Cow: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
m (chef time)
(relocated information from trivia into main body)
Line 10: Line 10:
== Behaviour ==
== Behaviour ==
When the player touches Cow from behind, it launches them backwards uncontrollably.
When the player touches Cow from behind, it launches them backwards uncontrollably.
Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object.
== Appears in ==
== Appears in ==
* [[Oregano Desert]]
* [[Oregano Desert]]
Line 25: Line 26:
== Trivia ==
== Trivia ==


* Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object.
* Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point.
* Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point.
* In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying [[Breakable Block|breakable blocks]] and squishing the player.
* In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying [[Breakable Block|breakable blocks]] and squishing the player.

Revision as of 03:06, 27 March 2024

Cows are a character in Pizza Tower.

Description

Cow is a regular cow, that has realistic proportions.

Behaviour

When the player touches Cow from behind, it launches them backwards uncontrollably. Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object.

Appears in

Chef Tasks

These characters are tied with the following Chef Task:

Alien Cow
Don't get hit by a single cow in Oregano Desert.


Trivia

  • Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point.
  • In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying breakable blocks and squishing the player.
    • It also uses a photo of a real cow as its sprite. The current sprite is based on that image.

Gallery

Regular animations

Scrapped animations

Audio

Audio Description Additional Note
Cow kicking the player on contact or The Vigilante fight when the cowbox hits the ground high-pitch cow will happen randomly