The Noise: Difference between revisions
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At one point, this move was entirely replaced by the spin move, however as of the most recent version of the Western Build, the two moves now co-exist. |
At one point, this move was entirely replaced by the spin move, however as of the most recent version of the Western Build, the two moves now co-exist. |
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His attack animations used to be more cartoony in earlier builds like the May 2019 Patreon build, but the new animations were seemingly introduced to fit the horror theming of Noise's Hardoween (although the slam dunk in place of Peppino's spinning piledriver was left in). However, these were kept in later Patreon builds as an apparent marker of The Noise's unstable, violent personality beneath his wacky facade.<gallery> |
His attack animations used to be more cartoony in earlier builds like the May 2019 Patreon build, but the new animations were seemingly introduced to fit the horror theming of Noise's Hardoween (although the slam dunk in place of Peppino's spinning piledriver was left in). However, these were kept in later Patreon builds as an apparent marker of The Noise's unstable, violent personality beneath his wacky facade (plus the game is still in development so who knows if they will stay or be replaced).<gallery> |
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Noise Finishing Blows.gif |
Noise Finishing Blows.gif |
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</gallery> |
</gallery> |
Revision as of 03:37, 15 May 2020
The Noise is a playable character and boss in Pizza Tower.
Description
The Noise is a humanoid being, wearing yellow costume and dark yellow cape.
He is a "mischievous gremlin" trying to stop Peppino's quest, seemingly for his own amusement. He is based on The Noid, former anti-mascot of real-life food chain Domino's Pizza.
He is able to use all kinds of random objects pulled from out of nowhere. This seems to be in reference to the cartoonish measures The Noid would take to ruin pizzas before their delivery. His mannerisms are giddy and child-like, but he becomes frighteningly demonic if angered.
Playable Appearances
In the GOLF demo
In the GOLF demo, The Noise was playable for the very first time by pressing F2. At the time, he was playable, and had many sprites, but was slightly unfinished, and used yellow Peppino sprites as placeholders.
In the May 2019 Patreon Build
The Noise was still playable, and still slightly unfinished (since all his sprites weren't done). However, in the Freezer level, The Noise is the only character playable.
In Noise's Hardoween
In Noise's Hardoween, The Noise is a playable character -- and the only playable character. He jumps higher and builds speed faster. His sprites and abilities were mostly finished.
In the November-December 2019 Patreon Build
In this build, The Noise was used as a second player and is functional in both Co-op and Singleplayer.
In Pizza Tower: Peppino's Xmas Break
In Pizza Tower: Peppino's Xmas Break, when you beat Strongcold, you can play as him.
In the January Patreon Build
The Noise is playable, just like the Nov-Dec builds. However, he got a complete overhaul, allowing him to go to Mach 2-3 by using his Pogo stick (Dash) to go higher (Hold Jump while using the Pogo) and faster. (Keep using the Pogo.) Then when he flashes, he can use his jet pack in 3 directions: Left, Right, and Up. (While in the air, flashing, press Dash to use jetpack. Hold direction you want to go.)
Abilities
Grab
The Noise uses his demonic mouth with fangs to grab a target. He can perform several different and slightly more gruesome attacks, such as stabbing the enemy with his tongue, biting down with his teeth in place of Peppino's giant swing, slashing with a clawed hand, and stabbing with a kitchen knife.
At one point, this move was entirely replaced by the spin move, however as of the most recent version of the Western Build, the two moves now co-exist.
His attack animations used to be more cartoony in earlier builds like the May 2019 Patreon build, but the new animations were seemingly introduced to fit the horror theming of Noise's Hardoween (although the slam dunk in place of Peppino's spinning piledriver was left in). However, these were kept in later Patreon builds as an apparent marker of The Noise's unstable, violent personality beneath his wacky facade (plus the game is still in development so who knows if they will stay or be replaced).
Dash / Skateboard
When his moveset was closer to Peppino's, The Noise could ride a skateboard when dashing, and if he reached Mach 4, he turned into a rocket-like form resembling a Banzai Bill from the Super Mario series.
After his moveset was reworked, this ability only activates when touching a boost pad, or turning after doing the Dash Grab attack on an enemy.
Double Jump
To make up for his low jump height, The Noise can double jump using his rocket pack by pressing the jump button while in mid-air
Wall Cling
Without his skateboard, The Noise cannot ascend vertical walls like Peppino's dash can. To make up for this, The Noise can cling to walls with his hands and feet and jump up or off of them.
Super Jump
Once The Noise is flashing when he uses his Pogo stick, pressing up and the dash key will result in The Noise doing a super jump. Different from Peppino, The Noise can slightly adjust his position left or right while in this state. Pressing left/right and dash while super jumping can be used to transition into a Rocket Dash.
Spin Attack
By pressing the grab button twice, The Noise will speen, which upon contact with an enemy, sends it flying in the direction The Noise is facing. This can also be used to destroy breakable blocks.
Rocket Dash
The Noise will use his Rocket Pack as a dashing tool. Unique from Peppino, the Rocket Pack sends The Noise in a straight line in the air, but can slightly be adjusted up or down during flight. Also, if the down button is held down while on the ground, The Noise will slide on his face, being able to go through 1-block high spaces.
He can reach Mach 4 in this state, entering his rocket-like form as he could in his old moveset, while maintaining the slight vertical control he has in his new Rocket Dash.
Pogo Stick
The Noise can use this to reach Mach 2-3. After bouncing enough times, he starts to flash white, letting the player use the Rocket Dash or the Super Jump. If the jump button is held when landing with the pogo, The Noise can bounce higher. However, The Noise also naturally starts to bounce higher and further the more speed is built up.
Capeslide
Working like Peppino's Belly Slide, The Noise will slide feet-first on his cape, being able to destroy blocks in 1-block spaces.
Taunt-Attack
Similar to Peppino's, with the only change being the poses themselves. Some poses hold some references, like one where The Noise is in a suit being a nod to Tom and Jerry, and another one being a nod to the Muppets.
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Noise's Super Taunts, featuring four taunts.
Grappling Hook (Unused)
As shown in the Pizza Tower Discord's Thing of the Week/Day channel a la February 2019, The Noise was originally planned to have a grappling hook as his main means to grab enemies (dragging himself towards them), and also as a means to traverse levels (swinging from walls and ceilings). The grappling hook later took the form of a washing machine, with the "hook" being a bundle of clothes from the machine.
This move was later scrapped from The Noise's moveset due to being too buggy or inconsistent, and was later changed to his ground pound.
Washing Machine (Unused)
As previously mentioned, the washing machine graphics were to be used for his grappling hook move, then used as a separate move. This incarnation of the washing machine would be usable at anytime, and was likely The Noise's only means of destroying metal blocks, and instantly KO-ing enemies. While using it, he would bounce along the ground, harming enemies, and stop upon command, or a specific time.
Later, the washing machine move was also cut from Noise's moveset, and then used identically as a transformation in the Freezer level, but this also got scrapped later.
Noise Bomb (Unused)
If the grab button was pressed while The Noise is spinning, he'd throw out a yellow bomb with his face on it that can be used to defeat enemies. If the bomb didn't hit anything once thrown, it'd hop about for a few seconds before exploding on its own. These bombs were not the same bombs as the Noise Bomb enemy.
As of the most recent version of the Western Build, this move has been replaced with the spin move, as the grab move has now taken the input needed for the spin.
Transformations
Knight Noise
Activated when getting hit by a Pizzard or picking up a sword in a stone. The Noise turns into a Knight much like Peppino, however, he wields a fork, which is only aesthetic. The animation played before getting transformed is also slightly different, with The Noise holding a fork in his hand and a plate of spaghetti in the other.
Firecape Noise
Activated by touching boiling sauce, Cheese Dragon's fireballs, a burning haystack or Smoked Weenie's cigar. Acts similarly to Firebutt Peppino, however, his cape gets burnt instead of his butt. This burnt-cape animation was removed from Peppino's Xmas Break and onwards to improve gameplay.
Bomb Noise
Activated when picking up a bomb thrown by a Pizza Box Goblin. Gameplay is essentially the same as Bomb Peppino, but this time The Noise holds the bomb in his mouth. Don't try this in real life, please.
Tubular / Ball Noise
Activated when holding down on a slope or staircase, or when kicked by a Pepperoni Goblin. The Noise will curl himself into a innertube-like shape and roll forward, breaking small blocks and killing weaker enemies.
Weapons
Minigun
The Minigun was a weapon exclusive to Noise's Hardoween. He can shoot by pressing Up + Grab, obliterating anything in his path.
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Noise, with his gatling gun equipped.
Nonplayable Appearances
In Demo 1 and 2, The Noise appears when the message "Uh-oh, here comes The Noise..." appears, saying "woag" (pronounced "weh") then pressing a button on the controller he has, activating pizza time.
Sometimes he appears from outside the tower in a window and chucks a bomb at Peppino, forcing Peppino into his Bomb form. (In older demos, the player needed to touch the bomb to instantly pick it up.)
Boss Fights
In Pizza Tower: Peppino's Xmas Break
This demo features a battle against The Noise in the room before Pillar John's room. Santa enters the room and reveals himself to be The Noise in disguise, and pulls a small walking bomb with his grinning face on it out of his sack. The bomb follows Peppino like a Toppin and starts a countdown timer of 1:40.
The fight plays like a game of Whack-A-Mole. There are five presents and you must attack the one with The Noise when he pops up from it. He has twenty hit-points which are indicated in the HUD's TV. If the time limit runs out, the player must restart the battle.
In Phase One, The Noise has no method of attack. During this phase, more and more established Pizza Tower characters come out of presents the lesser The Noise's health gets, until Phase Two begins.
In Phase Two, all five presents are occupied by a Pizza Tower character or The Noise. The player must attack the present with The Noise.
In Phase Three, a Noisey starts spawning at the middle platform. It acts similar to a Forknight, but with a sharp nose instead of a fork, and will instantly turn around at an edge. You can use it to hit The Noise by launching it at him, or knock it to the bottom floor to keep it from obstructing you from getting to The Noise.
In Phase Four, multiple floor blocks turn into Ice Blocks, causing Peppino to slip and slide if touched and making it more difficult to attack The Noise.
In Phase Five, The Noise starts throwing bombs that can stun the player or turn Peppino's status into Bomb Peppino. (In modern demos, like the Xmas Break one, he grabs the bomb to go into this form.)
Phase Six happens when The Noise has one hit point and the timer starts to get extremely low. In this phase, The Noise stops throwing bombs, but the Pizza Tower characters and The Noise start moving present to present very quickly. When the player finds themselves in this phase, they must keep on attacking presents hoping to hurt The Noise.
Once The Noise is defeated, all presents Disappear, and two doors appear, with the one on the top left corner going to a room with graphics and music from Hardoween, where Pillar John is.
boss_room1
In Phase 1, Noise will now have the Noise crusher (a reference to The Noid's pizza crusher), which Noise will use to hinder Peppino's progress by turning him into Pizza Box Peppino. Noise can be stunned by jumping on his head, or hitting him with a Noisey.
In Phase 2, Noise will now wear a helmet. Making it impossible to jump on him. You will need a Noisey to stun him. The Noise will jump more frequently, hindering the player's attempt to hit him.
In Phase 3, the gameplay is similar to Phase 2, but he summons shockwaves that damage Peppino upon contact when he lands.
When the player finally beats The Noise to a pulp, there's no way to leave the room. Unless the player restarts the room or exits it somehow, there is no way to exit.
Trivia
- He is in the SAGE 2019 demo, but you must hack the game to play as him - some animations use Peppino as placeholder sprites much like in the GOLF demo.
- He possibly hates pizza, preferring candy instead, hence why he collects candy when he's played as (Hardoween & Xmas Break) or when he has the flag. (November+ Patron Builds)
- In his Hardoween demo, if you were playing with a controller with trigger buttons, you could do an Analog Dab, similarly to how The Noid could do so in Yo! Noid 2: Enter the Void. This doesn't count as a taunt, as the sound effect for the taunts doesn't play, and a 3x combo doesn't result in a taunt-attack when the button is pressed.
- In earlier demos, back before you could move around when holding an enemy, Noise's gimmick was that he couldn't reach Mach 3, being most prominent in the GOLF demo. So when switching to him in said demo, all Metal Blocks Break Instantly, minus the Freezer.
- The reason why The Noise looks slightly different between builds is that his original design would be hard to animate, with all the details. So, his design was changed to be simpler, by removing the pizza shapes on his shirt and top of his mask. For a comparison, check the Gallery.
- There is a Noise Village where they worship pizza, which The Noise is said to dislike.
- In the manual from the SAGE 2019 demo, it shows a drawing of Bomb Peppino holding a bomb in his mouth. In gameplay, however, Peppino holds the bomb in his hands. Upon being given a Bomb form, The Noise runs around with the bomb in his mouth much like the drawing of Peppino from the manual.
Gallery
For more images, check The Noise/Gallery.
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The Noise dancing, one of the dances are included when collecting a key and another for the spin attack
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The Noise's dashing frames. Probably used in Pesto Anchovi's soundcloud page due to being Noise's original escape theme.
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A still version of a standing Noise.
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The Noise's ORIGINAL walking during the cutscenes that include him.
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Dabbing
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An animated version of a standing Noise.
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Noise & Noisette.
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Noise's Super Taunts. That, when used, screen wipe.
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Noise in his Noise Crusher, which he rides in the fight with him in boss_room1.
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Noise's idle animation, where he removes his mask.
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The icon used in Co-Op when The Noise is off-screen.
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The finishing blows that The Noise can make.
Comics
![](http://static.miraheze.org/pizzatowerwiki/7/71/Peppino_%26_Noise_COMICS_-4.png)
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