Pizza Time/Pre-release: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
m (Minor formatting change.)
(reworded the trivia)
Tag: Disambiguation links
Line 20: Line 20:
== Trivia ==
== Trivia ==
*In the GOLF demo up until after Peppino's Xmas Break, the background would get a wavy effect and start to flash red, with the effect getting worse and worse as the timer went lower. There would also be a motion blur-like effect.
*In the GOLF demo up until after Peppino's Xmas Break, the background would get a wavy effect and start to flash red, with the effect getting worse and worse as the timer went lower. There would also be a motion blur-like effect.
*In the GOLF demo and Patreon builds based on it, the background would change to a much more creepy and demonic version, though this does happen for some levels in the final game.
*Between the [[GOLF]] demo and [[March Build Part 2 (2019)|March Build Part 2]], every level's background would change during Pizza Time. This aspect would later carry over into the final game when playing [[Fast Food Saloon]], [[The Pig City]], and [[Pizzascare]].
* Originally, When the time ran out, the player's points would start to drain much more quickly, with the points being drained able to be seen visibly, and their face sprite and idle/walk/jump states would turn into the 1 HP animations from older demos (where pizza slices were used as health pickups). The result when the points were drained varies from demo to demo - in the December/November patreon builds, both players would be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the earlier build(s), when the players' points are completely drained, a game over screen plays, and sends them back to the menu. This was later changed possibly due to being too similar to the point draining mechanics in the Wario Land series escape sequences.
* Originally, When the time ran out, the rate of points being drained from the player would increase dramatically, with the points being drained able to be seen visibly, and their face sprite and idle/walk/jump states would turn into the 1 HP animations from older demos (where pizza slices were used as health pickups). The result when the points were drained varies from demo to demo - in the December/November patreon builds, both players would be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the earlier build(s), when the players' points are completely drained, a game over screen plays, and sends them back to the menu. This was later changed possibly due to being too similar to the point draining mechanics in the Wario Land series escape sequences.
[[Category:Misc.]]
[[Category:Misc.]]

Revision as of 01:15, 27 April 2024

Activation Methods

In Early Test Build , January and March Patreon Builds and GOLF

Collecting a Tower Secret Treasure will activate Pizza Time.

In Demo 1

Beating Pepperman will make The Noise walk out of nowhere to stand infront of Peppino and press a button while looking menacing, then Pizza Time is activated.

In Demo 2

Destroying the Noise Satellite will make The Noise appear to activate Pizza Time.

May 2019 Patreon Build

There will be a fake Toppin Box with a Noise Bomb inside. Once the player collects it, Pizza Time will activate.

Blue Block Land and later

To activate Pizza Time you must destroy Pillar John, This is the current activation method.

Gallery

Trivia

  • In the GOLF demo up until after Peppino's Xmas Break, the background would get a wavy effect and start to flash red, with the effect getting worse and worse as the timer went lower. There would also be a motion blur-like effect.
  • Between the GOLF demo and March Build Part 2, every level's background would change during Pizza Time. This aspect would later carry over into the final game when playing Fast Food Saloon, The Pig City, and Pizzascare.
  • Originally, When the time ran out, the rate of points being drained from the player would increase dramatically, with the points being drained able to be seen visibly, and their face sprite and idle/walk/jump states would turn into the 1 HP animations from older demos (where pizza slices were used as health pickups). The result when the points were drained varies from demo to demo - in the December/November patreon builds, both players would be able to escape with no game overs or punishment for finishing with 0 points except for a D rank. In the earlier build(s), when the players' points are completely drained, a game over screen plays, and sends them back to the menu. This was later changed possibly due to being too similar to the point draining mechanics in the Wario Land series escape sequences.