Combo

From Pizza Tower Wiki

Combo is an essential feature to the gameplay of Pizza Tower.

Behaviour

To increase a combo, The player must defeat enemies. The combo meter depletes in 6.7 seconds after which Pizza Points are given based on the size of the combo. The combo meter can also be changed by various things:

  • Picking up items helps to maintain the combo but it does not increase the combo. Small food pickups, clocks and small Pizza Blocks extend combo time by 1.1 seconds, while other items fill the timer completely. Getting blessed by a Priest and finding Gerome also fills up the combo timer.
  • Defeating respawning enemies maintains the combo but does not increase it.
  • During cutscenes and item pose animations, the combo timer does not decrease.
  • Getting hit by enemies reduces the combo timer by 2.5 seconds.
  • Grabbing the Greaseball keeps the timer at maximum indefinitely. It begins counting down again once it is hit.

In order to earn the P Rank, the player needs to keep a combo going for the entirety of the level from defeating the first enemy until escaping the level after reaching enough points to reach S Rank.

Score earned from a combo is determined by the formula (x^2 * 0.25) + 10x. A calculator can be found here.

Combo levels

Combo level Name
1 Lame
5 Cheesy
10 Not bad but not great either
15 Getting somewhere!
20 Nice :), Good job
25 Cheflike
30 Brutal!
35 Evil
40 Unclean
45 Disturbing
50 Twisted
55 Psychotic
60 Ill-willed
65 Crushing
70 Funny!
75 Unfunny

Combos 80 and over will loop the names of the combo, adding "Very" in front of them.

Trivia

  • Originally, combo meter only depended on the enemies, and it was not main priority, and the player would get points from killing enemies, rather than at the end of the combo. The points the player start at 10, then double after each enemy defeated up to 80, then staying at 80 after each enemy. The combo meter had only 3 different levels:
    • "OK..."
    • "Alright"
    • "Very good!"
  • In PT_Eggplantv15 build, maximum level was "Brutal!" and after that it constantly looped. However, in the files of the game, there were already all of the animations for all of the levels.
  • Ending a combo at "Funny" level gives the player "Funny Polka" outfit, and ending a combo at "Unfunny" level gives the player "Unfunny Cook" outfit.
  • Combo meter fill icon originally had inverted color pattern.

Gallery

Combo meter

Combo levels