Cow: Difference between revisions
From Pizza Tower Wiki
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}}'''Cow''' is a [[:Category:Characters|character]] in [[Pizza Tower]]. |
}}'''Cow''' is a [[:Category:Characters|character]] in [[Pizza Tower]]. |
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==Description== |
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Cow is a regular cow, that has realistic proportions. |
Cow is a regular cow, that has realistic proportions. |
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==Behaviour== |
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When the player touches a Cow from behind, it launches them backwards uncontrollably. |
When the player touches a Cow from behind, it launches them backwards uncontrollably. |
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The Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object. |
The Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object. |
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==Appears in== |
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* |
*'''[[Oregano Desert]]''' |
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*[[The Vigilante|The Vigilante boss fight]] |
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*[[The Crumbling Tower of Pizza]] |
*[[The Crumbling Tower of Pizza]] |
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*[[Secrets Of The World]] |
*[[Secrets Of The World]] |
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== |
==Chef Tasks== |
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These characters are tied with the following [[Chef Tasks|Chef Task]]: |
These characters are tied with the following [[Chef Tasks|Chef Task]]: |
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{{ChefTasks |
{{ChefTasks |
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|desc1 = Don't get hit by a single cow in Oregano Desert.}} |
|desc1 = Don't get hit by a single cow in Oregano Desert.}} |
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{{TriviaNote}} |
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* Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point. |
* Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point. |
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* In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying [[Breakable Block|breakable blocks]] and squishing the player. |
* In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying [[Breakable Block|breakable blocks]] and squishing the player. |
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** It also uses a photo of a real cow as its sprite. The current sprite is based on that image. |
** It also uses a photo of a real cow as its sprite. The current sprite is based on that image. |
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==Gallery== |
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===Regular animations=== |
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<gallery> |
<gallery> |
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Spr cowidle 0.png|Cow's idle sprite. |
Spr cowidle 0.png|Cow's idle sprite. |
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</gallery> |
</gallery> |
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===Scrapped animations=== |
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<gallery> |
<gallery> |
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Spr cow.png|Cow's sprite in Rework. |
Spr cow.png|Cow's sprite in Rework. |
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</gallery> |
</gallery> |
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==Audio== |
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Revision as of 21:40, 2 May 2024
Cow is a character in Pizza Tower.
Description
Cow is a regular cow, that has realistic proportions.
Behaviour
When the player touches a Cow from behind, it launches them backwards uncontrollably. The Cow also appears in the Vigilante Bossfight as an attack. It uses the same sprites, but is a separate object.
Appears in
Chef Tasks
These characters are tied with the following Chef Task:
Alien Cow Don't get hit by a single cow in Oregano Desert. |
Trivia
This section is dedicated to trivia and miscellaneous information about Cow.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
- Cow is called "obj_donkey" in the files, possibly meaning the cow was meant to be a donkey at one point.
- In the Rework build, Cow has a different behaviour: it would start moving after being hit, turning around at walls, destroying breakable blocks and squishing the player.
- It also uses a photo of a real cow as its sprite. The current sprite is based on that image.
Gallery
Regular animations
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Cow's idle sprite.
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Cow's kicking animation.
Scrapped animations
-
Cow's sprite in Rework.
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Cow's idle rotated 90 degrees
Audio
Audio | Description | Additional Note |
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Cow kicking the player on contact or The Vigilante fight when the cowbox hits the ground | high-pitch cow will happen randomly |