Pizza Time: Difference between revisions

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== Gameplay ==
== Gameplay ==
Pizza Time is normally the main requirement to opening a level's Exit Door and completing the level. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible. [[John Block]]s will also switch states. (i.e. if one is off, it turns on, and vice versa for the ones that are on). John faces spit out new enemies throughout the level. Clock and bell pickups become collectable upon activation of Pizza Time. During Pizza Time, the player's [[Pizza Points|points]] are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to try to get a good [[Ranks|rank]].
Pizza Time is normally the main requirement to opening a level's Exit Door and completing the [[List of levels|level]]. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible. [[John Block]]s will also switch states. John faces spit out new [[List of enemies|enemies]] throughout the level. [[Pizza Points|Clock and bell pickups]] become collectable upon activation of Pizza Time. During Pizza Time, the player's points are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to try to get a good [[Ranks|rank]].


The timer does not count down when the player is in [[Secret Eye]] areas. However, the time keeps counting down during cutscenes and item pose animations.
The timer does not count down when the player is in [[Secret Eye]] areas. However, the time keeps counting down during cutscenes and item pose animations.


When time runs out, [[Pizzaface]] appears and starts to chase the player. If he touches the player, they instantly get a Time Over.
When time runs out, [[Pizzaface]] appears and starts to chase the player. If he touches the player, they instantly get a Time Over, requiring to start the level again.


The only exception to this is the final level, [[The Crumbling Tower of Pizza]] - when time runs out in this level, the player instantly gets a Time Over.
The only exception to this is [[War]] and the final level, [[The Crumbling Tower of Pizza]] - when time runs out in these levels, the player instantly gets a Time Over.


== Activation Methods ==
== Pre-release ==
''For early appearances and scrapped ideas, see the pre-release page here: [[Pizza Time/Pre-release]]''


== Trivia ==
=== In Earlytestbuild and Golf. ===
*The Pizza Time mechanics are an intentional parallel to the escape sections of Wario Land 4 and Shake It.
Collecting a [[Tower Secret Treasure]] will activate Pizza Time in some builds of the game. Now Tower Secret Treasures are Must-have collectibles for P-Ranking.


=== In Demo 1 ===
== Gallery ==
<gallery>
Beating [[Pepperman]] will make [[The Noise]] appear and he will activate Pizza Time.
spr_itspizzatime.gif|Pizza Time notification.

Spr_timer_bar_0.png|Timer bar.
=== In Demo 2 ===
Spr_timer_barfill_0.png|Timer fill bar.
Destroying the [[Noise Satellite]] will also make The Noise appear once again to activate Pizza Time.
Spr_timer_johnface_0.gif|John bar indicator.

Spr timer pizzaface1.gif|Pizzaface sleeping.
=== May 2019 Patreon Build ===
Spr_timer_pizzaface2_0.gif|Pizzaface waking up.
There will be a fake Toppin Box with a [[Noise Bomb]] inside. Once the player collects it, Pizza Time will activate.
</gallery>

=== Sage 2019 Demo - Current Builds ===
To activate Pizza Time you must destroy Pillar John. This is the current Pizza Time activation method.

== Trivia ==
* The Pizza Time mechanics are an intentional parallel to the escape sections of Wario Land 4 and Shake It.
*In the GOLF demo up until after Peppino's Xmas Break, the background would start to wavy effect and flash red, with the effect getting worse and worse as the timer went lower.
*In the GOLF demo and Patreon builds based on it, the background would change to a much more creepy and demonic version, though this does happen for some levels in the final game.
* Originally, When the time ran out, the player's points would start to drain more quickly, with the points being drained being able to be seen visibly, and their face sprite and idle/walk/jump states would turn into the 1 HP animations from older demos, where pizza slices were used as health pickups. The result when the points were drained varies from demo to demo. In the December/November patron builds, both players would be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the January patron build(s), when the players points are drained, a game over screen plays, and sends them back to the menu. This was later changed possibly due to being too similar to the point draining mechanics in the Wario Land series escape sequences.
[[Category:Misc.]]
[[Category:Misc.]]

Revision as of 13:03, 8 February 2023

Template:Infobox eventPizza Time is an essential feature to the gameplay of Pizza Tower.

It is activated once the player rams into or attacks Pillar John.

Gameplay

Pizza Time is normally the main requirement to opening a level's Exit Door and completing the level. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible. John Blocks will also switch states. John faces spit out new enemies throughout the level. Clock and bell pickups become collectable upon activation of Pizza Time. During Pizza Time, the player's points are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to try to get a good rank.

The timer does not count down when the player is in Secret Eye areas. However, the time keeps counting down during cutscenes and item pose animations.

When time runs out, Pizzaface appears and starts to chase the player. If he touches the player, they instantly get a Time Over, requiring to start the level again.

The only exception to this is War and the final level, The Crumbling Tower of Pizza - when time runs out in these levels, the player instantly gets a Time Over.

Pre-release

For early appearances and scrapped ideas, see the pre-release page here: Pizza Time/Pre-release

Trivia

  • The Pizza Time mechanics are an intentional parallel to the escape sections of Wario Land 4 and Shake It.

Gallery