Lets Go To SAGE

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Lets Go To SAGE is a series of prerelease Patreon builds made in preparation of the SAGE 2019 Demo. These were playable for Patreons to get an early look at the upcoming public demo and report on bugs and improvements.

Levels

World 1

Demo-Exclusive

Revisions

Revision 1

  • All levels now have backgrounds and tilesets.
    • Every level only has one completely static background and only one tileset style.
  • Enemies now get stunned when mach running towards them.
  • There are many leftovers from Blue Block Land.

Revision 2

  • There is a door to The Noise boss fight, which crashes due to extremely outdated code.
  • The levels now have layered and animated backgrounds and multiple tilesets.
    • The treasure rooms still use their graphics from Revision 1.
    • The last few rooms of Bloodsauce Dungeon have a different backround.
  • The player can now shoot in the air again by pressing down.

Revision 3

  • The Blue Block Land leftovers were removed.
  • The tutorial is accessed the same way as older demos.
  • The level select room now has tiles.
  • Pizzamarts were added.
  • The last few rooms of Bloodsauce Dungeon now have their final background.
  • The title screen is now used, although every option except for starting the game is broken in some way.
  • The room ruin_8 was slightly redesigned, but the tiles now don't match the collision.

Revision 4

  • The HUD has less animations.
  • Sage branding was finally added.
  • Snick Challenge's timer is 7 minutes and 30 seconds rather than 9 minutes and 55 seconds. This was changed so that it wasn't hard to play.
  • Pressing restart in Snick Challenge will spawn the player in normal Pizzascape.
  • Hot Spaghetti has no scream sounds in its theme. This version was also used until SAGE v13. Starting with v14, it uses the finalized version of the track.
  • Instead of Snick becoming playable after being Snick Challenge, he instead tells the player about the Cowboy Tasks, telling them to try doing them "to prove you are a real cowboy".
  • If you fail Snick Challenge, going back to the level makes the music not play and the timer freeze.
  • Pausing and unpausing Snick Challenge stops the music until the player has 2 minutes left, in which LEANING NIGHTMARE begins playing.
  • The manual is not present yet.
  • The S rank requirement was added, but it is so ridiculously high that it is impossible to achive.
  • There were originally falling blocks in The Ancient Cheese.

Revision 5

  • This is the same build seen in the SAGE preview video in August 2019.
  • Like in Lets Go To SAGE 4, Snick still tells the player to do the Cowboy Tasks instead of him becoming playable.
  • The S rank requirement was fixed.
  • The falling blocks are still present.
  • Snick Challenge now has its final time.
  • The treasure room graphics were finalized.

SAGE v10/v11

This build was created as the SAGE 2019 Demo was already cleaned up and submitted for release. However, some bugs were discovered, preventing these from being released to the public.

  • The new mach sounds are now being used.
  • Snick is now playable.