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Before developing [[Pizza Tower]], McPig has worked on many other games. The genre, the gameplay, and even the style of sprites varies in each one of them.
FUCK OFF WHORE

== Weenie Cop ==
'''Weenie Cop''', also known as '''Weiners Don't Use Drugs''', is an action-platformer game, starring Peter and Mac as main protagonists.

=== Visual art style ===
The visual art style doesn't look very different from Pizza Tower, besides it using colored outlines, not using a Game Boy Color Wario Land 2's color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9.

=== Gameplay ===
The gameplay was mostly inspired by Jazz Jackrabbit games. Pete and Mac's moveset are the same, with their differences only being aesthetic.

The moveset is mostly based on attacking, shooting and dashing. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it.

The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like stereotypical burglars.

There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. Also, he would be able to sometimes deflect the bomb back at the player. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.

=== Music ===
During development of the game, Weenie Cop did not have a original soundtrack. Instead, it used tracks, taken from various sources as just placeholders. Though, due to a few bugs, they don't play in the game itself.

==== List of tracks ====
* [https://youtu.be/1q-hwaWm_oU Character select theme]
* [https://youtu.be/DgJU4q6b890 Tutorial level theme]
* [https://youtu.be/t3S6gfpJ_Qo Fryboys level theme]

=== Download link ===
https://lmaololhahahfdufnny.itch.io/wiener-dont-use-drugs-weenie-cop-reshared

=== Trivia ===
* Several Assets and mechanics from this game later re-appeared again in Pizza Tower after Weenie Cop's cancellation, those being:
**[[Breakable Block]]'s sprite was completely reused but with most of the palette changed to fit the game.
** Peter's design was reused for the [[Weenie]].
** Hair Fry's behavior was reused for the [[Spit Cheese]].
** Dash and pistol were reused as a main mechanic and a weapon, respectively.
** The mechanic of purchasing upgrades for coins was reused for Pay Blocks.
** Slopes' mechanic was reused for the Ladders.
** Falling platform's mechanic was reused for the [[Cheese Block]].
** Spring's mechanic was reused for the [[Tomato Block]].
** Tip jar's mechanic was reused for the Pizza TV.
* Originally, Peter and Mac were supposed to have the super jump move, but due to a bug in the code for it, it's broken in-game.
** It was seen in tutorial level with "DASH" and "UP" signs.
* Originally, Weenie Cop was not available for anyone to download, but some time later McPig decided to post the link to download the game in Pizza Tower Discord, and later on fully available to public via Itch.io.
* The development of the game was documented in McPig's Tumblr page <ref>https://wienerdontusedrugs.tumblr.com/post/167802184332/obviously-this-is-just-me-trying-stuff-out-with</ref>.

=== Gallery ===
<gallery widths="185">
WC-Spr_player_idle.gif|Peter's idle animation.
WC-Spr_player2_idle.gif|Mac's idle animation.
WC-Spr_baddie_fry.gif|One of French fries enemies' walking animation.
WC-Burger_shoot_idle.gif|One of Burger enemies' idle animation.
WC-Spr_shopkeeper.gif|Shopkeeper's animation.
WC-WeenieCopAllSprites.gif|All sprites. (this gif might appear as an empty box or singular sprite)
WC-Tiletest1.png|Early unused tileset. Some of blocks here do appear in game.
TdP-WeenieCopConcepts1.jpg|Some of the early concept arts.
TdP-WeenieCopConcepts2.jpg|More Peter concept arts.
TdP-WeenieCopConcepts3.jpg|Concepts of main mechanics of game.
TdP-WeenieCopConcepts4.jpg|The last bunch of concept arts.
TdP-WeenieCopPromoArt.png|Promotional art for the game.
</gallery>

== Pizza Massacre ==
'''Pizza Massacre''' is a 2D Resident Evil-like game, starring [[Peppino]].

=== Visual art style ===
The visual style, unlike Pizza Tower, is more grim and scary, with Peppino appearing slightly more realistic.

=== Gameplay ===
The game was supposed to be side-scroller with the need to find weapons to kill enemies. Only one video of gameplay exists <ref>https://youtu.be/sdJnee5Fn7I</ref>, showcasing the buzz saw weapon.

=== Gallery ===
<gallery widths="185">
Peppino scroller.gif|Some of Peppino's overworld animations.
File:Proto Massacre Animations.gif|A collection of (what seems to be) Peppino's battle sprites. Some are unfinished.
File:Massacre Animations.gif|Former gif with animations finished.
File:Massacre Animations 2.gif|Another collection of animations.
File:Massacre Animation 3.gif|Another collection of animations.
File:Phew.png|Sprite of Peppino exhaling in relief.
Peppinolookbackmassacare.gif|Peppino looking back to check if anything is following him.
File:Sneak Walk.gif|Peppino walking slowly.
File:Bounce Run.gif|Peppino running in a bouncy fashion.
File:Straight Forward.png|Sprite of Peppino standing in a staircase.
File:Straight Forward Blink.png|Ditto, but with his eyes closed.
File:Tiptoe Straight Forward.gif|Peppino tiptoeing down a staricase.
File:Back Sprite.png|Sprite of Peppino standing in a staircase from behind.
File:Tiptoe Straight Backwards.gif|Peppino tiptoeing up a staircase.
File:Suprisingly Normal Walk.gif|Peppino walking forward from behind. Most likely would've been used when going into doors.
File:SCARED Sneak.gif|Unfinished sketch animation of Peppino making large strides while looking scared.
File:RUN SCARED.png|Unfinished sketch of Peppino running.
File:Shotgun Blast (Starts On Fight Sprite And Reverse Direction).gif|Peppino pulling out and shooting a Shotgun during a battle.
File:Exacerbated Punch.gif|Peppino punching with a scared expression.
File:BIG HIT.gif|A janky animation of Peppino hitting using his forearm.
File:FIGHT STANCE (scared).gif|Peppino in a fight stance while shaking
File:YESSS SMASH!!!!!!! KILL!!!!!!!!.gif|Peppino smashing the floor with both fists.
File:Urgh.gif|Peppino sighing with a exhausted expression on his face.
File:Faceplant.gif|Peppino being knocked backwards and faceplanting.
File:OUGJH.gif|Peppino receiving damage during a battle.
File:Pistol Normal.gif|Peppino pulling out a Revolver and shooting it.
File:KICK Massacre.gif|Peppino kicking
File:Poke 'Em Eyes Out.gif|Peppino attacking with the tip of his fingers
File:BITING BITING BITING.gif|Peppino taking a huge bite.
File:Eating Mysterious Cheese Slop.gif|Peppino pulling out and eating what appears to be a sloppy and crushed pizza.
File:Rage Dance.gif|Peppino performing a sort of dance with an unhinged expression on his face.
File:FIGHT STANCE (scared(bloody)).gif|Peppino in a fight stance while shaking with blood on his head.
File:Faceplant Bloody.gif|Peppino faceplanting, now with blood.
File:Deranged.gif|Peppino shaking while covered in blood with a unhinged expression on his face.
Peppino chainsaw.png|Peppino's sprite with a chainsaw.
File:Standing Blinking.gif|Peppino blinking.
File:SLASHER.gif|Peppino slashing in front of him with a pizzacutter.
File:Walking Normal Fixed.gif|Peppino Walking.
File:A Jump Maybe.gif|Peppino doing a stand jump.
File:BIG Jump.gif|Peppino jumping with his cheeks puffed.
File:Fall.gif|Peppino falling down face first.
File:A Jump Maybe But With Fist.gif|Peppino jumping with some momentum.
File:SLASHER Air Foot Backward.gif|Peppino jumping, slashing the air in front of him with a pizzacutter.
File:Massacre Duck.gif|Peppino ducking.
File:Particle Effect.gif|Dash visual flair.
File:Scream and DIE.gif|Peppino screaming then dissolving.
File:Kinda Tired.gif|Peppino kneeling down and faceplanting. Probably some sort of defeat animation.
File:Kinda Sleepy.png|Sprite of Peppino laying down on his back.
File:RUNNING SCARED.gif|A jarring and unfinished animation of Peppino running.
File:Super Jump Probably.gif|Peppino superjumping using the buzzsaw.
File:Shotgun-Blast Less Powerful.gif|Peppino pulling out and shooting a Shotgun.
File:Duck Shotgun.png|Sprite of Peppino crouching down with the Shotgun deployed.
File:Cute Shotgun Walk.gif|Peppino slowly walking with the Shotgun.
File:Shotgun Run.gif|Peppino running with the Shotgun.
File:Jump Shotgun Foot Forward.gif|Peppino doing a stand-jump with the Shotgun.
File:Jump Shotgun Foot Backward.gif|Peppino jumping forwards with the Shotgun.
File:SLASHER Air Foot Forward.gif|Peppino jumping and slashing the air in front of him with a pizzacutter.
File:BIG Jump Shotgun.png|Sprite of Peppino jumping while holding the shotgun over his head.
File:Fall Shotgun.gif|Peppino falling with the shotgun.
File:Pizzacutter Jump Foot Backward.gif|Peppino jumping with the Buzzsaw with one foot behind him.
File:Pizzacutter Jump Foot Forward.gif|Peppino jumping with the Buzzsaw.
File:BIG Jump Pizzacutter.png|Sprite of Peppino jumping while holding the buzzsaw over his head.
File:Fall Pizzacutter.gif|Peppino falling with the Buzzsaw
File:YEOWWWWWW.png|Sprite of Peppino being hurt.
File:Pizzacutter CHARGE.gif|Peppino pulling out and charging with the Buzzsaw.
File:SLASHER-up.gif|Peppino slashing upwards with the Buzzsaw.
File:Pizzacutter Walk.gif|Peppino walking with the Buzzsaw.
File:Particle Effect 2.gif|White visual flair, probably for either the Buzzasaw or the Shotgun.
File:Shotgun Uppercut.gif|Peppino raising a fist in the air with the Shotgun.
File:Pizzacutter Uppercut.gif|Peppino raising a fist in the air with the Buzzsaw.
File:Normal Uppercut.gif|Peppino raising a fist in the air.
File:Idle Moving.gif|Peppino's idle animation with the buzzsaw.
File:Pizzacutter Walk Smoother (6moreframes).gif|Smoother variety of the animation of Peppino walking with the buzzsaw.
File:Pizzacutter Jump Variant.gif|Varient of the animation of Peppino jumping with the buzzsaw.
File:Pizzacutter Land.gif|Peppino landing on the floor with the buzzsaw.
File:Pizzacutter Slide.gif|Peppino sliding on the floor with the buzzsaw.
Peppino canon finished.png|Peppino holding a cannon.
R-1.png|First room in game.
R-2.png|Second room in game.
Map.png|Concept of the map for the game.
</gallery>

=== Trivia ===
* Development of the game was cancelled due to the time consuming nature of making big sprites and McPig only liking the buzz saw dash attack<ref>https://wienerdontusedrugs.tumblr.com/post/173299687725/what-inspired-you-to-make-this-character-also</ref>.
** McPig would later decide to use the idea of the buzz saw dash attack to emulate the Wario Land 4 engine, and simplify the sprites. Thus, the development of Pizza Tower started.
* Some of the sprites were posted by McPig on his Tumblr page and then later in the Pizza Tower Discord.

== Pizza Horror ==
'''Pizza Horror''' is a RPG-like game, made in RPG Maker and inspired by Earthbound.

=== Visual art style ===
The visual style here is pretty much the same as for Pizza Massacre.

=== Gameplay ===
The gameplay was supposed to be similar to Earthbound, except with more interactions in the overworld map and having 2D sections, similar to LISA, in-between.

=== Gallery ===
==== Peppino's sprites ====
<gallery>
Peppino.png|Peppino's idle sprite.
Peppino uhh.png|Peppino's weird face sprite.
Peppino tired.png|Peppino's tired sprite.
Peppino lookup.png|Peppino's looking sprite.
Peppino confused.png|Peppino's confused sprite.
Peppino unamused.png|Peppino's unamused sprite.
Peppino walk.png|Peppino's walking sprite.
Peppino pizzacutter.png|Peppino's holding pizza cutter sprite.
Peppino shockback.png|Peppino's shocked sprite looking from back.
Peppino shock.png|Peppino's shocked sprite.
Peppino readyforbattle.png|Peppino's ready for battle sprite.
Peppino hand.png|Peppino's holding something sprite.
Peppino sad.png|Peppino's sad sprite. May have been used in a dialogue box.
Peppino smile.png|Peppino's smiling sprite.
Page1.gif|Peppino's animation in a manual of the game, which has the early name "Pizza Nightmare".
File:All the Peppino animations that were made..gif|All the Peppino animations that were made.
</gallery>

==== Enemies' sprites ====
<gallery>
Sausagemanenemy.png|Sausageman's sprite.
Gazing shroom.png|Gazing Shroom's sprite.
Ceiling weenie.png|Ceiling Weenie's sprite.
Sausage master.png|Sausage Master's sprite.
Cheesy front.png|Cheesy's sprite.
Crust golem.png|Crust Golem's sprite.
Mushroomsack.png|Mushroomsack's sprite.
Pizzabro.png|Pizzabro's sprite.
Pizzaguy.gif|Pizzaguy's walking animation.
Unnamed ghost creature.png|Unnamed ghost creature's sprite.
Ragingpepper front.png|Ragingpepper's sprite.
Unnamed cheese creature.png|Unnamed cheese creature's sprite.
Strip front.png|Strip's sprite.
Doughdigger front.png|Doughdigger's sprite.
Pep front.png|Pep's sprite.
Front clownmato.png|[[Clownmato]]'s sprite.
Chill pineapple.png|Chill Pineapple's sprite.
Unnamed oven sauce creature.png|Unnamed oven sauce creature's sprite.
Raging Pepper.png|Another Raging Pepper sprite.
Clownmato.png|Another Clownmato sprite.
Dough Digger.png|Another Dough Digger sprite.
Strip.png|Another Strip sprite.
Pep.png|Another Pep sprite.
Cheesy.png|Another Cheesy sprite.
Pizza Bandit.png|Pizza Bandit's sprite.
</gallery>

==== Miscellaneous ====
<gallery>
tileobject.png|Some of the props from the game.
</gallery>

=== Trivia ===
* The reason of cancellation of development of the game was due to RPG Maker's limitations in 2D sprites.
** The idea of the 2D sections was later implemented in Pizza Massacre.
* The sprites were posted by McPig in Pizza Tower Discord.

== Monkey game ==
'''Monkey game''' is an arcade-like game about monkeys stealing treasures and escaping from four hunters.

=== Visual art style ===
The visual art style is heavily different from any other McPig's games, being more simplistic and inspired by old NES games.

=== Gameplay ===
No footage of the game has been provided, although McPig has described how it would play.

{{Quote|it was an arcade like game where you play as a monkey stealing treasure and you have to avoid 4 hunters
brandon, rambo, the gun guy and the dog
and they would all have their own behavior|Pizza Tower Guy.}}

=== Gallery ===
<gallery>
huntersprites.gif|Hunter's walking animation.
TurtleM1.png|Ape on a turtle sprite.
unknown_1.png|Rambo's sprite.
unknown_2.png|Dog's sprite.
monkehsprites123.png|One of Monkey's sprites.
monkehsprites118.png|Monkey's scared sprite.
monkehsprites1.gif|Monkey's animations.
Ape6.png|Ape's defeated sprite.
brandonsprites1.gif|Brandon's animations.
LionM1.png|Ape on a lion sprite.
</gallery>

== Clown game ==
'''Clown game''' is an RPG Maker game that was developed during the development of Pizza Tower. Not much known about it, since only some concept art and a video of a test build <ref>https://youtu.be/1-bvJkuhjxM</ref> exist.

=== Visual art style ===
The art style displayed in the test footage is similar to Pizza Tower's art style, though some test sprites show the characters drawn in a lineless style.

=== Gameplay ===
Originally, the game was planned to be an RPG until McPig decided to make it a puzzle game instead<ref>''at first i wanted to do an rpg with them but then i wanted to do a puzzle game like...'' -McPig, '''Pizza Tower Discord''': #pizzatowertalk (24/07/2019, 03:48)</ref>. The player would control and switch between 3 characters (Whiteface, August, and Tramp) that had their own separate abilities.

=== Trivia ===
*The music used in the gameplay video is "La donna è una cosa meravigliosa (M4)"<ref>https://youtu.be/_cVmBInELM4</ref> (translated: "Woman Is a Wonderful Thing"), from a 1964 Italian comedy film of the same name

== References ==
[[Category:Misc.]]

Latest revision as of 22:51, 7 April 2024

Before developing Pizza Tower, McPig has worked on many other games. The genre, the gameplay, and even the style of sprites varies in each one of them.

Weenie Cop

Weenie Cop, also known as Weiners Don't Use Drugs, is an action-platformer game, starring Peter and Mac as main protagonists.

Visual art style

The visual art style doesn't look very different from Pizza Tower, besides it using colored outlines, not using a Game Boy Color Wario Land 2's color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9.

Gameplay

The gameplay was mostly inspired by Jazz Jackrabbit games. Pete and Mac's moveset are the same, with their differences only being aesthetic.

The moveset is mostly based on attacking, shooting and dashing. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it.

The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like stereotypical burglars.

There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. Also, he would be able to sometimes deflect the bomb back at the player. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.

Music

During development of the game, Weenie Cop did not have a original soundtrack. Instead, it used tracks, taken from various sources as just placeholders. Though, due to a few bugs, they don't play in the game itself.

List of tracks

Download link

https://lmaololhahahfdufnny.itch.io/wiener-dont-use-drugs-weenie-cop-reshared

Trivia

  • Several Assets and mechanics from this game later re-appeared again in Pizza Tower after Weenie Cop's cancellation, those being:
    • Breakable Block's sprite was completely reused but with most of the palette changed to fit the game.
    • Peter's design was reused for the Weenie.
    • Hair Fry's behavior was reused for the Spit Cheese.
    • Dash and pistol were reused as a main mechanic and a weapon, respectively.
    • The mechanic of purchasing upgrades for coins was reused for Pay Blocks.
    • Slopes' mechanic was reused for the Ladders.
    • Falling platform's mechanic was reused for the Cheese Block.
    • Spring's mechanic was reused for the Tomato Block.
    • Tip jar's mechanic was reused for the Pizza TV.
  • Originally, Peter and Mac were supposed to have the super jump move, but due to a bug in the code for it, it's broken in-game.
    • It was seen in tutorial level with "DASH" and "UP" signs.
  • Originally, Weenie Cop was not available for anyone to download, but some time later McPig decided to post the link to download the game in Pizza Tower Discord, and later on fully available to public via Itch.io.
  • The development of the game was documented in McPig's Tumblr page [1].

Gallery

Pizza Massacre

Pizza Massacre is a 2D Resident Evil-like game, starring Peppino.

Visual art style

The visual style, unlike Pizza Tower, is more grim and scary, with Peppino appearing slightly more realistic.

Gameplay

The game was supposed to be side-scroller with the need to find weapons to kill enemies. Only one video of gameplay exists [2], showcasing the buzz saw weapon.

Gallery

Trivia

  • Development of the game was cancelled due to the time consuming nature of making big sprites and McPig only liking the buzz saw dash attack[3].
    • McPig would later decide to use the idea of the buzz saw dash attack to emulate the Wario Land 4 engine, and simplify the sprites. Thus, the development of Pizza Tower started.
  • Some of the sprites were posted by McPig on his Tumblr page and then later in the Pizza Tower Discord.

Pizza Horror

Pizza Horror is a RPG-like game, made in RPG Maker and inspired by Earthbound.

Visual art style

The visual style here is pretty much the same as for Pizza Massacre.

Gameplay

The gameplay was supposed to be similar to Earthbound, except with more interactions in the overworld map and having 2D sections, similar to LISA, in-between.

Gallery

Peppino's sprites

Enemies' sprites

Miscellaneous

Trivia

  • The reason of cancellation of development of the game was due to RPG Maker's limitations in 2D sprites.
    • The idea of the 2D sections was later implemented in Pizza Massacre.
  • The sprites were posted by McPig in Pizza Tower Discord.

Monkey game

Monkey game is an arcade-like game about monkeys stealing treasures and escaping from four hunters.

Visual art style

The visual art style is heavily different from any other McPig's games, being more simplistic and inspired by old NES games.

Gameplay

No footage of the game has been provided, although McPig has described how it would play.

"it was an arcade like game where you play as a monkey stealing treasure and you have to avoid 4 hunters

brandon, rambo, the gun guy and the dog

and they would all have their own behavior"
— Pizza Tower Guy.

Gallery

Clown game

Clown game is an RPG Maker game that was developed during the development of Pizza Tower. Not much known about it, since only some concept art and a video of a test build [4] exist.

Visual art style

The art style displayed in the test footage is similar to Pizza Tower's art style, though some test sprites show the characters drawn in a lineless style.

Gameplay

Originally, the game was planned to be an RPG until McPig decided to make it a puzzle game instead[5]. The player would control and switch between 3 characters (Whiteface, August, and Tramp) that had their own separate abilities.

Trivia

  • The music used in the gameplay video is "La donna è una cosa meravigliosa (M4)"[6] (translated: "Woman Is a Wonderful Thing"), from a 1964 Italian comedy film of the same name

References