Pizza Time/Pre-release: Difference between revisions

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Created page with "==Activation Methods== ===In Earlytestbuild and Golf.=== Collecting a Tower Secret Treasure will activate Pizza Time in some builds of the game. Now Tower Secret Treasures are Must-have collectibles for P-Ranking. ===In Demo 1=== Beating Pepperman will make The Noise appear and he will activate Pizza Time. ===In Demo 2=== Destroying the Noise Satellite will also make The Noise appear once again to activate Pizza Time. ===May 2019 Patreon Build=== There wi..."
 
 
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==Activation Methods==
==Activation Methods==
===In [[Early Test Build]] , [[List of builds|January and March Patreon Builds]] and [[GOLF (Build)|GOLF]]===
===In Earlytestbuild and Golf.===
Collecting a [[Tower Secret Treasure]] will activate Pizza Time in some builds of the game. Now Tower Secret Treasures are Must-have collectibles for P-Ranking.
Collecting a [[Tower Secret Treasure]] will make [[The Noise]] walk out of nowhere to stand in front of [[Peppino]] and press a button which activates Pizza Time.
===In Demo 1===
===In [[Demo 1]]===
Beating [[Pepperman]] will make [[The Noise]] appear and he will activate Pizza Time.
Similarly to the Early Test Build, Beating [[Pepperman]] will make The Noise activate Pizza Time.
===In Demo 2===
===In [[Demo 2]]===
Destroying the [[Noise Satellite]] will also make The Noise appear once again to activate Pizza Time.
Destroying the [[Noise Satellite]] will make The Noise appear to activate Pizza Time.
===May 2019 Patreon Build===
===[[Desert (Patreon Build)|May 2019 Patreon Build]]===
There will be a fake Toppin Box with a [[Noise Bomb]] inside. Once the player collects it, Pizza Time will activate.
There will be a fake Toppin Box with a [[Noise Bomb (Enemy)|Noise Bomb]] inside. Once the player collects it, Pizza Time will activate.

===Sage 2019 Demo - Current Builds===
===[[Blue Block Land]] and later===
To activate Pizza Time you must destroy Pillar John. This is the current Pizza Time activation method.
Destroying [[Pillar John]] activates Pizza Time. This is the current activation method.

== Gallery ==
<gallery>
File:Spr tvescape.gif|Old TV HUD when escaping after GOLF Demo.
File:Spr tvexit.gif|Old TV HUD when escaping in Demo 1 to March Patreon Build.
</gallery>


== Trivia ==
== Trivia ==
*In the GOLF demo up until after Peppino's Xmas Break, the background would start to wavy effect and flash red, with the effect getting worse and worse as the timer went lower.
*In the GOLF demo up until after Peppino's Xmas Break, the background would get a wavy effect and start to flash red, with the effect getting worse and worse as the timer went lower. There would also be a motion blur-like effect. In the final game, the background effects have been reduced to just the wavy effect.
*In the GOLF demo and Patreon builds based on it, the background would change to a much more creepy and demonic version, though this does happen for some levels in the final game.
*Between the [[GOLF]] demo and [[March Build Part 2 (2019)|March Build Part 2]], every level's background would change during Pizza Time. This aspect would later carry over into the final game when playing [[Fast Food Saloon]], [[The Pig City]], and [[Pizzascare]].
* Originally, When the time ran out, the player's points would start to drain more quickly, with the points being drained being able to be seen visibly, and their face sprite and idle/walk/jump states would turn into the 1 HP animations from older demos, where pizza slices were used as health pickups. The result when the points were drained varies from demo to demo. In the December/November patron builds, both players would be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the January patron build(s), when the players points are drained, a game over screen plays, and sends them back to the menu. This was later changed possibly due to being too similar to the point draining mechanics in the Wario Land series escape sequences.
* Originally, When the time ran out, the rate of points being drained from the player would increase dramatically, with the points being drained able to be seen visibly, and their face sprite and idle/walk/jump states would turn into the 1 HP animations from older demos (where pizza slices were used as health pickups). The result when the points were drained varies from demo to demo - in the December/November patreon builds, both players would be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the earlier build(s), when the players' points are completely drained, a game over screen plays, and sends them back to the menu. This was later changed possibly due to being too similar to the point draining mechanics in the Wario Land series escape sequences.
[[Category:Misc.]]

Latest revision as of 09:11, 25 June 2024

Activation Methods

In Early Test Build , January and March Patreon Builds and GOLF

Collecting a Tower Secret Treasure will make The Noise walk out of nowhere to stand in front of Peppino and press a button which activates Pizza Time.

In Demo 1

Similarly to the Early Test Build, Beating Pepperman will make The Noise activate Pizza Time.

In Demo 2

Destroying the Noise Satellite will make The Noise appear to activate Pizza Time.

May 2019 Patreon Build

There will be a fake Toppin Box with a Noise Bomb inside. Once the player collects it, Pizza Time will activate.

Blue Block Land and later

Destroying Pillar John activates Pizza Time. This is the current activation method.

Gallery

Trivia

  • In the GOLF demo up until after Peppino's Xmas Break, the background would get a wavy effect and start to flash red, with the effect getting worse and worse as the timer went lower. There would also be a motion blur-like effect. In the final game, the background effects have been reduced to just the wavy effect.
  • Between the GOLF demo and March Build Part 2, every level's background would change during Pizza Time. This aspect would later carry over into the final game when playing Fast Food Saloon, The Pig City, and Pizzascare.
  • Originally, When the time ran out, the rate of points being drained from the player would increase dramatically, with the points being drained able to be seen visibly, and their face sprite and idle/walk/jump states would turn into the 1 HP animations from older demos (where pizza slices were used as health pickups). The result when the points were drained varies from demo to demo - in the December/November patreon builds, both players would be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the earlier build(s), when the players' points are completely drained, a game over screen plays, and sends them back to the menu. This was later changed possibly due to being too similar to the point draining mechanics in the Wario Land series escape sequences.