Combo: Difference between revisions
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To increase a combo, The player must defeat enemies. The combo meter depletes in 6 seconds after which [[Pizza Points]] are given based on the size of the combo. |
To increase a combo, The player must defeat enemies. The combo meter depletes in 6 seconds after which [[Pizza Points]] are given based on the size of the combo. |
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Picking up items helps to maintain the combo but it does not increase the combo. Small pickups like food extend combo time a little while significant items fill the timer completely. Getting blessed by a [[Priest]] and finding [[Gerome]] also fills up combo timer. |
Picking up items helps to maintain the combo but it does not increase the combo. Small pickups like food extend combo time a little while significant items fill the timer completely. Getting blessed by a [[Priest]] and finding [[Gerome]] also fills up the combo timer. |
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Defeating respawning enemies maintains the combo but does not increase it. |
Defeating respawning enemies maintains the combo but does not increase it. |
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Getting hit by enemies reduces combo timer. |
Getting hit by enemies reduces the combo timer. |
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Combos 80 and over will loop the names of the combo, adding "Very" in front of them. For an example, 85 combo is "Very cheesy". |
Combos 80 and over will loop the names of the combo, adding "Very" in front of them. For an example, 85 combo is "Very cheesy". |
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In order to earn the [[Ranks|P Rank]], the player needs to keep a combo going for the entirety of the level from defeating the first enemy until escaping the level after reaching enough points to reach S Rank. |
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[[Category:Misc.]] |
[[Category:Misc.]] |
Revision as of 20:18, 1 February 2023
Combo is a mechanic in Pizza Tower.
To increase a combo, The player must defeat enemies. The combo meter depletes in 6 seconds after which Pizza Points are given based on the size of the combo. Picking up items helps to maintain the combo but it does not increase the combo. Small pickups like food extend combo time a little while significant items fill the timer completely. Getting blessed by a Priest and finding Gerome also fills up the combo timer.
Defeating respawning enemies maintains the combo but does not increase it.
Getting hit by enemies reduces the combo timer.
Combo level | Name |
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1 | Lame |
5 | Cheesy |
10 | Not bad but not great either |
15 | Getting somewhere... |
20 | Nice! :) Good job! |
25 | Cheflike |
30 | Brutal! |
35 | Evil |
40 | Unclean |
45 | Disturbing |
50 | Twisted |
55 | Psychotic |
60 | Ill-willed |
65 | Crushing |
70 | Funny |
75 | Unfunny |
Combos 80 and over will loop the names of the combo, adding "Very" in front of them. For an example, 85 combo is "Very cheesy".
In order to earn the P Rank, the player needs to keep a combo going for the entirety of the level from defeating the first enemy until escaping the level after reaching enough points to reach S Rank.