Previous games
I've lost my orders again. This day is going to suck!
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Before developing Pizza Tower, Pizza Tower Guy has worked on many other games before. The genre, the gameplay, and even the style of sprites varies in each one of them.
Weenie Cop
Weenie Cop, also known as ***Weiner don't use drugs***, is an action-platformer game, starring Peter and Mac as main protagonists.
Visual art style
The visual art style doesn't look very different from Pizza Tower, except of using colored outlines, not using Game Boy Advance color palette, animations being slower and sprites themselves being smaller, due the game being 4:3, instead of 16:9.
Gameplay
The gameplay was mostly inspired by Jazz Jackrabbit games. The Pete and Mac's moveset are the same, with only difference is their look.
The moveset is mostly based on attacking, shooting and dashing. It's also possible to buy upgrades from the shopkeeper to upgrade the attack moves paying with toes and foot collectibles. The player can also collect hot peppers to charge the super move, depending on which attack the player will use, Peter or Mac will either shoot with a giant bullet that shatters into smaller ones or perform a big series of punches for a bit. It's also possible to perform wall jump by jumping into the wall then pressing the jump button again to jump away from it.
The enemies on first two levels are the variations of french fries, wearing black jackets and having different types of sauce as their hair. By modifying the game, it's also possible to see other type of enemies - burgers wearing black bandanas, like steriotypical burglars.
There are only two bosses - tutorial boss, which doesn't attack and can be defeated in one hit, and fryboys boss, being able to throw bombs and summon french fries enemies. The way to defeat him was to deflect the bomb with melee attacks, so it would go back at him, causing him to take damage. Also, he would be able to sometimes deflect the bomb back at the player. Though, the boss fight doesn't work as intended, as deflecting bombs back at the boss doesn't do anything, which makes the fight impossible.
Music
During development of game, Weenie Cop did not receive original soundtrack. Instead, it used tracks, taken from other places. Though, due bugs, they don't play in the game itself.
List of tracks
Download link
https://lmaololhahahfdufnny.itch.io/wiener-dont-use-drugs-weenie-cop-reshared
Trivia
- Assets, created in Weenie Cop, appeared again in Pizza Tower:
- Breakable Block was completely reused.
- Peter's design was reused for Weenie.
- Hair Fry's behavior was reused for Spit Cheese.
- Dash and pistol were reused as main mechanic and a weapon.
- The mechanic of purchasing upgrades for coins was resued for Pay Blocks.
- Slopes' mechanic was reused for Ladders.
- Falling platfrom's mechanic was reused for Cheese Block.
- Spring's mechanic was reused for Tomato Block.
- Tip jar's mechanic was reused for Pizza TV.
- Originally, Peter and Mac were supposed to have the super jump move, but due bugs, it does not work in game.
- It was seen in tutorial level with "DASH" and "UP" signs.
- Originally, Weenie Cop was not available for anyone to download, but some time later PTG decided to post the link to download the game in Pizza Tower Discord.
Gallery
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Peter's idle animation.
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Mac's idle animation.
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One of French fries enemies' walking animation.
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One of Burger enemies' idle animation.
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Shopkeeper's animation.
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Early unused tileset. Some of blocks here do appear in game.
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Some of the early concept arts.
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More Peter concept arts.
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Concepts of main mechanics of game.
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The last bunch of concept arts.
Pizza Massacre
Pizza Massacre is a 2D Resident Evil-like, starring Peppino.
Visual art style
The visual style, unlike Pizza Tower, is more grim and scary, with Peppino being more realistic.
Gameplay
The gameplay was supposed supposed to be side-scroller with need to find weapons to kill enemies. Only one video of gameplay of game exists <ref>https://youtu.be/sdJnee5Fn7I<ref>, showcasing one of weapons - buzz saw, so it's hard to tell how the game would actually play like.
Gallery
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Some of Peppino's animations.
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Peppino's sprite with a chainsaw.
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Peppino's in-ground sprite.
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Peppino's punching sprite.
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Peppino's kicking sprite.
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Peppino's performing karate move sprite.
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Peppino being crazy while being covered in blood sauce.
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Peppino's dead sprite.
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Peppino's being scared sprite.
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Peppino's eating sprite.
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Peppino's being tired sprite.
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Peppino's looking at cheese with confusion sprite.
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Peppino's scaredly looking at the back sprite.
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Peppino with a cannon sprite.
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First room in game.
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Second room in game.
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Concept of the map for the game.
Pizza Horror
Pizza Horror is a RPG-like game, made in RPG Maker and inspired by Earthbound.
Visual art style
The visual style here is pretty much the same as for Pizza Massacre.
Gameplay
The gameplay was supposed to be pretty similar to Earthbound, except with having more interactions in overworld map.
Gallery
Peppino's sprites
Enemies' sprites
Monkey game
Clown game
Trivia
- The supposed reason of cancellation of game was due RPG Maker's limitations in sprites.