List of enemies: Difference between revisions

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|Strides around and hurts the player if they touch his spiky hair.
|Strides around and hurts the player if they touch his spiky hair.
|TBA
|TBA
|[https://pizzatower.fandom.com/wiki/Halloween_Demo_(AKA_Demo_1) 2018 Halloween Demo]
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|[[File:Piranaboisleepin.gif|thumb|100x100px]]
|[insert image here]
|Piraneapple
|Piraneapple
|Sleeps in place, until waking up by an approaching player and viciously chasing them.
|Sleeps in place, until waking up by an approaching player and viciously chasing them.
|TBA
|TBA
|[https://pizzatower.fandom.com/wiki/Halloween_Demo_(AKA_Demo_1) 2018 Halloween Demo]
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|[[File:Teenage mutant ninja pizza.gif|thumb|100x100px]]
|[[File:Teenage mutant ninja pizza.gif|thumb|100x100px]]

Revision as of 21:08, 10 January 2020

Enemies

Image Name Behaviour First appearance First Demo appearance
Cheeseslime Oozes back and forth aimlessly and endlessly. Tower Entrance Earlytestbuild
Forknight Walks around and hurts the player if they touch the fork. Tower Entrance 2018 Halloween Demo
Swedish Monkey Walks back and forth, occasionally stopping to eat a banana and tossing it behind them. Tower Entrance November 2019 Build
Pepperoni Goblin Jogs back and forth, kicking the player and turning them into the Ball transformation when near. Pizzascape SAGE 2019 Demo
Pizzard Walks around and tries to zap the player, turning them into the Knight transformation. Pizzascape Builds that had the mansion level. And had the forest section.
Pizza Box Goblin Walks back and forth, throwing bombs at the player when they are near. The Ancient Cheese Earlytestbuild
Pencer Stands in place, but aggressively charges forward when a player is spotted. The Ancient Cheese Sage 2019 Demo
Flying Anchovy Flies in place, but charges forward when a player is spotted. Is unable to turn like the Pencer. Bloodsauce Dungeon Sage 2019 Demo
Big Cheese Acts like a regular Cheeseslime, but takes another hit to kill. Desert level GOLF
Spit Cheese Sits in place and spits spiky cheeseballs in an arc. TBA (Desert level as of now) GOLF
[insert image here] Tribe Cheese Acts like the Forknight, but can toss its pizza cutter like a boomerang. Desert level Patreon builds that had the Desert level.
Kentucky Kenny Walks around and throws spicy chicken wings which activate the Firemouth transformation. Desert level Patreon builds that had the Desert level.
[insert image here] Greaseball Acts like the Cheeseslime, but cannot die, unless touching an electricity socket. Can be thrown around as an object to defeat other enemies. Desert level Patreon builds that had the Desert level.
Ranch Shooter Stands in place and shoots you when spotted, which turns you into a ghost. Cowboy level
Peasanto Walks back and forth. Hitting him once turns him into a crazy animal and runs around like a madman and hurts you when touched. This phase allows him to burn haystacks. TBA (Mansion level as of now)
Cool Pineapple Strides around and hurts the player if they touch his spiky hair. TBA 2018 Halloween Demo
Piraneapple Sleeps in place, until waking up by an approaching player and viciously chasing them. TBA 2018 Halloween Demo
Ninja Slice Disguises as a prop, then jumps at the player when near. TBA (Sewer level as of now)
Grandpa Sits in place and hurts the player when near. He can only be defeated by throwing an object at him. Mansion level
Weenie Walks back and forth, being launched into a rolling ball once hit, hurting the player when touching him from the side. TBA
[insert image here] Smoked Weenie Same as the Weenie, but with the addition of hurting the player once they touch his lit cigar in his normal state. TBA
Trash Pan Stands in place and spits cheeseballs at the player. Sewer level
Box Stamper Floats in place and squishes the player when below, turning them into the Boxxed transformation. Factory level
Grabbie Hand Floats in place and tries to grab the player when below, taking them to a certain location. Factory level
Peppino Robot Rolls around and spits out knives. Factory level
Cheese Peppino Robot Rolls around and spits out cheese, turning the player into the Sticky Cheese transformation. Factory level
File:Pizzice running at the speed of SPEED.gif
Pizzice Hyperactively rolls around like a buzzsaw, being able to scale up walls, hurting the player when touched from the side. Freezer level
Noisey Acts exactly like the Forknight. Only appears in Noise fights. Some Noise boss fight in the game idk

Boss Characters

Image Name Behaviour Appearances
Pepperman Sprints to the right, chasing the player. Touching him means instant death, making the player restart the chase segment. Mansion level (only known one, but definitely will make appearances in other levels)
The Noise Acts as a rival battle, when playing as Peppino. His behaviour is of a CPU player in a multiplayer game, and all depends on the goal of the battle. A second player can join in and play against Player 1 as Noise at any time during the fight, removing the AI.
  • Pizza Arena (deathmatch)
  • Pizza Showdown (enemy beatdown)
  • Pizza Dash (Gourmet Race)
  • Pizza Time (matching minigame)
  • Pizza Heist (Capture the Flag)

(these are taken from the game's design doc, this is not reflective of the final product and may change in the future)

[insert image here] Cheese Dragon
[insert image here] Desert world boss
[insert image here] Island world boss
[insert image here] City world boss (probably that clown tomato guy that keeps showing up in concept art)
Fake Peppino He chases Peppino/Noise and tries to lick them with his toxic tongue. Factory level
[insert image here] Pizzaface