Previous games
Before developing Pizza Tower, Pizza Tower Guy has worked on many other games before. The genre, the gameplay, and even the style of sprites varies in each one of them.
Weenie Cop
Weenie Cop, also known as Weiners Don't Use Drugs, is an action-platformer game, starring Peter and Mac as main protagonists.
Visual art style
The visual art style doesn't look very different from Pizza Tower, besides it using colored outlines, not using a Game Boy Color Wario Land 2's color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9.
Gameplay
The gameplay was mostly inspired by Jazz Jackrabbit games. Pete and Mac's moveset are the same, with their differences only being aesthetic.
The moveset is mostly based on attacking, shooting and dashing. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it.
The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like steriotypical burglars.
There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. Also, he would be able to sometimes deflect the bomb back at the player. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.
Music
During development of the game, Weenie Cop did not have a original soundtrack. Instead, it used tracks, taken from various sources as just placeholders. Though, due to a few bugs, they don't play in the game itself.
List of tracks
Download link
https://lmaololhahahfdufnny.itch.io/wiener-dont-use-drugs-weenie-cop-reshared
Trivia
- Several Assets and mechanics from this game later re-appeared again in Pizza Tower after Weenie Cop's cancellation, those being:
- Breakable Block's sprite was completely reused but with most of the palette changed to fit the game.
- Peter's design was reused for the Weenie.
- Hair Fry's behavior was reused for the Spit Cheese.
- Dash and pistol were reused as a main mechanic and a weapon, respectively.
- The mechanic of purchasing upgrades for coins was reused for Pay Blocks.
- Slopes' mechanic was reused for the Ladders.
- Falling platfrom's mechanic was reused for the Cheese Block.
- Spring's mechanic was reused for the Tomato Block.
- Tip jar's mechanic was reused for the Pizza TV.
- Originally, Peter and Mac were supposed to have the super jump move, but due to a bug in the code for it, it's broken in-game.
- It was seen in tutorial level with "DASH" and "UP" signs.
- Originally, Weenie Cop was not available for anyone to download, but some time later PTG decided to post the link to download the game in Pizza Tower Discord, and later on fully available to public via Itch.io.
- The development of the game was documented in PTG's Tumblr page [1].
Gallery
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Peter's idle animation.
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Mac's idle animation.
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One of French fries enemies' walking animation.
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One of Burger enemies' idle animation.
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Shopkeeper's animation.
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All sprites. (this gif might appear as an empty box)
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Early unused tileset. Some of blocks here do appear in game.
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Some of the early concept arts.
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More Peter concept arts.
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Concepts of main mechanics of game.
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The last bunch of concept arts.
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Promotional art for the game.
Pizza Massacre
Pizza Massacre is a 2D Resident Evil-like game, starring Peppino.
Visual art style
The visual style, unlike Pizza Tower, is more grim and scary, with Peppino being more realistic.
Gameplay
The gameplay was supposed to be side-scroller with need to find weapons to kill enemies. Only one video of gameplay exists [2], showcasing one of the weapons - buzz saw, so it's hard to tell how the game would actually play like.
Gallery
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Some of Peppino's animations.
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Peppino's sprite with a chainsaw.
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Peppino's in-ground sprite.
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Peppino's punching sprite.
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Peppino's kicking sprite.
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Peppino performing a karate move.
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Peppino possibly going berserk while being covered in blood sauce.
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Peppino's dead sprite.
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Peppino being a bit scared.
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Peppino's eating sprite.
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Peppino looking tired.
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Peppino looking at cheese with confusion.
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Peppino looking back to check if nothing is following him.
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Peppino shooting a shotgun.
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A pretty rough sprite with Peppino holding a cannon.
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First room in game.
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Second room in game.
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Concept of the map for the game.
Trivia
- The development of the game was cancelled due to time consuming of making big sprites and PTG liking only the buzz saw dash attack [3]
- Later, PTG decided to use the idea of the buzz saw dash attack to emulate Wario Land 4 engine and simplifying the sprites. Thus, the development of Pizza Tower started.
- Some of the sprites were posted by PTG on his Tumblr page and then later in Pizza Tower Discord.
Pizza Horror
Pizza Horror is a RPG-like game, made in RPG Maker and inspired by Earthbound.
Visual art style
The visual style here is pretty much the same as for Pizza Massacre.
Gameplay
The gameplay was supposed to be pretty similar to Earthbound, except with having more interactions in overworld map and having 2D sections, similar to LISA, in-between.
Gallery
Peppino's sprites
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Peppino's idle sprite.
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Peppino's weird face sprite.
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Peppino's tired sprite.
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Peppino's looking sprite.
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Peppino's confused sprite.
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Peppino's unamused sprite.
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Peppino's walking sprite.
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Peppino's holding pizza cutter sprite.
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Peppino's shocked sprite looking from back.
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Peppino's shocked sprite.
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Peppino's ready for battle sprite.
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Peppino's holding something sprite.
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Peppino's being sad sprite. Possibly could be used in dialogue box.
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Peppino's smiling sprite.
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Peppino's animation in a manual of the game, which has the early name "Pizza Nightmare".
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All the Peppino animations that were made.
Enemies' sprites
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Sausageman's sprite.
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Gazing Shroom's sprite.
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Ceiling Weenie's sprite.
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Sausage Master's sprite.
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Cheesy's sprite.
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Crust Golem's sprite.
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Mushroomsack's sprite.
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Pizzabro's sprite.
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Gay Little Pizza's walking animation.
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Unnamed ghost creature's sprite.
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Ragingpepper's sprite.
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Unnamed cheese creature's sprite.
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Strip's sprite.
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Doughdigger's sprite.
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Pep's sprite.
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Clownmato's sprite.
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Chill Pineapple's sprite.
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Unnamed oven sauce creature's sprite.
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Raging Pepper's another sprite.
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Clownmato's another sprite.
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Dough Digger's another sprite.
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Strip's another sprite.
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Pep's another sprite.
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Cheesy's another sprite.
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Pizza Bandit's sprite.
Miscellaneous
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Some of the props from the game.
Trivia
- The reason of cancellation of development of the game was due to RPG Maker's limitations in 2D sprites.
- The idea of the 2D sections was later implemented in Pizza Massacre.
- The sprites were posted by PTG in Pizza Tower Discord.
Monkey game
Monkey game is an arcade-like game about monkeys stealing treasures and escaping from the hunters.
Visual art style
The visual art style is heavily different from any other PTG's games, being more simplistic.
Gameplay
Since not a single footage of the game was provided, the only way to find out about how the game was supposed to be played by PTG's description of it:
"it was an arcade like game where you play as a monkey stealing treasure and you have to avoid 4 hunters
brandon, rambo, the gun guy and the dog
and they would all have their own behavior"
— Pizza Tower Guy.
Gallery
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Hunter's walking animation.
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Ape on a turtle sprite.
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Rambo's sprite.
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Dog's sprite.
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One of Monkey's sprites.
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Monkey's scared sprite.
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Monkey's animations.
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Ape's defeated sprite.
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Brandon's animations.
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Ape on a lion sprite.
Clown game
Clown game is a RPG Maker game that was developped during the development of Pizza Tower. Not much known about it, since there's only one video of test build [4] exists.
Visual art style
The visual art style is similar to Pizza Tower's art style.
Gameplay
As seen from the gameplay video, it possibly could be a puzzle involving changing characters, each having their different abilities, but that is not confirmed.
Trivia
- It is unknown why the development of the game was unfinished. Possible reason to that either PTG being interested in making Pizza Tower more or just being an idea and it wasn't supposed to be proceeded anywhere else.
- The music used in the gameplay video is "La donna è una cosa meravigliosa (M4)"[5] (translated: "Woman Is a Wonderful Thing"), from a 1964 Italian comedy film of the same name
References
- ↑ https://wienerdontusedrugs.tumblr.com/post/167802184332/obviously-this-is-just-me-trying-stuff-out-with
- ↑ https://youtu.be/sdJnee5Fn7I
- ↑ https://wienerdontusedrugs.tumblr.com/post/173299687725/what-inspired-you-to-make-this-character-also
- ↑ https://youtu.be/1-bvJkuhjxM
- ↑ https://youtu.be/_cVmBInELM4