Transformations
Transformations (also known as States) are a main mechanic of Pizza Tower. The game borrows this mechanic from the Wario Land series, as it is a spiritual successor. These are used by every playable character in the game, being Peppino, The Noise and Snick.
Ball
First appearance: Pizzascape
Peppino, The Noise & Snick will roll like a ball smashing everything in his way.
Knight
First appearance: Pizzascape
Peppino, The Noise & Snick will be super heavy, causing enemies being crushed and Peppino, The Noise & Snick blasting on contact with a staircase.
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Knight Peppino.
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Knight Noise.
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Armor Snick.
Bomb
First appearance: The Ancient Cheese
Peppino, The Noise & Snick will start running around until the bomb explodes.
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Bomb Peppino.
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Bomb Noise.
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Bomb Snick.
Firebutt
First appearance: Bloodsauce Dungeon
Peppino, The Noise & Snick will yell as his butt (Peppino), Cape (The Noise) & Fur (Snick) burns until he hits ground, where his butt, cape & fur will be exposed. What a bummer.
Weenie mount
First appearance: Unnamed World 1 Boss level
Peppino mounts a giant sausage and is allowed to traverse across dangerous terrain while moving non-stop at high speeds.
Hotmouth
First appearance: Canyon
Peppino, The Noise & Snick will spout fire out of his mouth, running around uncontrollably. In this state, he can shoot fire, that can explode TNT.
Ghost
First appearance: Unnamed cowboy level
Mort
First appearance: Unnamed farm level
Barrel
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Barrel Peppino.
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Barrel Peppino when floating on water.
Cheeseball
First appearance: Sewer level
Peppino, The Noise & Snick will now be boulderified in a Cheeseball and will roll until hitting a wall, in this form Peppino, The Noise & Snick does really small jumps.
Boxed
Peppino, The Noise & Snick will be trapped in a box. In this state, he will be able to go through small gaps with good speed.
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Boxxed Peppino.
Sticky Cheese
Peppino, The Noise & Snick will be covered in cheese, and will be able to stick to conveyor belts and do a wall jump off them.
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Sticky Cheese Peppino.
Coming Soon Transformations
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Cape Peppino. This would've let Peppino fly and destroy metal blocks. The design is weirdly similar to the original design for the Noise, it might've been the inspiration for his design after the transformation was new.
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Meteor Peppino. Once launched by a strong enemy, he would fly forward, having the power to break metal blocks and bounce off any slope he touches.
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Big Peppino.
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Spinning Peppino.
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Crazy Peppino. Very clearly a reference to the "Crazy" Wario transformation in Wario Land 2 and 3.
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Caffeinated Peppino.
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Dash-bite/Hungry Peppino. Once he would get in contact with an aroma, he would make a beeline to where it would be coming from.
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Confused/Flustered Peppino. Activated when in contact with a seductive pizza lady enemy.
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Drunk Peppino.