The Noise Gallery
Unfinished? Not on my watch!
This article is a work in progress. You can help the wiki by finishing it.
This page is for The Noise's animations as a playable character. For the bossfight animations, see the main page.
Basic Actions
Idle/Walk
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spr_playerN_idle
The Noise's regular idle. -
spr_playerN_angryidle
The Noise's idle animation during a combo of 25 to 49 or during the first phase of the Pizzaface boss fight. -
spr_playerN_rageidle
The Noise's idle animation when player gets a combo of 50 or higher or during the third phase of Pizzaface boss fight. -
spr_playerN_panicidle
The Noise's idle animation when Pizza Time is activated. -
spr_playerN_hurtidle
The Noise's idle animation when Pizza Time's timer hits 0. -
spr_playerN_move
The Noise's regular walking animation. -
spr_playerN_angrymove
The Noise's walking animation during a combo of 25 to 49 or during the first phase of the Pizzaface boss fight. -
spr_playerN_ragemove
The Noise's walking animation when player gets a combo of 50 or higher or during the third phase of Pizzaface boss fight. -
spr_playerN_hurtwalk
The Noise's walking animation when Pizza Time's timer hits 0.
Jump
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spr_playerN_jump
The Noise jumping. -
spr_playerN_land
The Noise landing. -
spr_playerN_doublejump
The Noise double jumping with his Jetpack. -
spr_playerN_land2
The Noise landing while walking. -
spr_playerN_fall
The Noise falling. -
spr_playerN_doublejumpfall
The Noise falling after double jumping with his Jetpack. -
spr_playerN_wallclingstart
The Noise clinging onto a wall before wall jumping. -
spr_playerN_wallcling
The Noise clung onto a wall before wall jumping. -
spr_playerN_noisebombspinjump
The Noise spinning with his jetpack when wall jumping. -
spr_playerN_wallclingstart/spr_playerN_wallcling/spr_playerN_noisebombspinjump
The Noise's full wall jump animation. -
spr_playerN_machfreefall1
The Noise falling after a while. -
spr_playerN_machfreefall2
The Noise free-falling as the umbrella is deemed useless. -
spr_playerN_stompprep
The Noise bouncing off of an enemy. -
spr_playerN_stomp
The Noise falling after bouncing off of an enemy.
Crouch
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spr_playerN_crouchstart
The Noise starting to crouch. -
spr_playerN_crouch
The Noise's idle animation while crouching. -
spr_playerN_crawl
The Noise crawling. -
spr_playerN_crouchjump
The Noise jumping while crouching. -
spr_playerN_crouchfall
The Noise falling while crouching.
Super Jump
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spr_playerN_Sjumpstart
The Noise pulling out his jetpack and preparing to rocket upwards for a super jump. -
spr_playerN_Sjumpprep
The Noise ready to do a super jump. -
spr_playerN_Sjumpmoveleft
The Noise moving to the left while holding a super jump. -
spr_playerN_Sjumpmoveright
The Noise moving to the right while holding a super jump. -
spr_playerN_Sjump
The Noise rocketing upwards with his jetpack during a super jump. -
spr_playerN_Sjumpland
The Noise hitting the ceiling.
Body Slam/Ground Pound
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spr_playerN_bodyslamstart
The Noise preparing to perform a butt slam. -
spr_playerN_bodyslam
The Noise falling during a butt slam. -
spr_playerN_bodyslamland
The Noise landing after a butt slam. -
spr_playerN_facehurtup
The Noise standing up after a butt slam. -
spr_playerN_facehurt
The Noise's idle animation after butt slamming. -
spr_playerN_crouchslip
The Noise sliding after body slamming off of a slope.
Hurt/Death
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spr_playerN_hurt
The Noise's forward hurt animation. Used when hit in front of him. -
spr_playerN_hurtjump
The Noise's backward hurt animation. Used when hit from behind him. -
spr_playerN_deathend
The Noise's death animation. Is used whenever getting caught by Pizzaface and when getting touched by a Mushroom Ghost.
Level Progression
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spr_playerN_entergate
The Noise entering a level. -
spr_playerN_timesup
The Noise after the exit gate shuts behind him. Also seen in the "Time's Up" screen. -
spr_playerN_gottreasure
The Noise getting a Tower Secret Treasure, boss key or a Pepper Pizza. -
spr_playerN_keyget
The Noise dancing in joy after getting a key. -
spr_playerN_victory
The Noise unlocking a door. -
spr_playerN_walkfront
The Noise walking out of a door. -
spr_playerN_uppizzabox
The Noise going up a Box of Pizzas. -
spr_playerN_downpizzabox
The Noise going down a Box of Pizzas.
Idle animation
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spr_playerN_idledance
The Noise twirling around and dancing in place. -
spr_playerN_idlegun
The Noise punching himself with a boxing glove gun. -
spr_playerN_idlesmoke
The Noise taking out a lighter, and starting to smoke. -
spr_playerN_idleballoon
The Noise using his thumb to inflate his head like a balloon, popping it before it regenerates. -
spr_playerN_idleface
The Noise taking off his mask to reveal his absurdly handsome face underneath, before promptly putting it back on.
Grab
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spr_playerN_suplexgrab
The Noise lunging forward with his giant mouth to grab something. -
spr_playerN_suplexgrabjumpstart
The Noise jumping while grabbing. -
spr_playerN_suplexgrabjump
The Noise falling while grabbing. -
spr_playerN_haulingstart
The Noise starting to hold an enemy or a bomb. -
spr_playerN_haulingidle
The Noise's idle animation while holding an enemy or a bomb. -
spr_playerN_haulingmove
The Noise walking while holding an enemy or a bomb. -
spr_playerN_haulingjump
The Noise jumping while holding an enemy or a bomb. -
spr_playerN_haulingfall
The Noise falling while holding an enemy or a bomb. -
spr_playerN_haulingland
The Noise landing while holding an enemy or a bomb. -
spr_playerN_suplexbump
The Noise bumping into a wall while grabbing. -
spr_playerN_suplexcancel
The Noise cancelling the grab in the air.
Attacking
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spr_playerN_finishingblow1
The Noise doing a finishing blow with his long tongue. -
spr_playerN_finishingblow2
The Noise doing a finishing blow with his sharp fingers. -
spr_playerN_finishingblow3
The Noise doing a finishing blow with a knife. -
spr_playerN_finishingblow4
The Noise doing a finishing blow with his cape. -
spr_playerN_finishingblow5
The Noise doing a finishing blow with his hand. -
spr_playerN_uppercut
The Noise doing a finishing blow with an uppercut. -
spr_playerN_piledriver
The Noise diving with an enemy. -
spr_playerN_piledriverland
The Noise landing after diving with an enemy. -
spr_playerN_suplexland
The Noise falling off of a platform after diving with an enemy. -
spr_playerN_swingding/spr_playerN_swingdingend
The Noise swinging an enemy around and tossing them.
Dash (Pogo Stick)
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spr_playerN_pogostart
The Noise pulling out his Pogo Stick. -
spr_playerN_pogobounce
The Noise building up speed on his Pogo Stick. -
spr_playerN_pogofall
The Noise falling while on his Pogo Stick. -
spr_playerN_pogobouncemach
The Noise bouncing with his pogo stick at Mach speed. -
spr_playerN_pogofallmach
The Noise falling with his pogo stick at Mach speed. -
spr_playerN_jetpackstart
The Noise using his jetpack to rocket forwards. -
spr_playerN_jetpackboost
The Noise with his jetpack at Mach 3. -
spr_playerN_jetpackslide
The Noise sliding on the ground at Mach 3.
Dash (Skateboard)
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spr_playerN_mach1
The Noise dashing at Mach 1. -
spr_playerN_mach
The Noise dashing at Mach 2. -
spr_playerN_mach3
The Noise dashing at Mach 3. -
spr_playerN_crazyrun
The Noise turning into a rocket at 4. Pogo Noise shares this animation. -
spr_playerN_dashpad
The Noise's animation after touching a Dash Pad. -
spr_playerN_secondjump1
The Noise jumping at Mach 1 or 2. -
spr_playerN_secondjump2
The Noise's falling animation after jumping at Mach 1 or 2. -
spr_playerN_mach3jump
The Noise jumping at Mach 3. -
spr_playerN_machslideboost
The Noise drifting at Mach 2. -
spr_playerN_mach3boost
The Noise drifting at Mach 3. -
spr_playerN_climbwall
The Noise wall climbing. -
spr_playerN_walljumpstart
The Noise doing a wall jump. -
spr_playerN_walljumpend
The Noise falling after a wall jump. -
spr_playerN_dive
The Noise diving downward. -
spr_playerN_machroll
The Noise rolling. -
spr_playerN_rollgetup
The Noise getting up after rolling. -
spr_playerN_mach3hitwall
The Noise flattening his face from hitting a wall at Mach 3 or 4. -
spr_playerN_machslidestart/spr_playerN_machslide/spr_playerN_machslideend
The Noise finishing dashing. -
spr_playerN_winding
The Noise's idle animation after dashing for a while.
Taunts
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All of The Noise's super taunt animations.
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The Noise joyfully jumping in the air.
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The Noise in a business suit. A nod to the Tom and Jerry short "The Zoot Cat".
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The Noise reaching towards the screen.
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The Noise standing in a pose while grinning.
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The Noise getting dragged away by Noisette.
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The Noise taking a bite out of a big, juicy hamburger, showing instant satisfaction.
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The Noise releasing his inner baboon. A nod to how puppets’ mouths work, like the Muppets.
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The Noise playing an electric guitar.
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The Noise, buff, in a superhero-type pose.
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The Noise screaming quite loudly.
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The Noise winking to the player.
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The Noise parrying an attack with his tongue.
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The Noise parrying an attack by spinning his cape around. Possibly a reference to the Cape Feather from the Mario series.
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The Noise parrying an attack by grinning menacingly.
"Revolver"
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The Noise "kicking" a bullet. This is because this was recycled from his animation for kicking a Noise Bomb.
Other actions
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The Noise slipping on a banana.
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The Noise sliding through a water current. Also used when launched by an Anti-gravitational Olive.
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The Noise getting bitten by a Piraneapple.
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The Noise's animation when grinding on a grind rail.
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The Noise's idle animation before he swings Greaseball.
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The Noise swinging Greaseball.
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The Noise hanging on a Ladder.
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The Noise climbing up a Ladder.
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The Noise sliding down a Ladder.
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The Noise getting launched upward by touching a Present.
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The Noise bumping into something.
Transformations
Ball
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The Noise's rolling animation.
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The Noise getting out of the Ball transformation.
Knight
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The Noise grabbing the sword-fork from a sword stone, about to eat a plate of spaghetti.
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The Noise getting struck by a thunder bolt and turning into Knight Noise.
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Knight Noise's idle animation.
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Knight Noise marching not-so valiantly forwards.
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Knight Noise preparing to jump.
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Knight Noise jumping.
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Knight Noise falling.
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Knight Noise landing.
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Knight Noise sliding down a slope.
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Knight Noise sliding.
Firecape
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The Noise feeling the adrenaline after his cape is set on fire.
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The Noise sliding after landing.
Firemouth
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Noise eating a gigantic, spicy wing and turning into Firemouth Noise.
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Firemouth Noise running.
Ghost
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Ghost Noise floating.
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Ghost Noise flying upward.
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Ghost Noise dashing to the right.
Mort
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Mort Noise's falling animation.
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The Noise throwing Mort forward.
Weenie Mount
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The Noise riding on a Weenie Mount.
Barrel
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Barrel Noise's rolling animation.
Rocket
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Noise eating the rocket and turning into Rocket Noise.
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Rocket Noise rocketing forwards while airborne.
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Rocket Noise tumbling down after crashing into a wall.
Cheeseball
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Cheeseball Noise's rolling animation.
Cheese Rat
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Cheese Rat Noise's idle animation.
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Cheese Rat Noise's walking animation.
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Cheese Rat Noise preparing to jump.
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Cheese Rat Noise jumping.
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Cheese Rat Noise falling.
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Cheese Rat Noise landing.
Mini
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The Noise being compressed into Mini Noise.
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Mini Noise's idle animation.
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Mini Noise's walking animation.
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Mini Noise's jumping animation.
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Mini Noise's falling animation.
Pepper Pizza
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The Noise's head disintegrating after drinking free milk.
Minigun
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The Noise obtaining the minigun, putting a sausage into the back to be grinded by the handcrank as ammuntion.
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Minigun Noise's idle animation.
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Minigun Noise jumping.
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Minigun Noise falling.
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Minigun Noise landing.
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Minigun Noise walking.
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The Noise spinning the handcrank of the minigun, shooting out grinded up sausage bits.
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Minigun Noise crouching.
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Minigun Noise's idle animation while crouching.
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Minigun Noise crawling.
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The Noise preparing to slam the ground with the minigun.
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The Noise ground pounding with the minigun.
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The Noise landing after ground pounding with the minigun.
Clown
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Clown Noise's moving animation.
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Clown Noise bumping into a ceiling.
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Clown Noise starting to jump.
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Clown Noise falling.
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Clown Noise climbing a wall.
HUD
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The Noise's default HUD.
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Ball Noise's HUD, depicting him being a mouthwatering donut inside a box of more mouthwatering donuts.
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Knight Noise's HUD, depicting him as a knight riding a trusty Weenie Mount steed.
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Bomb Noise's HUD, depicting him about to feast on a delicious bomb that is about to explode.
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Firecape Noise's HUD, depicting him crying in pain as his cape burns.
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Firemouth Noise's HUD, depicting him about to eat a comically large and spicy chicken wing.
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Ghost Noise's HUD, depicting him as a ghost grinding Peppino's gears.
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Mort Noise's HUD, depicting him chasing after Mort, likely in an attempt to serve up some fried chicken.
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Barrel Noise's HUD, depicting him as a solemn pirate sitting on top of a barrel.
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The Noise's HUD when jumping in Piraneapple-infested water, depicting him as a small fish about to be nommed by another, larger fish.
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Rocket Noise's HUD, depicting him wearing goggles while aiming a rocket launcher, ready to nuke an unsuspecting enemy.
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The Noise's Greaseball HUD, depicting him as a boxer ready to take a swing at Greaseball.
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Cheeseball Noise's HUD, depicting him staring at a hotdog with a cheese ball on top of it.
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Cheese Rat Noise's HUD, depicting him as a pleading-eyed, cheesy little rat, paired together with a Stupid Rat inside a claw machine.
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Mini Noise's HUD, depicting him being part of an assembly line of Mini Noises.
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Minigun Noise's HUD, depicting him as a hunched-over psycho wielding his sausage minigun. Oddly, the sausage isn't loaded in.
Ranks
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The Noise's D rank animation, where he enters his murderously infuriated mode, yelling garbled text called Angrish at the player and flaunting a demonic appearance.
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The Noise's C rank animation, where he simply stares into the screen in furious disappointment.
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The Noise's B rank animation, where he ignorantly raises his palm and says "Ehh...".
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The Noise's A rank animation, where he sips a can of soda through a straw, lowers his sunglasses to look into the screen, and says "Not an S" confidently.
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The Noise's S rank animation, where he gasps excitedly over the player's achievement.
Scrapped animations
Scrapped Moves
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The Noise's old grab animation.
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The Noise's old grab sprite.
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The Noise's old finishing blow with a pan.
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The Noise's old finishing blow with a bat.
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The Noise's old finishing blow with a fish.
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The Noise's old finishing blow with a comically large pin.
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The Noise running with an enemy.
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The Noise doing a tackling headbutt.
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The Noise spinning around.
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The Noise gliding with his cape. A nod to the cape power-up in Super Mario World.
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The Noise about to jump in the air while in Mach 1 or 2.
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The Noise in the air when falling while in Mach 1 or 2.
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The Noise jumping from an enemy starting at Mach 3.
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The Noise running through enemies or small blocks at Mach 2.
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The Noise running through enemies or small blocks at Mach 2.
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The Noise dabbing. A direct reference to the "analogue dabbing" featured in the Noid fangame, Yo! Noid 2 and can be done in Hardoween. Was later meant to be re-inplemented in the boss fight as the animation for his copy exploding before being replaced by the current animation.
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The Noise pushing down a rock to squish Peppino in Oregano Desert.
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The Noise getting on a Washing Machine.
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The Noise riding a Washing Machine.
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Washing Machine's chain.
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Washing Machine's hook.
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Washing Machine's hook when hitting something.
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Washing Machine's hook when hitting a wall.
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Washing Machine's hook when hitting a ceiling.
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The Noise throwing a Noise Bomb.
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Noise kicking a Noise Bomb.
Old HUD
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The Noise default HUD.
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The Noise's post-Pizza Time sprite, used when the timer hits 0 in newer builds or when at 1 HP in older builds.
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The Noise's anger sprite, used after attacking/killing an enemy or when at somewhat low HP in older builds.
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The Noise laughing, seen after obtaining a combo of 3 or more.
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Happy Noise. Used in different situations, for example: picking up a key, unlocking a door, getting the Tower Secret Treasure, etc.
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The Noise after getting hit.
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The Noise feeling his head shaking after crashing into the ceiling or falling into the floor.
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Noise getting hit by thunderbolt.
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Knight Noise's HUD.
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The Noise's HUD at Mach 1.
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The Noise's HUD at Mach 2.
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The Noise's HUD at Mach 3.
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The Noise's HUD at Mach 4.
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The Noise in a panicked/shocked expression, used in the Firebutt transformation and when idle during Pizza Time.
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Bomb Noise's HUD after bomb's explosion.
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The Noise bumping Peppino's HUD out of the way after taking the flag in Co-op mode.
Co-op (w/ Peppino)
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The Noise's multiplayer off-screen icon.
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Fightball, which happens when both players run into each other.
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Noise in the rank screen after losing to Peppino.
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The Noise's animation on the character select screen.
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The Noise's animation when he gets selected on the character select screen.
Scrapped transformation moves
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The Noise sliding down, preparing to use the ball transformation.
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The Noise transitioning into the Ball transformation.
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The Noise grabbing a bomb.
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Bomb Noise's running animation.
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Bomb Noise running right before the bomb explodes.
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Bomb Noise recovering from the explosion.
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The Noise using his jetpack to rocket downwards.
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Ghost Noise transforming back into Noise.
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Cheese Rat Noise crawling.
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Mini Noise starting to dash.
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Mini Noise dashing.
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Mini Noise finishing dashing.
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Minigun Noise grabbing.
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Clown Noise crouching.
Miscellaneous
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The Noise holding a key with a hand on his cheek in his new design. This was used in the March Patreon Build.
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The Noise getting squished by a Boulder.
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The Noise in the hot air balloon dropping a match.
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The match The Noise drops.
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The Noise's squished HUD, depicting the entire front-side of him getting pancaked.
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The Noise's Clown transformation HUD, depicting him as a clown with a comically large cone hat.
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The Noise's old death animation. Was only in a single build and was part of a full defeat animation.
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The Noise screaming during the start of Strongcold's boss fight or any arena event. This animation was also used for before Noisette takes him fully offscreen in his boss fight in the final game.
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The Noise slipping on an Ice Block.
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The Noise holding a sign, intended to be used during boss fights.
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The Noise's stunned animation, likely used for when The Noise gets hit by a bowling ball.
Strongcold Boss Fight
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Santa before the fight in Strongcold, where he would reveal himself to be The Noise in a disguise.
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Santa Noise pulling out a noise bomb.
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Noise coming out of a present, seen during the fight with him in Strongcold.
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The Noise's idle animation in the present.
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The Noise hiding back to the present.
Old Design
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The Noise walking forwards before activating Pizza Time.
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The Noise pulling out a button, clicking it, and triggering Pizza Time.
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The Noise throwing a bomb through a window in Demo 1 and 2.
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The Noise holding a key using his original design.
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The Noise's original defeat sprite, seen when slapping him in Demo 2.
Scrapped Noise Crusher Fight
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The Noise riding the Noise Crusher in boss_room0.
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The Noise Crusher preparing to jump.
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The Noise Crusher's jumping animation.
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The Noise Crusher's falling animation.
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The Noise Crusher's landing animation.
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The Noise Crusher's stunned animation.
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The Noise Crusher's idle animation with a helmet.
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The Noise Crusher preparing to jump with a helmet.
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The Noise Crusher's jumping animation with a helmet.
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The Noise Crusher's falling animation with a helmet.
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The Noise Crusher's landing animation with a helmet.
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The Noise Crusher's stunned animation with a helmet.
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The Lone Noise Crusher's idle sprite.
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The Lone Noise Crusher's defeat sprite.
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Crusher Noise's defeat sprite.
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The Noise Crusher's boss icon.
Older HUD
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The Noise's old HUD.
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The Noise's old HUD for when he has low health.
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The Noise's old HUD for when he's happy.
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The Noise's old HUD after getting hurt.
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The Noise's old VS screen portrait.
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The Noise's old title name on the VS screen.
Comics
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The Noise about to brutally murder Peppino for almost killing a Cheeseslime, right before he is stopped by Noisette.
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The Noise giving Peppino a bottle of "not-milk".
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The Noise smooching Peppino while dressed as a cowboy.
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The Noise hosting a party at his outpost in the desert.
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The Noise dropping his wacky facade once the cameras are off, absolutely hating the commercial.
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The Noise lamenting about his position doing commercials and blaming Pillar John for being stuck at the outpost.
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The Noise absolutely hating the tequila Pizzard made for him, since it tastes like pizza.
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Kentucky Kenny informing Noise about their recent victory at a town which Noise doesn't care about at all until the mention of "A guy who moves really fast" which he presumes to be Peppino.
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The Noise rushing towards the town in order to protect his troops from the guy who moves really fast.
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The Noise not being amused at Noisette's chocolate corncob in a flashback.
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Noise eating only the chocolate off of the corncob.
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The Noise and Peppino trying to act like animatronics to hide from the Mushroom Toppin Monster.
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The Noise asking the Mushroom Toppin Monster for a mint, only to then get his head ripped off.
Promotional art
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Promotional art that includes the original design for The Noise, as this was made earlier in development.
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A T-shirt design.
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The Noise holding a revolver sitting on a chair with Peppino and Pepperman, seen on the Steam page.
Miscellaneous
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Twitter image by McPig. It is a reference to the trolley moral problem and its associated memes.
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Toppinbot's Description of The Noise on the Pizza Tower Discord.
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The Noise sneezing. Was used as the answer to a Twitter post about The Noise trying to dab.
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A comparison of The Noise's old and new designs.
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The Noise without his costume on the Pizza Tower Soundtrack album cover.
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Sketch of The Noise without his costume, with Peppino.
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Another sketch of The Noise without his costume, next to Annie Bell from Antonblast.
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A drawing of Noise as Wallace from Wallace and Gromit from McPig's Twitter post.
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The Noise wearing a propeller-cap in some promotional art for the Steam Summer Sale 2023.
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The Noise in the Audio options, alongside Peppino.
Concept artwork
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Super early design for The Noise that resembles The Noid even more.
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Concept art of The Noise's campaign mode moveset showing the pogo stick dash.
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Concept art of The Noise's moveset involving the Noise Bomb move, which was originally going to be a much more important part of his moveset.
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Concept art of The Noise's moveset showing a scrapped mechanic where The Noise would be able to grab bombs he dropped and throw them up to bounce on top of them.
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A new pair of drawings of the Noise from McPig's Twitter, which depicts him a bit more deranged and realistic.
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Yet another new drawing of Deranged Noise, along with a doodle of Noisette holding onto his leg, from McPig's Twitter.
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A new concept art showing Noise in his gentleman costume (presumably the one from his idle pose when he has a 50+ Combo) saying "Quite!".
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A new concept showing The Noise jumping on top of Noisette, shown on McPig's Twitter.