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Combo is a mechanic in ''Pizza Tower''.
'''Combo''' is an essential feature to the gameplay of [[Pizza Tower]].


== Behaviour ==
To increase a combo, The player must defeat enemies. The combo meter depletes in 6 seconds after which [[Pizza Points]] are given based on the size of the combo.
To increase a combo, The player must defeat [[List of enemies|enemies]]. The combo meter depletes in 6 seconds after which [[Pizza Points]] are given based on the size of the combo. The combo meter can also be changed by various things:
Picking up items helps to maintain the combo but it does not increase the combo. Small pickups like food extend combo time a little while other items fill the timer completely. Getting blessed by a [[Priest]] and finding [[Gerome]] also fills up the combo timer.
* Picking up items helps to maintain the combo but it does not increase the combo. Small pickups, like food, extend combo time a little, while other items fill the timer completely. Getting blessed by a [[Priest]] and finding [[Gerome]] also fills up the combo timer.
* Defeating respawning enemies maintains the combo but does not increase it.
* During cutscenes and item pose animations, the combo timer does not decrease.
* Getting hit by enemies reduces the combo timer by 50% of the current timer.


In order to earn the [[Ranks|P Rank]], the player needs to keep a combo going for the entirety of the level from defeating the first enemy until escaping the level after reaching enough points to reach S Rank.
Defeating respawning enemies maintains the combo but does not increase it.

During cutscenes and item pose animations, the combo timer does not decrease.

Getting hit by enemies reduces the combo timer by 50% of the current timer.


== Combo levels ==


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Combos 80 and over will loop the names of the combo, adding "Very" in front of them. For an example, 85 combo is "Very cheesy".
Combos 80 and over will loop the names of the combo, adding "Very" in front of them.


== Trivia ==
In order to earn the [[Ranks|P Rank]], the player needs to keep a combo going for the entirety of the level from defeating the first enemy until escaping the level after reaching enough points to reach S Rank.
* Originally, combo meter only depended on the enemies, and it was not main priority, and the player would get points from killing enemies, rather than at the end of the combo. The points the player start at 10, then double after each enemy defeated up to 80, then staying at 80 after each enemy. The combo meter had only 3 different levels:
** "OK..."
** "Alright"
** "Very good!"
* In PT_Eggplantv15 build, maximum level was "Brutal!" and after that it constantly looped. However, in the files of the game, there were already all of the animations for all of the levels.
* Ending a combo at "Funny" level gives the player "Funny Polka" [[Clothes|outfit]], and ending a combo at "Unfunny" level gives the player "Unfunny Cook" outfit.
* Combo meter fill icon originally had inverted color pattern.

== Gallery ==
=== Combo meter ===
<gallery>
Spr_tv_combobubble_0.png|Combo meter.
Spr_tv_combobubblefill_0.gif|Combo meter fill icon.
</gallery>

=== Combo levels ===
<gallery>
Spr_comboend_title1_0.gif|"Lame" combo level.
Spr_comboend_title1_2.gif|"Cheesy" combo level.
Spr_comboend_title1_4.gif|"Not bad but not great either" combo level.
Spr_comboend_title1_6.gif|"Getting somewhere..." combo level.
Spr_comboend_title1_8.gif|"Nice! :) Good job!" combo level.
Spr_comboend_title1_10.gif|"Cheflike" combo level.
Spr_comboend_title1_12.gif|"Brutal!" combo level.
Spr_comboend_title1_14.gif|"Evil" combo level.
Spr_comboend_title1_16.gif|"Unclean" combo level.
Spr_comboend_title1_18.gif|"Disturbing" combo level.
Spr_comboend_title1_20.gif|"Twisted" combo level.
Spr_comboend_title1_22.gif|"Psychotic" combo level.
Spr_comboend_title1_24.gif|"Ill-willed" combo level.
Spr_comboend_title1_26.gif|"Crushing" combo level.
Spr_comboend_title1_28.gif|"Funny" combo level.
Spr_comboend_title1_30.gif|"Unfunny" combo level.
Spr_combovery_0.png|"Very" combo addition.
Spr_comboend_0.png|"That combo was" text at the end of the combo.
</gallery>
[[Category:Misc.]]
[[Category:Misc.]]

Revision as of 18:11, 10 February 2023

Combo is an essential feature to the gameplay of Pizza Tower.

Behaviour

To increase a combo, The player must defeat enemies. The combo meter depletes in 6 seconds after which Pizza Points are given based on the size of the combo. The combo meter can also be changed by various things:

  • Picking up items helps to maintain the combo but it does not increase the combo. Small pickups, like food, extend combo time a little, while other items fill the timer completely. Getting blessed by a Priest and finding Gerome also fills up the combo timer.
  • Defeating respawning enemies maintains the combo but does not increase it.
  • During cutscenes and item pose animations, the combo timer does not decrease.
  • Getting hit by enemies reduces the combo timer by 50% of the current timer.

In order to earn the P Rank, the player needs to keep a combo going for the entirety of the level from defeating the first enemy until escaping the level after reaching enough points to reach S Rank.

Combo levels

Combo level Name
1 Lame
5 Cheesy
10 Not bad but not great either
15 Getting somewhere...
20 Nice! :) Good job!
25 Cheflike
30 Brutal!
35 Evil
40 Unclean
45 Disturbing
50 Twisted
55 Psychotic
60 Ill-willed
65 Crushing
70 Funny
75 Unfunny

Combos 80 and over will loop the names of the combo, adding "Very" in front of them.

Trivia

  • Originally, combo meter only depended on the enemies, and it was not main priority, and the player would get points from killing enemies, rather than at the end of the combo. The points the player start at 10, then double after each enemy defeated up to 80, then staying at 80 after each enemy. The combo meter had only 3 different levels:
    • "OK..."
    • "Alright"
    • "Very good!"
  • In PT_Eggplantv15 build, maximum level was "Brutal!" and after that it constantly looped. However, in the files of the game, there were already all of the animations for all of the levels.
  • Ending a combo at "Funny" level gives the player "Funny Polka" outfit, and ending a combo at "Unfunny" level gives the player "Unfunny Cook" outfit.
  • Combo meter fill icon originally had inverted color pattern.

Gallery

Combo meter

Combo levels