Peppino/Audio

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Revision as of 12:03, 26 May 2023 by Hudmaceachern (talk | contribs) (actually now that i think about it......)

I've lost my orders again. This day is going to suck!

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This is a list of sound effects used by or related to the main Peppino from the game.

Sounds

General

Audio Description
Peppino building up speed.
Peppino running at Mach 1.
Peppino running at Mach 2.
Peppino running at Mach 3.
Peppino taunting.

Demo 2

Audio Description
Peppino Building up speed. Mach 1 uses the same sound.
Peppino at Mach 2.
Peppino at Mach 3.
Peppino rolling,

Voicelines

General

Audio Description Transcript Usage
Various Peppino and wind noises. Pizzaface can also be heard laughing in the distance. (Wind noises start playing)

Peppino: (Whine)

Pizzaface: (Laughs from the tower)

Gustavo: (Breath noise)

Peppino: Sheesh...

Used in the intro when the player starts a save file.
Various noises from Peppino. (Painful yelp) Used when Peppino gets hurt.
(Whine) Used when Peppino undergoes a transformation.
Shoo! Used when collecting large/major collectibles, such as Big Toppings or Toppins.
Bah?! Used when Peppino undergoes a transformation.
That's alright-alright-alright! Used when Peppino goes idle after some time. It is debated the last two clips sound like 'paranoid', and are also used when collecting large/major collectibles, such as Big Toppings or Toppins.
That's alright!
Paranoid!
Pa-Paranoid!
MAH, MAH?! Used when Peppino undergoes a transformation.
TAI?!
Peppino screaming. EEYAOAOAOAAOAAAAOOW! Used in boss fights and when touching boiling sauce.
OOHHH!! Used at the start of the final boss fight against Pizzaface.
EYAAAOOOWWWHH!!! Used at the beginning of Pizzaface's third phase as Peppino goes insane.

Earlytestbuild

Audio Description Transcript Usage
Happy yells from Peppino. Yahoo! Used when collecting a key or a Toppin.
Yay yay yay!
Yippee!
Painful yells from Peppino. OOOHHH!! Used when Peppino gets hurt or when Pizza Time starts.
OOOOOOOH!!
YAAAOOWW!!

Unused

Audio Description Transcript Usage
Peppino speaking. OH MY GOODNESS! Unused. These voicelines are found in the data.win of the Earlytestbuild.
Aaaahh!
Wohohoho ho ho ho!
That's-a good!