List of enemies: Difference between revisions
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|[[Weenie]] |
|[[Weenie]] |
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|Walks back and forth, being launched into a rolling ball once hit, hurting the player when touching him from the side. |
|Walks back and forth, being launched into a rolling ball once hit, hurting the player when touching him from the side. |
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|[[File:Lung cancer weenie.gif|thumb|100x100px]] |
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|[insert image here] |
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|Smoked Weenie |
|Smoked Weenie |
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|Same as the Weenie, but with the addition of hurting the player once they touch his lit cigar in his normal state. |
|Same as the Weenie, but with the addition of hurting the player once they touch his lit cigar in his normal state. |
Revision as of 02:20, 12 January 2020
Enemies
Image | Name | Behaviour | First appearance | First Demo appearance |
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Cheeseslime | Oozes back and forth aimlessly and endlessly. Doesn't hurt upon contact. | Tower Entrance | Earlytestbuild |
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Forknight | Walks around and hurts the player if they touch the fork. | Tower Entrance | Earlytestbuild |
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Swedish Monkey | Walks back and forth, occasionally stopping to eat a banana and tossing it behind them. | Tower Entrance | November 2019 Build |
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Pepperoni Goblin | Jogs back and forth, kicking the player and turning them into the Ball transformation when near. | Pizzascape | SAGE 2019 Demo |
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Pizzard | Walks around and tries to zap the player, turning them into the Knight transformation. | Pizzascape | SAGE 2019 Demo |
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Pizza Box Goblin | Walks back and forth, throwing bombs at the player when they are near. | The Ancient Cheese | Earlytestbuild |
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Pencer | Stands in place, but aggressively charges forward when a player is spotted. | The Ancient Cheese | Sage 2019 Demo |
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Flying Anchovy | Flies in place, but charges forward when a player is spotted. Is unable to turn like the Pencer. | Bloodsauce Dungeon | Sage 2019 Demo |
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Big Cheese | Acts like a regular Cheeseslime, but takes another hit to kill. | Desert level | GOLF |
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Spit Cheese | Sits in place and spits spiky cheeseballs in an arc. | TBA (Desert level as of now) | GOLF |
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Tribe Cheese | Acts like the Forknight, but can toss its pizza cutter like a boomerang. | Desert level | Patreon builds that had the Desert level. |
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Kentucky Kenny | Walks around and throws spicy chicken wings which activate the Firemouth transformation. | Desert level | Patreon builds that had the Desert level. |
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Greaseball | Acts like the Cheeseslime, but cannot die, unless touching an electricity socket. Can be thrown around as an object to defeat other enemies. | Desert level | Patreon builds that had the Desert level. |
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Ranch Shooter | Stands in place and shoots you when spotted, which turns you into a ghost. | Cowboy level | |
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Peasanto | Walks back and forth. Hitting him once turns him into a crazy animal and runs around like a madman and hurts you when touched. This phase allows him to burn haystacks. | TBA (Mansion level as of now) | |
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Cool Pineapple | Strides around and hurts the player if they touch his spiky hair. | TBA | 2018 Halloween Demo |
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Piraneapple | Sleeps in place, until waking up by an approaching player and viciously chasing them. | TBA | 2018 Halloween Demo |
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Ninja Slice | Disguises as a prop, then jumps at the player when near. | TBA (Sewer level as of now) | |
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Grandpa | Sits in place and hurts the player when near. He can only be defeated by throwing an object at him. | Mansion level | |
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Weenie | Walks back and forth, being launched into a rolling ball once hit, hurting the player when touching him from the side. | TBA | |
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Smoked Weenie | Same as the Weenie, but with the addition of hurting the player once they touch his lit cigar in his normal state. | TBA | |
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Trash Pan | Stands in place and spits cheeseballs at the player. | Sewer level | |
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Box Stamper | Floats in place and squishes the player when below, turning them into the Boxxed transformation. | Factory level | |
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Grabbie Hand | Floats in place and tries to grab the player when below, taking them to a certain location. | Factory level | |
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Peppino Robot | Rolls around and spits out knives. | Factory level | |
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Cheese Peppino Robot | Rolls around and spits out cheese, turning the player into the Sticky Cheese transformation. | Factory level | |
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Pizzice | Hyperactively rolls around like a buzzsaw, being able to scale up walls, hurting the player when touched from the side. | Freezer level | |
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Noisey | Acts exactly like the Forknight. Only appears in Noise fights. | Some Noise boss fight in the game idk |
![](http://static.miraheze.org/pizzatowerwiki/thumb/c/cd/Ninja.gif/1px-Ninja.gif)
Boss Characters
Image | Name | Behaviour | Appearances |
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Pepperman | Sprints to the right, chasing the player. Touching him means instant death, making the player restart the chase segment. | Mansion level (only known one, but definitely will make appearances in other levels) |
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The Noise | Acts as a rival battle, when playing as Peppino. His behaviour is of a CPU player in a multiplayer game, and all depends on the goal of the battle. A second player can join in and play against Player 1 as Noise at any time during the fight, removing the AI. |
(these are taken from the game's design doc, this is not reflective of the final product and may change in the future) |
[insert image here] | Cheese Dragon | ||
[insert image here] | Desert world boss | ||
[insert image here] | Island world boss | ||
[insert image here] | City world boss (probably that clown tomato guy that keeps showing up in concept art) | ||
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Fake Peppino | He chases Peppino/Noise and tries to lick them with his toxic tongue. | Factory level |
[insert image here] | Pizzaface |