Early Test Build

From Pizza Tower Wiki

Template:Basic Demo Info Early Test Build, also known as Demo 0 by the community, is the first build of Pizza Tower released to the general public, and serves as a general playtest demo for people to get a look and feel for the game.

In this demo, Peppino controls very differently compared to how he does in later demos. The dash move was mapped to the grab key instead (grabbing is automatic, but only possible on stunned enemies), and Peppino has a move that doesn't appear in any other demos - the player holds UP and jumps to get a higher jump.

Enemies can only be stunned and therefore are impossible to kill, except for Cheeseslimes.

There are also several placeholder sound assets, plenty taken from Wario Land games, one from Chrono Trigger, and others from an unknown source, used for things like the Bomb/Knight themes, enemies being hit, and the player themselves getting hit.

Enemies

Mechanics

Transformations

Gimmicks

Trivia

  • In this demo's only level, the highest amount of points obtainable is 3000, meaning that the player needs all points in the level to get an S-rank.
  • In an earlier version of the demo, its only level was different, and Smoked Weenie was red (meaning the only difference was its lit cigar).
  • Peppino's idle animation in this demo is different from newer builds, having him blink and glance around instead of just bobbing up and down.
  • Enemies have animations that go unused in newer builds.
  • There was supposed music for each transformation which later got scrapped due to Pizza Tower now trying to not imitate Wario Land's form music, making it original on its own.
  • Peppino's Super Jump is slightly different. Instead of being able to move slowly while holding UP and doing the super jump when the key is released, the super jump instead activates immediately when pressing UP.
    • The animation is also different.
  • This build has some secret rooms, all of which feature a photo of a real-life pizza as the background. The image has a moving wavy effect.
  • In knight form, Frog's Theme from Chrono Trigger was used. The victory screen music uses the level clear jingle from Wario World, and when picking up a bomb, the Flaming Wario theme from Wario Land 2 is played.
  • This is the only demo that's been released to have most enemies unable to be killed.
  • Peppino's mach run trail effect, which flashes between red and green, can also be purple. This was already changed in the first Tester Build of Demo 1.
  • Levels from Preearlytestbuild are in the files of this demo.
  • Peppino has a voice in this demo, which plays whenever you get hit, collect a complete pizza, unlock a door, collect the secret treasure, and when Pizza Time starts. All but the last one have different voices, and one is chosen to be played.
    • Some of the voice samples appear to be the same ones used for stock cartoon voices from Warner Bros.
    • Some other voice samples are the same ones used in early Super Mario 64 beta builds.
  • There is an alternate version of Earlytestbuild called Peter Griffin Experience, which is just Earlytestbuild except Peppino's sprites are replaced with a static image of Peter Griffin, the level was updated and added tons of decorations and Theatrical Shenanigans is replaced with Family Guy Cool Whip Remix.
  • There's an unused results text leftover in this build including: Bad..., Ok, Good, Wow and OMG!!!, maybe they're intended for a scrapped results screen.

Gallery

Regular sprites

Scrapped animations