The Vigilante/Pre-release: Difference between revisions
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=== Hurt === |
=== Hurt === |
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Spr playerV hurt.gif|'''spr_playerV_hurt'''<br>The Vigilante's hurt animation. |
Spr playerV hurt.gif|'''spr_playerV_hurt'''<br>The Vigilante's hurt animation. This is seen in the final game when fighting him. |
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Spr PlayerV dead.gif|'''spr_playerV_dead'''<br>The Vigilante's death sprite. |
Spr PlayerV dead.gif|'''spr_playerV_dead'''<br>The Vigilante's death sprite. This is seen in the final game, as of 1.1.0, in [[The Noise]]'s version of [[The Crumbling Tower of Pizza]] when ramming into him. |
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Revision as of 00:09, 24 March 2024
Main Abilities
The Vigilante was originally planned as a third playable character; however, that idea has been scrapped due to being announced too early and overscoped in work. Unlike the other playable characters, The Vigilante had a health system and was unable to use any transformations besides the Ball transformation.
Dash
The Vigilante grows boots and starts running. Like Peppino, The Vigilante can run up walls when reaching Mach 2 or higher and can also use the rolling and diving moves. However, he cannot ram into any blocks and is forced to use other methods to break them instead.
Dynamite Throw
By pressing the shoot key, The Vigilante grows a hand and throws a stick of dynamite that explodes after a short period of time. The dynamite can notably break metal blocks, with it being the only way he can do so. It can also break bomb blocks as a way for him to get through levels featuring said obstacle, due to the fact that he can't use the Bomb transformation.
Holding down and pressing the shoot key will cause him to throw the stick of dynamite right next to him.
Dyna-Jump
If The Vigilante touches a stick of dynamite he throws out, it will explode and he will jump very high, similarly to a super jump. However, unlike a normal super jump, The Vigilante has more horizontal control when using it and the move doesn't infinitely go upwards, with there being a set distance. If he runs into his dynamite while running at higher machs, he will get a much bigger jump from it.
Gun
Instead of a grab, pressing the grab button will cause The Vigilante to grow a hand and be able shoot bullets from his gun at enemies, similarly to Peppino's gun in the GOLF demo. He can shoot both while grounded and in the air. The bullets shot from the gun can break most basic blocks, besides the metal blocks, but it can also notably break target blocks as well.
Holding the grab key will cause Vigilante to prepare his gun, leaving him motionless unless the key is let go.
Ground Pound
Like the other two playable characters, The Vigilante can ground pound, but instead of using his body to slam down onto the ground, he grows a hand and punches straight downward with his fist.
Healing
Grabbing any type of Pizza Points will heal a certain amount of The Vigilante's HP, with bigger collectibles healing more HP, while smaller ones heal only a small amount of HP.
Taunt
The Vigilante can taunt like the other two playable characters, but he will look very angry at the player for making him do so. Because of this, he cannot super taunt, meaning he is unable to screen wipe with a taunt.
Slide Kick (Unused in playable build)
The Vigilante's equivalent to Peppino and The Noise's slide attacks, where he kicks forward with his boots, can only be done during a dash.
Trivia
- The Vigilante used Pesto Anchovi as his escape theme, and The Noise's Jam Packed Anthem plays during the John Gutter stage as placeholders until his real escape theme and John Gutter themes are completed.
- When the player is playing as the Vigilante, all Pizza Points change to pepperonis. This is simply meant as a placeholder for the collectibles he collects.
- The Vigilante is very unstable in co-op mode. As he doesn't have his code fully finished and is missing some sprites, various bugs can occur, like his HUD icon staying in the same spot no matter who gets control over the camera/flag or crashing the game, so it's not recommended to use Vigilante in co-op in the. April 2021 Build.
- The player can softlock themselves by rolling into a Breakable Block.
- If the player switches to Vigilante while Peppino or Noise hold a weapon, the Vigilante will bug out and use Peppino's sprites. Pressing Shoot will cause the Vigilante to softlock, forcing the player to restart the level.
- When a timed gate timer is on the screen, Vigilante's health counter also goes red.
- In builds after westernbuildv2, Vigilante is very glitchy.
- In one of earlier versions of the boss fight, Peppino did not have a gun; instead The Vigilante's gun would overheat, giving an opportunity for the player to attack. Then he would kick back the player. He also had an attack where he summoned a giant army of cows, that the player had to avoid by climbing on Flying Ladders.
- A unique song known as "For A Few Toppings More" was composed for The Vigilante's reveal trailer, and has not been used or seen anywhere since.
- This song could be an early version of what his Entrance theme may have been.
Gallery
Stand/Walk
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spr_playerV_idle
The Vigilante's idle animation. -
spr_playerV_angryidle
The Vigilante's idle animation when a combo of 3 or more is obtained. -
spr_playerV_panic
The Vigilante's idle animation during Pizza Time. This is used in the final game as his idle during The Crumbling Tower of Pizza. -
spr_playerV_move
The Vigilante's walking animation. -
spr_playerV_angrymove
The Vigilante's walking animation when a combo of 3 or more is obtained.
Jump
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spr_playerV_jump
The Vigilante's jumping animation. -
spr_playerV_fall
The Vigilante's falling animation. -
The Vigilante's falling animation after hitting the ceiling.
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spr_playerV_bigfall1
The Vigilante after falling a long distance. -
spr_playerV_bigfall2
The Vigilante freefalling after falling for an even longer distance. -
spr_playerV_stompprep
The Vigilante jumping on an enemy. -
spr_playerV_stomp
The Vigilante after jumping on an enemy. -
spr_playerV_superjump
The Vigilante using his dynamite to preform a jump.
Crouch
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The Vigilante's crouching animation.
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The Vigilante moving while crouching.
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The Vigilante jumping while crouching.
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The Vigilante falling while crouching.
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The Vigilante landing while crouching.
Body Slam
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spr_playerV_bodyslamprep
The Vigilante performing a body slam. -
spr_playerV_bodyslam
The Vigilante falling while performing a body slam. -
spr_playerV_bodyslamland
The Vigilante landing after a body slam. -
spr_playerV_facehurt
The Vigilante's idle after a body slam.
Hurt
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spr_playerV_hurt
The Vigilante's hurt animation. This is seen in the final game when fighting him. -
spr_playerV_dead
The Vigilante's death sprite. This is seen in the final game, as of 1.1.0, in The Noise's version of The Crumbling Tower of Pizza when ramming into him.
Level Progression
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spr_playerV_gate
The Vigilante entering a level. -
The Vigilante exiting a door.
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spr_playerV_suprise
The Vigilante's animation as a level's entry gate closes. -
spr_playerV_door
The Vigilante entering a door. -
The Vigilante after collecting a key.
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The Vigilante after opening a door with a key.
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The Vigilante getting one of the Tower Secret Treasures.
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The Vigilante going down inside a Box of Pizzas.
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The Vigilante going up inside a Box of Pizzas.
Idle
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The Vigilante angrily shaking his hand.
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The Vigilante looking up.
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The Vigilante hiding his eyes under his hat.
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The Vigilante spitting cheese on the ground, like a cowboy.
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The Vigilante looking at the player with disappointment.
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The Vigilante looking behind him, somewhat unnerved.
Revolver
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spr_playerV_revolverstart
The Vigilante pulling out his revolver. -
spr_playerV_revolverhold
The Vigilante holding his revolver. -
spr_playerV_revolvershoot
The Vigilante shooting from his revolver. -
spr_playerV_revolverend
The Vigilante putting his revolver back in. -
spr_playerV_airrevolver
The Vigilante shooting from his revolver in midair.
Mach Running
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The Vigilante running at Mach 1.
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The Vigilante running at Mach 2.
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The Vigilante dashing at Mach 3.
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The Vigilante dashing at Mach 4.
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The Vigilante wall-climbing.
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The Vigilante wall-jumping.
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The Vigilante falling after a wall-jump.
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The Vigilante hitting an enemy at Mach 3.
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The Vigilante drifting at Mach 2.
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The Vigilante drifting at Mach 3.
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The Vigilante jumping at Mach 2.
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The Vigilante jumping off an enemy at Mach 2.
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The Vigilante falling after jumping off an enemy at Mach 2.
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The Vigilante falling at Mach 2.
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The Vigilante dive kicking at Mach 1.
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The Vigilante landing at Mach 2.
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The Vigilante jumping at Mach 3.
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The Vigilante diving.
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The Vigilante preparing to stop abruptly at Mach 3.
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The Vigilante trying to stop abruptly at Mach 3.
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The Vigilante stopping abruptly at Mach 3.
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spr_playerV_winding
The Vigilante's idle animation after dashing for a long period of time. -
The Viglante bumping into a wall after sliding or hitting a wall at Mach 2.
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The Vigilante bumping into a wall after hitting the wall at Mach 3 and higher, hurting his hand.
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The Vigilante bumping into a ceiling.
Taunts
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spr_playerV_taunt
The Vigilante yawning. -
spr_playerV_taunt
The Vigilante being disinterested in the player. -
spr_playerV_taunt
The Vigilante turning his back to the player. -
spr_playerV_taunt
The Vigilante covering his face. -
spr_playerV_taunt
The Vigilante starting to lose his patience. -
spr_playerV_taunt
The Vigilante being immensely frustrated.
Ball
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The Vigilante sliding down preparing to use the Ball transformation, the only one he's capable of using.
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The Vigilante transitioning into the Ball transformation.
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The Vigilante in the Ball transformation.
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The Vigilante finishing the Ball transformation.
Other actions
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The Vigilante throwing his dynamite.
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The Vigilante's dynamite.
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The Vigilante's dynamite about to explode.
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The Vigilante while climbing up a ladder.
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The Vigilante while idle on a ladder.
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The Vigilante going down a ladder.
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The Vigilante slipping on a Banana peel.
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The Vigilante being squished by a Boulder.
HUD
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The Vigilante checking his surroundings.
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The Vigilante dashing forward.
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The Vigilante being proud of himself after collecting a key or Tower Secret Treasure, also seen while collecting toppings and pizza slices to heal himself.
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The Vigilante with his eyes blacked out, seen when a combo of 3 or more is obtained.
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The Vigilante looking scared, seen when standing still during Pizza Time or while low on health.
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The Vigilante being knocked back after getting hit.
Strongcold Animations
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The Vigilante coming out of a present, seen during The Noise boss fight in Strongcold.
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The Vigilante within a present, seen during The Noise boss fight in Strongcold.
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The Vigilante splattered, seen when accidentally hit during The Noise boss fight in Strongcold.
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The Vigilante going back inside the box, seen during The Noise boss fight in Strongcold.
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The Vigilante in a sleigh with Peppino's other allies.
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The Vigilante fearfully waiting on the sleigh seen at the end of Peppino's Xmas Break.
Unused Animations
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The Vigilante's revolver misfiring, leaving him vulnerable for an attack.
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The Vigilante kicking the player back.
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The Vigilante crouching or slide kicking with his revolver in-hand.
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The Vigilante standing idly with his boots on, possibly meant to replace his normal idle animation after landing at Mach 2.
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The Vigilante hitting something, possibly small breakable blocks.
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Second animation of The Vigilante hitting an unknown object.
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The Vigilante preparing to dive kick. Was shown in The Vigilante's teaser trailer and is used in the boss fight.
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The Vigilante holding his revolver in air.
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The Vigilante after shooting from his revolver in air.