Previous games: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
(Don't know how I missed those really when it was on the same tumblr post (check reference 3 at the bottom of the page to see where I got these).)
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File:Massacre Animations.gif|Former gif with animations finished
File:Massacre Animations.gif|Former gif with animations finished
File:Massacre Animations 2.gif|Another collection of animations
File:Massacre Animations 2.gif|Another collection of animations
File:Massacre Animation 3.gif|Another collection of animations
File:Phew.png|Sprite of Peppino breathing
File:Phew.png|Sprite of Peppino breathing
Peppinolookbackmassacare.gif|Peppino looking back to check if nothing is following him.
Peppinolookbackmassacare.gif|Peppino looking back to check if nothing is following him.
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File:Scream and DIE.gif|Peppino screaming then dissolving
File:Scream and DIE.gif|Peppino screaming then dissolving
File:Kinda Tired.gif|Peppino standing on his knees then faceplanting
File:Kinda Tired.gif|Peppino standing on his knees then faceplanting
File:Kinda Sleepy.png|Peppino laying down on his back
File:Kinda Sleepy.png|Sprite of Peppino laying down on his back
File:RUNNING SCARED.gif|Peppino running
File:RUNNING SCARED.gif|Peppino running
File:Super Jump Probably.gif|Peppino superjumping using the buzzsaw
File:Super Jump Probably.gif|Peppino superjumping using the buzzsaw
File:Shotgun-Blast Less Powerful.gif|Peppino pulling out then shooting the shotgun
File:Shotgun-Blast Less Powerful.gif|Peppino pulling out then shooting the shotgun
File:Duck Shotgun.png|Peppino laying on the floor with the shotgun
File:Duck Shotgun.png|Sprite of Peppino laying on the floor with the shotgun
File:Cute Shotgun Walk.gif|Peppino walking with the shotgun
File:Cute Shotgun Walk.gif|Peppino walking with the shotgun
File:Shotgun Run.gif|Peppino running with the shotgun
File:Shotgun Run.gif|Peppino running with the shotgun
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File:SLASHER Air Foot Forward.gif|Peppino jumping and slashing the air in front of him with a pizzacutter.
File:SLASHER Air Foot Forward.gif|Peppino jumping and slashing the air in front of him with a pizzacutter.
File:BIG Jump Shotgun.png|Sprite of Peppino jumping while holding the shotgun over his head
File:BIG Jump Shotgun.png|Sprite of Peppino jumping while holding the shotgun over his head
File:Fall Shotgun.gif|Peppino falling while holding the shotgun
File:Fall Shotgun.gif|Peppino falling with the shotgun
File:Pizzacutter.png|Sprite of Peppino standing with the buzzsaw
File:Pizzacutter Jump Foot Backward.gif|Peppino jumping with the buzzsaw with one foot behind him
File:Pizzacutter Jump Foot Backward.gif|Peppino jumping with the buzzsaw with one foot behind him
File:Pizzacutter Jump Foot Forward.gif|Peppino jumping while holding the buzzsaw
File:Pizzacutter Jump Foot Forward.gif|Peppino jumping with the buzzsaw
File:BIG Jump Pizzacutter.png|Sprite of Peppino jumping while holding the buzzsaw over him
File:BIG Jump Pizzacutter.png|Sprite of Peppino jumping while holding the buzzsaw over him
File:Fall Pizzacutter.gif|Peppino falling while holding the buzzsaw
File:Fall Pizzacutter.gif|Peppino falling with the buzzsaw
File:YEOWWWWWW.png|Sprite of Peppino being hurt
File:YEOWWWWWW.png|Sprite of Peppino being hurt
File:Pizzacutter CHARGE.gif|Peppino charging with the buzzsaw
File:Pizzacutter CHARGE.gif|Peppino charging with the buzzsaw
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File:Pizzacutter Walk.gif|Peppino walking with the buzzsaw
File:Pizzacutter Walk.gif|Peppino walking with the buzzsaw
File:Particle Effect 2.gif|White visual flair
File:Particle Effect 2.gif|White visual flair
File:Shotgun Uppercut.gif|Peppino raising a fist in the air while holding the shotgun
File:Shotgun Uppercut.gif|Peppino raising a fist in the air with the shotgun
File:Pizzacutter Uppercut.gif|Peppino raising a fist in the air while holding the buzzsaw
File:Pizzacutter Uppercut.gif|Peppino raising a fist in the air with the buzzsaw
File:Normal Uppercut.gif|Peppino raising a fist in the air
File:Normal Uppercut.gif|Peppino raising a fist in the air
File:Idle Moving.gif|Peppino's idle animation with the buzzsaw
R-1.png|First room in game.
File:Pizzacutter Walk Smoother (6moreframes).gif|Smoother variety of the animation of Peppino walking with the buzzsaw
File:Pizzacutter Jump Variant.gif|Varient of the animation of Peppino jumping with the buzzsaw
File:Pizzacutter Land.gif|Peppino landing on the floor with the buzzsaw
File:Pizzacutter Slide.gif|Peppino sliding on the floor with the buzzsaw
Peppino canon finished.png|Peppino holding a cannon.
Peppino canon finished.png|Peppino holding a cannon.
R-1.png|First room in game.
R-2.png|Second room in game.
R-2.png|Second room in game.
Map.png|Concept of the map for the game.
Map.png|Concept of the map for the game.

Revision as of 22:39, 23 July 2023

Before developing Pizza Tower, McPig has worked on many other games before. The genre, the gameplay, and even the style of sprites varies in each one of them.

Weenie Cop

Weenie Cop, also known as Weiners Don't Use Drugs, is an action-platformer game, starring Peter and Mac as main protagonists.

Visual art style

The visual art style doesn't look very different from Pizza Tower, besides it using colored outlines, not using a Game Boy Color Wario Land 2's color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9.

Gameplay

The gameplay was mostly inspired by Jazz Jackrabbit games. Pete and Mac's moveset are the same, with their differences only being aesthetic.

The moveset is mostly based on attacking, shooting and dashing. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it.

The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like steriotypical burglars.

There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. Also, he would be able to sometimes deflect the bomb back at the player. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.

Music

During development of the game, Weenie Cop did not have a original soundtrack. Instead, it used tracks, taken from various sources as just placeholders. Though, due to a few bugs, they don't play in the game itself.

List of tracks

Download link

https://lmaololhahahfdufnny.itch.io/wiener-dont-use-drugs-weenie-cop-reshared

Trivia

  • Several Assets and mechanics from this game later re-appeared again in Pizza Tower after Weenie Cop's cancellation, those being:
    • Breakable Block's sprite was completely reused but with most of the palette changed to fit the game.
    • Peter's design was reused for the Weenie.
    • Hair Fry's behavior was reused for the Spit Cheese.
    • Dash and pistol were reused as a main mechanic and a weapon, respectively.
    • The mechanic of purchasing upgrades for coins was reused for Pay Blocks.
    • Slopes' mechanic was reused for the Ladders.
    • Falling platform's mechanic was reused for the Cheese Block.
    • Spring's mechanic was reused for the Tomato Block.
    • Tip jar's mechanic was reused for the Pizza TV.
  • Originally, Peter and Mac were supposed to have the super jump move, but due to a bug in the code for it, it's broken in-game.
    • It was seen in tutorial level with "DASH" and "UP" signs.
  • Originally, Weenie Cop was not available for anyone to download, but some time later McPig decided to post the link to download the game in Pizza Tower Discord, and later on fully available to public via Itch.io.
  • The development of the game was documented in McPig's Tumblr page [1].

Gallery

Pizza Massacre

Pizza Massacre is a 2D Resident Evil-like game, starring Peppino.

Visual art style

The visual style, unlike Pizza Tower, is more grim and scary, with Peppino being more realistic.

Gameplay

The gameplay was supposed to be side-scroller with need to find weapons to kill enemies. Only one video of gameplay exists [2], showcasing one of the weapons - buzz saw, so it's hard to tell how the game would actually play like.

Gallery

Trivia

  • The development of the game was cancelled due to time consuming of making big sprites and McPig liking only the buzz saw dash attack [3]
    • Later, McPig decided to use the idea of the buzz saw dash attack to emulate Wario Land 4 engine and simplifying the sprites. Thus, the development of Pizza Tower started.
  • Some of the sprites were posted by McPig on his Tumblr page and then later in Pizza Tower Discord.

Pizza Horror

Pizza Horror is a RPG-like game, made in RPG Maker and inspired by Earthbound.

Visual art style

The visual style here is pretty much the same as for Pizza Massacre.

Gameplay

The gameplay was supposed to be pretty similar to Earthbound, except with having more interactions in overworld map and having 2D sections, similar to LISA, in-between.

Gallery

Peppino's sprites

Enemies' sprites

Miscellaneous

Trivia

  • The reason of cancellation of development of the game was due to RPG Maker's limitations in 2D sprites.
    • The idea of the 2D sections was later implemented in Pizza Massacre.
  • The sprites were posted by McPig in Pizza Tower Discord.

Monkey game

Monkey game is an arcade-like game about monkeys stealing treasures and escaping from the four hunters.

Visual art style

The visual art style is heavily different from any other McPig's games, being more simplistic and inspired by old NES games.

Gameplay

Since not a single footage of the game was provided, the only way to find out about how the game was supposed to be played by McPig's description of it:

"it was an arcade like game where you play as a monkey stealing treasure and you have to avoid 4 hunters

brandon, rambo, the gun guy and the dog

and they would all have their own behavior"
— Pizza Tower Guy.

Gallery

Clown game

Clown game is a RPG Maker game that was developped during the development of Pizza Tower. Not much known about it, since there's only one video of test build [4] exists.

Visual art style

The visual art style is similar to Pizza Tower's art style.

Gameplay

As seen from the gameplay video, it possibly could be a puzzle involving changing characters, each having their different abilities, but that is not confirmed.

Trivia

  • It is unknown why the development of the game was unfinished. Possible reason to that either McPig being interested in making Pizza Tower more or just being an idea and it wasn't supposed to be proceeded anywhere else.
  • The music used in the gameplay video is "La donna è una cosa meravigliosa (M4)"[5] (translated: "Woman Is a Wonderful Thing"), from a 1964 Italian comedy film of the same name

References