The Vigilante/Pre-release: Difference between revisions

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Vigi idle.gif|The Vigilante's idle animation.
Spr playerV angryidle.gif|The Vigilante's idle animation when a combo of 3 or more is obtained.
VigilanteFile:Spr playerV panic.gif|The Vigilante's idle animation during [[Pizza Time]].
Whenyouareuhicantthinkofafunnyfilenamesorry.gif|The Vigilante's idle animation after dashing for a long period of time.
Spr playerV move.gif|The Vigilante's walking animation.
Line 113:
<gallery>
Spr playerV mach1.gif|The Vigilante dashing at Mach 1.
Spr_playerV_bootsmove_0Spr playerV bootsmove 0.gif|The Vigilante dashing at Mach 2.
Vigilante mach3.gif|The Vigilante dashing at Mach 3.
VigilanteFile:Spr maxplayerV speedcrazyrun.gif|The Vigilante dashing at Mach 4.
Spr playerV wallclimb.gif|The Vigilante running on a wall at Mach 2.
Spr playerV walljump.gif|The Vigilante jumping from a wall.
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=== HUD ===
<gallery>
VigilanteFile:Spr HUDplayerV normalnormalHUD.gif|The Vigilante checking his surroundings.
Vigilante_MachFile:Spr betterplayerV machHUD.gif|The Vigilante dashing forward.
Spr_playerV_angryHUDFile:Spr playerV happyHUD.gif|The Vigilante withbeing hisproud eyesof himself after collecting a key or Tower blackedSecret outTreasure, also seen whenwhile acollecting combotoppings ofand 3pizza orslices moreto isheal obtainedhimself.
Vigilante_SmileSpr betterplayerV angryHUD.gif|The Vigilante beingwith proudhis ofeyes himselfblacked after collecting a key or Tower Secret Treasureout, also seen whilewhen collectinga toppingscombo andof pizza3 slicesor tomore healis himselfobtained.
Vigilante_panic_HUDFile:Spr betterplayerV panicHUD.gif|The Vigilante looking scared, seen when standing still during Pizza Time or while low on health.
VigilanteFile:Spr hurtplayerV betterhurtHUD.gif|The Vigilante being knocked back after getting hit.
</gallery>
 
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=== Unused Animations ===
<gallery widths="185">
Spr_vigilante_vulnerable_0Spr vigilante vulnerable 0.gif|The Vigilante's vunerable for attack animation.
Spr_vigilante_getaway_0Spr vigilante getaway 0.gif|The Vigilante's kicking the player back.
File:Spr playerV revolverslide(Better).gif|The Vigilante crouching or slide kicking with his revolver in-hand.
VigilanteFile:Spr bootplayerV idlebootsidle.gif|The Vigilante standing idly with his boots on.
Spr playerV machhit1.gif|The Vigilante hitting something, possibly [[Breakable Block|small breakable blocks]].
Spr playerV machhit2.gif|Second animation of The Vigilante hitting an unknown object.

Revision as of 19:48, 3 March 2023

Main Abilities

The Vigilante was originally planned as third playable character, however that idea has been scrapped due to being announced too early and overscoped in work. Unlike the other playable characters, The Vigilante had a health system and is unable to use any transformations besides the Ball transformation.

Dash

The Vigilante grows boots and starts running. Like Peppino, The Vigilante can run up walls when reaching Mach 2 or higher and can also use the rolling and diving moves. However, he cannot ram into any blocks and is forced to use other methods to break them instead.

Dynamite Throw

By pressing the shoot key, The Vigilante grows a hand and throws a stick of dynamite that explodes after a short period of time. The dynamite can notably break metal blocks, with it being the only way he can do so. It can also break bomb blocks as a way for him to get through levels featuring said obstacle, due to the fact that he can't use the Bomb transformation.

Holding down and pressing the shoot key will cause him to throw the stick of dynamite right next to him.

Dyna-Jump

If The Vigilante touches a stick of dynamite he throws out, it will explode and he will jump very high, similarly to a super jump. However, unlike a normal super jump, The Vigilante has more horizontal control when using it and the move doesn't infinitely go upwards, with there being a set distance. If he runs into his dynamite while running at higher machs, he will get a much bigger jump from it.

Gun

Instead of a grab, pressing the grab button will cause The Vigilante to grow a hand and be able shoot bullets from his gun at enemies, similarly to Peppino's gun in the GOLF demo. He can shoot both while grounded and in the air. The bullets shot from the gun can break most basic blocks, besides the metal blocks, but it can also notably break target blocks as well.

Holding the grab key will cause Vigilante to prepare his gun, leaving him motionless unless the key is let go.

Ground Pound

Like the other two playable characters, The Vigilante can ground pound, but instead of using his body to slam down onto the ground, he grows a hand and punches straight downward with his fist.

Healing

Grabbing any type of Pizza Points will heal a certain amount of The Vigilante's HP, with bigger collectibles healing more HP, while smaller ones heal only a small amount of HP.

Taunt

The Vigilante can taunt like the other two playable characters, but he will look very angry at the player for making him do so. Because of this, he cannot super taunt, meaning he is unable to screen wipe with a taunt.

Slide Kick (Unused in playable build)

The Vigilante's equivalent to Peppino and The Noise's slide attacks, where he kicks forward with his boots, can only be done during a dash.

Trivia

  • The Vigilante used Pesto Anchovi as his escape theme, and The Noise's Jam Packed Anthem plays during the John Gutter stage as placeholders until his real escape theme and John Gutter themes are completed.
  • When the player is playing as the Vigilante, all Pizza Points change to pepperonis. This is simply meant as a placeholder for the collectibles he collects.
  • The Vigilante is very unstable in co-op mode. As he doesn't have his code fully finished and is missing some sprites, various bugs can occur, like his HUD icon staying in the same spot no matter who gets control over the camera/flag or crashing the game, so it's not recommended to use Vigilante in co-op in April 2021 Build.
  • The player can softlock themselves by rolling into Breakable Block.
  • If the player switches to Vigilante while Peppino or Noise hold a weapon, the Vigilante will bug out and use Peppino's sprites. Pressing Shoot will cause the Vigilante to softlock, forcing the player to restart the level.
  • When a timed gate timer is on the screen, Vigilante's health counter also goes red.
  • In builds after westernbuildv2, Vigilante is very glitchy.
  • In one of earlier versions of the boss fight, Peppino did not have a gun, instead The Vigilante's gun would overheat, giving an opportunity for the attack. Then he would kick back the player. He also had an attack, where he summoned a giant army of cows, that the player had to avoid by climbing on Flying Ladders.

Gallery

Stand/Walk

Jump

Crouch

Body Slam

Hurt

Level Progression

Idle

Revolver

Dashing

Taunts

Ball

Other actions

HUD

Strongcold Animations

Unused Animations