List of enemies: Difference between revisions
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|Walks to and fro, occasionally stopping to eat a banana and tossing it behind them.
|''Entrance''
|TBA
|-
|[[File:Oh my, what big feet you have!.gif|thumb|100x100px]]
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|Charges towards the player until knocking into a wall. Can only be killed when stunned. When defeated, leaves behind the weenie mount it rides on, which activates the Weenie mount transformation when mounted.
|World 1 Boss (as of now)
|TBA
|-
|[[File:Big cheesegus.gif|thumb|100x100px]]
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|Acts like the Forknight, but can toss its pizza cutter like a boomerang.
|Desert level
|TBA
|-
|[[File:Buffalowingman.gif|thumb|100x100px]]
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|Walks around and throws spicy chicken wings which activate the Firemouth transformation.
|Desert level
|TBA
|-
|[[File:Soyboy pizza.gif|thumb|100x100px]]
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|Treks around. Hitting him once turns him into a crazy animal and runs around like a madman and hurts you when touched. This phase allows him to burn haystacks.
|TBA (Mansion level as of now)
|TBA
|-
|[[File:COOL.gif|thumb|100x100px]]
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|[[Pepperman]]
|Sprints to the right, chasing the player. Touching him means instant death, making the player restart the chase segment.
|Unknown (
|2018 Halloween Demo
|-
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|The fight will play like a time trial with boss elements. The Cheese Dragon will shoot fireballs in order to make you waste time and throw you back. He will block the exit to the next room. The player will have to throw a heavy object in order to hurt him and enter the next room.
|World 1 boss
|TBA
|-
|[insert image here]
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|[[File:Crop it.PNG|thumb|227x227px]]
|Pizzaface
|If time runs out in boss fights, he'll appear to chase Peppino/Noise. If he touches Peppino/Noise, they die.
|All boss levels
|TBA
|}
[[Category:Misc.]]
|
Revision as of 01:28, 27 January 2020
Enemies
Image | Name | Behaviour | First appearance | First Demo appearance |
---|---|---|---|---|
Cheeseslime | Oozes back and forth aimlessly and endlessly. Doesn't hurt upon contact. | Entrance | Earlytestbuild | |
Forknight | Marches around and hurts the player if they touch the fork. | Entrance | Earlytestbuild | |
Swedish Monkey | Walks to and fro, occasionally stopping to eat a banana and tossing it behind them. | Entrance | TBA | |
Pepperoni Goblin | Jogs about, kicking the player and turning them into the Ball transformation when near. | Pizzascape | SAGE 2019 Demo | |
Pizzard | Walks around and tries to zap the player, turning them into the Knight transformation. | Pizzascape | SAGE 2019 Demo | |
Pizza Box Goblin | Moves around, throwing bombs at the player when they are near. | The Ancient Cheese | Earlytestbuild | |
Pencer | Stands in place, but aggressively charges forward when a player is spotted. | The Ancient Cheese | Sage 2019 Demo | |
Flying Anchovy | Flies in place, but charges forward when a player is spotted. Is unable to turn like the Pencer. | Bloodsauce Dungeon | Sage 2019 Demo | |
Weenie Rider | Charges towards the player until knocking into a wall. Can only be killed when stunned. When defeated, leaves behind the weenie mount it rides on, which activates the Weenie mount transformation when mounted. | World 1 Boss (as of now) | TBA | |
Big Cheese | Acts like a regular Cheeseslime, but takes another hit to kill. | Desert level | GOLF | |
Spit Cheese | Sits in place and spits spiky cheeseballs in an arc. | TBA (Desert level as of now) | GOLF | |
Tribe Cheese | Acts like the Forknight, but can toss its pizza cutter like a boomerang. | Desert level | TBA | |
Kentucky Kenny | Walks around and throws spicy chicken wings which activate the Firemouth transformation. | Desert level | TBA | |
Greaseball | Acts like the Cheeseslime, but only when touched the goal then, he dies, unless touching an electricity socket. Can be thrown around as an object to defeat other enemies. | Desert level | GOLF | |
Ranch Shooter | Stands in place and shoots you when spotted, which turns you into a ghost. | Cowboy level | TBA | |
Peasanto | Treks around. Hitting him once turns him into a crazy animal and runs around like a madman and hurts you when touched. This phase allows him to burn haystacks. | TBA (Mansion level as of now) | TBA | |
Cool Pineapple | Strides around and stuns the player if they touch his spiky hair. | TBA | 2018 Halloween Demo | |
Piraneapple | Sleeps in place, until waking up by an approaching player and viciously chasing them. | TBA | 2018 Halloween Demo | |
Ninja Slice | Disguises as a prop, then jumps at the player when near. | TBA (Sewer level as of now) | GOLF | |
Grandpa | Rocks in place and hurts the player when near. He can only be defeated by throwing an object at him. | Mansion level | TBA | |
Weenie | Tramps back and forth, being launched into a rolling ball once hit, stunning the player when touching him from the side. | TBA | Earlytestbuild | |
Smoked Weenie | Same as the Weenie, but with the addition of Transforming the player into burn't/firebutt form once they touch his lit cigar in his normal state. | TBA | Earlytestbuild | |
Trash Pan | Stands in place and spits cheeseballs at the player. | Sewer level | GOLF | |
Box Stamper | Floats in place and squishes the player when below, turning them into the Boxxed transformation. | Factory level | Demo 2 | |
Grabbie Hand | Floats in place and tries to grab the player when below, taking them to a certain location. | Factory level | Demo 2 | |
Peppino Robot | Rolls around and spits out knives. | Factory level | Demo 2 | |
Cheese Peppino Robot | Rolls around and spits out cheese, turning the player into the Sticky Cheese transformation. | Factory level | Demo 2 | |
Pizzice | Hyperactively rolls around like a buzzsaw, being able to scale up walls, hurting the player when touched from the side. | Freezer level | GOLF | |
Mini John | Runs and chases the player. Only appears during escape sequences. | Entrance | TBA | |
Noisey | Acts exactly like the Forknight. Only appears in Noise fights. | Some Noise boss fight in the game idk | Peppino's X-Mas Break |
Boss Characters
Image | Name | Behaviour | Appearances | First Demo appearance |
---|---|---|---|---|
Pepperman | Sprints to the right, chasing the player. Touching him means instant death, making the player restart the chase segment. | Unknown (Mansion level as of now) | 2018 Halloween Demo | |
The Noise | Acts as a rival battle, when playing as Peppino. His behaviour is of a CPU player in a multiplayer game, and all depends on the goal of the battle. A second player can join in and play against Player 1 as Noise at any time during the fight, removing the AI. |
(these are taken from the game's design doc, this is not reflective of the final product and may change in the future) |
Earlytestbuild | |
Cheese Dragon | The fight will play like a time trial with boss elements. The Cheese Dragon will shoot fireballs in order to make you waste time and throw you back. He will block the exit to the next room. The player will have to throw a heavy object in order to hurt him and enter the next room. | World 1 boss | TBA | |
[insert image here] | Desert world boss | |||
[insert image here] | Island world boss | |||
[insert image here] | City world boss (probably that clown tomato guy that keeps showing up in concept art) | |||
Fake Peppino | He chases Peppino/Noise and tries to lick them with his toxic tongue. | Any level | GOLF (easter egg) | |
Pizzaface | If time runs out in boss fights, he'll appear to chase Peppino/Noise. If he touches Peppino/Noise, they die. | All boss levels | TBA |