Cow: Difference between revisions

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{{Infobox character
{{Block
|title = Cow
|image = Spr cowidle 0.png
|image = Spr cowidle 0.png
|debut = [[Oregano Desert]]
|destruct = No
|first_appearance = [[Oregano Desert]]
|build-debut = [[Rework]]
}}'''Cow''' is a [[:Category:Characters|character]] in [[Pizza Tower]].
|first_demo_appearance = [[List of builds|Rework]]
}}'''Cow''' is a [[List of level assets|level asset]] in [[Pizza Tower]].


== Description ==
==Description==
Cow is a regular cow, that has realistic proportions.
Cow is a regular cow, that has realistic proportions.


== Behaviour ==
==Behaviour==
When the player touches Cow from behind, it launches them backwards uncontrollably.
When the player touches a Cow from behind, it launches them backwards uncontrollably.
The Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object.
== Appears in ==
==Appears in==
* [[Oregano Desert]]
*'''[[Oregano Desert]]'''
* [[The Vigilante|The Vigilante boss fight]]
*[[The Vigilante|The Vigilante boss fight]]
*[[The Crumbling Tower of Pizza]]
*[[The Crumbling Tower of Pizza]]
*[[Secrets Of The World]]


== Trivia ==
==Chef Tasks==
These characters are tied with the following [[Chef Tasks|Chef Task]]:
{{ChefTasks
|name1 = Alien Cow
|image1 = Spr_achievement_badland_2.png
|desc1 = Don't get hit by a single cow in Oregano Desert.}}


==Trivia==
* Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object.
{{TriviaNote}}
* Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point.
* Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point.
* In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying [[Breakable Block|breakable blocks]] and squishing the player.
* In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying [[Breakable Block|breakable blocks]] and squishing the player.
** It also uses a photo of a real cow as its sprite. The current sprite is based on that image.
** It also uses a photo of a real cow as its sprite. The current sprite is based on that image.


== Gallery ==
==Gallery==
=== Regular animations ===
===Regular animations===
<gallery>
<gallery>
Spr cowidle 0.png|Cow's idle sprite.
Spr cowidle 0.png|Cow's idle sprite.
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</gallery>
</gallery>


<gallery>
=== Scrapped animations ===
Spr vigilantecrate 0.png|A cow crate from The Vigilante's fight.
Spr vigilantecrate alert 0.png|A cow crate alert from The Vigilante's fight.
Cowmeat.gif|Beef cut "particles" that appear when a cow dies in The Vigilante's fight.
</gallery>

===Scrapped animations===
<gallery>
<gallery>
Spr cow.png|Cow's sprite in Rework.
Spr cow.png|Cow's sprite in Rework.
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</gallery>
</gallery>


== Audio ==
==Audio==
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
|[[File:cowkick.ogg]]
|[[File:cowkick.ogg]]
|Cow kicking the player on contact or The Vigilante fight when the cowbox hits the ground
|The sound that the Cow makes when kicking the player on contact or when the Cow's crate hits the ground in The Vigilante's boss fight.
|In-game, the "Moo" fluctuates in pitch.
|high-pitch cow will happen randomly
|}
|}
[[Category:Misc.]]

Latest revision as of 12:52, 20 June 2024

Cow is a character in Pizza Tower.

Description

Cow is a regular cow, that has realistic proportions.

Behaviour

When the player touches a Cow from behind, it launches them backwards uncontrollably. The Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object.

Appears in

Chef Tasks

These characters are tied with the following Chef Task:

Alien Cow
Don't get hit by a single cow in Oregano Desert.

Trivia

This section is dedicated to trivia and miscellaneous information about Cow.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
  • Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point.
  • In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying breakable blocks and squishing the player.
    • It also uses a photo of a real cow as its sprite. The current sprite is based on that image.

Gallery

Regular animations

Scrapped animations

Audio

Audio Description Additional Note
The sound that the Cow makes when kicking the player on contact or when the Cow's crate hits the ground in The Vigilante's boss fight. In-game, the "Moo" fluctuates in pitch.