Combo: Difference between revisions

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*Grabbing the [[Greaseball]] keeps the timer at maximum indefinitely. It begins counting down again once it is hit.
*Grabbing the [[Greaseball]] keeps the timer at maximum indefinitely. It begins counting down again once it is hit.
*Activating the Heaters in [[Refrigerator-Refrigerador-Freezerator]] fully refills the combo meter.
*Activating the Heaters in [[Refrigerator-Refrigerador-Freezerator]] fully refills the combo meter.
==P-rank:==
==P-rank==
In order to earn the [[Ranks|P Rank]], the player needs to keep a combo going for the entirety of the level from defeating the first enemy until escaping the level after reaching enough points to reach S Rank, they also must find all 3 secrets, find the [[Tower Secret Treasure|Tower's Secret Treasure]] and do [[Pizza Portal|Lap 2]].
In order to earn a [[Ranks|P-Rank]], the player needs to keep a combo going for the entirety of the level - starting it in the first room and keeping the same combo for the rest of the level. It is also required to get the score requirement of an S-Rank, find all 3 [[Secret Eye|secrets]], the [[Tower Secret Treasure]] of the level and enter the [[Pizza Portal|Lap 2 portal]].


==Score Value:==
==Score Value==
Score earned from a combo is determined by the formula (x^2 * 0.25) + 10x. A calculator can be found [https://www.desmos.com/calculator/64lmgscy6l here.]
Score earned from a combo is determined by the formula (x^2 * 0.25) + 10x. A calculator can be found [https://www.desmos.com/calculator/64lmgscy6l here.]


==Combo levels==
==Combo titles==


{| class="article-table"
{| class="article-table"
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==Trivia==
==Trivia==
*Originally, combo meter only depended on the enemies, and it was not main priority, and the player would get points from killing enemies, rather than at the end of the combo. The points the player start at 10, then double after each enemy defeated up to 80, then staying at 80 after each enemy. The combo meter had only 4 different levels:
*Originally, combo meter only depended on the enemies, and it was not main priority, and the player would get points from killing enemies, rather than at the end of the combo. The timer also lasted only 2 seconds. The points the player would be given start at 10, then double after each enemy defeated up to 80, then staying at 80 after each enemy. The combo meter had only 4 different levels:
**"OK..."
**"OK..."
**"Alright"
**"Alright"
**"Good!!!"
**"Good!!!"
**"Very good!"
**"Very good!"
* In PT_Eggplantv15 build, maximum level was "Brutal!" and after that it constantly looped. However, in the files of the game, there were already all of the animations for all of the levels.
* In PT_Eggplantv15 build, the highest combo title was "Brutal!" and after that it constantly looped. However, in the files of the game, there were already all of the animations for all of the levels.
* In the October 2022 build, combos after "Unfunny" reuse "Unfunny".
*Ending a combo at "Funny!" level gives the player "Funny Polka" [[Clothes|outfit]], and ending a combo at "Unfunny" level gives the player "Unfunny Cook" outfit.
*Ending a combo at "Funny!" level gives the player "Funny Polka" [[Clothes|outfit]], and ending a combo at "Unfunny" level gives the player "Unfunny Cook" outfit.
*Combo meter fill icon originally had inverted color pattern.
*Combo meter fill icon originally had inverted color pattern.
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<gallery>
<gallery>
Tellycombo.gif|[[Peppino]]'s 3 or higher combo HUD.
Tellycombo.gif|[[Peppino]]'s 3 or higher combo HUD.
</gallery>

=== Old combo system ===
<gallery>
spr_tvcomboresult_0.png|"Ok..." combo level.
spr_tvcomboresult_1.png|"Alright" combo level.
spr_tvcomboresult_2.png|"Good!!!" combo level.
spr_tvcomboresult_3.png|"Very good!" combo level.
</gallery>
</gallery>
[[Category:Misc.]]
[[Category:Misc.]]

Revision as of 02:54, 24 May 2023

Combo is an essential feature to the gameplay of Pizza Tower.

Behaviour

To increase a combo, the player must defeat enemies. The combo meter depletes in 6.7 seconds, after which Pizza Points are given based on the size of the combo. The combo meter can also be changed by various things:

Increase:

  • Picking up items helps to maintain the combo, but it does not increase the combo. Pizza Points, Clocks, and small Pizza Blocks extend the combo time by 1.1 seconds, while some other items fill the timer completely.
  • Getting blessed by a Priest fills up the combo timer.
  • Finding Gerome (aka. the Janitor) fills up the combo timer.
  • Defeating respawning enemies maintains the combo but does not increase it.

Decrease:

  • Getting hit by enemies reduces the combo timer by 2.5 seconds.

Misc:

  • During cutscenes and item pose animations, the combo timer does not decrease.
  • Grabbing the Greaseball keeps the timer at maximum indefinitely. It begins counting down again once it is hit.
  • Activating the Heaters in Refrigerator-Refrigerador-Freezerator fully refills the combo meter.

P-rank

In order to earn a P-Rank, the player needs to keep a combo going for the entirety of the level - starting it in the first room and keeping the same combo for the rest of the level. It is also required to get the score requirement of an S-Rank, find all 3 secrets, the Tower Secret Treasure of the level and enter the Lap 2 portal.

Score Value

Score earned from a combo is determined by the formula (x^2 * 0.25) + 10x. A calculator can be found here.

Combo titles

Combo level Name
1 Lame...
5 Cheesy
10 Not bad but not great either
15 Getting somewhere!
20 Nice, :) Good job
25 Cheflike
30 Brutal!
35 Evil
40 Unclean
45 Disturbing
50 Twisted
55 Psychotic
60 Ill-willed
65 Crushing
70 Funny!
75 Unfunny

Combos 80 and over will loop the names of the combo, adding "Very" in front of them.

Trivia

  • Originally, combo meter only depended on the enemies, and it was not main priority, and the player would get points from killing enemies, rather than at the end of the combo. The timer also lasted only 2 seconds. The points the player would be given start at 10, then double after each enemy defeated up to 80, then staying at 80 after each enemy. The combo meter had only 4 different levels:
    • "OK..."
    • "Alright"
    • "Good!!!"
    • "Very good!"
  • In PT_Eggplantv15 build, the highest combo title was "Brutal!" and after that it constantly looped. However, in the files of the game, there were already all of the animations for all of the levels.
  • In the October 2022 build, combos after "Unfunny" reuse "Unfunny".
  • Ending a combo at "Funny!" level gives the player "Funny Polka" outfit, and ending a combo at "Unfunny" level gives the player "Unfunny Cook" outfit.
  • Combo meter fill icon originally had inverted color pattern.
  • Getting a combo of 160 or higher repeats the combo naming scheme of a combo of 80 to 159, looping back to "Very Lame..." after a "Very Unfunny" combo level.
  • "Cheflike" Is a reference to Unreal Tournament's "Godlike" where a player has to attain 25 frags without dying, while in Pizza Tower the player has to achieve a combo of 25.

Gallery

Combo meter

Combo levels

HUD

Old combo system