Snick: Difference between revisions

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Revision as of 15:19, 1 October 2021

"سنک (عام طور پر) اچھا ہے ... جب تک کہ آپ ان موتیوں ، سیاہ آنکھوں کے پیچھے عفریت کو نہ ڈھونڈیں۔

"
— ٹاپ پن بوٹ۔

سنک (عام طور پر) اچھا ہے ... جب تک کہ آپ ان موتیوں ، سیاہ آنکھوں کے پیچھے عفریت کو نہ ڈھونڈیں۔

تفصیل

سنک ایک تیز جامنی دالہ ہے جس میں دو چھوٹی موتیوں والی آنکھیں ہیں ، جو ایک ہیج ہاگ کی یاد دلاتی ہے ، اور اس کی ٹوپی سے ملنے والے جوتے کی سرخ اور سفید جوڑی ہے۔ اس کے پاس سفید دستانے والے بازو ہیں جو زیادہ تر اس کی چھالوں میں چھپے رہتے ہیں۔

سنک 1990 کا جانوروں کا شوبنکر ہے جو سونک ہیج ہاگ کی طرح ہے ، حالانکہ اس کو بہت کم مقبول کہا جاتا ہے۔ اس کے باوجود ، وہ اب بھی اسنیک امیچر گیم ایکسپو کی شکل میں اپنا ایکسپو رکھتا ہے ، جسے SAGE کے نام سے مختص کیا گیا ہے ، اسے اپنے پہلے ڈیمو میں دیکھا گیا ، سونک امیچر گیم ایکسپو کا ایک واضح حوالہ جس میں SAGE 2019 ڈیمو کا ایک حصہ تھا۔

پیپینو کے برعکس ، اسنک کسی نشان کو چھونے سے سطح کو ختم کرتا ہے ، فتح کی پوز مارنے اور اپنے دائیں ہاتھ سے امن کا نشان بنانے سے پہلے اپنی تصویر ظاہر کرنے کے لیے اس کے گرد گھومتا ہے ، اس بات کا حوالہ کہ سونک اپنے کھیلوں میں درجات کیسے ختم کرے گا۔

Snick کے پاس Snick.exe کے نام سے بھی جانا جاتا ہے ، جو کہ مشہور Sonic creepypasta ، Sonic.exe کا واضح حوالہ ہے۔ یہ وجود سنک کی طرح لگتا ہے ، حالانکہ اس کی آنکھوں سے خون بہتا ہے اور اس کی کرن زیادہ سیدھی ہوتی ہے۔

Main Abilities

When playing as Snick, the player automatically builds speed when walking, but pressing the opposite direction while dashing nullifies it. Most of his other abilities are near identical to Peppino's.

Whenever Snick is damaged, he drops all Pizza Points collected, similarly to how rings work in the Sonic games. If Snick is damaged with no points, he falls off-screen and the level must be restarted.

Snick cannot collect Toppins or Pizza Coins, disallowing him the use of shotguns.

Snick is unlocked as a playable character in the SAGE 2019 Demo when the player finishes Snick's Challenge for the first time. A block will spawn in the Cowboy Task room that, when hit from below, will switch the player's character from Peppino to Snick and vice versa.

Jump

Pressing the jump button while on the ground will initiate a jump, with the time the button is held determining how high the jump will go.

Jumping on top of enemies will stun them, disabling any offensive measure they have. Snick can bounce higher off of an enemy by holding the jump button when landing on them.

Automatic Dash

Snick automatically gains momentum while walking, slowly increasing in Mach speed the longer he walks. The effects of each Mach speed is identical to Peppino's, so more information about each one can be found on his article. Unlike Peppino, however, trying to drift in any Mach will just slow Snick to a halt.

Peelout

Pressing the dash button stop Snick in place, commencing a peelout for however long the button is held. During a peelout, Snick gains Mach speed without having to move before launching forward when it's done. A peelout cannot be done right next to a wall.

Slide

Pressing down while dashing at Mach 2 or higher will cause Snick to slide. This ability is next to useless, as Snick's hitbox is already low enough to fit through one-block gaps, meaning that its only real uses are to dash forward at a constant rate or quickly dive off of ledges.

A quirk to note involving Snick's height is that even though his hitbox is always low enough to fit through one-block gaps, he will break breakable blocks, notably small ones, with a height of two blocks identically to Peppino. Sliding, however, will break Breakable Blocks with a height of one block.

Dive

Pressing down while dashing in the air at Mach 2 or higher will cause Snick to dive downwards at a diagonal angle with the same properties as if we were dashing.

Super Jump

Pressing up while dashing at Mach 3 or higher will cause Snick to go into his electric form, a reference to Super Sonic from the Sonic games, slowly inching across the floor for however long the up button is held. When it is let go, Snick will launch upward at a constant rate until he hits a ceiling, breaking most breakable blocks in his way aside from Metal Blocks and defeating any enemies on contact.

If the dash button is pressed during a Super Jump, it will cancel, bursting Snick forward.

Body Slam

Pressing down during a jump at Mach 1 will initiate a body slam, which can break most breakable blocks (Metal Blocks can be broken by body slamming at a higher height) and knock all enemies on-screen upward. It also has the power to defeat most enemies, and is most likely the best option for most close-quarters combat.

Taunt

Pressing the taunt button will cause Snick to strike a variety of poses with props. This stops him for a bit while still maintaining Mach speed, and can be strategically used to avoid certain hazards like Pizza Cutters without losing any speed.

Quickly after a combo of 3 or more is made by defeating multiple enemies in a row, taunting will become a screen-clearing move, defeating any enemies on-screen and continuing the combo.

Transformations

See also: Transformations

Along with his basic moveset, Snick has the ability to transform in a variety of ways for different purposes.

Ball Snick

Unlike Peppino, Snick cannot use Stairs to enter his Ball form, meaning that the only way for him to become Ball Snick is by being kicked by a Pepperoni Goblin.

Snick curls himself up and quickly rolls until he hits a wall. He is invincible during this state, defeating any enemies and destroying small breakable blocks on contact.

Robot Snick

To become Robot Snick, the player must be hit by a Pizzard's lightning bolt, as Snick cannot pull out the sword from the stone.

Snick becomes heavy and slow, but invulnerable with the power to take out enemies by simply walking into them or jumping on them. Due to his newfound weight, Snick slips uncontrollably on contact with Stairs, not stopping until he hits a wall, breaking his suit and ending the transformation.

Bomb Snick

To become Bomb Snick, the player must pick up a bomb from a Pizza Box Goblin or Enemy Spawner.

Snick becomes a ticking timebomb, continuously running forward, turning at walls, with only the ability to jump. He will eventually explode on his own, but explodes instantly on contact with a Bomb Block, which can only be destroyed with this form. This transformation is instantly lost on contact with Boiling Sauce.

Firefur Snick

To become Firefur Snick, the player must touch Boiling Sauce.

Snick will jump up high before having to recover after landing. He can defeat enemies and destroy most breakable blocks from below on contact during this form.

Trivia

  • موت کو بطور سنک دھوکہ دینا ممکن ہے اگر کوئی پیپیرونی گوبلن کی کک پر اپنی شکست کو جگہ دے۔ اس حقیقت سے ہٹ کر کچھ خاص نہیں ہوتا کہ سفید ذرات مسلسل کھلاڑی کو گھیر لیتے ہیں یہاں تک کہ وہ ایک بار پھر مر جاتے ہیں یا سطح سے باہر نکل جاتے ہیں۔ اسنک کے طنز تمام آوازوں کی ہیج ہاگ YTPMVs کی مختلف مہم جوئی کا حوالہ دیتے ہیں۔ سنک کا پیراشوٹ اور چشمیں "اسکائی ڈائیونگ!" کا حوالہ ہیں۔ سنک کی آبدوز "گیٹ وے آبدوز" کا حوالہ ہے۔ برتن میں سنک "ہیج ہاگ سٹو" کا حوالہ ہے۔ سنک کا گو کارٹ اور ٹرافی "جیت دوڑ" کا حوالہ ہے۔ پیزا ٹاور گائے نے ووٹ ڈالنے کے بعد SAGE 2019 ڈیمو میں اسنک کو چلانے کے قابل بنا دیا تھا کہ آیا اسے یا دی شور کو ڈیمو کے دوسرے چلانے کے کردار کے طور پر شامل کیا جائے۔ Pizzascare کو ہیک کرنا اور مارنا بطور Snick کھلاڑی کو SAGE 2019 ڈیمو ہب میں لے جائے گا۔ اس حقیقت کی وجہ سے کہ سنک کی فتح پوز اسے مکمل طور پر روک دیتی ہے ، اس کے اختتامی نشان کے اوپری حصے کو چھونے سے یہ ممکن ہے۔ SAGE 2020 Antonball Deluxe Demo میں مہمان ستاروں کو سنیک کریں ، کیونکہ اس کے خالق پیزا ٹاور گائے کے دوست ہیں۔

Gallery

For more images, see the gallery here: Snick/Gallery