Pizza Time: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
No edit summary
Tags: Mobile web edit Mobile edit
(cat fix, mostly rewritten (I got distracted in the middle of the process))
Line 1: Line 1:
[[File:It's Pizza Time.png|250px|right]]
[[File:spr_itspizzatime.gif|center]]'''Pizza Time''' is an essential feature to the gameplay of [[Pizza Tower]].
'''Pizza Time''' is an essential part of ''[[Pizza Tower]]'' gameplay. It's the an escape sequence which marks the second part of a level, after the destruction of [[Pillar John]].

It is activated once the player rams into or attacks [[Pillar John]].


== Gameplay ==
== Gameplay ==
Pizza Time is normally the main requirement to opening [[level]]'s Exit Door and completing the level. Once [[Pillar John]] has been slain, the level immediately turns into a mad chase back to the beginning. The changes level undergoes are:
Pizza Time is normally the main requirement to opening a level's Exit Door and completing the [[List of levels|level]]. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible. [[John Block]]s will also switch states (With some doors being becoming blocked by John face in some levels). John faces spit out new [[List of enemies|enemies]] throughout the level. [[Pizza Points|Clock and bell pickups]] become collectable upon activation of Pizza Time. During Pizza Time, the player's points are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to try to get a good [[Ranks|rank]]. [[Pizza Portal|Pizza Portals]], if unlocked, can be entered during Pizza Time to start Lap 2, which teleports the player back to the place Pillar John was in, without resetting the timer (clock and bell pickups, as well as enemies John faces spawn, do reset). Starting Lap 2 gives 3000 points.
* A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible.
* [[John Block]]s will switch states, changing the ways player can go trough the level, and in some cases doors become blocked by big John face.
* [[Escape Spawner]]s, in the form John's face, will start spitting out new [[enemies]] throughout the level.
* [[Pizza Points|Clock and bell pickups]] become collectable.

During Pizza Time, the player's points are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to get a good [[Ranks|rank]]. [[Taunting]] while standing over the exit door during Pizza Time will give the player 25 points, however, it can only be done 10 times per level, with a max total being 250 points.

[[Pizza Portal|Pizza Portals]], if unlocked, can be entered during Pizza Time to start Lap 2, which teleports the player back to the place Pillar John was, without resetting the timer (clock and bell pickups, as well as enemies John faces spawn, do reset). Starting Lap 2 gives 3000 points.


The timer does not count down when the player is in [[Secret Eye]] areas(Unless you're playing WAR). However, the time keeps counting down during cutscenes and item pose animations, wasting a small portion of time.
The timer does not count down when the player is in [[Secret Eye]] areas (except in [[WAR]] level). However, the time keeps counting down during cutscenes and item pose animations, wasting a small portion of time.


When time runs out, [[Pizzaface]] appears and starts to chase the player. If he touches the player, they instantly get a Time's Up (When this happens, "[[Soundtrack|Your Fat Ass Slows You Down]]" plays as Peppino is launched off of the screen by the text), requiring to start the level again.
When time runs out, [[Pizzaface]] appears and starts to chase the player. If he touches the player, they instantly get a Time's Up, requiring to start the level again.


== Miscellaneous ==
The only non-boss level without Pizza Time is [[WAR]], which instead has its own timer, but also has a Pizza Portal to allow access to Lap 2.
The exceptions to usual flow of this mechanic are [[boss]] fight levels and two normal levels:
* [[WAR]] doesn't have Pillar John to defeat and thus doesn't have Pizza Time. Instead it has its own timer ticking trough the entire level, and there's still a Pizza Portal to access Lap 2.
* [[The Crumbling Tower of Pizza]] starts with destruction of the real Pillar John, making the level to be in Pizza Time state entirely. When the time runs out instead of Pizzaface chasing after Peppino, the player instantly gets a Time's Up, indicating that he didn't leave the tower before it fell apart completely. There's also no Pizza Portal.


The [[music]] playing during Pizza Time is "It's Pizza Time!". When players goes for Lap 2, it changes to "The Death That I Deservioli". The short track heard on Time's Up screen is called "Your Fat Ass Slows You Down".
The only exception to Pizzaface chasing after the player once time runs out is [[The Crumbling Tower of Pizza]], where the player instantly gets a Time's Up when time runs out.


== Pre-release ==
== Pre-release ==
''For early appearances and scrapped ideas, see the pre-release page here: [[Pizza Time/Pre-release]]''
{{main|Pizza Time/Pre-release}}
Although Pizza Time mechanics was part of ''Pizza Tower'' since the beginning, the ways of activating the sequence was changing trough the development, as seen in the [[:Category:Prerelease builds|early versions]] of the game.


== Trivia ==
== Trivia ==
*The Pizza Time mechanics are an intentional parallel to the escape sections of ''Wario Land 4'' and ''Wario Land: Shake It!''.
* The Pizza Time mechanics are an intentional parallel to the escape sections of ''[https://www.mariowiki.com/Wario_Land_4 Wario Land 4]'' and ''[https://www.mariowiki.com/Wario_Land:_Shake_It! Wario Land: Shake It!]''.
* If the player manages to stay alive for about 30 seconds after Pizzaface has appeared (without starting Lap 2) "The Death That I Deservioli" will automatically start playing after "It's Pizza Time!", which already has ended.
*Taunting while over the exit door during Pizza Time will give the player 25 points. However, this can only be done 10 times per level, with a max total being 250 points.
* In early builds levels used to have unique escape themes instead of only "It's Pizza Time!", see [[Pizza Time/Pre-release]].
*If the player manages to stay alive for about 30 seconds after Pizzaface has appeared (without starting Lap 2) The Death That I Deservioli will automatically start playing. (Pizza Time's music has already ended leaving silence until this).


== Gallery ==
== Gallery ==
=== HUD ===
'''HUD'''
<gallery>
<gallery>
Spr itspizzatime.gif|Pizza Time notification.
Spr itspizzatime.gif|Pizza Time notification.
Line 36: Line 47:
Spr tv escapeG 0.gif|[[Gustavo]] & [[Stupid Rat|Brick]]'s HUD during Pizza Time.
Spr tv escapeG 0.gif|[[Gustavo]] & [[Stupid Rat|Brick]]'s HUD during Pizza Time.
</gallery>
</gallery>
[[Category:Misc.]]
[[Category:Gameplay]]

Revision as of 21:06, 22 August 2023

Pizza Time is an essential part of Pizza Tower gameplay. It's the an escape sequence which marks the second part of a level, after the destruction of Pillar John.

Gameplay

Pizza Time is normally the main requirement to opening level's Exit Door and completing the level. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. The changes level undergoes are:

  • A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible.
  • John Blocks will switch states, changing the ways player can go trough the level, and in some cases doors become blocked by big John face.
  • Escape Spawners, in the form John's face, will start spitting out new enemies throughout the level.
  • Clock and bell pickups become collectable.

During Pizza Time, the player's points are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to get a good rank. Taunting while standing over the exit door during Pizza Time will give the player 25 points, however, it can only be done 10 times per level, with a max total being 250 points.

Pizza Portals, if unlocked, can be entered during Pizza Time to start Lap 2, which teleports the player back to the place Pillar John was, without resetting the timer (clock and bell pickups, as well as enemies John faces spawn, do reset). Starting Lap 2 gives 3000 points.

The timer does not count down when the player is in Secret Eye areas (except in WAR level). However, the time keeps counting down during cutscenes and item pose animations, wasting a small portion of time.

When time runs out, Pizzaface appears and starts to chase the player. If he touches the player, they instantly get a Time's Up, requiring to start the level again.

Miscellaneous

The exceptions to usual flow of this mechanic are boss fight levels and two normal levels:

  • WAR doesn't have Pillar John to defeat and thus doesn't have Pizza Time. Instead it has its own timer ticking trough the entire level, and there's still a Pizza Portal to access Lap 2.
  • The Crumbling Tower of Pizza starts with destruction of the real Pillar John, making the level to be in Pizza Time state entirely. When the time runs out instead of Pizzaface chasing after Peppino, the player instantly gets a Time's Up, indicating that he didn't leave the tower before it fell apart completely. There's also no Pizza Portal.

The music playing during Pizza Time is "It's Pizza Time!". When players goes for Lap 2, it changes to "The Death That I Deservioli". The short track heard on Time's Up screen is called "Your Fat Ass Slows You Down".

Pre-release

Although Pizza Time mechanics was part of Pizza Tower since the beginning, the ways of activating the sequence was changing trough the development, as seen in the early versions of the game.

Trivia

  • The Pizza Time mechanics are an intentional parallel to the escape sections of Wario Land 4 and Wario Land: Shake It!.
  • If the player manages to stay alive for about 30 seconds after Pizzaface has appeared (without starting Lap 2) "The Death That I Deservioli" will automatically start playing after "It's Pizza Time!", which already has ended.
  • In early builds levels used to have unique escape themes instead of only "It's Pizza Time!", see Pizza Time/Pre-release.

Gallery

HUD