The Vigilante

From Pizza Tower Wiki


When you're a sharpshooter, nobody gets out of your crosshairs."
— Vigilante (via Toppinbot).

The Vigilante is the second boss in Pizza Tower.


The Vigilante is a Cheeseslime wearing a cowboy hat and boots. He is the grandson of John E. Cheese, the former owner of Fun Farm, which he now owns. He was apparently tricked by Pizzaface into thinking Peppino is a wanted criminal using forgery, leading to his fight at the Western District.

Boss Room

To access the boss room, the player needs to pay Mr. Stick (Or Noisette, in case of playing The Noise campaign or Swap Mode) 150$, or 15 Toppins.

The room is a stage play-like arena, made out of painted wood with desert-themed cutouts, and with the background being a painted wall of the Tower. When the player enters the boss fight, The Vigilante looks at a "wanted" poster with the players character (A shirtless and hatless Peppino with shorts and The Noise with a long chin and realistic eyes and nose).

During the second phase, the background changes to sunset and everything else is silhouetted.

Boss Fight

Main Gimmick of the Vigilante

The Vigilante hands Peppino a pistol to use for the whole fight. This replaces the grab and can rapidly fire bullets or be charged for a giant, stronger bullet. However, the stronger bullet gets shot immediately after being charged, so the player needs to wait for the right moment to use it. The pistol is the player's only means of damaging The Vigilante, as he does not leave himself open for any other attacks. However, when the player is playing as The Noise, The Vigilante does not hand him a pistol, and he can be damaged at anytime with Noise Bombs.

Regular shots can take one of The Vigilante's HP in 8 shots. The stronger shot deals 6 damage out of 8 required. Noise Bombs can take one of The Vigilante's HP in 2 shots.

Phase 1

After each hit, he changes his attack pattern:

  • Cheese Bullets (2); Dash and Dive Kick
  • Dynamite Toss (4 in first pattern, 3 in second and third patterns); Cheese Bullets (1 in first and third patterns, 2; Dash and Dive Kick (third pattern), then...
  • Bullet Spray; Dynamite Toss (2)
  • Bullet Spray; Cheese Bullets (4)
  • Dash and Dive Kick
  • Bazooka; Dynamite Toss (3); Cheese Bullets (2); Dash and Dive Kick
  • Flamethrower; Dynamite Toss (2)
  • Flamethrower
  • Herd Call; Dynamite Toss (2); Cheese Bullets (2)

After each hit and some of the attacks, The Vigilante slides away from the player, making him temporarily invincible.

Cheese Bullets

The Vigilante fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.

Dash and Dive Kick

The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.

Cardboard Target

Occasionally, a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets or The Noise's bombs to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after 5 small bullets, or can be dispatched with one big bullet or bomb. For

Dynamite Toss

The Vigilante throws dynamite high into the air, exploding on contact with the ground. If the small explosion the dynamite creates touches the player it will hurt them, but not the dynamite sticks themselves. The amount of dynamite The Vigilante throws is random.

Bullet Spray

The Vigilante jumps high into the sky, firing a cheese Uzi towards the ground as he flies by.

Dead John E. Cheese

At 4 HP, The Vigilante's dead farmer grandfather, John E. Cheese, will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.


The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.


The Vigilante slowly moves around the arena with a fire-spitting flamethrower.

Herd Call

The Vigilante calls up to drop a crate onto the stage. After the box drops, a cow spawns. The cow will bounce around the arena for a while, but can be taken down with bullets.

Phase 2

After getting hit 9 times, The Vigilante regenerates his HP back and his attacks become faster. The pattern of attacks is also different, relying mostly on singular attacks, rather than multiple:

  • Dynamite Toss
  • Dash and Dive Kick
  • Cheese Bullets
  • Dynamite Toss; Bazooka
  • Herd Call (only once); Flamethrower
  • Herd Call; Bullet Spray
  • Herd Call; Dash and Dive Kick
  • Cheese Bullets

Quick Draw Finale

After finishing the second phase, the Quick Draw duel starts. While playing as Peppino, the player needs to shoot The Vigilante once the "DRAW" sign appears, defeating him if the player shoots him at that moment . The timer is not very strict, but if the player fails to do so, The Vigilante shoots Peppino first, and the last attack repeats. If the player shoots before "DRAW" appears, the result will be the same as if the timer ran out.

If playing as The Noise, when the sign appears, the latter will shot The Vigilante automatically with a pistol, skipping the aforementioned process.

Boss Rematch

After beating the Final Boss' 2nd Phase, the villain will bring in the four previous boss characters, and sends each of them to attack. Despite each boss having 8 HP and extra 8 HP afterwards, 4 HP will be drained per hit. The player fights each of the bosses one by one, they use some of the same attacks. Playing as Peppino, after defeating Pepperman, Gustavo will appear for the player to grab and throw him at the remaining 3 bosses to stun them.

The Vigilante is the second boss fought again. While Peppino is forced to throw Gustavo at him, as the player is not given a gun, The Noise can use his bombs normally to attack him

The Vigilante will attack in this order:

  • Dynamite Toss; Cheese Bullets; Dash and Dive Kick
  • Dynamite Toss; Cheese Bullets; Dash and Dive Kick
  • Bazooka; Dash and Dive Kick; Bullet Spray; Flamethrower
  • Dynamite Toss; Dash and Dive Kick

After 4 hits, The Vigilante will go down, and the player will face The Noise (Or The Doise corpse, in case of playing The Noise campaign or Swap Mode).

In the comics

The Vigilante appears in The Bad, The Ugly, and The Even Uglier comics.

In The Bad, The Ugly, and The Even Uglier, he is the sheriff of a western town and is first seen while Pepperman was attacking the town. After Pepperman barges into his building and asks if he was the sheriff of the town, he quickly surrenders. Afterwards, he is seen tied up alongside the banker of the town while Pepperman and his troops were robbing the bank.


For early appearances and scrapped ideas, see the pre-release page here: The Vigilante/Pre-release

Chef Tasks

This enemy is tied with the following Chef Task:

The Ugly
Defeat The Vigilante without getting hurt.


  • The Vigilante, then known as Cowboy Cheeseslime, was originally created as a mod for Mega Man 8-bit Deathmatch. McPig was tired of drawing Peppino at the time, so he opted to do a Cheeseslime with a cowboy hat instead. He ended up liking him enough to make him an important character in the main game.
  • Before it was revealed that The Vigilante would be a playable character, Pizza Tower Guy had been teasing a third playable character for around a week in the Discord server with a picture showing 4 possible characters it could be, those being Gustavo, Pepperman, Snick, or The Vigilante, then known as Cowboy Cheeseslime, and gave various hints to who it could be. These hints included:
    • Already exists in Pizza Tower lore
    • Angry
    • Inspired by an old actor
    • A band that's relevant still has a popular song relating to the actor and/or character
      • The "inspired by an old actor" hint refers to Clint Eastwood, while the "band that's still relevant" in question is Gorillaz.
    • Doesn't play video games
    • One interesting thing of note about this image, is that all of these characters ended up becoming playable at some point, but Snick ended up being SAGE 2019 Demo exclusive, and Pepperman's appearance in Refrigerator-Refrigerador-Freezerator was scrapped. In the end, Gustavo was the only one of the four who ended up playable in the final game.
  • It has been said that Vigilante's full name is Vigert Ebenezer Lantte, shortened to Vigilante.
  • When entering the stage for The Vigilante, the fight does not start until Peppino picks up the revolver from the box thrown at him. This is likely a reference to the fight against Meta Knight in Kirby Super Star, where in both the enemy offers Peppino a weapon to make the fight fair.
    • If the player does not pick up the gun when the Vigilante offers it, after a few seconds the Vigilante will stare at the screen with an annoyed expression.
    • When playing as The Noise, The animation never shows up, due to the fact Noise uses Noise Bombs in boss fights.
  • Vigilante's moveset is inspired by the Worms series, and his coming to a dead stop before firing most of his guns is a reference to the turn-based nature of those games. Most familiar to the Worms series are his bazooka, flamethrower, staggering his aerial momentum by firing an uzi downwards, and calling down a cow with a radio in lieu of a Concrete Donkey.
  • The cowboys on the cardboard targets are depictions of Lowercase Bob and Uppercase Bob, two characters made by lead developer McPig before Pizza Tower. They can be seen in this animation, and appear as a playable duo in the “Bring Your Own Class” Doom mod.
  • Sertif (co-programmer) has stated that Vigilante is his favorite character.
  • Uncle Jeol is the VA of Vigilante.


Regular animations

Boss Fight projectiles


Arena Background

In-game miscellaneous