Halloween Demo
I've lost my orders again. This day is going to suck!
This article is a stub. You can help by expanding it.
Notes:
- Add the dancers to Gallery.
- Maybe add more information about the unused HAT rooms. (Look at trivia for context about this.)
- Add a section that talks about the removed audio from Early Test Build that cannot be heard anymore somewhere on the page.
- Add more tracks.
- Add more to the gallery.
Cactus goes well on pizza.
This build has a page on The Cutting Room Floor.
The Halloween Demo is the second publicly released prerelease build of Pizza Tower released on Halloween of 2018, containing a title screen, tutorial, and a simple hub area, along with new changes, such as having different sound effects to replace the Wario Land placeholders, removing the transformation music, and being one of the only two public builds to have (or introduce) Peppino's slap move. This is the first demo to include a boss fight, being against Pepperman.
Contents
Menu
In the main menu, the player is given three options, 'START' to play the demo, 'KEYCONFIG' to change their keybinds, And to press F1 on their keyboard to revert any keybind changes.
Key configuration in this demo is very simple, the game will show the text something along the lines: "PRESS (Key)". when these are shown, the player must press a key on their keyboard for their desired layout. After finishing, the player is shown "OK?" to let the player know if this is how they want it. Pressing their jump button will go back to the selection, pressing their slap button would result in going all the way back to the start.
Gameplay
Peppino's moveset is more close to the final game. Instead of being
from the Early Test Build, the run is now
. However grabbing is actually in this build does not exist, it is instead a Slap mechanic. It works similarly to grabbing in the retail game. Slapping enemies results it being stunned for a few seconds like normally, but slapping them 3 times results in the player grabbing the enemy and stopping them. When this happens, the game is waiting for the player's input to attack the enemy. There is a various ways the player can do to attack the enemy in this state.
- Pressing
would throw the enemy upwards.
- Pressing
makes the player crush the enemy with their arm, similar to a Boxer.
- Pressing either
or
would make the player kick the enemy.
- Pressing
to jump makes the player do a piledriver move.
- And Pressing their
button would throw the enemy.
Other than this, Peppino's moveset works exactly the same from Early Test Build.
After selecting START on the menu the player would shown a small cutscene of Peppino riding a Food delivery scooter and crashing himself from a single Rock. sliding all the way to the entrance of the level, Ancient Tower. However there is a trap, if the player does not react fast enough they will fall into a pit, which leads to the Tutorial of the Demo.
Level format changes


These are changes that were made on how levels function and would at this point of development.
Towers were going to be the levels of the game instead of taking place in one single tower. The Tower Secret Treasures has been given a new purpose, instead of being at the end of the level to trigger Pizza Time, it instead in a room blocked by Pillar John. The player would need to be get all 5 Toppins around the level and feed it to Pillar John so he will let the player pass.
Secrets in this demo are absent and were made to have a new purpose, while they have the same look as the secret rooms from Early Test Build, it now locates Toppins instead of Pizza Points the player can get.
Once A-ranking or S-Ranking this demo's level, a hidden door appears. Entering it will cause the player to teleport to a "Dance Party" room where the player can play both songs used in the level, unused songs and ClascyJitto's remixes.
Levels
Tutorial
This Tutorial is a basic early version of the Tutorial in Pizza Tower. For more information, check out the article: Tutorial/Pre-release.
Ancient Tower
Ancient Tower is a old tower that resembles the Pizza Tower from the retail game, being a old tower with vines and destroyed walls or pillars. It is the in habited by enemies around the level, despite the tower being not kept in the best of shape.
Music
The demo soundtrack:
- Post Elvis – Menu
- Dim Widdy – Funiculi Funicula

- Mr. Sauceman – music_null

Trivia
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
- This was the first demo to officially include ClascyJitto's remixes for Pizza Tower.
- In the folder for this game there is a splash image titled "splash.png" which shows a dithered arcade with a purple-pinkish hue. This might've been a placeholder splash screen.
- The same image was found in the files of Weenie Cop, one of Pizza Tower Guy's cancelled games.
- In the files for the demo, there seems to be a older verison of the Ancient Tower's layout. It can never be played normally unless if the build is modded.
- Despite being used teleporting the player into the Ancient Tower, Lap 2 is absent in this demo.
Gallery
Demo
-
The Pizza Tower Logo, with Demo at the bottom.
Tiles
-
Dance Room tileset.
Backgrounds
-
Background #4, Dance Room background.
Outside Backgrounds
-
Outside Background #1, Ground.
-
Outside Background #2, The Ancient Tower.
-
Outside Background #1, The side view of the Tower.
-
Outside Background #2, The side view of the Tower, but the ground crumbled.
-
Outside Background #5, The Sky.
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Outside Background #6, Clouds.
Decorations
-
Disco ball.
-
Disco ball when the music is turned on.
Dance Room Characters
Pizza Tower | Prerelease builds from|
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