Wasteyard: Difference between revisions
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{{Level_information|title1 = Cowboy Level|image1 = .level.png|world = World 2|level_number = Likely 2|setting = Western Graveyard|states_used = Ghost|previous_level = Desert|next_level = Crashed UFO}}This is the second stage of World 2, labelled as the "cowboy level" as of now as a placeholder. Not much is known about this level aside from one picture and the main mechanics. |
{{Level_information|title1 = Cowboy Level|image1 = .level.png|world = World 2|level_number = Likely 2|setting = Western Graveyard|states_used = Ghost|previous_level = Desert|next_level = Crashed UFO}}This is the second stage of World 2, labelled as the "cowboy level" as of now as a placeholder. Not much is known about this level aside from one picture and the main mechanics. |
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== |
==transformations== |
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'''Ghost Peppino: '''This transformation will allow Peppino to fly and phase through walls. This transformation will activate when shot by a [[Ranch Shooter]]. |
'''Ghost Peppino: '''This transformation will allow Peppino to fly and phase through walls. This transformation will activate when shot by a [[Ranch Shooter]]. |
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⚫ | |||
== Enemies == |
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[[Ranch Shooter]]: Once spotting Peppino, he will quickly shoot Peppino from his shotgun. If Peppino is hit, he will turn into a ghost. |
[[Ranch Shooter]]: Once spotting Peppino, he will quickly shoot Peppino from his shotgun. If Peppino is hit, he will turn into a ghost. |
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[[Ghost]]: Flies after Peppino and can also pass through walls. |
[[Ghost]]: Flies after Peppino and can also pass through walls. |
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==trivia== |
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*it was thought to be a new level untill it was discovered to be the cowboy level |
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[[Category:Levels]] |
[[Category:Levels]] |
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[[Category:Unreleased]] |
[[Category:Unreleased]] |
Revision as of 09:03, 20 February 2020
This is the second stage of World 2, labelled as the "cowboy level" as of now as a placeholder. Not much is known about this level aside from one picture and the main mechanics.
transformations
Ghost Peppino: This transformation will allow Peppino to fly and phase through walls. This transformation will activate when shot by a Ranch Shooter. Shotgun: Not much known how it will play out, although it will likely be used similarly as to how it was used in the SAGE 2019 Demo, which was as a powerup.
Enemies
Ranch Shooter: Once spotting Peppino, he will quickly shoot Peppino from his shotgun. If Peppino is hit, he will turn into a ghost.
Bandito Chicken: Chases Peppino when spotted and will try to peck him off platforms.
Ghost: Flies after Peppino and can also pass through walls.
trivia
- it was thought to be a new level untill it was discovered to be the cowboy level