Pizza Time: Difference between revisions

From Pizza Tower Wiki
Content added Content deleted
(Not really, "It's pizza time" is really common thing)
(Improved Gallery and added Trivia Note)
 
(47 intermediate revisions by 32 users not shown)
Line 1: Line 1:
[[File:It's Pizza Time.png|250px|right]]
{{Infobox_event|title = Pizza Time|image = spr_itspizzatime.gif|location = Within levels}}'''Pizza Time''' is an essential feature to the gameplay of [[Pizza Tower]].
'''Pizza Time''' is an essential part of ''[[Pizza Tower]]'' gameplay. It's an escape sequence which marks the end part of a level, after the destruction of [[Pillar John]].


==Gameplay==
It is activated once the player rams into or attacks [[Pillar John]].
Pizza Time is normally the main requirement to opening the [[level]]'s Exit Door and completing the level. Once [[Pillar John]] has been slain, the level immediately turns into a mad dash back to the beginning. The changes the level undergoes include:
* A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible.
* [[John Block]]s will switch states, changing the ways player can go through the level, and in some cases doors become blocked by a big John face.
* [[Escape Spawner]]s, in the form of John's face, will start spitting out new [[enemies]] throughout the level.
* [[Pizza Points|Clock and bell pickups]] become collectable.


During Pizza Time, the player's points are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to get a good [[Ranks|rank]]. Taunting while standing over the exit door during Pizza Time will give the player 25 points; however, it can only be done 10 times per level, with a max total being 250 points.
== Gameplay ==
Pizza Time is normally the main requirement to opening a level's Exit Door and completing the [[List of levels|level]]. Once Pillar John has been slain, the level immediately turns into a mad chase back to the beginning. A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible. [[John Block]]s will also switch states (With some doors being becoming blocked by John face in some levels). John faces spit out new [[List of enemies|enemies]] throughout the level. [[Pizza Points|Clock and bell pickups]] become collectable upon activation of Pizza Time. During Pizza Time, the player's points are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to try to get a good [[Ranks|rank]]. [[Pizza Portal|Pizza Portals]], when unlocked, can be entered during Pizza Time to enter Lap 2.


[[Pizza Portal|Pizza Portals]], if unlocked, can be entered during Pizza Time to start Lap 2, which teleports the player back to the place Pillar John was, without resetting the timer (clock and bell pickups, as well as enemies John faces spawn, do reset). Starting Lap 2 gives 3000 points.
The timer does not count down when the player is in [[Secret Eye]] areas. However, the time keeps counting down during cutscenes and item pose animations, wasting a small portion of time.


The timer does not count down when the player is in [[Secret Eye]] areas (except in the [[WAR]] level). However, the time keeps counting down during cutscenes and item pose animations, wasting a small portion of time.
When time runs out, [[Pizzaface]] appears and starts to chase the player, meaning you REALLY have to hurry to the exit before he touches you. If he touches the player, they instantly get a Time Over (When this happens, "[[Soundtrack|Your Fat Ass Slows You Down]]" plays as Peppino is launched off of the screen), requiring to start the level again.


When time runs out, [[Pizzaface]] appears and starts to chase the player. If he touches the player, they instantly get a Time's Up, requiring them to start the level again.
The only non-boss level without Pizza Time is [[WAR|War]], which instead has its own timer but also has a Pizza Portal to allow access to Lap 2.


==Miscellaneous==
The only exception to Pizzaface chasing after the player once time runs out is [[The Crumbling Tower of Pizza]], where the player instantly gets a Time Over should time run out.
The exceptions to the usual flow of this mechanic are [[boss]] fight levels and three normal levels:
* [[WAR]] doesn't have Pillar John to defeat and thus doesn't have Pizza Time. Instead, it has its own timer ticking through the entire level, and there's still a Pizza Portal to access Lap 2.
* [[The Crumbling Tower of Pizza]] starts with the destruction of the real Pillar John, causing the entire level to be in a Pizza Time state. When the time runs out, instead of Pizzaface chasing after Peppino, the player instantly gets a Time's Up, indicating that he didn't leave the tower before it fell apart completely. There's also no Pizza Portal.
* [[Secrets of The World]] has no Pillar John, instead having all secrets giving the player a 25-second timer to complete the secret. If the timer runs out, the player instantly gets a Time's Up, requiring the player to try again.
The [[music]] playing during Pizza Time is "It's Pizza Time!". When the player goes for Lap 2, it changes to "The Death That I Deservioli". The short track heard on the Time's Up screen is called "Your Fat Ass Slows You Down".
The Noise has his own songs for Pizza Time. Noise’s music during Pizza Time is "Distasteful Anchovi", and the song used for Noise’s Lap 2 is "World Wide Noise". The music for the Time’s Up screen stays the same.


== Pre-release ==
==Pre-release==
''For early appearances and scrapped ideas, see the pre-release page here: [[Pizza Time/Pre-release]]''
{{main|Pizza Time/Pre-release}}
Although Pizza Time mechanics was part of ''Pizza Tower'' since the beginning, the ways of activating the sequence was frequently changed throughout the development, as seen in the [[:Category:Prerelease builds|early versions]] of the game.


== Trivia ==
==Trivia==
{{TriviaNote}}
*The Pizza Time mechanics are an intentional parallel to the escape sections of Wario Land 4 and Shake It.
* The Pizza Time mechanics are an intentional parallel to the escape sections of ''[https://www.mariowiki.com/Wario_Land_4 Wario Land 4]'' and ''[https://www.mariowiki.com/Wario_Land:_Shake_It! Wario Land: Shake It!]''.
* If the player manages to stay alive for about 30 seconds after Pizzaface has appeared (without starting Lap 2), "The Death That I Deservioli" will automatically start playing after "It's Pizza Time!", which already has ended.
* In early builds, a few levels used to have unique escape themes before "It's Pizza Time!" became the main escape theme, see [[Pizza Time/Pre-release]].

==Gallery==
===Regular sprites===
<gallery widths="200" heights="200">
Spr itspizzatime.gif|Pizza Time notification with the text "IT'S PIZZA TIME!".
</gallery>

<gallery widths="400">
Spr timer bar 0.png|Timer bar.
Spr timer barfill 0.png|Timer fill bar.
</gallery>


== Gallery ==
<gallery>
<gallery>
Spr timer johnface 0.gif|[[Pillar John]] bar indicator.
spr_itspizzatime.gif|Pizza Time notification.
File:Escape Spawner.gif|Escape spawner.
Spr_timer_bar_0.png|Timer bar.
Spr timer pizzaface1.gif|[[Pizzaface]] sleeping.
Spr_timer_barfill_0.png|Timer fill bar.
Spr timer pizzaface2 0.gif|[[Pizzaface]] waking up with the text "Showtime".
Spr_timer_johnface_0.gif|John bar indicator.
Spr timer tower 0.png|Tower icon during [[The Crumbling Tower of Pizza]].
Spr timer pizzaface1.gif|Pizzaface sleeping.
</gallery>
Spr_timer_pizzaface2_0.gif|Pizzaface waking up.

Spr_timer_tower_0.png|Tower icon during The Crumbling Tower of Pizza.
<gallery widths="160" heights="160">
PT-spr_tv_exprpanic.gif|[[Peppino]]'s idle HUD during Pizza Time.
Spr tv escapeG 0.gif|[[Gustavo]] & [[Stupid Rat|Brick]]'s HUD during Pizza Time.
PT-Spr tv exprpanicN.gif|[[The Noise]]'s idle HUD during Pizza Time.
</gallery>
</gallery>
[[Category:Misc.]]
[[Category:Gameplay]]

Latest revision as of 08:14, 3 May 2024

Pizza Time is an essential part of Pizza Tower gameplay. It's an escape sequence which marks the end part of a level, after the destruction of Pillar John.

Gameplay

Pizza Time is normally the main requirement to opening the level's Exit Door and completing the level. Once Pillar John has been slain, the level immediately turns into a mad dash back to the beginning. The changes the level undergoes include:

  • A timer, varying for the level, will start ticking down, indicating that the player must escape as fast as possible.
  • John Blocks will switch states, changing the ways player can go through the level, and in some cases doors become blocked by a big John face.
  • Escape Spawners, in the form of John's face, will start spitting out new enemies throughout the level.
  • Clock and bell pickups become collectable.

During Pizza Time, the player's points are slowly drained, with 5 points being drained for every second wasted, giving the player even more of a reason to try to get to the exit sooner to get a good rank. Taunting while standing over the exit door during Pizza Time will give the player 25 points; however, it can only be done 10 times per level, with a max total being 250 points.

Pizza Portals, if unlocked, can be entered during Pizza Time to start Lap 2, which teleports the player back to the place Pillar John was, without resetting the timer (clock and bell pickups, as well as enemies John faces spawn, do reset). Starting Lap 2 gives 3000 points.

The timer does not count down when the player is in Secret Eye areas (except in the WAR level). However, the time keeps counting down during cutscenes and item pose animations, wasting a small portion of time.

When time runs out, Pizzaface appears and starts to chase the player. If he touches the player, they instantly get a Time's Up, requiring them to start the level again.

Miscellaneous

The exceptions to the usual flow of this mechanic are boss fight levels and three normal levels:

  • WAR doesn't have Pillar John to defeat and thus doesn't have Pizza Time. Instead, it has its own timer ticking through the entire level, and there's still a Pizza Portal to access Lap 2.
  • The Crumbling Tower of Pizza starts with the destruction of the real Pillar John, causing the entire level to be in a Pizza Time state. When the time runs out, instead of Pizzaface chasing after Peppino, the player instantly gets a Time's Up, indicating that he didn't leave the tower before it fell apart completely. There's also no Pizza Portal.
  • Secrets of The World has no Pillar John, instead having all secrets giving the player a 25-second timer to complete the secret. If the timer runs out, the player instantly gets a Time's Up, requiring the player to try again.

The music playing during Pizza Time is "It's Pizza Time!". When the player goes for Lap 2, it changes to "The Death That I Deservioli". The short track heard on the Time's Up screen is called "Your Fat Ass Slows You Down". The Noise has his own songs for Pizza Time. Noise’s music during Pizza Time is "Distasteful Anchovi", and the song used for Noise’s Lap 2 is "World Wide Noise". The music for the Time’s Up screen stays the same.

Pre-release

Although Pizza Time mechanics was part of Pizza Tower since the beginning, the ways of activating the sequence was frequently changed throughout the development, as seen in the early versions of the game.

Trivia

This section is dedicated to trivia and miscellaneous information about Pizza Time.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
  • The Pizza Time mechanics are an intentional parallel to the escape sections of Wario Land 4 and Wario Land: Shake It!.
  • If the player manages to stay alive for about 30 seconds after Pizzaface has appeared (without starting Lap 2), "The Death That I Deservioli" will automatically start playing after "It's Pizza Time!", which already has ended.
  • In early builds, a few levels used to have unique escape themes before "It's Pizza Time!" became the main escape theme, see Pizza Time/Pre-release.

Gallery

Regular sprites