=[[A K Peters, Ltd.]] |page=142 |isbn=978-1-56881-433-9}}</ref>}} When Flowey attempts to kill the human and reap their soul, the human is rescued by [[Toriel]], a motherly goat-like monster, who teaches the human to solve puzzles and survive conflict in the Underground without killing. She intends to adopt the human, wanting to protect them from Asgore Dreemurr, the king of the Underground.


==== List of tracks ====
The human eventually leaves Toriel to search for Asgore's castle, which contains the barrier to the surface world. They encounter several monsters, such as the skeletons [[Sans (Undertale)|Sans]] and Papyrus, two brothers who act as [[Wiktionary:sentry|sentries]] for the Snowdin forest; Undyne, the head of the royal guard; Alphys, the kingdom's royal scientist; and Mettaton, a robotic television host Alphys created. Most of them are fought, with the human choosing whether to kill them or to spare and even befriend the monster. During their travels, the human learns the cause of the war between humans and monsters. Asriel, the son of Asgore and Toriel, befriended the first child who fell into the Underground and was adopted by Asgore and Toriel. One day, the child died after eating poisonous flowers. When Asriel returned the body to the humans, they attacked and fatally wounded him, causing Asgore to declare war. Asgore now seeks to break the barrier, which requires him to collect seven human souls, of which he has six.
* [https://youtu.be/1q-hwaWm_oU Character select theme]
* [https://youtu.be/DgJU4q6b890 Tutorial level theme]
* [https://youtu.be/t3S6gfpJ_Qo Fryboys level theme]


=== Download link ===
The game's ending depends on how the player handles encounters with monsters.<ref name="polygon endings"/><ref name="Polygon Gameplay" />{{efn|The endings are referred to as, respectively: the "neutral run"; the "pacifist run"; and the "no mercy run" (fan dubbed the genocide run).<ref name="Kotaku Secrets" /><ref name="IGN Review" /><ref name="avclub" />}} If the player is on their first playthrough without killing (or killed some but not all monsters) the human arrives at Asgore's castle and learns that a monster's soul is also needed to cross the barrier, forcing them to fight Asgore. Sans stops the human before their confrontation, revealing that the human's "LOVE" is an [[acronym]] for "level of violence" and "EXP" for "execution points." Sans judges the human based on their accumulated "LOVE" and "EXP". The human fights Asgore, but Flowey interrupts, killing Asgore and stealing the human souls. With the aid of the rebelling souls, the human defeats Flowey, falls unconscious, and awakens on the human side of the barrier; they receive a phone call from Sans, detailing the state of the Underground after the human's departure. This ending is known as the "Neutral" ending, and has many different epilogue phone calls depending on which monsters were killed and which ones spared.
https://lmaololhahahfdufnny.itch.io/wiener-dont-use-drugs-weenie-cop-reshared


=== Trivia ===
If the player kills no monsters, they complete the so-called "Pacifist" route.<ref name="avclub">{{cite web |url=http://www.avclub.com/article/undertale-dares-players-make-mistake-they-can-neve-228716 |title=Undertale dares players to make a mistake they can never take back |first=William |last=Hughes |date=December 9, 2015 |access-date=March 2, 2016 |website=[[The A.V. Club]] |publisher=[[The Onion]] |archive-url=https://web.archive.org/web/20160325162749/http://www.avclub.com/article/undertale-dares-players-make-mistake-they-can-neve-228716 |archive-date=March 25, 2016 |url-status=live}}</ref><ref name="polygon endings">{{cite web | url = https://www.polygon.com/2017/7/14/15971422/undertale-all-endings-100-percent-speedrun | title = Undertale dares players to make a mistake they can never take back | first = William | last = Hughes |date = July 14, 2017 | accessdate = July 20, 2021 | work = [[Polygon (website)|Polygon]] }}</ref> Flowey is revealed to be a reincarnation of Asriel, created by Alphys's experiments. Toriel intervenes before the fight with Asgore and is joined by the other monsters the human befriended. Flowey ambushes the group, re-taking all the human souls and the souls of all the monsters to take an older Asriel's form to fight the human. The human connects with their friends during the fight, eventually triumphing. Asriel reverts to his child form, destroys the barrier, and expresses remorse to the others before leaving. The human falls unconscious and is awoken to see their friends surrounding them, with the knowledge of the human's name: Frisk. The monsters reintegrate with the humans on the surface, while Frisk has the option of accepting Toriel as their adoptive mother.
* Several Assets and mechanics from this game later re-appeared again in Pizza Tower after Weenie Cop's cancellation, those being:
**[[Breakable Block]]'s sprite was completely reused but with most of the palette changed to fit the game.
** Peter's design was reused for the [[Weenie]].
** Hair Fry's behavior was reused for the [[Spit Cheese]].
** Dash and pistol were reused as a main mechanic and a weapon, respectively.
** The mechanic of purchasing upgrades for coins was reused for Pay Blocks.
** Slopes' mechanic was reused for the Ladders.
** Falling platform's mechanic was reused for the [[Cheese Block]].
** Spring's mechanic was reused for the [[Tomato Block]].
** Tip jar's mechanic was reused for the Pizza TV.
* Originally, Peter and Mac were supposed to have the super jump move, but due to a bug in the code for it, it's broken in-game.
** It was seen in tutorial level with "DASH" and "UP" signs.
* Originally, Weenie Cop was not available for anyone to download, but some time later McPig decided to post the link to download the game in Pizza Tower Discord, and later on fully available to public via Itch.io.
* The development of the game was documented in McPig's Tumblr page <ref>https://wienerdontusedrugs.tumblr.com/post/167802184332/obviously-this-is-just-me-trying-stuff-out-with</ref>.


=== Gallery ===
A third ending ensues if the player kills all monsters known as the "No Mercy" or "Genocide" ending.<ref name="Kotaku Secrets" /><ref name="avclub" /> When Frisk reaches Asgore's castle, Sans attempts and fails to stop Frisk. Flowey kills Asgore in an attempt to gain mercy but is then killed by Frisk. Chara, the fallen child whose body Asriel tried to return, appears and destroys the universe. To enable further replays of the game, Frisk must give their soul to Chara to restore the universe, which will permanently alter all subsequent pacifist runs.
<gallery widths="185">
WC-Spr_player_idle.gif|Peter's idle animation.
WC-Spr_player2_idle.gif|Mac's idle animation.
WC-Spr_baddie_fry.gif|One of French fries enemies' walking animation.
WC-Burger_shoot_idle.gif|One of Burger enemies' idle animation.
WC-Spr_shopkeeper.gif|Shopkeeper's animation.
WC-WeenieCopAllSprites.gif|All sprites. (this gif might appear as an empty box or singular sprite)
WC-Tiletest1.png|Early unused tileset. Some of blocks here do appear in game.
TdP-WeenieCopConcepts1.jpg|Some of the early concept arts.
TdP-WeenieCopConcepts2.jpg|More Peter concept arts.
TdP-WeenieCopConcepts3.jpg|Concepts of main mechanics of game.
TdP-WeenieCopConcepts4.jpg|The last bunch of concept arts.
TdP-WeenieCopPromoArt.png|Promotional art for the game.
</gallery>


== Development ==
== Pizza Massacre ==
'''Pizza Massacre''' is a 2D Resident Evil-like game, starring [[Peppino]].
''Undertale'' was developed by [[Toby Fox]] across 32 months.<ref name="GI Show" /> Development was financed through a [[crowdfunding]] campaign on the website [[Kickstarter]]. The campaign was launched on June 25, 2013 with a goal of US$5,000; it ended on July 25, 2013, with US$51,124 raised by 2,398 people.<ref name="Joystiq Kickstarter" /> ''Undertale''{{'s}} creation ensued after Fox created a battle system using the [[game creation system]] [[GameMaker: Studio]].<ref name="Existential Gamer" /> He wanted to develop a role-playing game that was different from the traditional design, which he often found "boring to play".<ref name="Seagaia" /> He set out to develop a game with "interesting characters", and that "utilizes the medium as a storytelling device ... instead of having the story and gameplay abstractions be completely separate".<ref name="Seagaia" />


=== Visual art style ===
Fox worked on the entire game independently, besides some of the art; he decided to work independently to avoid relying on others.<ref name="GI Show" /> Fox had little experience with game development; he and his three brothers often used [[RPG Maker 2000]] to make role-playing games, though few were ever completed. Fox also worked on several ''[[EarthBound]]'' [[ROM hacking|ROM hacks]] while in high school.<ref name="Seagaia" /> Temmie Chang worked as the main artistic assistant for the game, providing most of the sprites and concept art.<ref name="Kickstarter" /><ref name="Undertale Art Book" /> Fox has said that the game's art style would likely remain the same if he had access to a larger team of artists. He found that "there's a psychological thread that says audiences become more attached to characters drawn simply rather than in detail", particularly benefiting from the use of [[visual gag]]s within the art.<ref name="Kill Screen" />
The visual style, unlike Pizza Tower, is more grim and scary, with Peppino appearing slightly more realistic.


=== Game design ===
=== Gameplay ===
The game was supposed to be side-scroller with the need to find weapons to kill enemies. Only one video of gameplay exists <ref>https://youtu.be/sdJnee5Fn7I</ref>, showcasing the buzz saw weapon.
The defensive segment within the battle system was inspired by the [[List of Mario role-playing games#Mario & Luigi series|''Mario & Luigi'' series]], as well as [[bullet hell]] shooters such as the [[Touhou Project|''Touhou Project'' series]].<ref name="Escapist" /> When working on the battle system, Fox set out to create a mechanic that he would personally enjoy.<ref name="Mary Sue" /> He wanted ''Undertale'' to have a battle system equally engaging as ''[[Super Mario RPG]]'' (1996) and ''[[Mario & Luigi: Superstar Saga]]'' (2003). Fox did not want [[Grinding (video gaming)|grinding]] to be necessary at any point in the game, instead leaving it optional to players. He also did not wish to introduce [[fetch quest]]s, as they involve backtracking, which he dislikes.<ref name="GI Show" /> In terms of the game's difficulty, Fox ensured that it was easy and enjoyable. He asked some friends who are inexperienced with bullet hell shooters to test the game, and found that they were able to complete it. He felt that the game's difficulty is optimal, particularly considering the complications involved in adding another difficulty setting.<ref>{{cite AV media |last1=Scarnewman |first1=Bobby |last2=Aldenderfer |first2=Kris |last3=Fox |first3=Toby |title=Toph & Scar Show S1 SEASON FINALE – ft. Creator of Undertale, Toby Fox, and Storm Heroes |url=https://www.youtube.com/watch?v=_U0vagkvUV4 |website=[[YouTube]] |publisher=[[Google]] |date=December 15, 2015 |access-date=January 21, 2016 |time=41:54 |url-status=live |archive-url=https://web.archive.org/web/20171217012850/https://www.youtube.com/watch?v=_U0vagkvUV4 |archive-date=December 17, 2017}}</ref>


=== Gallery ===
The game's dialogue system was inspired by ''[[Shin Megami Tensei (video game)|Shin Megami Tensei]]'' (1992),<ref name="Escapist" /> particularly the gameplay mechanic whereby players can talk to monsters to avoid conflict. Fox intended to expand upon this mechanic, as failing to negotiate resulted in a requirement to fight. "I want to create a system that satisfied my urge for talking to monsters," he said.<ref name="Boing Boing" /> When he began developing this mechanic, the concept of completing the game without killing any enemies "just evolved naturally".<ref name="IndieGames Thinking" /> However, he never considered removing the option to fight throughout development.<ref name="IndieGames Thinking" /> When questioned on the difficulty of playing the game without killing, Fox responded that it is "the crux of one of the major themes of this game", asking players to think about it themselves.<ref name="IndieGames Thinking" /> Despite not having played it, Fox was inspired by the concepts of ''[[Moon: Remix RPG Adventure]]'' (1997), which involved the player repairing the damage of the "Hero" and increasing their "Love Level" by helping people instead of hurting them.<ref name="USgamer Moon" />
<gallery widths="185">
Peppino scroller.gif|Some of Peppino's overworld animations.
File:Proto Massacre Animations.gif|A collection of (what seems to be) Peppino's battle sprites. Some are unfinished.
File:Massacre Animations.gif|Former gif with animations finished.
File:Massacre Animations 2.gif|Another collection of animations.
File:Massacre Animation 3.gif|Another collection of animations.
File:Phew.png|Sprite of Peppino exhaling in relief.
Peppinolookbackmassacare.gif|Peppino looking back to check if anything is following him.
File:Sneak Walk.gif|Peppino walking slowly.
File:Bounce Run.gif|Peppino running in a bouncy fashion.
File:Straight Forward.png|Sprite of Peppino standing in a staircase.
File:Straight Forward Blink.png|Ditto, but with his eyes closed.
File:Tiptoe Straight Forward.gif|Peppino tiptoeing down a staricase.
File:Back Sprite.png|Sprite of Peppino standing in a staircase from behind.
File:Tiptoe Straight Backwards.gif|Peppino tiptoeing up a staircase.
File:Suprisingly Normal Walk.gif|Peppino walking forward from behind. Most likely would've been used when going into doors.
File:SCARED Sneak.gif|Unfinished sketch animation of Peppino making large strides while looking scared.
File:RUN SCARED.png|Unfinished sketch of Peppino running.
File:Shotgun Blast (Starts On Fight Sprite And Reverse Direction).gif|Peppino pulling out and shooting a Shotgun during a battle.
File:Exacerbated Punch.gif|Peppino punching with a scared expression.
File:BIG HIT.gif|A janky animation of Peppino hitting using his forearm.
File:FIGHT STANCE (scared).gif|Peppino in a fight stance while shaking
File:YESSS SMASH!!!!!!! KILL!!!!!!!!.gif|Peppino smashing the floor with both fists.
File:Urgh.gif|Peppino sighing with a exhausted expression on his face.
File:Faceplant.gif|Peppino being knocked backwards and faceplanting.
File:OUGJH.gif|Peppino receiving damage during a battle.
File:Pistol Normal.gif|Peppino pulling out a Revolver and shooting it.
File:KICK Massacre.gif|Peppino kicking
File:Poke 'Em Eyes Out.gif|Peppino attacking with the tip of his fingers
File:BITING BITING BITING.gif|Peppino taking a huge bite.
File:Eating Mysterious Cheese Slop.gif|Peppino pulling out and eating what appears to be a sloppy and crushed pizza.
File:Rage Dance.gif|Peppino performing a sort of dance with an unhinged expression on his face.
File:FIGHT STANCE (scared(bloody)).gif|Peppino in a fight stance while shaking with blood on his head.
File:Faceplant Bloody.gif|Peppino faceplanting, now with blood.
File:Deranged.gif|Peppino shaking while covered in blood with a unhinged expression on his face.
Peppino chainsaw.png|Peppino's sprite with a chainsaw.
File:Standing Blinking.gif|Peppino blinking.
File:SLASHER.gif|Peppino slashing in front of him with a pizzacutter.
File:Walking Normal Fixed.gif|Peppino Walking.
File:A Jump Maybe.gif|Peppino doing a stand jump.
File:BIG Jump.gif|Peppino jumping with his cheeks puffed.
File:Fall.gif|Peppino falling down face first.
File:A Jump Maybe But With Fist.gif|Peppino jumping with some momentum.
File:SLASHER Air Foot Backward.gif|Peppino jumping, slashing the air in front of him with a pizzacutter.
File:Massacre Duck.gif|Peppino ducking.
File:Particle Effect.gif|Dash visual flair.
File:Scream and DIE.gif|Peppino screaming then dissolving.
File:Kinda Tired.gif|Peppino kneeling down and faceplanting. Probably some sort of defeat animation.
File:Kinda Sleepy.png|Sprite of Peppino laying down on his back.
File:RUNNING SCARED.gif|A jarring and unfinished animation of Peppino running.
File:Super Jump Probably.gif|Peppino superjumping using the buzzsaw.
File:Shotgun-Blast Less Powerful.gif|Peppino pulling out and shooting a Shotgun.
File:Duck Shotgun.png|Sprite of Peppino crouching down with the Shotgun deployed.
File:Cute Shotgun Walk.gif|Peppino slowly walking with the Shotgun.
File:Shotgun Run.gif|Peppino running with the Shotgun.
File:Jump Shotgun Foot Forward.gif|Peppino doing a stand-jump with the Shotgun.
File:Jump Shotgun Foot Backward.gif|Peppino jumping forwards with the Shotgun.
File:SLASHER Air Foot Forward.gif|Peppino jumping and slashing the air in front of him with a pizzacutter.
File:BIG Jump Shotgun.png|Sprite of Peppino jumping while holding the shotgun over his head.
File:Fall Shotgun.gif|Peppino falling with the shotgun.
File:Pizzacutter Jump Foot Backward.gif|Peppino jumping with the Buzzsaw with one foot behind him.
File:Pizzacutter Jump Foot Forward.gif|Peppino jumping with the Buzzsaw.
File:BIG Jump Pizzacutter.png|Sprite of Peppino jumping while holding the buzzsaw over his head.
File:Fall Pizzacutter.gif|Peppino falling with the Buzzsaw
File:YEOWWWWWW.png|Sprite of Peppino being hurt.
File:Pizzacutter CHARGE.gif|Peppino pulling out and charging with the Buzzsaw.
File:SLASHER-up.gif|Peppino slashing upwards with the Buzzsaw.
File:Pizzacutter Walk.gif|Peppino walking with the Buzzsaw.
File:Particle Effect 2.gif|White visual flair, probably for either the Buzzasaw or the Shotgun.
File:Shotgun Uppercut.gif|Peppino raising a fist in the air with the Shotgun.
File:Pizzacutter Uppercut.gif|Peppino raising a fist in the air with the Buzzsaw.
File:Normal Uppercut.gif|Peppino raising a fist in the air.
File:Idle Moving.gif|Peppino's idle animation with the buzzsaw.
File:Pizzacutter Walk Smoother (6moreframes).gif|Smoother variety of the animation of Peppino walking with the buzzsaw.
File:Pizzacutter Jump Variant.gif|Varient of the animation of Peppino jumping with the buzzsaw.
File:Pizzacutter Land.gif|Peppino landing on the floor with the buzzsaw.
File:Pizzacutter Slide.gif|Peppino sliding on the floor with the buzzsaw.
Peppino canon finished.png|Peppino holding a cannon.
R-1.png|First room in game.
R-2.png|Second room in game.
Map.png|Concept of the map for the game.
</gallery>


=== Writing ===
=== Trivia ===
* Development of the game was cancelled due to the time consuming nature of making big sprites and McPig only liking the buzz saw dash attack<ref>https://wienerdontusedrugs.tumblr.com/post/173299687725/what-inspired-you-to-make-this-character-also</ref>.
According to Fox, the "idea of being trapped in an underground world" was inspired by the video game ''[[Brandish (video game)|Brandish]]''.<ref name="Undertale Art Book" /> Fox was partly influenced by the silliness of [[Cyberculture|internet culture]], as well as comedy shows like ''[[Mr. Bean]]''.<ref name="GI Show" /><!-- at timestamp 1:27:30 --> He was also inspired by the unsettling atmosphere of ''EarthBound''.<ref name="GI Show" /> Fox's desire to "subvert concepts that go unquestioned in many games" further influenced ''Undertale''{{'s}} development.<ref name="IndieGames Thinking" /> Fox found that the writing became easier after establishing a character's voice and mood. He also felt that creating the world was a natural process, as it expressed the stories of those within it.<ref name="Kill Screen" /> Fox felt the importance to make the game's monsters "feel like an individual".<ref name="Escapist" /> He cited the [[Final Fantasy|''Final Fantasy'' series]] as the opposite; "all monsters in RPGs like ''Final Fantasy'' are the same ... there's no meaning to that".<ref name="Escapist" />
** McPig would later decide to use the idea of the buzz saw dash attack to emulate the Wario Land 4 engine, and simplify the sprites. Thus, the development of Pizza Tower started.
* Some of the sprites were posted by McPig on his Tumblr page and then later in the Pizza Tower Discord.


== Pizza Horror ==
The character of Toriel, who is one of the first to appear in the game, was created as a parody of tutorial characters. Fox strongly disliked the use of the companion character Fi in ''[[The Legend of Zelda: Skyward Sword]]'', in which the answers to puzzles were often revealed early. Fox also felt that role-playing video games generally lack mother characters; in the [[Pokémon (video game series)|''Pokémon'' series]], as well as ''[[Mother (video game)|Mother]]'' and ''EarthBound'', Fox felt that the mothers are used as "symbols rather than characters".<ref name="Seagaia" /> In response, Fox intended for Toriel's character to be "a mom that hopefully acts like a mom", and "genuinely cares" about players' actions.<ref name="Seagaia" />
'''Pizza Horror''' is a RPG-like game, made in RPG Maker and inspired by Earthbound.


=== Visual art style ===
Papyrus and Sans are named after the typeface fonts, [[Papyrus font|Papyrus]] and [[Comic Sans]], and their in-game dialogue is displayed accordingly in their respective eponymous fonts.<ref>{{cite web |date=December 15, 2016 |title=UNDERTALE: A Game That Is Still Amazing Today |url=https://comicsverse.com/undertale-still-amazing/ |access-date=February 13, 2021 |website=ComicsVerse |language=en-US}}</ref> Both characters are listed in the game's credits as being inspired by J.N. Wiedle, author of ''Helvetica'', a webcomic series about a skeleton named after the [[Helvetica|font of the same name]]. Papyrus in particular was conceived as a sketch in Fox's notebook; he was originally a mean spirited character named "[[Times New Roman]]" and wears a fedora.<ref name="Hilliard">{{cite web |last=Hilliard |first=Kyle |title=Toby Fox Shares College Notebook Filled With Early Concept Art And Ideas That Eventually Became Undertale |url=https://www.gameinformer.com/b/news/archive/2017/01/09/toby-fox-shares-college-notebook-filled-early-concept-art-and-ideas-that-would-eventually-become-undertale.aspx |access-date=February 13, 2021 |website=Game Informer |language=en}}</ref>
The visual style here is pretty much the same as for Pizza Massacre.


=== Music ===
=== Gameplay ===
The gameplay was supposed to be similar to Earthbound, except with more interactions in the overworld map and having 2D sections, similar to LISA, in-between.
{{Listen
| filename = Undertale - Hopes and Dreams.ogg
| title="Hopes and Dreams"
| description="Hopes and Dreams", a song from one of the game's final boss fights, was praised for reintroducing many of the game's previous themes in a different style.<ref name="Kotaku Music" /><ref name="USgamer Music" />
| pos = right
| type = music
| alt = An 18-second audio sample of the game's theme song.
}}


=== Gallery ===
The game's soundtrack was entirely composed by Fox with [[FL Studio]].<ref name="Undertale FAQ" /> A self-taught musician, he composed most of the tracks with little iteration; the game's main theme, "Undertale", was the only song to undergo multiple iterations in development. The soundtrack was inspired by music from [[Super Nintendo Entertainment System|Super NES]] role-playing games,<ref name="GI Show" /> such as ''EarthBound'',<ref name="Toph Scar 1:15" /> bullet hell series ''Touhou Project'',<ref name="Den Famitsu Gamer"/> as well as the webcomic ''[[Homestuck]]'', for which Fox provided [[Music of Homestuck|some of the music]].<ref name="GI Show" /> Fox also stated that he tries to be inspired by all music he listens to,<ref name="Mary Sue" /> particularly those in video games.<ref name="Toph Scar 1:15" /> According to Fox, over 90% of the songs were composed specifically for the game.<ref name="Existential Gamer" /> "Megalovania", the song used during the boss battle with Sans, had previously been used within ''Homestuck'' and in one of Fox's ''EarthBound'' ROM hacks.<ref name="USgamer Music" /><ref name="rps groove coaster" /> For each section of the game, Fox composed the music prior to programming, as it helped "decide how the scene should go".<ref name="Existential Gamer" /> He initially tried using a [[music tracker]] to compose the soundtrack, but found it difficult to use. He ultimately decided to play segments of the music separately, and connect them on a track.<ref name="Toph Scar 1:15">{{harvnb |Scarnewman |Aldenderfer |Fox |2015 |loc=1:15:10}}</ref> To celebrate the first anniversary of the game, Fox released five unused musical works on his blog in 2016.<ref name="GameRev" /> Four of the game's songs were released as official [[downloadable content]] for the Steam version of [[Taito]]'s ''[[Groove Coaster]]''.<ref name="rps groove coaster">{{cite news |url=https://www.rockpapershotgun.com/2018/10/17/groove-coaster-undertale-music-dlc/ |title=Undertale DLC hits Taito rhythm 'em up Groove Coaster |first=Dominic |last=Tarason |date=October 17, 2018 |access-date=October 17, 2018 |website=[[Rock Paper Shotgun]]}}</ref>
==== Peppino's sprites ====
<gallery>
Peppino.png|Peppino's idle sprite.
Peppino uhh.png|Peppino's weird face sprite.
Peppino tired.png|Peppino's tired sprite.
Peppino lookup.png|Peppino's looking sprite.
Peppino confused.png|Peppino's confused sprite.
Peppino unamused.png|Peppino's unamused sprite.
Peppino walk.png|Peppino's walking sprite.
Peppino pizzacutter.png|Peppino's holding pizza cutter sprite.
Peppino shockback.png|Peppino's shocked sprite looking from back.
Peppino shock.png|Peppino's shocked sprite.
Peppino readyforbattle.png|Peppino's ready for battle sprite.
Peppino hand.png|Peppino's holding something sprite.
Peppino sad.png|Peppino's sad sprite. May have been used in a dialogue box.
Peppino smile.png|Peppino's smiling sprite.
Page1.gif|Peppino's animation in a manual of the game, which has the early name "Pizza Nightmare".
File:All the Peppino animations that were made..gif|All the Peppino animations that were made.
</gallery>


==== Enemies' sprites ====
''Undertale''{{'s}} soundtrack has been well received by critics as part of the success of the game, in particular for its use of various [[leitmotif]]s for the various characters used throughout various tracks.<ref name="Gamasutra Music1" /><ref name="Gamasutra Music2" /> In particular, "Hopes and Dreams", the boss theme when fighting Asriel in the run-through where the player avoids killing any monster, brings back most of the main character themes, and is "a perfect way to cap off your journey", according to [[USgamer]]'s Nadia Oxford.<ref name="USgamer Music" /> Oxford notes this track in particular demonstrates Fox's ability at "turning old songs into completely new experiences", used throughout the game's soundtrack.<ref name="USgamer Music" /> Tyler Hicks of ''[[GameSpot]]'' compared the music to "[[Chiptune|bit-based melodies]]".<ref name="GameSpot Review" />
<gallery>
Sausagemanenemy.png|Sausageman's sprite.
Gazing shroom.png|Gazing Shroom's sprite.
Ceiling weenie.png|Ceiling Weenie's sprite.
Sausage master.png|Sausage Master's sprite.
Cheesy front.png|Cheesy's sprite.
Crust golem.png|Crust Golem's sprite.
Mushroomsack.png|Mushroomsack's sprite.
Pizzabro.png|Pizzabro's sprite.
Pizzaguy.gif|Pizzaguy's walking animation.
Unnamed ghost creature.png|Unnamed ghost creature's sprite.
Ragingpepper front.png|Ragingpepper's sprite.
Unnamed cheese creature.png|Unnamed cheese creature's sprite.
Strip front.png|Strip's sprite.
Doughdigger front.png|Doughdigger's sprite.
Pep front.png|Pep's sprite.
Front clownmato.png|[[Clownmato]]'s sprite.
Chill pineapple.png|Chill Pineapple's sprite.
Unnamed oven sauce creature.png|Unnamed oven sauce creature's sprite.
Raging Pepper.png|Another Raging Pepper sprite.
Clownmato.png|Another Clownmato sprite.
Dough Digger.png|Another Dough Digger sprite.
Strip.png|Another Strip sprite.
Pep.png|Another Pep sprite.
Cheesy.png|Another Cheesy sprite.
Pizza Bandit.png|Pizza Bandit's sprite.
</gallery>


==== Miscellaneous ====
The ''Undertale'' soundtrack had frequently been covered by various styles and groups. As part of the fifth anniversary of the game, Fox streamed footage with permission of a 2019 concert of the ''Undertale'' songs performed by Music Engine, a orchestra group in Japan, with support of Fangamer and 8–4.<ref>{{cite web |url=https://www.gamespot.com/articles/you-can-now-watch-the-undertale-orchestral-concert-free-on-youtube/1100-6482225/ |title=You Can Now Watch The Undertale Orchestral Concert Free On YouTube |first=Hayley |last=Williams |date=September 15, 2020 |access-date=September 16, 2020 |work=[[GameSpot]]}}</ref>
<gallery>
tileobject.png|Some of the props from the game.
</gallery>


== Release ==
=== Trivia ===
* The reason of cancellation of development of the game was due to RPG Maker's limitations in 2D sprites.
The game was released on September 15, 2015, for [[Microsoft Windows]] and [[OS X]],<ref name="Ars Technica 2015">{{cite web |url=https://arstechnica.com/gaming/2015/12/the-best-video-games-of-2015-as-picked-by-the-ars-editors/4/ |title=The best video games of 2015, as picked by the Ars editor |last=Orland |first=Kyle |date=December 28, 2015 |website=[[Ars Technica]] |publisher=[[Condé Nast]] |page=4 |url-status=live |archive-url=https://www.webcitation.org/6egDgThLD?url=http://arstechnica.com/gaming/2015/12/the-best-video-games-of-2015-as-picked-by-the-ars-editors/4/ |archive-date=January 20, 2016 |access-date=January 21, 2016}}</ref> and on July 17, 2016, for [[Linux]].<ref>{{cite web |last1=Fox |first1=Toby |title=UnderTale on Twitter: "UNDERTALE is now available for Linux on Steam! Also, the game's still on sale for the next 24 hours, so..." |website=[[Twitter]] |date=July 17, 2016 |url=https://twitter.com/UnderTale/status/754657063318454272 |access-date=July 17, 2016 |url-status=live |archive-url=https://web.archive.org/web/20171217012851/https://twitter.com/UnderTale/status/754657063318454272 |archive-date=December 17, 2017}}</ref> Fox expressed interest in releasing ''Undertale'' on other platforms, but was initially unable to port it to Nintendo platforms without reprogramming the game due to the engine's lack of support for these platforms.<ref name="GI Show" /> A [[Patch (computing)|patch]] was released in January 2016, fixing bugs and altering the appearance of blue attacks to help colorblind players see them better.<ref>{{cite web |url=http://www.polygon.com/2016/1/21/10808740/undertale-patch-update-new-content |title=Undertale's first patch claims to fix bugs, but fans found hidden content |author=Frank, Allegra |date=January 21, 2016 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |access-date=May 2, 2016 |archive-url=https://web.archive.org/web/20160407080500/http://www.polygon.com/2016/1/21/10808740/undertale-patch-update-new-content |archive-date=April 7, 2016 |url-status=live}}</ref>
** The idea of the 2D sections was later implemented in Pizza Massacre.
* The sprites were posted by McPig in Pizza Tower Discord.


== Monkey game ==
[[Sony Interactive Entertainment]] announced during [[E3 2017]] that ''Undertale'' would get a release for the [[PlayStation 4]] and [[PlayStation Vita]], a Japanese [[video game localization|localization]], and a retail version published by Fangamer. These versions were released on August 15, 2017.<ref>{{cite web |url=http://www.eurogamer.net/articles/2017-06-13-undertale-is-coming-to-ps4-and-vita-this-summer |title=Undertale is coming to PS4 and Vita this summer |last=Matulef |first=Jeffrey |work=[[Eurogamer]] |publisher=Gamer Network |date=June 13, 2017 |access-date=June 12, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170613061052/http://www.eurogamer.net/articles/2017-06-13-undertale-is-coming-to-ps4-and-vita-this-summer |archive-date=June 13, 2017}}</ref><ref>{{cite web |url=http://www.siliconera.com/2017/07/18/undertale-coming-playstation-4-vita-august-15-2017/ |title=Undertale Coming To The PlayStation 4 And Vita On August 15, 2017 |author=Jenni |date=July 18, 2017 |access-date=July 18, 2017 |work=Siliconera |url-status=live |archive-url=https://web.archive.org/web/20170808233144/http://www.siliconera.com/2017/07/18/undertale-coming-playstation-4-vita-august-15-2017/ |archive-date=August 8, 2017}}</ref><ref>{{cite web |url=https://www.polygon.com/2017/8/15/16150618/undertale-trophies-achievements-ps4-vita |title=Undertale's trophies are perfectly hilarious |first=Allegra |last=Frank |date=August 15, 2017 |access-date=August 15, 2017 |work=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20170815212753/https://www.polygon.com/2017/8/15/16150618/undertale-trophies-achievements-ps4-vita |archive-date=August 15, 2017}}</ref>
'''Monkey game''' is an arcade-like game about monkeys stealing treasures and escaping from four hunters.


=== Visual art style ===
A [[Nintendo Switch]] version was revealed during a March 2018 [[Nintendo Direct]], though no release date was given at the time;<ref name="NCL release date" /><ref>{{cite web |url=https://www.destructoid.com/undertale-will-eventually-be-on-switch-493366.phtml |title=Undertale will 'eventually' be on Switch |first=Peter |last=Glagowski |date=March 8, 2018 |access-date=March 8, 2018 |work=[[Destructoid]] |url-status=live |archive-url=https://web.archive.org/web/20180309200705/https://www.destructoid.com/undertale-will-eventually-be-on-switch-493366.phtml |archive-date=March 9, 2018}}</ref> ''Undertale''{{'}}s release on Switch highlighted a deal made between Nintendo and [[YoYo Games]] to allow users of GameMaker Studio 2 to directly export their games to the Switch.<ref>{{cite web |url=https://www.polygon.com/2018/3/9/17100548/gamemaker-studio-2-nintendo-switch-undertale |title=Undertale coming to Switch brings indie games' GameMaker Studio engine with it |first=Owen |last=Good |date=March 9, 2018 |access-date=March 9, 2018 |work=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20180309200705/https://www.polygon.com/2018/3/9/17100548/gamemaker-studio-2-nintendo-switch-undertale |archive-date=March 9, 2018}}</ref> The Switch version was released on September 15, 2018, in Japan,<ref name="NCL cites Japan Switch launch">{{cite web |url=https://topics.nintendo.co.jp/c/article/0d8b4c6e-9164-11e8-b123-063b7ac45a6d.html |date=August 1, 2018 |access-date=August 28, 2018 |author=Soejima |publisher=[[Nintendo]] |language=ja |title=記念すべき9月15日に『UNDERTALE』発売へ!}}</ref> and on September 18, 2018, worldwide.<ref>{{cite web |url=https://kotaku.com/a-ton-of-new-indie-games-are-heading-to-switch-soon-1828656011 |title=A Ton Of New Indie Games Are Heading To Switch Soon |first=Jason |last=Schreier |date=August 28, 2018 |website=[[Kotaku]] |access-date=August 28, 2018 |archive-url=https://web.archive.org/web/20180828163216/https://kotaku.com/a-ton-of-new-indie-games-are-heading-to-switch-soon-1828656011 |archive-date=August 28, 2018 |url-status=live}}</ref> All the console ports were developed and published by Japanese localizer [[8-4]] in all regions.<ref name="psdev" /><ref name="swdev" />
The visual art style is heavily different from any other McPig's games, being more simplistic and inspired by old NES games.


=== Gameplay ===
The [[Xbox One]] version was released on March 16, 2021. As with the PlayStation 4 and Switch versions, the Xbox One version features unique content specific to that platform.<ref>{{cite web| url = https://www.ign.com/articles/undertale-comes-to-xbox-via-game-pass-includes-new-dog-slot-machine | title= Undertale Comes to Xbox via Game Pass, Includes New Dog Slot Machine |first = Rebekah | last = Valentine | date = March 15, 2021 | accessdate = March 15, 2021 | work = [[IGN]] }}</ref>
No footage of the game has been provided, although McPig has described how it would play.


{{Quote|it was an arcade like game where you play as a monkey stealing treasure and you have to avoid 4 hunters
Other ''Undertale'' media and merchandise have been released, including toy figurines and plush toys based on characters from the game.<ref>{{cite web |url=http://www.destructoid.com/get-your-name-in-early-for-these-undertale-figures-340372.phtml |title=Get your name in early for these Undertale figures |author=Rowen, Nic |date=February 9, 2016 |website=[[Destructoid]] |publisher=[[ModernMethod]] |access-date=May 2, 2016 |archive-url=https://web.archive.org/web/20160310072257/http://www.destructoid.com/get-your-name-in-early-for-these-undertale-figures-340372.phtml |archive-date=March 10, 2016 |url-status=live}}</ref> The game's official soundtrack was released by video game music label Materia Collective in 2015, simultaneously with the game's release.<ref>{{cite web |url=http://store.steampowered.com/app/391570/ |title=UNDERTALE Soundtrack |website=[[Steam (service)|Steam]] |publisher=[[Valve Corporation|Valve]] |access-date=May 2, 2016 |archive-url=https://web.archive.org/web/20160109184400/http://store.steampowered.com/app/391570/ |archive-date=January 9, 2016 |url-status=live}}</ref> Additionally, two official ''Undertale'' cover albums have been released: the 2015 metal/electronic album ''Determination'' by RichaadEB and Ace Waters,<ref>{{cite web |url=http://steamed.kotaku.com/undertale-has-an-officially-sanctioned-fan-album-and-i-1751497766 |title=Undertale has an officially sanctioned fan album, and it's awesome. |author=Grayson, Nathan |date=January 6, 2016 |website=[[Kotaku]] |publisher=[[Gawker Media]] |access-date=May 2, 2016 |archive-url=https://web.archive.org/web/20160331192340/http://steamed.kotaku.com/undertale-has-an-officially-sanctioned-fan-album-and-i-1751497766 |archive-date=March 31, 2016 |url-status=live}}</ref><ref>{{cite web |url=https://determination-ut.bandcamp.com/releases |title=Determination |author1=RichaadEB |author2=Waters, Ace |website=[[Bandcamp]] |access-date=May 2, 2016 |archive-url=https://web.archive.org/web/20160414163618/https://determination-ut.bandcamp.com/releases |archive-date=April 14, 2016 |url-status=live}}</ref> and the 2016 jazz album ''Live at Grillby''{{'s}} by Carlos Eiene, better known as insaneintherainmusic.<ref>{{cite web |url=http://www.gameinformer.com/b/news/archive/2016/02/06/official-undertale-jazz-album-released.aspx |title=Official Undertale Jazz Album Live At Grillby's Released |author=Gwaltney, Javy |date=February 6, 2016 |website=[[Game Informer]] |publisher=[[GameStop]] |access-date=May 2, 2016 |archive-url=https://web.archive.org/web/20160502123402/http://www.gameinformer.com/b/news/archive/2016/02/06/official-undertale-jazz-album-released.aspx |archive-date=May 2, 2016 |url-status=live}}</ref> Another album of jazz duets based on ''Undertale''{{'}}s songs, ''Prescription for Sleep'', was performed and released in 2016 by saxophonist [[Norihiko Hibino]] and pianist Ayaki Sato.<ref>{{cite web |url=http://kotaku.com/1789701441 |title=Undertale just got a nice new musical tribute |first=Kirk |last=Hamilton |date=December 5, 2016 |access-date=December 5, 2016 |work=[[Kotaku]] |url-status=live |archive-url=https://web.archive.org/web/20161206163614/http://kotaku.com/1789701441 |archive-date=December 6, 2016}}</ref> A 2x[[LP record|LP]] vinyl edition of the ''Undertale'' soundtrack, produced by [[iam8bit]], was also released in the same year.<ref>{{cite web |url=http://www.ign.com/articles/2016/08/26/undertale-soundtrack-coming-to-vinyl |title=Undertale Soundtrack Coming to Vinyl |date=August 26, 2016 |access-date=August 26, 2016 |work=[[IGN]] |url-status=live |archive-url=https://web.archive.org/web/20160827204130/http://www.ign.com/articles/2016/08/26/undertale-soundtrack-coming-to-vinyl |archive-date=August 27, 2016}}</ref> Two official ''UNDERTALE Piano Collections'' sheet music books and digital albums, arranged by David Peacock and performed by Augustine Mayuga Gonzales, were released in 2017 and 2018<ref>{{cite web |url=http://www.rpgfan.com/soundtracks/undertale-piano/index.html |title=RPGFan Music – Undertale Piano Collections |website=www.rpgfan.com |access-date=July 26, 2019}}</ref><ref>{{cite web |url=https://www.famitsu.com/news/201803/03153012.html |title=『UNDERTALE』のピアノアレンジアルバム第2弾『UNDERTALE Piano Collections 2』が発表。Bandcampで予約開始(試聴動画アリ) |website=ファミ通.com |access-date=July 26, 2019}}</ref> by Materia Collective. A [[Mii]] Fighter costume based on Sans was made available for download in the crossover title ''[[Super Smash Bros. Ultimate]]'' in September 2019, marking the character's official debut as a 3D model. This costume also adds a new arrangement of "Megalovania" by Fox as a music track.<ref>{{cite web |url=https://www.destructoid.com/sans-from-undertale-is-getting-a-costume-in-smash-ultimate-565839.phtml |title=Sans from Undertale is getting a costume in Smash Ultimate |first=Peter |last=Glogowski |date=September 4, 2019 |access-date=September 4, 2019 |work=[[Destructoid]]}}</ref> ''Super Smash Bros.'' director [[Masahiro Sakurai]] noted that Sans was a popular request to appear in the game.<ref>{{Cite web|url=https://m.youtube.com/watch?feature=youtu.be&v=953dc07NMEk|title = Sans Costume in Smash Bros. Ultimate! Version 5.0 Update: Home-Run Contest & More!}}</ref> Music from ''Undertale'' was also added to ''[[Taiko no Tatsujin: Drum 'n' Fun!]]'' as downloadable content.<ref>{{cite web |url=http://www.nintendolife.com/news/2019/10/undertale_song_pack_arrives_in_taiko_no_tatsujin_drum_n_fun_as_paid_dlc |title=Undertale Song Pack Arrives In Taiko no Tatsujin: Drum 'n' Fun! As Paid DLC |date=October 13, 2019 |website=Nintendo Life}}</ref>
brandon, rambo, the gun guy and the dog
and they would all have their own behavior|Pizza Tower Guy.}}


=== ''Deltarune'' ===
=== Gallery ===
<gallery>
{{main|Deltarune}}
huntersprites.gif|Hunter's walking animation.
After previously teasing something ''Undertale''-related a day earlier, Fox released the first chapter of ''Deltarune'' on October 31, 2018 for Windows and macOS for free.<ref>{{cite web |url=https://www.theverge.com/2018/10/31/18047410/undertale-spinoff-sequel-deltarune-toby-fox |title=Cult RPG Undertale gets a surprise spinoff for Halloween |date=October 31, 2018 |access-date=October 31, 2018 |work=[[The Verge]] |url-status=live |archive-url=https://web.archive.org/web/20181031151031/https://www.theverge.com/2018/10/31/18047410/undertale-spinoff-sequel-deltarune-toby-fox |archive-date=October 31, 2018}}</ref> ''Deltarune'' is "not the world of ''Undertale''", according to Fox, though characters and settings may bring some of ''Undertale''{{'}}s world to mind,<ref name="eg delta" /> and is "intended for people who have completed ''Undertale''";<ref>{{cite web |url=https://www.deltarune.com/ |title=DELTARUNE |last=Fox |first=Toby |website=www.deltarune.com |language=en |access-date=November 2, 2018}}</ref> the name ''Deltarune'' is an [[anagram]] of ''Undertale''.<ref name="polygon deltarune" /> Fox stated that this release is the first part of a new project, considering it a "survey program" to determine the project's future direction.<ref name="polygon deltarune">{{cite web |url=https://www.polygon.com/2018/10/31/18044640/deltarune-free-download-undertale-game |title=Undertale creator's new game is Deltarune, a mysterious surprise |first=Allegra |last=Frank |date=October 31, 2018 |access-date=November 1, 2018 |work=[[Polygon (website)|Polygon]]}}</ref> Fox clarified that ''Deltarune'' will be a larger project than ''Undertale'', stating it took him a few years to create the game's first chapter, much longer than it took him to complete the ''Undertale'' demo.
TurtleM1.png|Ape on a turtle sprite.
unknown_1.png|Rambo's sprite.
unknown_2.png|Dog's sprite.
monkehsprites123.png|One of Monkey's sprites.
monkehsprites118.png|Monkey's scared sprite.
monkehsprites1.gif|Monkey's animations.
Ape6.png|Ape's defeated sprite.
brandonsprites1.gif|Brandon's animations.
LionM1.png|Ape on a lion sprite.
</gallery>


== Clown game ==
''Chapter 2'' of Deltarune was released on September 17, 2021, after Fox acquired a team to help him with further development.<ref>{{Cite news|last=Bankhurst|first=Adam|date=September 15, 2021|title=Deltarune: Chapter 2 Arriving on PC and Mac This Week|work=[[IGN]]|url=https://www.ign.com/articles/deltarune-chapter-2-release-date-this-week-pc-mac|access-date=September 15, 2021}}</ref><ref name="deltarune 2021-09">{{cite web|url=https://deltarune.com/update-092021/|title=DELTARUNE Status Update - Sept 2021|date=September 17, 2021|url-status=live|archive-url=https://web.archive.org/web/20210918141650/https://deltarune.com/update-092021/|archive-date=September 18, 2021|access-date=September 18, 2021}}</ref> Once all chapters are complete, the game will be released as one whole package; Fox stated that he does not have an anticipated timetable for completion.<ref name="polygon deltarune"/><ref name="eg delta">{{cite web |url=https://www.eurogamer.net/articles/2018-11-02-undertale-creator-says-the-rest-of-deltarune-has-not-been-made-yet |title=Undertale creator suggests it's going to be a while before we see more Deltarune |first=Emma |last=Kent |date=November 2, 2018 |access-date=November 2, 2018 |work=[[Eurogamer]]}}</ref> ''Deltarune'' is planned to have only one ending, regardless of what choices the player makes in the game.<ref name="eg delta" />
'''Clown game''' is an RPG Maker game that was developed during the development of Pizza Tower. Not much known about it, since only some concept art and a video of a test build <ref>https://youtu.be/1-bvJkuhjxM</ref> exist.


== Reception ==
=== Visual art style ===
The art style displayed in the test footage is similar to Pizza Tower's art style, though some test sprites show the characters drawn in a lineless style.
{{Video game reviews
| MC = (PC) 92/100<ref name="Metacritic" /><br />(PS4) 92/100<ref name="MetacriticPS4">{{cite web |url=http://www.metacritic.com/game/playstation-4/undertale |title=Undertale |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=October 16, 2017 |url-status=live |archive-url=https://web.archive.org/web/20170911115518/http://www.metacritic.com/game/playstation-4/undertale |archive-date=September 11, 2017}}</ref><br />(NS) 93/100<ref>{{cite web |url=https://www.metacritic.com/game/switch/undertale |title=Undertale |work=[[Metacritic]] |publisher=[[CBS Interactive]]}}</ref>
| Destruct = 10/10<ref name="Destructoid Review" /><ref>{{cite web |url=https://www.destructoid.com/review-undertale-ps4--454842.phtml |title=Review: Undertale (PS4) |last=Peterson |first=Joel |work=[[Destructoid]] |publisher=Enthusiastic Gaming |date=August 15, 2017 |access-date=August 16, 2017 |url-status=live |archive-url=https://web.archive.org/web/20171217012851/https://www.destructoid.com/review-undertale-ps4--454842.phtml |archive-date=December 17, 2017}}</ref>
| GB = {{Rating|5|5}}<ref name="Giant Bomb Review" />
| GI = 9.5/10<ref name="Game Informer Review" />
| GSpot = 9/10<ref name="GameSpot Review" />
| IGN = 10/10<ref name="IGN Review" />
| PCGUS = 91/100<ref name="PC Gamer Review" />
| USG = {{Rating|5|5}}<ref name="USgamer Review" />
}}
''Undertale'' received critical acclaim, and was quickly considered a [[cult video game]] by numerous publications.<ref name="Paste cult" /><ref name="GameRev cult" /> [[Review aggregator]] [[Metacritic]] calculated an [[Normalization (statistics)|average]] score of 92 out of 100, based on 43 reviews.<ref name="Metacritic" /> Metacritic ranks the game the third-highest rated Windows game released in 2015,<ref name="Metacritic" /> and among the top 50 of all time.<ref name="Metacritic all time" /> Praise was particularly directed at the game's writing, unique characters, and combat system. ''GameSpot''{{'}}s Tyler Hicks declared it "one of the most progressive and innovative RPGs to come in a long time",<ref name="GameSpot Review" /> and ''[[IGN]]''{{'}}s Kallie Plagge called it "a masterfully crafted experience".<ref name="IGN Review" /> By the end of 2015, in a preliminary report by [[Steam Spy]], ''Undertale'' was one of the best-selling games on [[Steam (service)|Steam]], with 530,343 copies sold.<ref name="Steam Spy" /> By early February 2016, the game surpassed one million sales,<ref name="GamesBeat" /> and by July 2018, the game had an estimated total of three and a half million players on Steam.<ref>{{cite web |url=https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ |title=Valve leaks Steam game player counts; we have the numbers |author=Orland, Kyle |date=July 6, 2018 |website=[[Ars Technica]] |publisher=[[Condé Nast]] |access-date=July 11, 2018 |archive-url=https://web.archive.org/web/20180710173043/https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ |archive-date=July 10, 2018 |url-status=live}} [https://arstechnica.com/wp-content/uploads/2018/07/games_achievements_players_2018-07-01.csv Complete list]. {{Webarchive |url=https://web.archive.org/web/20180711204821/https://arstechnica.com/wp-content/uploads/2018/07/games_achievements_players_2018-07-01.csv |date=July 11, 2018}}</ref> Japanese digital PlayStation 4 and PlayStation Vita sales surpassed 100,000 copies sold by February 2018.<ref>{{cite web |url=https://gematsu.com/2018/02/undertale-ps4-ps-vita-sales-top-100000-japan |title=Undertale PS4 and PS Vita sales top 100,000 in Japan |last=Romano |first=Sal |date=February 15, 2018 |website=Gematsu |access-date=February 15, 2018 |url-status=live |archive-url=https://web.archive.org/web/20180215143737/https://gematsu.com/2018/02/undertale-ps4-ps-vita-sales-top-100000-japan |archive-date=February 15, 2018}}</ref>


=== Gameplay ===
Daniel Tack of ''[[Game Informer]]'' called the game's combat system "incredibly nuanced", commenting on the uniqueness of each enemy encounter.<ref name="Game Informer Review" /> ''[[Giant Bomb]]''{{'s}} Austin Walker praised the complexity of the combat, commenting that it is "unconventional, clever, and occasionally really difficult".<ref name="Giant Bomb Review" /> [[Ben "Yahtzee" Croshaw]] of ''[[The Escapist (magazine)|The Escapist]]'' commended the game's ability to blend turn-based and live combat elements.<ref name="Escapist Review" /> ''IGN''{{'}}s Plagge praised the ability to avoid combat, opting for friendly conversations instead.<ref name="IGN Review" /> Jesse Singal of ''[[The Boston Globe]]'' found the game's ability to make the player empathize with the monsters during combat if they opted for non-violent actions was "indicative of the broader, fundamental sweetness at the core" of ''Undertale''.<ref name="BostonGlobe Review" />
Originally, the game was planned to be an RPG until McPig decided to make it a puzzle game instead<ref>''at first i wanted to do an rpg with them but then i wanted to do a puzzle game like...'' -McPig, '''Pizza Tower Discord''': #pizzatowertalk (24/07/2019, 03:48)</ref>. The player would control and switch between 3 characters (Whiteface, August, and Tramp) that had their own separate abilities.


=== Trivia ===
Reviewers praised the game's writing and narrative, with ''IGN''{{'}}s Plagge calling it "excellent".<ref name="IGN Review" /> ''The Escapist''{{'s}} Croshaw considered ''Undertale'' the best-written game of 2015, writing that "is on the one hand hilarious... and is also, by the end, rather heartfelt".<ref name="Escapist Review" /> ''[[Destructoid]]''{{'}}s Ben Davis praised the game's characters and use of comedy, and compared its tone, characters, and storytelling to ''[[Cave Story]]'' (2004).<ref name="Destructoid Review" /> ''[[PC Gamer]]''{{'s}} Richard Cobbett provided similar comments, writing that "even its weaker moments... just about work".<ref name="PC Gamer Review" />
*The music used in the gameplay video is "La donna è una cosa meravigliosa (M4)"<ref>https://youtu.be/_cVmBInELM4</ref> (translated: "Woman Is a Wonderful Thing"), from a 1964 Italian comedy film of the same name

The game's visuals received mixed reactions. ''Giant Bomb''{{'}}s Walker called it "simple, but communicative".<ref name="Giant Bomb Review" /> ''IGN''{{'}}s Plagge wrote that the game "isn't always pretty" and "often ugly", but felt that the music and animations compensate.<ref name="IGN Review" /> ''The Escapist''{{'s}} Croshaw remarked that "it wobbles between basic and functional to just plain bad".<ref name="Escapist Review" /> Other reviewers liked the graphics: Daniel Tack of ''Game Informer'' felt that the visuals appropriately match the characters and settings,<ref name="Game Informer Review" /> while Richard Cobbett of ''PC Gamer'' commended the ability of the visuals to convey emotion.<ref name="PC Gamer Review" />

== Cultural impact ==
=== Fandom ===
[[File:Undertale cosplay at Tsunacon 2016.JPG|thumb|227x227px|Cosplayers portraying (from left to right) [[Sans (character)|Sans]], Undyne, Papyrus, Toriel, Grillby, and Napstablook. Picture was taken at Tsunacon in Rotterdam, the Netherlands.]]

About a year after release, Fox commented that he was surprised by how popular the game had become and though appreciative of the attention, he found it stressful. Fox said: "It wouldn't surprise me if I never made a game as successful again. That's fine with me though."<ref>{{cite web |last=Wawro |first=Alex |date=September 14, 2016 |title=Undertale dev reflects on what it's like to have your game become a phenomenon |url=http://www.gamasutra.com/view/news/281395/Undertale_dev_reflects_on_what_its_like_to_have_your_game_become_a_phenomenon.php |url-status=live |archive-url=https://web.archive.org/web/20170803052141/http://www.gamasutra.com/view/news/281395/Undertale_dev_reflects_on_what_its_like_to_have_your_game_become_a_phenomenon.php |archive-date=August 3, 2017 |access-date=September 14, 2016 |work=[[Gamasutra]]}}</ref> The character Sans has been well received by players, being the subject of many fan works.<ref>{{cite web |date=August 19, 2016 |title=Undertale: 21 Creepy and Cute Sans Fan Art |url=https://www.ign.com/articles/2016/08/19/undertale-21-creepy-and-cute-sans-fan-art |url-status=live |archive-url=https://web.archive.org/web/20160930085408/https://www.ign.com/articles/2016/08/19/undertale-21-creepy-and-cute-sans-fan-art |archive-date=September 30, 2016 |publisher=[[IGN]]}}</ref><ref>{{cite web |last=Vas |first=Gergo |date=December 31, 2015 |title=Undertale's Papyrus And Sans Have Dark Souls |url=https://www.kotaku.com.au/2015/12/artist-meiura-venn-drew-a-pretty-cool-mash-up-of-papyrus-and-sans-from-undertale-and-dark-souls-sol/ |url-status=live |archive-url=https://web.archive.org/web/20160612034829/https://www.kotaku.com.au/2015/12/artist-meiura-venn-drew-a-pretty-cool-mash-up-of-papyrus-and-sans-from-undertale-and-dark-souls-sol/ |archive-date=June 12, 2016 |website=[[Kotaku Australia]]}}</ref><ref>{{cite news |last=Altland |first=Morgan |date=February 18, 2016 |title=Undertale still captivates audiences |work=[[The Oswegonian]] |url=https://www.oswegonian.com/2016/02/18/undertale-still-captivates-audiences/ |url-status=live |archive-url=https://web.archive.org/web/20170603162838/https://www.oswegonian.com/2016/02/18/undertale-still-captivates-audiences/ |archive-date=June 3, 2017}}</ref> Professional wrestler [[Kenny Omega]] has expressed his love of ''Undertale'', dressing as Sans for the October 30, 2019, episode of ''[[All Elite Wrestling: Dynamite]]''.<ref>{{cite web |last=Crosby |first=Jack |date=October 30, 2019 |title=AEW Dynamite results, recap: Inner Circle wreaks havoc, inaugural tag team champions crowned |url=https://www.cbssports.com/wwe/news/aew-dynamite-results-recap-inner-circle-wreaks-havoc-inaugural-tag-team-champions-crowned/ |url-status=live |archive-url=https://web.archive.org/web/20191101135949/https://www.cbssports.com/wwe/news/aew-dynamite-results-recap-inner-circle-wreaks-havoc-inaugural-tag-team-champions-crowned/ |archive-date=November 1, 2019 |access-date=November 4, 2019 |work=[[CBS Sports]]}}</ref> Sans's addition as a Mii fighter costume in ''Super Smash Bros. Ultimate'' garnered positive feedback from fans,<ref>{{cite web |last=Becht |first=Eli |date=September 6, 2019 |title=Smash Ultimate players are losing their minds over the Sans costume |url=https://www.dexerto.com/smash/smash-ultimate-players-losing-their-minds-over-sans-costume-995813 |url-status=live |archive-url=https://web.archive.org/web/20191027020358/https://www.dexerto.com/smash/smash-ultimate-players-losing-their-minds-over-sans-costume-995813 |archive-date=October 27, 2019 |website=Dexerto}}</ref> although ''[[The Commonwealth Times]]'' considered his addition to be a "potential problem" due to the decreasing [[nostalgia]] factor for each new character and ever-increasing size of the roster.<ref>{{cite news |last=Schuhart |first=Jonah |date=September 16, 2019 |title=Smash Bros. creates potential problem with new DLC characters |work=[[The Commonwealth Times]] |url=https://commonwealthtimes.org/2019/09/15/smash-bros-creates-potential-problem-with-new-dlc-characters/ |url-status=live |archive-url=https://archive.today/20200507092316/https://commonwealthtimes.org/2019/09/15/smash-bros-creates-potential-problem-with-new-dlc-characters/ |archive-date=May 7, 2020}}</ref>

''Undertale''{{'}}s fanbase has also been subject to controversy, leading to it gaining a negative reputation. After the game's release, some streamers were harassed by fans of the game for killing in-game enemies and attempting the "genocide" route. YouTuber [[Markiplier]] refused to complete his initial play-through of the game, stating that he was "not having fun" due to fan demands.<ref>{{cite web|last=Spencer|first=Chloe|date=August 21, 2017|title=The Undertale Drama |url=https://kotaku.com/the-undertale-drama-1798159975|access-date=October 1, 2021|website=Kotaku|language=en-US}}</ref>

=== Accolades ===
The game appeared on several year-end lists of the best games of 2015, receiving Game of the Month and Funniest Game on PC from ''[[Rock, Paper, Shotgun]],<ref name="RPS GOTM">{{cite web |date=October 30, 2015 |title=Game of the Month: October – Undertale |url=https://www.rockpapershotgun.com/2015/10/13/undertale-game-of-the-month/ |url-status=dead |archive-url=https://www.webcitation.org/6egCag9iE?url=https://www.rockpapershotgun.com/2015/10/13/undertale-game-of-the-month/ |archive-date=January 20, 2016 |access-date=January 21, 2016 |website=[[Rock, Paper, Shotgun]]}}</ref><ref name=":2">{{cite news |date=December 16, 2015 |title=The RPS Advent Calendar, Dec 16th: Undertale |url=https://www.rockpapershotgun.com/2015/12/16/funniest-pc-game-2015/ |url-status=live |archive-url=https://web.archive.org/web/20151226135527/http://www.rockpapershotgun.com/2015/12/16/funniest-pc-game-2015/ |archive-date=December 26, 2015 |access-date=May 16, 2016 |website=[[Rock Paper Shotgun]]}}</ref>'' Best Game Ever from [[GameFAQs]],<ref name="GameFAQs">{{cite web |date=December 16, 2015 |title=Undertale wins GameFAQs' Best Game Ever contest |url=http://www.polygon.com/2015/12/16/10323192/undertale-gamefaqs-best-game-ever |url-status=live |archive-url=https://www.webcitation.org/6egsbSNsX?url=http://www.polygon.com/2015/12/16/10323192/undertale-gamefaqs-best-game-ever |archive-date=January 21, 2016 |access-date=January 21, 2016 |website=[[Polygon (website)|Polygon]]}}</ref> and Game of the Year for PC from ''[[The Jimquisition]],<ref name="Jimquisition Awards">{{cite web |date=December 21, 2015 |title=The Jimquisition Game of the Year Awards 2015 |url=http://www.thejimquisition.com/2015/12/the-jimquisition-game-of-the-year-awards-2015/ |url-status=dead |archive-url=https://www.webcitation.org/6egFRv1KT?url=http://www.thejimquisition.com/2015/12/the-jimquisition-game-of-the-year-awards-2015/ |archive-date=January 20, 2016 |access-date=January 21, 2016 |website=The Jimquisition}}</ref>'' ''[[Zero Punctuation]],<ref name="Zero Punctuation">{{cite web |date=January 7, 2016 |title=Top 5 Games of 2015 |url=http://www.escapistmagazine.com/videos/view/zero-punctuation/116617-Top-5-Best-and-Worst-Games-of-2015 |url-status=dead |archive-url=https://www.webcitation.org/6egG6ajZK?url=http://www.escapistmagazine.com/videos/view/zero-punctuation/116617-Top-5-Best-and-Worst-Games-of-2015 |archive-date=January 20, 2016 |access-date=January 21, 2016 |website=The Escapist}}</ref>'' and ''IGN''.<ref name=":3">{{cite web |title=PC Game of the Year |url=https://uk.ign.com/wikis/best-of-2015/PC_Game_of_the_Year |url-status=live |archive-url=https://web.archive.org/web/20191203193939/https://uk.ign.com/wikis/best-of-2015/PC_Game_of_the_Year |archive-date=December 3, 2019 |access-date=December 3, 2019 |publisher=IGN}}</ref> It also received Best PC Game from ''Destructoid'',<ref name="Destructoid Award">{{cite web |date=December 22, 2015 |title=Destructoid's award for Best PC Game of 2015 goes to... |url=http://www.destructoid.com/destructoid-s-award-for-best-pc-game-of-2015-goes-to--328410.phtml |url-status=live |archive-url=https://www.webcitation.org/6egF81TT0?url=http://www.destructoid.com/destructoid-s-award-for-best-pc-game-of-2015-goes-to--328410.phtml |archive-date=January 20, 2016 |access-date=January 21, 2016 |website=[[Destructoid]]}}</ref> the Matthew Crump Cultural Innovation Award<ref name="SXSW" /> and Most Fulfilling Crowdfunded Game from the [[SXSW Gaming Awards]];<ref name="SXSW" /> and Game, Original Role Playing from the National Academy of Video Game Trade Reviewers awards.<ref name="NAVGTR" />

''Undertale'' garnered awards and nominations in a variety of categories with praise for its story, narrative and for its role-playing. At ''IGN''{{'}}s Best of 2015, the game received Best Story.<ref name="IGN Story">{{cite web |date=January 12, 2016 |title=Best Story |url=http://au.ign.com/wikis/best-of-2015/Best_Story |url-status=live |archive-url=https://web.archive.org/web/20151217013930/http://au.ign.com/wikis/best-of-2015/Best_Story |archive-date=December 17, 2015 |access-date=February 17, 2016 |website=[[IGN]]}}</ref> ''Undertale'' was nominated for the Innovation Award, Best Debut, and Best Narrative at the [[Game Developers Choice Awards]].<ref name="GDC" /> In 2016, at the [[Independent Games Festival]] the game won the Audience Award, and garnered three nominations for Excellence in Audio, Excellence in Narrative, and the [[Seumas McNally Grand Prize]].<ref name="IGFwinners" /><ref>{{cite web |title=Nominees for 2016 Independent Games Festival Awards Revealed |url=https://www.gamespot.com/articles/nominees-for-2016-independent-games-festival-award/1100-6433578/ |url-status=live |archive-url=https://web.archive.org/web/20191203195325/https://www.gamespot.com/articles/nominees-for-2016-independent-games-festival-award/1100-6433578/ |archive-date=December 3, 2019 |access-date=December 3, 2019 |website=GameSpot}}</ref> The SXSW Gaming Awards named it the Most Fulfilling Crowdfunded Game, and awarded it the Matthew Crump Cultural Innovation Award.<ref name="SXSW" /> The same year at the [[Steam Awards]] the game received a nomination for the "I'm not crying, there's just something in my eye" award.<ref name=":1">{{cite web |last=Sarkar |first=Samit |date=December 20, 2016 |title=2016 Steam Awards finalists go all the way back to 2006 |url=https://www.polygon.com/2016/12/20/14027538/steam-awards-2016-finalists-voting |url-status=live |archive-url=https://web.archive.org/web/20161221133243/http://www.polygon.com/2016/12/20/14027538/steam-awards-2016-finalists-voting |archive-date=December 21, 2016 |access-date=November 23, 2019 |website=[[Polygon (website)|Polygon]]}}</ref> ''Polygon'' named the game among the decade's best.<ref>{{cite web |date=November 4, 2019 |title=The 100 best games of the decade (2010–2019): 100–51 |url=https://www.polygon.com/features/2019/11/4/20944265/best-games-2019-2010-ps4-switch-xbox-pc-100-51 |access-date=November 9, 2019 |work=[[Polygon (website)|Polygon]] |language=en-US }}</ref>

{| class="wikitable sortable plainrowheaders" width="auto"
! scope="col" |Award
! scope="col" |Date of ceremony
! scope="col" |Category
!Result
! scope="col" class="unsortable" |{{Abbr|Ref(s)|Reference(s)}}.
|-
! scope="row" align="left" |{{sort|British Academy|[[British Academy Games Awards]]}}
| align="center" |[[12th British Academy Games Awards|{{Date table sorting|2016-04-07}}]]
|Story
|{{nom}}
| align="center" |<ref>{{cite web |url=http://www.gamesindustry.biz/articles/2016-04-07-fallout-4-wins-best-game-at-baftas |title=Fallout 4 wins best game at BAFTAs |date=April 7, 2016 |website=[[Gamesindustry.biz]] |publisher=Gamer Network |url-status=live |archive-url=https://www.webcitation.org/6hCmxLahf?url=http://www.gamesindustry.biz/articles/2016-04-07-fallout-4-wins-best-game-at-baftas |archive-date=May 2, 2016 |access-date=April 7, 2016}}</ref><ref name="bafta noms2">{{cite web |url=http://www.vg247.com/2016/03/10/rocket-league-the-witcher-3-fallout-4-others-up-for-bafta-best-game-award/ |title=Rocket League, The Witcher 3, Fallout 4, others up for BAFTA Best Game Award |date=March 10, 2016 |website=[[VG247]] |url-status=dead |archive-url=https://www.webcitation.org/6hCnIWJHb?url=http://www.vg247.com/2016/03/10/rocket-league-the-witcher-3-fallout-4-others-up-for-bafta-best-game-award/ |archive-date=May 2, 2016 |access-date=March 10, 2016}}</ref>
|-
! rowspan="3" scope="row" |{{sort|DICE Awards|[[D.I.C.E. Awards]]}}
| rowspan="3" align="center" |{{Date table sorting|2016-02-18}}
|Outstanding Achievement in Game Direction
|{{nom}}
| rowspan="3" align="center" |<ref name="DICE2">{{cite web |url=http://www.polygon.com/2016/1/13/10760412/dice-awards-2016-nominees |title=DICE Awards finalists include Fallout 4, Witcher 3, Life is Strange and more |date=January 13, 2016 |website=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://www.webcitation.org/6eaEctq4U?url=http://www.polygon.com/2016/1/13/10760412/dice-awards-2016-nominees |archive-date=January 16, 2016 |access-date=January 21, 2016}}</ref>
|-
|DICE Sprite Award
|{{nom}}
|-
|Role-Playing/Massive Multiplayer Game of the Year
|{{nom}}
|-
! scope="row" align="left" |[[Dragon Awards]]
| align="center" |{{Date table sorting|2016-08-11}}
|Best Science Fiction or Fantasy PC/Console Game
|{{nom}}
| align="center" |<ref>{{cite web |url=http://mediarelations.dragoncon.org/2016/08/12/vote-for-the-dragon-con-awards/ |title=Vote for the Dragon Awards! |date=August 12, 2016 |publisher=[[Dragon Con]] |url-status=live |archive-url=https://web.archive.org/web/20170827034207/http://mediarelations.dragoncon.org/2016/08/12/vote-for-the-dragon-con-awards/ |archive-date=August 27, 2017 |access-date=August 6, 2018}}</ref>
|-
! scope="row" align="left" |Global Game Awards
| align="center"| {{Date table sorting|2015-11-27}}
|Best Indie
|{{won|Runner-up|place=Silver}}
| align="center" |<ref>{{cite web |url=https://game-debate.com/awards/2015 |title=Global Game Awards 2015 |website=Game Debate |url-status=live |archive-url=https://web.archive.org/web/20191123122128/https://game-debate.com/awards/2015 |archive-date=November 23, 2019 |access-date=November 23, 2019}}</ref>
|-
! rowspan="3" scope="row" |[[The Game Awards]]
| rowspan="3" align="center" |[[The Game Awards 2015|{{Date table sorting|2015-12-03}}]]
|Best Independent Game
|{{nom}}
| rowspan="3" align="center" |<ref>{{cite web |url=https://www.polygon.com/2015/11/13/9728874/the-game-awards-2015-nominees |title=Here are the nominees for The Game Awards 2015 |date=November 13, 2015 |website=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20191123122611/https://www.polygon.com/2015/11/13/9728874/the-game-awards-2015-nominees |archive-date=November 23, 2019 |access-date=November 23, 2019}}</ref>
|-
|Games for Change
|{{nom}}
|-
|Best Role-Playing Game
|{{nom}}
|-
! rowspan="3" scope="row" |[[Game Developers Choice Awards]]
| rowspan="7" align="center" |{{Date table sorting|2016-03-16}}
|Innovation Award
|{{nom}}
| rowspan="3" align="center" |<ref name="GDC">{{cite web |url=http://www.vg247.com/2016/01/08/the-witcher-3-metal-gear-solid-5-lead-nominees-for-2016-game-developers-choice-awards/ |title=The Witcher 3, Metal Gear Solid 5 lead nominees for GDC 2016 Awards |date=January 8, 2016 |website=[[VG247]] |url-status=dead |archive-url=https://www.webcitation.org/6eYOOuRrZ?url=http://www.vg247.com/2016/01/08/the-witcher-3-metal-gear-solid-5-lead-nominees-for-2016-game-developers-choice-awards/ |archive-date=January 15, 2016 |access-date=January 21, 2016}}</ref>
|-
|Best Debut
|{{nom}}
|-
|Best Narrative
|{{nom}}
|-
! rowspan="4" scope="row" align="left" '' |[[Independent Games Festival]] Awards
|[[Seumas McNally Grand Prize]]
|{{nom}}
| rowspan="3" align="center" |<ref name="IGF2">{{cite web |url=http://www.vg247.com/2016/01/06/her-story-2016-igf-awards/ |title=Her Story, Undertale, Darkest Dungeon receive multiple 2016 IGF Award nominations |date=January 6, 2016 |website=[[VG247]] |url-status=live |archive-url=https://www.webcitation.org/6eYOWqOA1?url=http://www.vg247.com/2016/01/06/her-story-2016-igf-awards/ |archive-date=January 15, 2016 |access-date=January 21, 2016}}</ref>
|-
|Excellence in Audio
|{{nom}}
|-
|Excellence in Narrative
|{{nom}}
|-
|Audience Award
|{{won}}
| align="center" |<ref name="IGFwinners">{{cite web |date=March 16, 2016 |title=Her Story takes home top honors at the 18th annual IGF Awards |url=http://www.gamasutra.com/view/news/268277/Her_Story_takes_home_top_honors_at_the_18th_annual_IGF_Awards.php |url-status=live |archive-url=https://web.archive.org/web/20160411213833/http://www.gamasutra.com/view/news/268277/Her_Story_takes_home_top_honors_at_the_18th_annual_IGF_Awards.php |archive-date=April 11, 2016 |access-date=March 16, 2016 |website=[[Gamasutra]] |publisher=[[UBM TechWeb]]}}</ref>
|-
! rowspan="5" scope="row" align="left" | [[SXSW Gaming Awards]]
| rowspan="5" align="center" |{{Date table sorting|2016-03-19}}
|Game of the Year
|{{nom}}
| rowspan="3" align="center" |<ref name="SXSW nom2">{{cite web |url=http://www.polygon.com/2016/1/25/10830286/sxsw-gaming-award-nominees-2016 |title=Bloodborne, Metal Gear Solid 5 among SXSW Gaming Award nominees |date=January 25, 2016 |website=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://www.webcitation.org/6eoMvq8Nt?url=http://www.polygon.com/2016/1/25/10830286/sxsw-gaming-award-nominees-2016 |archive-date=January 25, 2016 |access-date=February 17, 2016}}</ref>
|-
|Excellence in Gameplay
|{{nom}}
|-
|Most Promising New Intellectual Property
|{{nom}}
|-
|Most Fulfilling Crowdfunded Game
|{{won}}
| rowspan="2" align="center" |<ref name="SXSW">{{cite web |last=Sarkar |first=Samit |date=March 21, 2016 |title=The Witcher 3 takes top honors at yet another award show, the SXSW Gaming Awards |url=http://www.polygon.com/2016/3/21/11277046/sxsw-gaming-awards-winners-2016 |url-status=live |archive-url=https://www.webcitation.org/6gZ6BMatY?url=http://www.polygon.com/2016/3/21/11277046/sxsw-gaming-awards-winners-2016 |archive-date=April 6, 2016 |access-date=June 5, 2016 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]]}}</ref>
|-
|Matthew Crump Cultural Innovation Award
|{{won}}
|-
! rowspan="3" scope="row" align="left" |NAVGTR Awards
| rowspan="3" align="center"|{{Date table sorting|2016-03-21}}
|Game, Original Role Playing
|{{won}}
| rowspan="3" align="center" |<ref name="NAVGTR">{{cite web |url=http://navgtr.org/winners/2015-winners |title=2015 Winners |date=March 21, 2016 |publisher=National Academy of Video Game Trade Reviewers |url-status=live |archive-url=https://www.webcitation.org/6oS4gRwzg?url=http://navgtr.org/winners/2015-winners |archive-date=February 21, 2017 |access-date=February 22, 2017}}</ref>
|-
|Original Light Mix Score, New IP
|{{nom}}
|-
|Game Design, New IP
|{{nom}}
|}

== See also ==
* [[List of GameMaker games]]
* ''[[Homestuck]]''

== Notes ==
{{Notelist}}


== References ==
== References ==
[[Category:Misc.]]
{{reflist|refs=

<!--
<ref name="Cliqist">{{cite web |url=http://cliqist.com/2015/09/29/undertale-new-cult-hit-making/ |title=Undertale: A New Cult Hit in the Making |last=Levine |first=Laguna |website=Cliqist |date=September 29, 2015 |access-date=June 10, 2016}}</ref>

<ref name="Remeshed">{{cite web |url=http://remeshed.com/2015/undertale-won-internet/ |title=Why Undertale Won the Internet |last=McDonald |first=Mariko |website=Remeshed.com |date=December 22, 2015 |access-date=June 10, 2016}}</ref>

<ref name="LeMonde">{{cite web |url=http://www.lemonde.fr/pixels/article/2015/12/17/undertale-elu-meilleur-jeu-video-de-l-histoire-a-la-surprise-generale_4833951_4408996.html |title=Undertale, élu « meilleur jeu vidéo de l'histoire » à la surprise générale |last=Audureau |first=William |website=[[Le Monde|LeMonde.fr]] |date=December 17, 2015 |access-date=June 10, 2016}}</ref>

<ref name="CGR">{{cite web |url=http://completegamereviews.com/will-define-undertales-legacy/ |title=How Will We Define Undertale's Legacy? |last=Abbott |first=Josh |website=Complete Game Reviews |date=February 21, 2016 |access-date=June 10, 2016}}</ref>

<ref name="DesignTrend">{{cite web |url=http://www.designntrend.com/articles/66980/20151219/legend-of-zelda-ocarina-of-time-undertale-best-game-ever-mad.htm |title='The Legend Of Zelda: Ocarina Of Time' Falls To 'Undertale' As Best Game Ever, Gamers Get Mad! |last=Groux |first=Christopher |website=Design & Trend |date=December 19, 2015 |access-date=June 10, 2016}}</ref>
-->

<ref name="Boing Boing">{{cite web |url=http://boingboing.net/2015/09/24/undertale-game.html |title=In Undertale, you can choose to kill monsters — or understand them |last=Hudson |first=Laura |website=[[Boing Boing]] |publisher=[[Happy Mutants]] |date=September 24, 2015 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6efnGRPgb?url=http://boingboing.net/2015/09/24/undertale-game.html |archive-date=January 20, 2016 |url-status=dead}}</ref>

<ref name="BostonGlobe Review">{{cite web |url=https://www.bostonglobe.com/arts/2016/02/11/best-game-ever-but-undertale-warrants-praise/gv23nHdE6ZYUcbhzTVdnYN/story.html |title=Best game ever? No, but 'Undertale' warrants the hype |first=Jesse |last=Singal |date=February 12, 2016 |access-date=February 12, 2016 |website=[[The Boston Globe]] |publisher=[[Boston Globe Media Partners]] |archive-url=https://web.archive.org/web/20160322101150/http://www.bostonglobe.com/arts/2016/02/11/best-game-ever-but-undertale-warrants-praise/gv23nHdE6ZYUcbhzTVdnYN/story.html |archive-date=March 22, 2016 |url-status=live}}</ref>

<ref name="Den Famitsu Gamer">{{cite web |url=https://news.denfaminicogamer.jp/interview/181019 |title=『UNDERTALE』トビー・フォックス×『東方』ZUN×Onion Games木村祥朗鼎談──自分が幸せでいられる道を進んだらこうなった──同人の魂、インディーの自由を大いに語る |lang=ja |trans-title="UNDERTALE" Toby Fox x "Touhou" ZUN x Onion Games Yoshiro Kimura ──This is what happened when I went on the path of being happy ── Talking about the soul of the same person, the freedom of indie |work=Den Famitsu Gamer |publisher=Mare Inc. |date=October 19, 2018 |access-date=27 August 2021 |archiveurl=https://web.archive.org/web/20181019030227/https://news.denfaminicogamer.jp/interview/181019 |archivedate=October 19, 2018 |url-status=live }}</ref>

<ref name="Destructoid Review">{{cite web |url=http://www.destructoid.com/review-undertale-312265.phtml |title=Review: Undertale |last=Davis |first=Ben |website=[[Destructoid]] |publisher=[[ModernMethod]] |date=September 24, 2015 |access-date=January 21, 2016 |archive-url=https://www.webcitation.org/6egoD0fxM?url=http://www.destructoid.com/review-undertale-312265.phtml |archive-date=January 21, 2016 |url-status=live}}</ref>

<ref name="Escapist">{{cite web |url=https://www.escapistmagazine.com/v2/undertale-dev-every-monster-should-feel-like-an-individual/ |title=Undertale Dev: "Every Monster Should Feel Like an Individual" |last=Bogos |first=Steven |website=[[The Escapist (magazine)|The Escapist]] |publisher=[[Defy Media]] |date=June 25, 2013 |access-date=January 20, 2016 |archive-url=https://web.archive.org/web/20210619153326/https://www.escapistmagazine.com/v2/undertale-dev-every-monster-should-feel-like-an-individual/ |archivedate=June 19, 2021 |url-status=live}}</ref>

<ref name="Escapist EarthBound">{{cite web |url=http://www.escapistmagazine.com/news/view/124536-Undertale-is-an-EarthBound-Inspired-Indie-RPG |title=Undertale is an EarthBound Inspired Indie RPG |last=Bogos |first=Steven |website=[[The Escapist (magazine)|The Escapist]] |publisher=[[Defy Media]] |date=June 2, 2013 |access-date=January 21, 2016 |archive-url=https://www.webcitation.org/6egmuVx6e?url=http://www.escapistmagazine.com/news/view/124536-Undertale-is-an-EarthBound-Inspired-Indie-RPG |archive-date=January 21, 2016 |url-status=live}}</ref>

<ref name="Escapist Review">{{cite web |url=http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/14860-Undertale-for-Best-Written-Game-2015 |title=Undertale May Be This Year's Best Written Game |last=Croshaw |first=Ben |author-link=Ben "Yahtzee" Croshaw |website=[[The Escapist (magazine)|The Escapist]] |publisher=[[Defy Media]] |date=October 28, 2015 |access-date=October 27, 2015 |archive-url=https://www.webcitation.org/6cd2p8vE4?url=http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/14860-Undertale-for-Best-Written-Game-2015 |archive-date=October 29, 2015 |url-status=live}}</ref>

<ref name="Existential Gamer">{{cite web |url=http://existentialgamer.com/interview-toby-fox-of-undertale |title=INTERVIEW: TOBY FOX OF UNDERTALE |last=Feeld |first=Julian |website=Existential Gamer |publisher=Feeld |date=October 9, 2015 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6efvLPONz?url=http://existentialgamer.com/interview-toby-fox-of-undertale |archive-date=January 20, 2016 |url-status=dead}}</ref>

<ref name="Gamasutra Music1">{{cite web |url=http://www.gamasutra.com/blogs/JasonYu/20160406/269573/An_Examination_of_Leitmotifs_and_Their_Use_to_Shape_Narrative_in_UNDERTALE__Part_1_of_2.php |title=An Examination of Leitmotifs and Their Use to Shape Narrative in UNDERTALE – Part 1 of 2 |first=Jason |last=Yu |date=April 6, 2016 |access-date=April 21, 2016 |website=[[Gamasutra]] |publisher=[[UBM TechWeb]] |archive-url=https://web.archive.org/web/20160421131423/http://www.gamasutra.com/blogs/JasonYu/20160406/269573/An_Examination_of_Leitmotifs_and_Their_Use_to_Shape_Narrative_in_UNDERTALE__Part_1_of_2.php |archive-date=April 21, 2016 |url-status=live}}</ref>

<ref name="Gamasutra Music2">{{cite web |url=http://www.gamasutra.com/blogs/JasonYu/20160414/270290/An_Examination_of_Leitmotifs_and_Their_Use_to_Shape_Narrative_in_UNDERTALE__Part_2_of_2.php |title=An Examination of Leitmotifs and Their Use to Shape Narrative in UNDERTALE – Part 2 of 2 |first=Jason |last=Yu |date=April 14, 2016 |access-date=April 21, 2016 |website=[[Gamasutra]] |publisher=[[UBM TechWeb]] |archive-url=https://www.webcitation.org/6hCjGo8yW?url=http://www.gamasutra.com/blogs/JasonYu/20160414/270290/An_Examination_of_Leitmotifs_and_Their_Use_to_Shape_Narrative_in_UNDERTALE__Part_2_of_2.php |archive-date=May 2, 2016 |url-status=live}}</ref>

<ref name="Game Informer Review">{{cite web |url=http://www.gameinformer.com/games/undertale/b/pc/archive/2015/10/01/an-enchanting-exhilarating-journey.aspx |title=An Enchanting, Exhilarating Journey – Undertale |last=Tack |first=Daniel |website=[[Game Informer]] |publisher=[[GameStop]] |date=October 1, 2015 |access-date=January 21, 2016 |archive-url=https://www.webcitation.org/6egoLb5Z5?url=http://www.gameinformer.com/games/undertale/b/pc/archive/2015/10/01/an-enchanting-exhilarating-journey.aspx |archive-date=January 21, 2016 |url-status=live}}</ref>

<ref name="GameRev">{{cite web |url=http://www.gamerevolution.com/news/undertale-dev-celebrates-1-year-anniversary-with-unreleased-music-37581 |title=Undertale Dev Celebrates 1 Year Anniversary With Unreleased Music |last=Leack |first=Jonathan |work=[[Game Revolution]] |publisher=[[Crave Online]] |date=September 15, 2016 |access-date=September 15, 2016 |archive-url=https://www.webcitation.org/6kWVG1Myh?url=http://www.gamerevolution.com/news/undertale-dev-celebrates-1-year-anniversary-with-unreleased-music-37581 |archive-date=September 14, 2016 |url-status=live}}</ref>

<ref name="GameRev cult">{{cite web |url=http://www.gamerevolution.com/manifesto/you-should-play-undertale-34989 |title=You Should Play Undertale |last=LaBella |first=Anthony |website=[[Game Revolution]] |publisher=[[CraveOnline]] |date=September 24, 2015 |access-date=January 21, 2016 |archive-url=https://www.webcitation.org/6egJsH5XQ?url=http://www.gamerevolution.com/manifesto/you-should-play-undertale-34989 |archive-date=January 20, 2016 |url-status=dead}}</ref>

<ref name="GamesBeat">{{cite web |url=https://venturebeat.com/2016/04/13/stardew-valley-is-one-of-the-best-selling-pc-games-of-the-year-as-it-surpasses-1m-copies-sold/ |title=Stardew Valley is one of the best-selling PC games of the year as it surpasses 1M copies sold |last=Grubb |first=Jeff |website=[[GamesBeat]] |publisher=[[VentureBeat]] |date=April 13, 2016 |access-date=April 22, 2016 |archive-url=https://www.webcitation.org/6gxueCuye?url=http://venturebeat.com/2016/04/13/stardew-valley-is-one-of-the-best-selling-pc-games-of-the-year-as-it-surpasses-1m-copies-sold/ |archive-date=April 22, 2016 |url-status=live}}</ref>

<ref name="GameSpot Review">{{cite web |url=http://www.gamespot.com/reviews/undertale-review/1900-6416315/ |title=Undertale Review |last=Hicks |first=Tyler |website=[[GameSpot]] |publisher=[[CBS Interactive]] |date=November 20, 2015 |access-date=January 21, 2016 |archive-url=https://www.webcitation.org/6egqjsR4r?url=http://www.gamespot.com/reviews/undertale-review/1900-6416315/ |archive-date=January 21, 2016 |url-status=live}}</ref>

<ref name="GI Show">{{cite web |url=http://www.gameinformer.com/b/podcasts/archive/2015/10/15/gi-show-_1320_-yoshis-woolly-world_2c00_-star-wars_3a00_-battlefront_2c00_-undertale-toby-fox.aspx |title=GI Show – Yoshi's Woolly World, Star Wars: Battlefront, Undertale's Toby Fox |last=Turi |first=Tim |website=[[Game Informer]] |publisher=[[GameStop]] |date=October 15, 2015 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6efj9NfZh?url=http://www.gameinformer.com/b/podcasts/archive/2015/10/15/gi-show-_1320_-yoshis-woolly-world_2c00_-star-wars_3a00_-battlefront_2c00_-undertale-toby-fox.aspx |archive-date=January 20, 2016 |url-status=dead}}</ref>

<ref name="Giant Bomb Review">{{cite web |url=http://www.giantbomb.com/reviews/undertale-review/1900-715/ |title=Undertale Review |last=Walker |first=Austin |website=[[Giant Bomb]] |publisher=[[CBS Interactive]] |date=September 25, 2015 |access-date=January 21, 2016 |archive-url=https://www.webcitation.org/6bodofjj7?url=http://www.giantbomb.com/reviews/undertale-review/1900-715/ |archive-date=September 25, 2015 |url-status=live}}</ref>

<ref name="IGN Review">{{cite web |url=http://ign.com/articles/2016/01/13/undertale-review |title=Undertale Review |last=Plagge |first=Kallie |website=[[IGN]] |publisher=[[IGN Entertainment]] |date=January 12, 2016 |access-date=January 13, 2016 |archive-url=https://www.webcitation.org/6egpTuOm0?url=http://www.ign.com/articles/2016/01/13/undertale-review |archive-date=January 21, 2016 |url-status=live}}</ref>

<ref name="IndieGames Guilt">{{cite web |url=http://indiegames.com/2015/09/guilt_friendship_and_carrot_mo.html |title=Guilt, Friendship, and Carrot Monsters — Undertale and the Consequences of Easy Violence |last=Couture |first=Joel |website=[[IndieGames.com]] |publisher=[[UBM TechWeb]] |date=September 22, 2015 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6efrmmelL?url=http://indiegames.com/2015/09/guilt_friendship_and_carrot_mo.html |archive-date=January 20, 2016 |url-status=live}}</ref>

<ref name="IndieGames Thinking">{{cite web |url=http://indiegames.com/2015/10/thinking_for_ourselves_-_toby_.html |title=Thinking for Ourselves – Toby Fox on Fighting and Introspection in Undertale |last=Couture |first=Joel |website=[[IndieGames.com]] |publisher=[[UBM TechWeb]] |date=October 27, 2015 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6efnlwrcn?url=http://indiegames.com/2015/10/thinking_for_ourselves_-_toby_.html |archive-date=January 20, 2016 |url-status=dead}}</ref>

<ref name="Joystiq Kickstarter">{{cite web |url=https://www.engadget.com/2013/07/29/crowdfund-bookie-july-21-27-terminator-2-undertale-last-dr/ |title=Crowdfund Bookie, July 21–27: Terminator 2, UnderTale, Last Dream |last=Suszek |first=Mike |website=[[Engadget]] |publisher=[[AOL Tech]] |date=July 29, 2013 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6efjGnD3O?url=http://www.engadget.com/2013/07/29/crowdfund-bookie-july-21-27-terminator-2-undertale-last-dr/ |archive-date=January 20, 2016 |url-status=live}}</ref>

<ref name="Kickstarter">{{cite web |url=https://www.kickstarter.com/projects/1002143342/undertale/description |title=UnderTale by Toby Fox |last=Fox |first=Toby |website=[[Kickstarter]] |date=June 25, 2013 |archive-url=https://www.webcitation.org/6efivrobs?url=https://www.kickstarter.com/projects/1002143342/undertale/description |archive-date=January 20, 2016 |url-status=live}}</ref>

<ref name="Kill Screen">{{cite web |url=https://killscreen.com/articles/behind-humor-toby-foxs-undertale/ |title=Behind the humor of Toby Fox's Undertale |last=Bennett |first=David |website=[[Kill Screen]] |publisher=[[Kill Screen Media]] |date=October 22, 2015 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6efmf8UHg?url=https://killscreen.com/articles/behind-humor-toby-foxs-undertale/ |archive-date=January 20, 2016 |url-status=dead}}</ref>

<ref name="Kotaku Music">{{cite web |url=http://kotaku.com/undertale-has-one-of-the-greatest-final-boss-fights-in-1751201659 |title=Undertale Has One Of The Greatest Final Boss Fights In RPG History |last=Schreier |first=Jason |website=[[Kotaku]] |publisher=[[Gawker Media]] |date=January 5, 2016 |access-date=April 22, 2016 |archive-url=https://web.archive.org/web/20160428031331/http://kotaku.com/undertale-has-one-of-the-greatest-final-boss-fights-in-1751201659 |archive-date=April 28, 2016 |url-status=live}}</ref>

<ref name="Kotaku Secrets">{{cite web |url=http://steamed.kotaku.com/players-still-havent-figured-out-all-of-undertales-secr-1733048190 |title=Players Still Haven't Figured Out All Of Undertale's Secrets |last=Grayson |first=Nathan |website=[[Kotaku]] |publisher=[[Gawker Media]] |date=September 28, 2015 |access-date=February 17, 2016 |archive-url=https://www.webcitation.org/6fMKg2qhu?url=http://steamed.kotaku.com/players-still-havent-figured-out-all-of-undertales-secr-1733048190 |archive-date=February 17, 2016 |url-status=live}}</ref>

<ref name="Mary Sue">{{cite web |url=http://www.themarysue.com/interview-undertale-game-creator-toby-fox/ |title=Interview: Undertale Game Creator Toby Fox |last=Isaac |first=Chris |website=[[The Mary Sue]] |date=December 10, 2015 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6efyLpcIv?url=http://www.themarysue.com/interview-undertale-game-creator-toby-fox/ |archive-date=January 20, 2016 |url-status=dead}}</ref>

<ref name="Metacritic">{{cite web |url=http://www.metacritic.com/game/pc/undertale |title=Undertale for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 28, 2017 |archive-url=https://www.webcitation.org/6ego9tzpe?url=http://www.metacritic.com/game/pc/undertale |archive-date=January 21, 2016 |url-status=live}}</ref>

<ref name="Metacritic all time">{{cite web |url=http://www.metacritic.com/browse/games/score/metascore/all/pc/filtered?sort=desc |title=Best PC Video Games of All Time |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=July 28, 2017 |archive-url=https://www.webcitation.org/6egK66Yrf?url=http://www.metacritic.com/browse/games/score/metascore/all/pc/filtered?sort=desc |archive-date=January 20, 2016 |url-status=live}}</ref>

<ref name="NCL release date">{{cite news |title=世界的な大ヒットタイトル『UNDERTALE』がNintendo Switchで発売! |url=https://topics.nintendo.co.jp/c/article/13c60c96-1d22-11e8-a129-063b7ac45a6d.html |access-date=March 11, 2018 |work=Nintendo |archive-url=https://web.archive.org/web/20180310011558/https://topics.nintendo.co.jp/c/article/13c60c96-1d22-11e8-a129-063b7ac45a6d.html |archive-date=March 10, 2018 |url-status=live}}</ref>

<ref name="Paste cult">{{cite web |url=http://www.pastemagazine.com/articles/2015/10/undertale-fan-makes-a-sequel-in-a-wrestling-game.html |title=Undertale Fan Makes a Sequel... In a Wrestling Game? |last=Allen |first=Eric Van |website=[[Paste (magazine)|Paste]] |publisher=[[Paste Media Group]] |date=October 22, 2015 |access-date=January 21, 2015 |archive-url=https://www.webcitation.org/6egJSW3rx?url=http://www.pastemagazine.com/articles/2015/10/undertale-fan-makes-a-sequel-in-a-wrestling-game.html |archive-date=January 20, 2016 |url-status=live}}</ref>

<ref name="PC Gamer Review">{{cite web |url=http://www.pcgamer.com/undertale-review/ |title=Undertale review |last=Cobbett |first=Robert |website=[[PC Gamer]] |publisher=[[Future US]] |date=September 29, 2015 |access-date=September 29, 2015 |archive-url=https://www.webcitation.org/6bupibsMm?url=http://www.pcgamer.com/undertale-review/ |archive-date=September 29, 2015 |url-status=live}}</ref>

<ref name="Polygon Gameplay">{{cite web |url=http://www.polygon.com/2013/7/7/4497618/undertale-combines-classic-rpg-gameplay-with-a-pacifist-twist |title=UnderTale combines classic RPG gameplay with a pacifist twist |last=Farokhmanesh |first=Megan |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |date=July 7, 2013 |access-date=September 25, 2015 |archive-url=https://www.webcitation.org/6bqGl55Ac?url=http://www.polygon.com/2013/7/7/4497618/undertale-combines-classic-rpg-gameplay-with-a-pacifist-twist |archive-date=September 26, 2015 |url-status=live}}</ref>

<ref name="RPGamer Review">{{cite web |url=http://rpgamer.com/games/indie/undertale/reviews/undertalestrev1.html |title=Undertale – Review |last=Welhouse |first=Zach |website=RPGamer |date=October 8, 2015 |access-date=January 21, 2016 |archive-url=https://www.webcitation.org/6egn87fHZ?url=http://rpgamer.com/games/indie/undertale/reviews/undertalestrev1.html |archive-date=January 21, 2016 |url-status=dead}}</ref>

<ref name="rps funniest">{{cite news |url=https://www.rockpapershotgun.com/2015/12/16/funniest-pc-game-2015/ |title=The RPS Advent Calendar, Dec 16th: Undertale |date=December 16, 2015 |website=[[Rock Paper Shotgun]] |access-date=May 16, 2016 |archive-url=https://web.archive.org/web/20151226135527/http://www.rockpapershotgun.com/2015/12/16/funniest-pc-game-2015/ |archive-date=December 26, 2015 |url-status=live}}</ref>

<ref name="RPS: Scrollbars">{{cite news |url=http://www.rockpapershotgun.com/2015/09/21/undertale/ |title=The RPG Scrollbars: Undertale |last=Cobbett |first=Richard |website=[[Rock Paper Shotgun]] |date=September 21, 2015 |access-date=October 31, 2015 |archive-url=https://www.webcitation.org/6egnQ1NFK?url=http://www.rockpapershotgun.com/2015/09/21/undertale/ |archive-date=January 21, 2016 |url-status=live}}</ref>

<ref name="Seagaia">{{cite web |url=https://seagaia.wordpress.com/2013/05/25/toby-foxs-undertale-dev-2-dev-interview-1/ |title=Toby Fox's Undertale – DEV 2 DEV INTERVIEW #1 |last=Hogan |first=Sean |website=Seagaia |date=May 25, 2013 |access-date=January 20, 2016 |archive-url=https://www.webcitation.org/6eg0CkoY2?url=https://seagaia.wordpress.com/2013/05/25/toby-foxs-undertale-dev-2-dev-interview-1/ |archive-date=January 20, 2016 |url-status=dead}}</ref>

<ref name="Steam Spy">{{cite web |url=http://www.gamasutra.com/view/news/262548/GTA_5_leads_Steam_Spys_list_of_bestselling_2015_Steam_games.php |title=GTA 5 leads Steam Spy's list of best-selling 2015 Steam games |last=Wawro |first=Alex |website=[[Gamasutra]] |publisher=[[UBM TechWeb]] |date=December 22, 2015 |access-date=December 22, 2015 |archive-url=https://www.webcitation.org/6e0DLKUr3?url=http://www.gamasutra.com/view/news/262548/GTA_5_leads_Steam_Spys_list_of_bestselling_2015_Steam_games.php |archive-date=December 24, 2015 |url-status=live}}</ref>

<ref name="Undertale Art Book">{{cite book |last=Fox |first=Toby |date=2016 |title=Undertale Art Book |url=https://www.fangamer.com/products/undertale-art-book |publisher=[[Fangamer]] |isbn=978-1-945908-99-6}}</ref>

<ref name="Undertale FAQ">{{cite web |url=https://undertale.com/help/ |title=UNDERTALE Help, FAQ and Troubleshooting |publisher=[[Fangamer]] |access-date=August 20, 2020 |archive-url=https://web.archive.org/web/20170617211837/https://undertale.com/help/ |archive-date=June 17, 2017 |url-status=live}}</ref>

<ref name="USgamer Music">{{cite web |url=http://www.usgamer.net/articles/note-block-beat-box-listening-to-hopes-and-dreams-from-undertale |title=Note Block Beat Box: Listening to Hopes and Dreams from Undertale |last=Oxford |first=Nadia |website=[[USgamer]] |publisher=[[Gamer Network]] |date=April 21, 2016 |access-date=April 22, 2016 |archive-url=https://web.archive.org/web/20160502124052/http://www.usgamer.net/articles/note-block-beat-box-listening-to-hopes-and-dreams-from-undertale |archive-date=May 2, 2016 |url-status=live}}</ref>

<ref name="USgamer Review">{{cite web |url=http://www.usgamer.net/articles/undertale-pc-review-the-art-of-surprise |title=Undertale PC Review: The Art of Surprise |last=Mackey |first=Bob |website=[[USgamer]] |publisher=[[Gamer Network]] |date=September 30, 2015 |access-date=October 31, 2015 |archive-url=https://www.webcitation.org/6ch8RSADv?url=http://www.usgamer.net/articles/undertale-pc-review-the-art-of-surprise |archive-date=October 31, 2015 |url-status=live}}</ref>

<ref name="USgamer Moon">{{cite news |url=https://www.usgamer.net/articles/the-story-of-moon-the-anti-rpg-that-inspired-undertale |title=The Story of Moon, the "Anti-RPG" That Inspired Undertale |last=Oxford |first=Nadia |work=[[USgamer]] |publisher=[[Gamer Network]] |date=August 28, 2020 |access-date=September 1, 2020 |archive-url=https://web.archive.org/web/20200828234252/https://www.usgamer.net/articles/the-story-of-moon-the-anti-rpg-that-inspired-undertale |archive-date=August 28, 2020 |url-status=live}}</ref>
}}

== External links ==
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* {{Official website|undertale.com}}

{{UNDERTALE}}
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Latest revision as of 22:51, 7 April 2024

Before developing Pizza Tower, McPig has worked on many other games. The genre, the gameplay, and even the style of sprites varies in each one of them.

Weenie Cop

Weenie Cop, also known as Weiners Don't Use Drugs, is an action-platformer game, starring Peter and Mac as main protagonists.

Visual art style

The visual art style doesn't look very different from Pizza Tower, besides it using colored outlines, not using a Game Boy Color Wario Land 2's color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9.

Gameplay

The gameplay was mostly inspired by Jazz Jackrabbit games. Pete and Mac's moveset are the same, with their differences only being aesthetic.

The moveset is mostly based on attacking, shooting and dashing. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it.

The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like stereotypical burglars.

There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. Also, he would be able to sometimes deflect the bomb back at the player. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.

Music

During development of the game, Weenie Cop did not have a original soundtrack. Instead, it used tracks, taken from various sources as just placeholders. Though, due to a few bugs, they don't play in the game itself.

List of tracks

Download link

https://lmaololhahahfdufnny.itch.io/wiener-dont-use-drugs-weenie-cop-reshared

Trivia

  • Several Assets and mechanics from this game later re-appeared again in Pizza Tower after Weenie Cop's cancellation, those being:
    • Breakable Block's sprite was completely reused but with most of the palette changed to fit the game.
    • Peter's design was reused for the Weenie.
    • Hair Fry's behavior was reused for the Spit Cheese.
    • Dash and pistol were reused as a main mechanic and a weapon, respectively.
    • The mechanic of purchasing upgrades for coins was reused for Pay Blocks.
    • Slopes' mechanic was reused for the Ladders.
    • Falling platform's mechanic was reused for the Cheese Block.
    • Spring's mechanic was reused for the Tomato Block.
    • Tip jar's mechanic was reused for the Pizza TV.
  • Originally, Peter and Mac were supposed to have the super jump move, but due to a bug in the code for it, it's broken in-game.
    • It was seen in tutorial level with "DASH" and "UP" signs.
  • Originally, Weenie Cop was not available for anyone to download, but some time later McPig decided to post the link to download the game in Pizza Tower Discord, and later on fully available to public via Itch.io.
  • The development of the game was documented in McPig's Tumblr page [1].

Gallery

Pizza Massacre

Pizza Massacre is a 2D Resident Evil-like game, starring Peppino.

Visual art style

The visual style, unlike Pizza Tower, is more grim and scary, with Peppino appearing slightly more realistic.

Gameplay

The game was supposed to be side-scroller with the need to find weapons to kill enemies. Only one video of gameplay exists [2], showcasing the buzz saw weapon.

Gallery

Trivia

  • Development of the game was cancelled due to the time consuming nature of making big sprites and McPig only liking the buzz saw dash attack[3].
    • McPig would later decide to use the idea of the buzz saw dash attack to emulate the Wario Land 4 engine, and simplify the sprites. Thus, the development of Pizza Tower started.
  • Some of the sprites were posted by McPig on his Tumblr page and then later in the Pizza Tower Discord.

Pizza Horror

Pizza Horror is a RPG-like game, made in RPG Maker and inspired by Earthbound.

Visual art style

The visual style here is pretty much the same as for Pizza Massacre.

Gameplay

The gameplay was supposed to be similar to Earthbound, except with more interactions in the overworld map and having 2D sections, similar to LISA, in-between.

Gallery

Peppino's sprites

Enemies' sprites

Miscellaneous

Trivia

  • The reason of cancellation of development of the game was due to RPG Maker's limitations in 2D sprites.
    • The idea of the 2D sections was later implemented in Pizza Massacre.
  • The sprites were posted by McPig in Pizza Tower Discord.

Monkey game

Monkey game is an arcade-like game about monkeys stealing treasures and escaping from four hunters.

Visual art style

The visual art style is heavily different from any other McPig's games, being more simplistic and inspired by old NES games.

Gameplay

No footage of the game has been provided, although McPig has described how it would play.

"it was an arcade like game where you play as a monkey stealing treasure and you have to avoid 4 hunters

brandon, rambo, the gun guy and the dog

and they would all have their own behavior"
— Pizza Tower Guy.

Gallery

Clown game

Clown game is an RPG Maker game that was developed during the development of Pizza Tower. Not much known about it, since only some concept art and a video of a test build [4] exist.

Visual art style

The art style displayed in the test footage is similar to Pizza Tower's art style, though some test sprites show the characters drawn in a lineless style.

Gameplay

Originally, the game was planned to be an RPG until McPig decided to make it a puzzle game instead[5]. The player would control and switch between 3 characters (Whiteface, August, and Tramp) that had their own separate abilities.

Trivia

  • The music used in the gameplay video is "La donna è una cosa meravigliosa (M4)"[6] (translated: "Woman Is a Wonderful Thing"), from a 1964 Italian comedy film of the same name

References