Secret rooms exist as hidden parts of each level and are entered by colliding with a Secret Eye. Secret rooms cannot be re-entered, and each level has three Secret Eyes and therefore three secret rooms. Secret rooms usually center around an [[List of enemies|enemy]], hazard or [[Transformations|transformation]] present in the level, though secret rooms in the early [[List of levels|levels]] often revolve around basic moves. Touching a Secret Eye inside of its secret room will teleport the player back into the level (to the place the secret room was entered in). Entering a secret room during [[Pizza Time]] will pause the countdown until the player exits the secret room, however [[WAR]]'s timer will not stop upon entering a secret room.
Secret rooms exist as hidden parts of each level and are entered by colliding with a Secret Eye. Secret rooms cannot be re-entered, and each level has three Secret Eyes and therefore three secret rooms. Secret rooms usually center around an [[List of enemies|enemy]], hazard or [[Transformations|transformation]] present in the level, though secret rooms in the early [[List of levels|levels]] often revolve around basic moves. Touching a Secret Eye inside of its secret room will teleport the player back into the level (to the place the secret room was entered in). Entering a secret room during [[Pizza Time]] will pause the countdown until the player exits the secret room (if the timer was already over and Pizzaface is chasing the player, Pizzaface will be chasing in the secret room as well), however [[WAR]]'s timer will not stop upon entering a secret room.
Upon touch, Secret Eye teleports the player to its respective secret room. Every level has three secret eyes and therefore three secret rooms. Entering a Secret Eye inside of a secret room will teleport the player back to the level.
Once the player has discovered and completed all secrets in the game, Secret Eyes will appear on every floor of the Hub. These eyes lead to a small Sound Test housing Gustavo, the Secret King and a pink radio. This area allows the player to listen to the OST at any time. While music is being played, Peppino, Gustavo and the Secret King will all dance along.
Gallery
Regular animations
Secret Eye's idle animation.
Secret Eye teleporting the player into a secret room.
Secret Eye's opening animation.
Secret Eye's closing animation.
Secret Eye opening after entering a secret room or leaving it to get back to the level.
Secret Eye's idle animation after entering a secret room or leaving it to get back to the level.
I've lost my orders again. This day is going to suck!
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Secret rooms exist as hidden parts of each level and are entered by colliding with a Secret Eye. Secret rooms cannot be re-entered, and each level has three Secret Eyes and therefore three secret rooms. Secret rooms usually center around an enemy, hazard or transformation present in the level, though secret rooms in the early levels often revolve around basic moves. Touching a Secret Eye inside of its secret room will teleport the player back into the level (to the place the secret room was entered in). Entering a secret room during Pizza Time will pause the countdown until the player exits the secret room (if the timer was already over and Pizzaface is chasing the player, Pizzaface will be chasing in the secret room as well), however WAR's timer will not stop upon entering a secret room.
Trivia
Secret rooms used to have a slightly different background. Instead of using just shades of purple, more colors are used.
In older versions, secret eyes did not exist. Instead, secret rooms were entered in the same way as a normal room.
There were also 6 secrets in each level, instead of just 3.
In the final game, there is different music for each level's secret rooms. However, in pre-release versions, the only music was "hmmm look what u done did you found a secret :)"