The Noise/Gallery: Difference between revisions
From Pizza Tower Wiki
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noise's wall-kick esc ability sprite added because someone need to do it |
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=== Dash (Skateboard) === |
=== Dash (Skateboard) === |
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<gallery widths="185"> |
<gallery widths="185"> |
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NoiseSkateStart.gif|'''spr_playerN_mach1'''<br>The Noise dashing at Mach 1. |
File:NoiseSkateStart.gif|'''spr_playerN_mach1'''<br>The Noise dashing at Mach 1. |
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FC08DB43-715D-4112-A6BC-8E98E50E582B.gif|'''spr_playerN_mach'''<br>The Noise dashing at Mach 2. |
File:FC08DB43-715D-4112-A6BC-8E98E50E582B.gif|'''spr_playerN_mach'''<br>The Noise dashing at Mach 2. |
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NoiseSkatebordMach3.gif|'''spr_playerN_mach3'''<br>The Noise dashing at Mach 3. |
File:NoiseSkatebordMach3.gif|'''spr_playerN_mach3'''<br>The Noise dashing at Mach 3. |
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NoiseRocket.gif|'''spr_playerN_crazyrun'''<br>The Noise turning into a rocket at Mach 4. Pogo Noise shares this animation. |
File:NoiseRocket.gif|'''spr_playerN_crazyrun'''<br>The Noise turning into a rocket at Mach 4. Pogo Noise shares this animation. |
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Spr playerN dashpad.gif|'''spr_playerN_dashpad'''<br>The Noise's animation after touching a [[Dash Pad]]. |
File:Spr playerN dashpad.gif|'''spr_playerN_dashpad'''<br>The Noise's animation after touching a [[Dash Pad]]. |
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The Noise mach2 jump.gif|'''spr_playerN_secondjump1'''<br>The Noise jumping at Mach 1 or 2. |
File:The Noise mach2 jump.gif|'''spr_playerN_secondjump1'''<br>The Noise jumping at Mach 1 or 2. |
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The Noise mach2 fall.gif|'''spr_playerN_secondjump2'''<br>The Noise's falling animation after jumping at Mach 1 or 2. |
File:The Noise mach2 fall.gif|'''spr_playerN_secondjump2'''<br>The Noise's falling animation after jumping at Mach 1 or 2. |
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NoiseSkateboard Mach3Jump.gif|'''spr_playerN_mach3jump'''<br>The Noise jumping at Mach 3. |
File:NoiseSkateboard Mach3Jump.gif|'''spr_playerN_mach3jump'''<br>The Noise jumping at Mach 3. |
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7F13EA77-B01D-4F8C-A215-D0001A2777EF.gif|'''spr_playerN_machslideboost'''<br>The Noise drifting at Mach 2. |
File:7F13EA77-B01D-4F8C-A215-D0001A2777EF.gif|'''spr_playerN_machslideboost'''<br>The Noise drifting at Mach 2. |
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NoiseMach3Drift.gif|'''spr_playerN_mach3boost'''<br>The Noise drifting at Mach 3. |
File:NoiseMach3Drift.gif|'''spr_playerN_mach3boost'''<br>The Noise drifting at Mach 3. |
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NoiseSkateboard WallClimb.gif|'''spr_playerN_climbwall'''<br>The Noise wall climbing. |
File:NoiseSkateboard WallClimb.gif|'''spr_playerN_climbwall'''<br>The Noise wall climbing. |
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The Noise walljump.gif|'''spr_playerN_walljumpstart'''<br>The Noise doing a wall jump. |
File:The Noise walljump.gif|'''spr_playerN_walljumpstart'''<br>The Noise doing a wall jump. |
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The Noise wallfall.gif|'''spr_playerN_walljumpend'''<br>The Noise falling after a wall jump. |
File:The Noise wallfall.gif|'''spr_playerN_walljumpend'''<br>The Noise falling after a wall jump. |
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The Noise run jump attack.gif|'''spr_playerN_mach2jump'''<br>The Noise jumping off a Weenie Mount, trash lid or a grind rail. |
File:The Noise run jump attack.gif|'''spr_playerN_mach2jump'''<br>The Noise jumping off a Weenie Mount, trash lid or a grind rail. |
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NoiseSkateboard Dive.gif|'''spr_playerN_dive'''<br>The Noise diving downward. |
File:NoiseSkateboard Dive.gif|'''spr_playerN_dive'''<br>The Noise diving downward. |
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Nnn.gif|'''spr_playerN_machpunch1'''<br>The Noise hitting an enemy at Mach 3 or 4. |
File:Nnn.gif|'''spr_playerN_machpunch1'''<br>The Noise hitting an enemy at Mach 3 or 4. |
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The Noise roll.gif|'''spr_playerN_machroll'''<br>The Noise rolling. |
File:The Noise roll.gif|'''spr_playerN_machroll'''<br>The Noise rolling. |
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The Noise roll getup.gif|'''spr_playerN_rollgetup'''<br>The Noise getting up after rolling. |
File:The Noise roll getup.gif|'''spr_playerN_rollgetup'''<br>The Noise getting up after rolling. |
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Spr playerN mach3hitwall 0.gif|'''spr_playerN_mach3hitwall'''<br>The Noise flattening his face from hitting a wall at Mach 3 or 4. |
File:Spr playerN mach3hitwall 0.gif|'''spr_playerN_mach3hitwall'''<br>The Noise flattening his face from hitting a wall at Mach 3 or 4. |
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NoiseSkidMach3.gif|'''spr_playerN_machslidestart/spr_playerN_machslide/spr_playerN_machslideend'''<br>The Noise finishing dashing. |
File:NoiseSkidMach3.gif|'''spr_playerN_machslidestart/spr_playerN_machslide/spr_playerN_machslideend'''<br>The Noise finishing dashing. |
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NoiseWindedBetter.gif|'''spr_playerN_winding'''<br>The Noise's idle animation after dashing for a while. |
File:NoiseWindedBetter.gif|'''spr_playerN_winding'''<br>The Noise's idle animation after dashing for a while. |
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File:Spr playerN wallbounce.gif|'''spr_playerN_wallbounce'''The Noise preforming his wall-kick ability. |
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</gallery> |
</gallery> |
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===Other actions=== |
===Other actions=== |
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<gallery> |
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Spr playerN slipbanan.gif|'''spr_playerN_slipbanan1/spr_playerN_slipbanan2'''<br>The Noise slipping on a banana. |
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Spr playerN current.gif|'''spr_playerN_current'''<br>The Noise sliding through a water current. Also used when launched by an [[Anti-gravitational Olive]]. |
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Spr playerN scaredjump.gif|'''spr_playerN_scaredjump1/spr_playerN_scaredjump2'''<br>The Noise getting bitten by a [[Piraneapple]]. |
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Spr playerN golfidle.gif|'''spr_playerN_golfidle'''<br>The Noise's idle animation before he swings [[Greaseball]]. |
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Spr playerN golfswing.gif|'''spr_playerN_golfswing'''<br>The Noise swinging Greaseball. |
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Spr playerN ladder 0.png|'''spr_playerN_ladder'''<br>The Noise hanging on a [[Ladder]]. |
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Spr playerN laddermove 0.gif|'''spr_playerN_laddermove'''<br>The Noise climbing up a Ladder. |
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Spr playerN ladderdown 0.gif|'''spr_playerN_ladderdown'''<br>The Noise sliding down a Ladder. |
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Spr playerN superspring 0.gif|'''spr_playerN_superspring'''<br>The Noise getting launched upward by touching a [[Present#Present|Present]]. |
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Spr playerN bump 0.gif|'''spr_playerN_bump'''<br>The Noise bumping into something. |
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Webp.net-gifmaker 5.gif|'''spr_playerN_suplexmash1/spr_playerN_suplexmash2/spr_playerN_suplexmash3/spr_playerN_suplexmash4'''<br>The Noise's animations when attacking the marble blocks during the [[Pepperman]] boss battle. |
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Spr playerN punch 0.gif|'''spr_playerN_punch'''<br>The Noise's attacking the marble blocks durning the [[Pepperman]] boss battle with a bat. |
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Spr playerN backkick 0.gif|'''spr_playerN_backkick'''<br>The Noise hitting something with a pan. This sprite can be seen when uppercutting or body slamming [[Fake Peppino]] when he is not facing you. |
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Spr playerN tackle.gif|'''spr_playerN_tackle'''<br>The Noise doing a tackling headbutt. This sprite can be seen when uppercutting or body slamming [[Fake Peppino]] when he is facing you. |
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Noisebombkick.gif|'''spr_playerN_noisebombkick'''<br>The Noise kicking a bomb. Used in boss fights when playing as The Noise. |
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YOUR HEAD ASPLODE.gif|'''spr_playerN_bombend'''<br>Bomb Noise recovering from the explosion caused by a giant Noise Bomb. |
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File:Spr PlayerN stunned.gif|'''spr_playerN_stunned'''<br>The Noise's stunned animation. Seen when Noise gets hit by a rock in the Doise boss fight. |
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PT-Spr watchitbub2.gif|The Noise screaming at [[Fake Peppino]]. |
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</gallery> |
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== Transformations == |
== Transformations == |
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Revision as of 19:28, 15 March 2024
Unfinished? Not on my watch!
This article is a work in progress. You can help the wiki by finishing it.
This page is for The Noise's animations as a playable character. For the bossfight animations, see the main page.
Basic Actions
Idle/Walk
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spr_playerN_idle
The Noise's regular idle. -
spr_playerN_move/spr_noise_exitmove
The Noise's regular walking animation. -
spr_playerN_panicidle/spr_noise_exitidle
The Noise's idle animation when Pizza Time is activated. -
spr_playerN_angryidle
The Noise's idle animation during a combo of 25 to 49 or during the first phase of the Pizzaface boss fight. -
spr_playerN_angrymove
The Noise's walking animation during a combo of 25 to 49 or during the first phase of the Pizzaface boss fight. -
spr_playerN_rageidle
The Noise's idle animation during a combo of 50 or higher or during the third phase of Pizzaface boss fight. -
spr_playerN_ragemove
The Noise's walking animation during a combo of 50 or higher or during the third phase of Pizzaface boss fight. -
spr_playerN_hurtidle
The Noise's idle animation when Pizza Time's timer hits 0. -
spr_playerN_hurtwalk
The Noise's walking animation when Pizza Time's timer hits 0.
Jump
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spr_playerN_jump
The Noise jumping. -
spr_playerN_land
The Noise landing. -
spr_playerN_land2
The Noise landing while walking. -
spr_playerN_fall
The Noise falling. -
spr_playerN_machfreefall1
The Noise falling after a while. -
spr_playerN_machfreefall2
The Noise free-falling as the umbrella is deemed useless. -
spr_playerN_stompprep/spr_playerN_stomp
The Noise bouncing off of an enemy.
Crouch
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spr_playerN_crouchstart/spr_playerN_crouch
The Noise's idle animation while crouching. -
spr_playerN_crawl
The Noise crawling. -
spr_playerN_crouchjump/spr_playerN_crouchfall
The Noise jumping while crouching.
Super Jump
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spr_playerN_Sjumpstart
The Noise pulling out his jetpack and preparing to rocket upwards for a super jump. -
spr_playerN_Sjumpprep
The Noise ready to do a super jump. -
spr_playerN_Sjumpmoveleft
The Noise moving to the left while holding a super jump. -
spr_playerN_Sjumpmoveright
The Noise moving to the right while holding a super jump. -
spr_playerN_Sjump
The Noise rocketing upwards with his jetpack during a super jump. -
spr_playerN_Sjumpland
The Noise hitting the ceiling.
Body Slam/Ground Pound
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spr_playerN_bodyslamstart
The Noise preparing to perform a butt slam. -
spr_playerN_bodyslam
The Noise falling during a butt slam. -
spr_playerN_bodyslamland
The Noise landing after a butt slam. -
spr_playerN_facehurtup
The Noise standing up after a butt slam. -
spr_playerN_facehurt
The Noise's idle animation after butt slamming. -
spr_playerN_crouchslip
The Noise sliding after body slamming off of a slope.
Hurt/Death
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spr_playerN_hurt/spr_noise_stun
The Noise's forward hurt animation. Used when hit in front of him. -
spr_playerN_hurtjump
The Noise's backward hurt animation. Used when hit from behind him. -
spr_playerN_deathend
The Noise's death animation. Is used whenever getting caught by Pizzaface and when getting touched by a Mushroom Ghost.
Level Progression
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spr_playerN_entergate
The Noise entering a level. -
spr_playerN_timesup
The Noise after the exit gate shuts behind him. Also seen in the "Time's Up" screen. -
spr_playerN_keyget
The Noise dancing in joy after getting a key. -
spr_playerN_victory
The Noise unlocking a door. -
spr_playerN_walkfront
The Noise walking out of a door. -
spr_playerN_uppizzabox
The Noise going up a Box of Pizzas. -
spr_playerN_downpizzabox
The Noise going down a Box of Pizzas.
Idle animation
-
spr_playerN_idledance
The Noise twirling around and dancing in place. -
spr_playerN_idlegun
The Noise punching himself with a boxing glove gun. -
spr_playerN_idlesmoke
The Noise taking out a lighter, and starting to smoke. -
spr_playerN_idleballoon
The Noise using his thumb to inflate his head like a balloon, popping it before it regenerates. -
spr_playerN_idleface
The Noise taking off his mask to reveal his absurdly handsome face underneath, before promptly putting it back on.
Grab
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spr_playerN_suplexgrab
The Noise lunging forward with his giant mouth to grab something. -
spr_playerN_suplexgrabjumpstart
The Noise jumping while grabbing. -
spr_playerN_suplexgrabjump
The Noise falling while grabbing. -
spr_playerN_haulingstart
The Noise starting to hold an enemy or a bomb. -
spr_playerN_haulingidle
The Noise's idle animation while holding an enemy or a bomb. -
spr_playerN_haulingmove
The Noise walking while holding an enemy or a bomb. -
spr_playerN_haulingjump
The Noise jumping while holding an enemy or a bomb. -
spr_playerN_haulingfall
The Noise falling while holding an enemy or a bomb. -
spr_playerN_haulingland
The Noise landing while holding an enemy or a bomb. -
spr_playerN_suplexbump
The Noise bumping into a wall while grabbing. -
spr_playerN_suplexcancel
The Noise cancelling the grab in the air.
Attacking
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spr_playerN_finishingblow1
The Noise doing a finishing blow with his long tongue. -
spr_playerN_finishingblow2
The Noise doing a finishing blow with his sharp fingers. -
spr_playerN_finishingblow3
The Noise doing a finishing blow with a knife. -
spr_playerN_finishingblow4
The Noise doing a finishing blow with his cape. -
spr_playerN_finishingblow5
The Noise doing a finishing blow with his hand. -
spr_playerN_uppercut
The Noise doing a finishing blow with an uppercut. -
spr_playerN_suplexland
The Noise falling off of a platform after diving with an enemy. -
spr_playerN_swingding/spr_playerN_swingdingend
The Noise swinging an enemy around and tossing them.
Dash (Pogo Stick)
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spr_playerN_pogostart
The Noise pulling out his Pogo Stick. -
spr_playerN_pogobounce
The Noise building up speed on his Pogo Stick. -
spr_playerN_pogofall
The Noise falling while on his Pogo Stick. -
spr_playerN_pogobouncemach
The Noise bouncing with his pogo stick at Mach speed. -
spr_playerN_pogofallmach
The Noise falling with his pogo stick at Mach speed. -
spr_playerN_jetpackstart
The Noise using his jetpack to rocket forwards. -
spr_playerN_jetpackboost
The Noise with his jetpack at Mach 3. -
spr_playerN_jetpackslide
The Noise sliding on the ground at Mach 3.
Dash (Skateboard)
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spr_playerN_mach1
The Noise dashing at Mach 1. -
spr_playerN_mach
The Noise dashing at Mach 2. -
spr_playerN_mach3
The Noise dashing at Mach 3. -
spr_playerN_crazyrun
The Noise turning into a rocket at Mach 4. Pogo Noise shares this animation. -
spr_playerN_dashpad
The Noise's animation after touching a Dash Pad. -
spr_playerN_secondjump1
The Noise jumping at Mach 1 or 2. -
spr_playerN_secondjump2
The Noise's falling animation after jumping at Mach 1 or 2. -
spr_playerN_mach3jump
The Noise jumping at Mach 3. -
spr_playerN_machslideboost
The Noise drifting at Mach 2. -
spr_playerN_mach3boost
The Noise drifting at Mach 3. -
spr_playerN_climbwall
The Noise wall climbing. -
spr_playerN_walljumpstart
The Noise doing a wall jump. -
spr_playerN_walljumpend
The Noise falling after a wall jump. -
spr_playerN_mach2jump
The Noise jumping off a Weenie Mount, trash lid or a grind rail. -
spr_playerN_dive
The Noise diving downward. -
spr_playerN_machpunch1
The Noise hitting an enemy at Mach 3 or 4. -
spr_playerN_machroll
The Noise rolling. -
spr_playerN_rollgetup
The Noise getting up after rolling. -
spr_playerN_mach3hitwall
The Noise flattening his face from hitting a wall at Mach 3 or 4. -
spr_playerN_machslidestart/spr_playerN_machslide/spr_playerN_machslideend
The Noise finishing dashing. -
spr_playerN_winding
The Noise's idle animation after dashing for a while. -
spr_playerN_wallbounceThe Noise preforming his wall-kick ability.
Taunts
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spr_playerN_supertaunt1/spr_playerN_supertaunt2/spr_playerN_supertaunt3/spr_playerN_supertaunt4
All of The Noise's super taunt animations. -
spr_playerN_taunt
The Noise joyfully jumping in the air. -
spr_playerN_taunt
The Noise in a business suit. A nod to the Tom and Jerry short "The Zoot Cat". -
spr_playerN_taunt
The Noise reaching towards the screen. -
spr_playerN_taunt
The Noise standing in a pose while grinning. -
spr_playerN_taunt
The Noise taking a bite out of a big, juicy hamburger, showing instant satisfaction. -
spr_playerN_taunt
The Noise releasing his inner baboon. A nod to how puppetsβ mouths work, like the Muppets. -
spr_playerN_taunt
The Noise playing an electric guitar. -
spr_playerN_taunt
The Noise, buff, in a superhero-type pose. -
spr_playerN_taunt
The Noise screaming quite loudly. -
spr_playerN_taunt
The Noise winking to the player. -
spr_playerN_parry1
The Noise parrying an attack with his tongue. -
spr_playerN_parry2
The Noise parrying an attack by spinning his cape around. Possibly a reference to the Cape Feather from the Mario series. -
spr_playerN_parry3
The Noise parrying an attack by grinning menacingly.
Swap Mode (w/ Peppino)
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spr_cooplossN
Noise in the rank screen after losing to Peppino. -
spr_noiseselect
The Noise's animation on the character select screen. -
spr_noiseselected
The Noise's animation when he gets selected on the character select screen. -
spr_player_fightball/spr_playerN_fightball
Fightball, which happens when both players are holding the run button. -
spr_playerN_spin
The Noise swapping places with Peppino. -
spr_playerN_doublejump
The Noise flying when following Peppino in the air.
Other actions
Transformations
Ball
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spr_playerN_tumble
The Noise's rolling animation. -
spr_playerN_tumbleend
The Noise getting out of the Ball transformation.
Knight
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spr_playerN_knightsword
The Noise grabbing the sword-fork from a sword stone, about to eat a plate of spaghetti. -
spr_playerN_knightstart
The Noise getting struck by a thunder bolt and turning into Knight Noise. -
spr_playerN_knightidle
Knight Noise's idle animation. -
spr_playerN_knightmove
Knight Noise marching not-so valiantly forwards. -
spr_playerN_knightjumpstart
Knight Noise preparing to jump. -
spr_playerN_knightjump
Knight Noise jumping. -
spr_playerN_knightfall
Knight Noise falling. -
spr_playerN_knightland
Knight Noise landing. -
spr_playerN_knightdownslope
Knight Noise sliding down a slope. -
spr_playerN_knightslide
Knight Noise sliding.
Firecape
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spr_playerN_fireass
The Noise feeling the adrenaline after his cape is set on fire. -
spr_playerN_fireassground
The Noise sliding after landing.
Firemouth
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spr_playerN_firemouthintro
Noise eating a gigantic, spicy wing and turning into Firemouth Noise. -
spr_playerN_firemouth
Firemouth Noise running.
Ghost
-
spr_playerN_ghostidle
Ghost Noise floating. -
spr_playerN_ghostjump
Ghost Noise flying upward. -
spr_playerN_ghostdash
Ghost Noise dashing to the right.
Mort
-
spr_playerN_mortjump
Mort Noise's falling animation. -
spr_playerN_mortthrow
The Noise throwing Mort forward.
Weenie Mount
-
spr_playerN_weeniemount
The Noise riding on a Weenie Mount.
Barrel
-
spr_playerN_barrel
Old Barrel Noise's rolling animation.
Rocket
-
spr_playerN_rocketstart
Noise eating the rocket and turning into Rocket Noise. -
spr_playerN_rocket
Rocket Noise rocketing forwards while airborne.
Cheeseball
-
spr_playerN_cheeseball
Cheeseball Noise's rolling animation.
Cheese Rat
-
spr_playerN_cheesedidle
Cheese Rat Noise's idle animation. -
spr_playerN_cheesedmove
Cheese Rat Noise's walking animation. -
spr_playerN_cheesedjumpstart
Cheese Rat Noise preparing to jump. -
spr_playerN_cheesedjump
Cheese Rat Noise jumping. -
spr_playerN_cheesedfall
Cheese Rat Noise falling. -
spr_playerN_cheesedland
Cheese Rat Noise landing.
Mini
-
spr_playerN_boxxedintro
The Noise being compressed into Mini Noise. -
spr_playerN_boxxedidle
Mini Noise's idle animation. -
spr_playerN_boxxedmove
Mini Noise's walking animation. -
spr_playerN_boxxedjump
Mini Noise's jumping animation. -
spr_playerN_boxxedfall
Mini Noise's falling animation.
Pepper Pizza
-
spr_playerN_noisebombspinjump
The Noise flying with his jetpack.
Minigun
-
spr_playerN_minigunstart
The Noise obtaining the minigun, putting a sausage into the back to be grinded by the handcrank as ammuntion. -
spr_playerN_minigunidle
Minigun Noise's idle animation. -
spr_playerN_minigunjump
Minigun Noise jumping. -
spr_playerN_minigunfall
Minigun Noise falling. -
spr_playerN_minigunland
Minigun Noise landing. -
spr_playerN_minigunmove
Minigun Noise walking. -
spr_playerN_minigunshoot
The Noise spinning the handcrank of the minigun, shooting out grinded up sausage bits. -
spr_playerN_minigungoduck
Minigun Noise crouching. -
spr_playerN_minigunduck
Minigun Noise's idle animation while crouching. -
spr_playerN_miniguncrawl
Minigun Noise crawling. -
spr_playerN_minigunslamprep
The Noise preparing to slam the ground with the minigun. -
spr_playerN_minigunslam
The Noise ground pounding with the minigun. -
spr_playerN_minigunslamland
The Noise landing after ground pounding with the minigun.
Clown
-
spr_playerN_clown
Clown Noise's moving animation. -
spr_playerN_clownbump
Clown Noise bumping into a ceiling. -
spr_playerN_clownjump
Clown Noise starting to jump. -
spr_playerN_clownfall
Clown Noise falling. -
spr_playerN_clownwallclimb
Clown Noise climbing a wall.
HUD
-
spr_tv_idleN/spr_tv_idleanim1N/spr_tv_idleanim2N
The Noise's default HUD. -
spr_tv_tumbleN
Ball Noise's HUD, depicting him being a mouthwatering donut inside a box of more mouthwatering donuts. -
spr_tv_knightN
Knight Noise's HUD, depicting him as a knight riding a trusty Weenie Mount steed. -
spr_tv_bombpepN
Bomb Noise's HUD, depicting him about to feast on a delicious bomb that is about to explode. -
spr_tv_fireassN
Firecape Noise's HUD, depicting him crying in pain as his cape burns. -
spr_tv_firemouthN
Firemouth Noise's HUD, depicting him about to eat a comically large and spicy chicken wing. -
spr_tv_ghostN
Ghost Noise's HUD, depicting him as a ghost grinding Peppino's gears. -
spr_tv_mortN
Mort Noise's HUD, depicting him chasing after Mort, likely in an attempt to serve up some fried chicken. -
spr_tv_barrelN
Barrel Noise's HUD, depicting him as a solemn pirate sitting on top of a barrel. -
spr_tv_scaredjumpN
The Noise's HUD when jumping in Piraneapple-infested water, depicting him as a small fish about to be eaten by another, larger fish. -
spr_tv_rocketN
Rocket Noise's HUD, depicting him wearing goggles while aiming a rocket launcher, ready to nuke an unsuspecting enemy. -
spr_tv_golfN
The Noise's Greaseball HUD, depicting him as a boxer ready to take a swing at Greaseball. -
spr_tv_cheeseballN
Cheeseball Noise's HUD, depicting him staring at a hotdog with a cheese ball on top of it. -
spr_tv_cheesepepN
Cheese Rat Noise's HUD, depicting him as a pleading-eyed, cheesy little rat, paired together with a Stupid Rat inside a claw machine. -
spr_tv_boxxedpepN
Mini Noise's HUD, depicting him being part of an assembly line of Mini Noises. -
spr_tv_shotgunN
Minigun Noise's HUD, depicting him as a hunched-over psycho wielding his sausage minigun. Oddly, the sausage isn't loaded in.
Ranks
-
spr_rankND
The Noise's D rank animation, where he enters his murderously infuriated mode, yelling garbled text called Angrish at the player and flaunting a demonic appearance. -
spr_rankNC
The Noise's C rank animation, where he simply stares into the screen in furious disappointment. -
spr_rankNB
The Noise's B rank animation, where he ignorantly raises his palm and says "Ehh...". -
spr_rankNA
The Noise's old A rank animation, where he sips a can of soda through a straw, lowers his sunglasses to look into the screen, and says "Not an S" confidently. -
spr_rankNS
The Noise's S rank animation, where he gasps excitedly over the player's achievement.
Scrapped animations
Scrapped Moves
-
spr_playerN_suplexdash
The Noise's old grab animation. -
spr_playerN_grab
The Noise's old grab sprite. -
spr_playerN_shoulder
The Noise's old finishing blow with a fish. -
spr_playerN_uppunch
The Noise's old finishing blow with a comically large pin. -
spr_playerN_charge
The Noise running with an enemy. -
spr_playerN_piledriver
The Noise's old diving with an enemy animation. -
spr_playerN_piledriverland
The Noise's old landing after diving with an enemy animation. -
spr_playerN_doublejumpfall
The Noise falling after double jumping with his Jetpack. -
spr_playerN_wallclingstart
The Noise clinging onto a wall before wall jumping. -
spr_playerN_wallcling
The Noise clung onto a wall before wall jumping. -
spr_playerN_wallclingstart/spr_playerN_wallcling/spr_playerN_noisebombspinjump
The Noise's full wall jump animation. -
spr_playerN_glide
The Noise gliding with his cape. A nod to the cape power-up in Super Mario World. -
spr_playerN_airdash1
The Noise about to jump in the air while in Mach 1 or 2. -
spr_playerN_airdash2
The Noise in the air when falling while in Mach 1 or 2. -
spr_playerN_machpunch2
The Noise running through enemies or small blocks at Mach 2. -
spr_playerN_grind
The Noise's animation when grinding on a grind rail. -
spr_playerN_dab
The Noise dabbing. A direct reference to the "analogue dabbing" featured in the Noid fangame, Yo! Noid 2 and can be done in Hardoween. Was later meant to be re-inplemented in the boss fight as the animation for his copy exploding before being replaced by the current animation. -
spr_noisepushrock
The Noise pushing down a rock to squish Peppino in Oregano Desert. -
spr_playerN_hookshot1
The Noise getting on a Washing Machine. -
spr_playerN_hookshot2/spr_noisewashingmachine
The Noise riding a Washing Machine. -
spr_chain
Washing Machine's chain. -
spr_hookshot
Washing Machine's hook. -
spr_hookshot
Washing Machine's hook when hitting something. -
spr_hookshot_side
Washing Machine's hook when hitting a wall. -
spr_hookshot_top
Washing Machine's hook when hitting a ceiling. -
spr_playerN_noisebombthrow
The Noise throwing a Noise Bomb. -
spr_playerN_taunt
The Noise getting dragged away by Noisette.
Old HUD
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spr_noiseHUD_idle
The Noise default HUD. -
spr_noiseHUD_lowhealth
The Noise's post-Pizza Time sprite, used when the timer hits 0 in newer builds or when at 1 HP in older builds. -
spr_noiseHUD_angry
The Noise's anger sprite, used after attacking/killing an enemy or when at somewhat low HP in older builds. -
spr_noiseHUD_menacing
The Noise laughing, seen after obtaining a combo of 3 or more. -
spr_noiseHUD_happy
Happy Noise. Used in different situations, for example: picking up a key, unlocking a door, getting the Tower Secret Treasure, etc. -
spr_noiseHUD_hurt
The Noise after getting hit. -
spr_noiseHUD_groundpound
The Noise feeling his head shaking after crashing into the ceiling or falling into the floor. -
spr_noiseHUD_thunder
Noise getting hit by thunderbolt. -
spr_noiseHUD_knight
Knight Noise's HUD. -
spr_noiseHUD_mach1
The Noise's HUD at Mach 1. -
spr_noiseHUD_mach2
The Noise's HUD at Mach 2. -
spr_noiseHUD_mach3
The Noise's HUD at Mach 3. -
spr_noiseHUD_crazyrun
The Noise's HUD at Mach 4. -
spr_noiseHUD_panic
The Noise in a panicked/shocked expression, used in the Firebutt transformation and when idle during Pizza Time. -
spr_noiseHUD_bomb
Bomb Noise's HUD after bomb's explosion. -
spr_noiseHUD_shove
The Noise bumping Peppino's HUD out of the way after taking the flag in Co-op mode.
Co-op (w/ Peppino)
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spr_noiseicon
The Noise's multiplayer off-screen icon.
Scrapped transformation moves
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spr_playerN_tumblestart/spr_playerN_slipnslide
The Noise sliding down, preparing to use the ball transformation. -
spr_playerN_tumblestart
The Noise transitioning into the Ball transformation. -
spr_playerN_bombstart
The Noise grabbing a bomb. -
spr_playerN_bomb
Bomb Noise's running animation. -
spr_playerN_bombabouttoexplode
Bomb Noise running right before the bomb explodes. -
spr_playerN_jetpackboostdown
The Noise using his jetpack to rocket downwards. -
spr_playerN_ghostend
Ghost Noise transforming back into Noise. -
spr_playerN_cheesedstick
Cheese Rat Noise crawling. -
spr_playerN_boxxeddashstart
Mini Noise starting to dash. -
spr_playerN_boxxeddash
Mini Noise dashing. -
spr_playerN_boxxeddashend
Mini Noise finishing dashing. -
spr_playerN_minigundash
Minigun Noise grabbing. -
spr_playerN_clowncrouch
Clown Noise crouching. -
spr_playerN_firemouthend
The Noise's head disintegrating after drinking free milk.
Miscellaneous
-
spr_playerN_keyget
The Noise holding a key with a hand on his cheek in his new design. This was used in the March Patreon Build. -
spr_playerN_squished
The Noise getting squished by a Boulder. -
spr_noisehotairthrow
The Noise in the hot air balloon dropping a match. -
spr_noisehotairmatch
The match The Noise drops. -
spr_tv_squishedN
The Noise's squished HUD, depicting the entire front-side of him getting pancaked. -
spr_tv_clownN
The Noise's Clown transformation HUD, depicting him as a clown with a comically large cone hat. -
spr_playerN_deathstart
The Noise's old death animation. Was only in a single build and was part of a full defeat animation. -
spr_playerN_bossintro
The Noise screaming during the start of Strongcold's boss fight or any arena event. This animation was also used for before Noisette takes him fully offscreen in his boss fight in the final game. -
spr_playerN_slipnslide
The Noise slipping on an Ice Block. -
spr_bossrounds
The Noise holding a sign, intended to be used during boss fights.
Strongcold Boss Fight
-
spr_santanoise
Santa before the fight in Strongcold, where he would reveal himself to be The Noise in a disguise. -
spr_santanoise
Santa Noise pulling out a noise bomb. -
spr_noisepresentup
Noise coming out of a present, seen during the fight with him in Strongcold. -
spr_noisepresent
The Noise's idle animation in the present. -
spr_noisepresentdown
The Noise hiding back to the present.
Old Design
-
spr_noise_walk
The Noise walking forwards before activating Pizza Time. -
spr_noise_button
The Noise pulling out a button, clicking it, and triggering Pizza Time. -
spr_noise_throwbomb/spr_noise_throw
The Noise throwing a bomb through a window in Demo 1 and 2. -
The Noise holding a key using his original design.
-
spr_noise_dead
The Noise's original defeat sprite, seen when slapping him in Demo 2.
Scrapped Noise Crusher Fight
-
spr_noisecrusher_bounce
The Noise riding the Noise Crusher in boss_room0. -
spr_noisecrusher_jumpprep
The Noise Crusher preparing to jump. -
spr_noisecrusher_jump
The Noise Crusher's jumping animation. -
spr_noisecrusher_air
The Noise Crusher's falling animation. -
spr_noisecrusher_land
The Noise Crusher's landing animation. -
spr_noisecrusher_stun
The Noise Crusher's stunned animation. -
spr_noisecrusherhelmet_bounce
The Noise Crusher's idle animation with a helmet. -
spr_noisecrusherhelmet_jumpprep
The Noise Crusher preparing to jump with a helmet. -
spr_noisecrusherhelmet_jump
The Noise Crusher's jumping animation with a helmet. -
spr_noisecrusherhelmet_air
The Noise Crusher's falling animation with a helmet. -
spr_noisecrusherhelmet_land
The Noise Crusher's landing animation with a helmet. -
spr_noisecrusherhelmet_stun
The Noise Crusher's stunned animation with a helmet. -
spr_noisecrusher_idle
The Lone Noise Crusher's idle sprite. -
spr_noisecrusher_dead
The Lone Noise Crusher's defeat sprite. -
spr_noise_dead
Crusher Noise's defeat sprite. -
The Noise Crusher's boss icon.
Older HUD
-
The Noise's old HUD.
-
The Noise's old HUD for when he has low health.
-
The Noise's old HUD for when he's happy.
-
The Noise's old HUD after getting hurt.
-
spr_vstitle
The Noise's old VS screen portrait. -
spr_vsnoise
The Noise's old title name on the VS screen.
Comics
-
The Noise about to brutally murder Peppino for almost killing a Cheeseslime, right before he is stopped by Noisette.
-
The Noise giving Peppino a bottle of "not-milk".
-
The Noise smooching Peppino while dressed as a cowboy.
-
The Noise hosting a party at his outpost in the desert.
-
The Noise dropping his wacky facade once the cameras are off, absolutely hating the commercial.
-
The Noise lamenting about his position doing commercials and blaming Pillar John for being stuck at the outpost.
-
The Noise absolutely hating the tequila Pizzard made for him, since it tastes like pizza.
-
Kentucky Kenny informing Noise about their recent victory at a town which Noise doesn't care about at all until the mention of "A guy who moves really fast" which he presumes to be Peppino.
-
The Noise rushing towards the town in order to protect his troops from the guy who moves really fast.
-
The Noise not being amused at Noisette's chocolate corncob in a flashback.
-
Noise eating only the chocolate off of the corncob.
-
The Noise and Peppino trying to act like animatronics to hide from the Mushroom Toppin Monster.
-
The Noise asking the Mushroom Toppin Monster for a mint, only to then get his head ripped off.
Promotional art
-
Promotional art that includes the original design for The Noise, as this was made earlier in development.
-
A T-shirt design.
-
The Noise holding a revolver sitting on a chair with Peppino and Pepperman, seen on the Steam page.
Miscellaneous
-
Twitter image by McPig. It is a reference to the trolley moral problem and its associated memes.
-
Toppinbot's Description of The Noise on the Pizza Tower Discord.
-
The Noise sneezing. Was used as the answer to a Twitter post about The Noise trying to dab.
-
A comparison of The Noise's old and new designs.
-
The Noise without his costume on the Pizza Tower Soundtrack album cover.
-
Sketch of The Noise without his costume, with Peppino.
-
Another sketch of The Noise without his costume, next to Annie Bell from Antonblast.
-
A drawing of Noise as Wallace from Wallace and Gromit from McPig's Twitter post.
-
The Noise wearing a propeller-cap in some promotional art for the Steam Summer Sale 2023.
-
The Noise in the Audio options, alongside Peppino.
Concept artwork
-
Super early design for The Noise that resembles The Noid even more.
-
Concept art of The Noise's campaign mode moveset showing the pogo stick dash.
-
Concept art of The Noise's moveset involving the Noise Bomb move, which was originally going to be a much more important part of his moveset.
-
Concept art of The Noise's moveset showing a scrapped mechanic where The Noise would be able to grab bombs he dropped and throw them up to bounce on top of them.
-
A new pair of drawings of the Noise from McPig's Twitter, which depicts him a bit more deranged and realistic.
-
Yet another new drawing of Deranged Noise, along with a doodle of Noisette holding onto his leg, from McPig's Twitter.
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A new concept art showing Noise in his gentleman costume (presumably the one from his idle pose when he has a 50+ Combo) saying "Quite!".
-
A new concept showing The Noise jumping on top of Noisette, shown on McPig's Twitter.