Pizza Time: Difference between revisions

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{{Infobox_event|title = Pizza Time|image = pizza time.png|imagecaption = GET TO THE EXIT!!|location = Within levels}}Pizza Time is an essential feature to the gameplay of Pizza Tower, activating once Peppino or The Noise ram into, or attack, [[Pillar John]].
{{Infobox_event|title = Pizza Time|image = pizza time.png|location = Within levels}}'''Pizza Time''' is an essential feature to the gameplay of Pizza Tower.

It is activating once [[Peppino]] or [[The Noise]] ram into, or attack, [[Pillar John]].


== Gameplay ==
== Gameplay ==
Pizza Time is normally the main requirement to opening a level's Exit Door and completing the level. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible. John Blocks will also switch states. (i.e. if one is off, it turns on, and vice versa for the ones that are on)
Pizza Time is normally the main requirement to opening a level's Exit Door and completing the level. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible. [[John Block|John Blocks]] will also switch states. (i.e. if one is off, it turns on, and vice versa for the ones that are on)


When the timer finally goes down to 0:00, the player(s) start to lose their points, and their face sprite and idle/walk states will turn into the 1 HP animations from older demos, where pizza slices were used as health pickups. The result when the points are drained varies from demo to demo. In the December/November patron builds, both players will be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the January patron build(s), when the players points are drained, a game over screen plays, and sends them back to the menu.
When the timer finally goes down to 0:00, the player(s) start to lose their points, and their face sprite and idle/walk states will turn into the 1 HP animations from older demos, where pizza slices were used as health pickups. The result when the points are drained varies from demo to demo. In the December/November patron builds, both players will be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the January patron build(s), when the players points are drained, a game over screen plays, and sends them back to the menu.

Revision as of 11:33, 21 May 2020

Template:Infobox eventPizza Time is an essential feature to the gameplay of Pizza Tower.

It is activating once Peppino or The Noise ram into, or attack, Pillar John.

Gameplay

Pizza Time is normally the main requirement to opening a level's Exit Door and completing the level. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible. John Blocks will also switch states. (i.e. if one is off, it turns on, and vice versa for the ones that are on)

When the timer finally goes down to 0:00, the player(s) start to lose their points, and their face sprite and idle/walk states will turn into the 1 HP animations from older demos, where pizza slices were used as health pickups. The result when the points are drained varies from demo to demo. In the December/November patron builds, both players will be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the January patron build(s), when the players points are drained, a game over screen plays, and sends them back to the menu.

Trivia

  • The Pizza Time mechanics are an intentional parallel to the escape sections of Wario Land 4 and Shake It, complete with draining the player's points after the timer runs out.