Wasteyard

From Pizza Tower Wiki
Revision as of 16:32, 3 March 2020 by wikia:pizzatower>BCGamePlayz (added some info about the transformations and gameplay)

This is the possible second stage of World 2, labelled as the "cowboy level" as of now as a placeholder. The level is more puzzle and exploration based until the escape timer happens, in which it switches to be more action based than puzzle based.

The music that plays in this level is "YeeHaw DeliveyBoy" which is composed by Frostix.

New Transformations

Ghost Peppino: This transformation will allow Peppino to fly and phase through walls that aren't obj_solids, like outlets. This transformation will activate when shot by a Ranch Shooter. The transformation will end when the player runs into a coffin (which were heavy objects as placeholders), in which they'll be brought back to life.

Shotgun: Peppino can equip this weapon to shoot TNT that he can't reach. The "bullets" act similarly to the Fire-Mouth projectile, but shoots three at a time. The transformation will end if the player goes through a metal detector, in which the shotgun will be dropped.

Enemies

Ranch Shooter: Once spotting Peppino, he will quickly shoot Peppino from his shotgun. If Peppino is hit, he will turn into a ghost.

Bandito Chicken: Chases Peppino when spotted and will try to peck him off platforms.

Kentucky Kenny: Throws hot chicken wings that, when touched, puts the player into a "Fire-Mouth" state.

Indian Cheese: Is idle most of the time, but when he sees the player, he charges after him.

Trivia

  • People thought that this level was a new level before being dubbed the "Cowboy Level"
  • The Shotgun was used before, in the SAGE 2019 demo, where Peppino could go to the Pizza-Mart and buy a shotgun for 4 Pizza Coins. However, at the cost of not getting points, he loses the shotgun.