The Vigilante/Pre-release: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
No edit summary
No edit summary
Line 49: Line 49:
Spr playerV freefall.gif|The Vigilante's falling animation after hitting the ceiling.
Spr playerV freefall.gif|The Vigilante's falling animation after hitting the ceiling.
Spr playerV bigfall1.gif|The Vigilante after falling a long distance.
Spr playerV bigfall1.gif|The Vigilante after falling a long distance.
Spr playerV bigfall2.gif|The Vigilante after falling for a very long distance.
Spr playerV bigfall2.gif|The Vigilante freefalling after falling for an even longer distance.
Spr playerV facehurt.gif|The Vigilante landing after falling a big distance, also seen after preforming a ground pound.
Spr playerV facehurt.gif|The Vigilante landing after falling a big distance, also seen after preforming a ground pound.
Spr playerV stompprep.gif|The Vigilante jumping on an [[List of enemies|enemy]].
Spr playerV stompprep.gif|The Vigilante jumping on an [[List of enemies|enemy]].
Line 74: Line 74:
=== Hurt ===
=== Hurt ===
<gallery>
<gallery>
Spr playerV hurt.gif|The Vigilante while being hit by an enemy attack.
Spr playerV hurt.gif|The Vigilante's hurt animation.
Spr PlayerV dead.gif|The Vigilante's death sprite.
Spr PlayerV dead.gif|The Vigilante's death sprite.
</gallery>
</gallery>
Line 150: Line 150:
=== Ball ===
=== Ball ===
<gallery>
<gallery>
DOABARELLROLL.gif|The Vigilante sliding down preparing to use the [[Transformations|Ball transformation]].
DOABARELLROLL.gif|The Vigilante sliding down preparing to use the [[Transformations|Ball transformation]], the only one he's capable of using.
VIGLANTIEFUCKINBALLIN.gif|The Vigilante transitioning into the Ball transformation.
VIGLANTIEFUCKINBALLIN.gif|The Vigilante transitioning into the Ball transformation.
Spr_playerV_tumble.gif|The Vigilante in the Ball transformation.
Spr_playerV_tumble.gif|The Vigilante in the Ball transformation.
Line 162: Line 162:
Spr dynamiteabouttoexplode.gif|The Vigilante's dynamite about to explode.
Spr dynamiteabouttoexplode.gif|The Vigilante's dynamite about to explode.
Spr playerV climb.gif|The Vigilante while climbing up a [[ladder]].
Spr playerV climb.gif|The Vigilante while climbing up a [[ladder]].
Spr playerV ladderstill.png|The Vigilante while idle on the ladder.
Spr playerV ladderstill.png|The Vigilante while idle on a ladder.
Spr playerV downladder.gif|The Vigilante going down the ladder.
Spr playerV downladder.gif|The Vigilante going down a ladder.
Spr playerV slipping.gif|The Vigilante slipping on a [[Ice Block#Banana peel|Banana peel]].
Spr playerV slipping.gif|The Vigilante slipping on a [[Ice Block#Banana peel|Banana peel]].
Spr playerV squished.gif|The Vigilante being squished by a [[Bowling Ball#Boulder|Boulder]].
Spr playerV squished.gif|The Vigilante being squished by a [[Bowling Ball#Boulder|Boulder]].
Line 190: Line 190:
=== Unused Animations ===
=== Unused Animations ===
<gallery widths="185">
<gallery widths="185">
Spr vigilante vulnerable 0.gif|The Vigilante's vunerable for attack animation.
Spr vigilante vulnerable 0.gif|The Vigilante's revolver misfiring, leaving him vulnerable for an attack.
Spr vigilante getaway 0.gif|The Vigilante's kicking the player back.
Spr vigilante getaway 0.gif|The Vigilante kicking the player back.
File:Spr playerV revolverslide(Better).gif|The Vigilante crouching or slide kicking with his revolver in-hand.
File:Spr playerV revolverslide(Better).gif|The Vigilante crouching or slide kicking with his revolver in-hand.
File:Spr playerV bootsidle.gif|The Vigilante standing idly with his boots on.
File:Spr playerV bootsidle.gif|The Vigilante standing idly with his boots on, possibly meant to replace his normal idle animation after landing at Mach 2.
Spr playerV machhit1.gif|The Vigilante hitting something, possibly [[Breakable Block|small breakable blocks]].
Spr playerV machhit1.gif|The Vigilante hitting something, possibly [[Breakable Block|small breakable blocks]].
Spr playerV machhit2.gif|Second animation of The Vigilante hitting an unknown object.
Spr playerV machhit2.gif|Second animation of The Vigilante hitting an unknown object.
Spr playerV divekickstart.gif|The Vigilante preparing to dive kick. Was shown in The Vigilante's teaser trailer.
Spr playerV divekickstart.gif|The Vigilante preparing to dive kick. Was shown in The Vigilante's teaser trailer and is used in the boss fight.
Spr playerV airrevolverstart.png|The Vigilante holding his revolver in air.
Spr playerV airrevolverstart.png|The Vigilante holding his revolver in air.
Spr playerV airrevolverend.png|The Vigilante after shooting from his revolver in air.
Spr playerV airrevolverend.png|The Vigilante after shooting from his revolver in air.

Revision as of 00:28, 11 March 2023

Main Abilities

The Vigilante was originally planned as third playable character, however that idea has been scrapped due to being announced too early and overscoped in work. Unlike the other playable characters, The Vigilante had a health system and is unable to use any transformations besides the Ball transformation.

Dash

The Vigilante grows boots and starts running. Like Peppino, The Vigilante can run up walls when reaching Mach 2 or higher and can also use the rolling and diving moves. However, he cannot ram into any blocks and is forced to use other methods to break them instead.

Dynamite Throw

By pressing the shoot key, The Vigilante grows a hand and throws a stick of dynamite that explodes after a short period of time. The dynamite can notably break metal blocks, with it being the only way he can do so. It can also break bomb blocks as a way for him to get through levels featuring said obstacle, due to the fact that he can't use the Bomb transformation.

Holding down and pressing the shoot key will cause him to throw the stick of dynamite right next to him.

Dyna-Jump

If The Vigilante touches a stick of dynamite he throws out, it will explode and he will jump very high, similarly to a super jump. However, unlike a normal super jump, The Vigilante has more horizontal control when using it and the move doesn't infinitely go upwards, with there being a set distance. If he runs into his dynamite while running at higher machs, he will get a much bigger jump from it.

Gun

Instead of a grab, pressing the grab button will cause The Vigilante to grow a hand and be able shoot bullets from his gun at enemies, similarly to Peppino's gun in the GOLF demo. He can shoot both while grounded and in the air. The bullets shot from the gun can break most basic blocks, besides the metal blocks, but it can also notably break target blocks as well.

Holding the grab key will cause Vigilante to prepare his gun, leaving him motionless unless the key is let go.

Ground Pound

Like the other two playable characters, The Vigilante can ground pound, but instead of using his body to slam down onto the ground, he grows a hand and punches straight downward with his fist.

Healing

Grabbing any type of Pizza Points will heal a certain amount of The Vigilante's HP, with bigger collectibles healing more HP, while smaller ones heal only a small amount of HP.

Taunt

The Vigilante can taunt like the other two playable characters, but he will look very angry at the player for making him do so. Because of this, he cannot super taunt, meaning he is unable to screen wipe with a taunt.

Slide Kick (Unused in playable build)

The Vigilante's equivalent to Peppino and The Noise's slide attacks, where he kicks forward with his boots, can only be done during a dash.

Trivia

  • The Vigilante used Pesto Anchovi as his escape theme, and The Noise's Jam Packed Anthem plays during the John Gutter stage as placeholders until his real escape theme and John Gutter themes are completed.
  • When the player is playing as the Vigilante, all Pizza Points change to pepperonis. This is simply meant as a placeholder for the collectibles he collects.
  • The Vigilante is very unstable in co-op mode. As he doesn't have his code fully finished and is missing some sprites, various bugs can occur, like his HUD icon staying in the same spot no matter who gets control over the camera/flag or crashing the game, so it's not recommended to use Vigilante in co-op in April 2021 Build.
  • The player can softlock themselves by rolling into Breakable Block.
  • If the player switches to Vigilante while Peppino or Noise hold a weapon, the Vigilante will bug out and use Peppino's sprites. Pressing Shoot will cause the Vigilante to softlock, forcing the player to restart the level.
  • When a timed gate timer is on the screen, Vigilante's health counter also goes red.
  • In builds after westernbuildv2, Vigilante is very glitchy.
  • In one of earlier versions of the boss fight, Peppino did not have a gun, instead The Vigilante's gun would overheat, giving an opportunity for the attack. Then he would kick back the player. He also had an attack, where he summoned a giant army of cows, that the player had to avoid by climbing on Flying Ladders.

Gallery

Stand/Walk

Jump

Crouch

Body Slam

Hurt

Level Progression

Idle

Revolver

Dashing

Taunts

Ball

Other actions

HUD

Strongcold Animations

Unused Animations