Peppino/Pre-release

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Revision as of 15:42, 19 January 2024 by MaxiBash (talk | contribs) (this can be simplified)

Main Abilities

Through out the development, Peppino's movement has been adjusted and changed a lot, from smaller things in current moveset, to scrapped moves.

Body Slam

Jumping after Body Slam would give Peppino a little more height than a regular jump.

Dash

Originally, when you turn during a mach run while also falling you'll regain speed mid air, this was changed in Rework where you could only regain speed after you touched the ground.

Super Jump

Before Tester Build, the player could not adjust the position of the Super Jump, making it activate instantly.

In Western Build V1, the super jump was reworked and it only would go a set distance instead of endlessly going upwards. Because of the height nerf, it could be used at any mach. The only way to extend the distance it goes is to hit an enemy or a block while super jumping. Also, it no longer had the mach effect, meaning it would impossible to cancel the super jump into a dash or another super jump. It could only be cancelled into a grab.

However, these changes were reverted in Western Build V2 and instead it was given a different, more minor change, that being the inability to super jump in midair, meaning it is no longer possible to chain super jumps in midair by cancelling the move into a dash.

As of the April 2021 build, Peppino moves much slower while in the pre-super jump position.

Before Blue Block Land v2 Peppino cannot cancel his super jump meaning the only way to end the super jump is for him to hit the ceiling. In Noise build they added the ability to change direction whenever Peppino cancel his super jump, before this canceling the super jump will go to the direction Peppino previously face when he mach runs before he initiated his super jump. In Rework it got a massive overhaul, now it has a brand new animation but it removes the mach 3 state and instead Peppino slides when he landed on the ground, most of these changes were reverted but the animation for it is kept in.

Super Side Jump

It can only be enabled by hacking the game. As the name states, it is the super jump, but sideways. It will also break through metal boxes and kill enemies.

Grab

Before the January Monthly Build, Grab did not exist. In Demo 1 and Demo 2, Peppino has the Slap move instead.

In earlier builds of the game, the grab had a lunging form which could break through blocks and be used for precise platforming.

Giant Swing

In previous builds, pressing the forward and backward directions quickly would allow the player to spin and press the grab button to throw.

Quick Roll

In the Boss Patreon build and builds afterward, if the grab button is pressed while Peppino is lunging forward for a grab on the ground, Peppino will do a short roll forwards, which can be used to build up speed quickly and defeat enemies.

Slap

This existed instead of the grab move in Demo 1 and Demo 2. Peppino will close his eyes and nervously swing his hand around, hitting anything in his path. It usually takes a few slaps to get an enemy fully stunned.

Some of the animations would later be used for when breaking big Breakable Blocks with a grab.

Shoulder Bash

Peppino rushes forwards using his shoulder. It is similar to a Dash, but somewhat nerfed as it's not as fast as Mach 3, doesn't stay out permanently and cannot break metal blocks - albeit much quicker to pull off overall due to being faster than getting from Mach 1 to 3. It was stated by PTG that this attack would be used during boss fights, but this never came to fruition.

Tackle

In Peppino's Xmas Break and builds afterward, holding dash while holding an enemy will cause Peppino to tackle forward while still holding the enemy. The tackle won't break anything but small blocks, and releasing the dash button will drop the enemy and slow Peppino down. Pressing the grab button again while tackling will throw the enemy forward. Peppino can jump in this form as well as turn around, but the latter will cause him to drop the enemy. Any enemy hit while Peppino is using this move will be defeated. This move was replaced by a spin move in the April 2021 Build.

The tackle was also in GOLF and onwards, but was scrapped in the SAGE 2019 Demo.

Spin

This was used instead of the Tackle move in the April 2021 Build. Holding dash while holding an enemy will cause Peppino to spin around with the enemy while moving at a fast speed, turning around at walls and destroying regular breakable blocks. The enemy cannot be defeated that way, and the player cannot do anything until they either let go of the dash button or press down.

Team Dash

While in Co-op mode, if both players attack each other at the same time, they will start rolling, which has most of the same effects as a Mach 3 dashing stage. The direction of the team dash depends on who attacked first and will go in the direction the first attacker was facing. Neither player can turn around, roll through one-block gaps, or end the dash until they hit a wall, but whoever attacked first can control the speed of the ball as well as jump.

Some time after this feature was implemented, it was removed, likely for the sake of simplifying co-op.

Breakdance

If the shoot button is pressed without a shotgun, Peppino would do a breakdance kick to attack enemies. This attack has a bigger hitbox than grabbing and can be cancelled into either a rolling attack where Peppino curls up into the fetal position, which can bounce off of walls unlike the normal rolling, or a butt-first dashing attack. The rolling attack could also be used instantly by pressing the shoot button while rolling during a dash.

Freefall

If you press down while in the air while the player is in Mach 3 (as seen in various prerelease footage), the player will perform a freefall, where Peppino will dive straight down, supposedly to destroy blocks, and kill enemies. However, this kind of Mach 3 can only be found on Tumblr, not any of the earlier builds. (not even Early Test Build contains this ability.)

Weapons

Buzzsaw

Peppino charges forward with a large pizza cutter-esque buzzsaw, instantly killing enemies in his path. The buzzsaw needs ammo, represented by fuel cans, to function, and the player can only hold three at a time. Enemies will sometimes drop fuel cans to compensate.

Revolver

In the GOLF Demo

It was similar to final version, except it had different animations, as well as it shot toppings, instead of bullets.

In the April 2021 Build

If the shoot button is pressed without a shotgun or Mort, Peppino would fire a bullet from his revolver, hurting enemies from afar. The revolver, however, had very limited ammo, only being able to hold three bullets at a time. Enemies will sometimes drop bullets to compensate.

Shotgun

In the Halloween Demo

The Shotgun can be found in Ancient's Floor 2, being purchasable for 4 pizza coins. There's only one Shotgun in the entire level, and has limited ammo. That ammo amount being 15 bullets. The Shotgun only fires 1 projectile at a time, taking away 1 bullet in result. once you run out of ammo, the shotgun breaks (or disappears).

In the SAGE 2019 Demo

Shotguns could be purchased for 4 pizza coins from Pizzamart (with a maximum of two guns). The gun would break from taking damage, but the player could carry one backup shotgun. The shotgun fires three projectiles at once by pressing up and the grab button at the same time. When performing the body slam, Peppino instead fires downwards while getting a slight vertical boost first, then stomps towards the ground. Pressing the grab button without the upward direction performs a shoulder tackle.

Pizza Revolver

GOLF Demo and April 2021 Build

The Pizza Revolver is a gun Peppino wields in the GOLF demo and April 2021 build. In GOLF, it shoots out toppings when the trigger is pulled, but in the April 2021 build, it fires a bullet that damages enemies. Peppino can carry up to three bullets.

Transformations

For more information and scrapped transformations, see the page here: Transformations/Pre-release

Trivia

  • Modding Noise's Hardoween to play as Peppino makes the stage harder to complete, as the stage was initially designed around The Noise's altered moveset (The Noise with his skateboard could reach Mach 3 at much shorter distance than Peppino, and jumps higher).
  • When picking up the shotgun, the quote "it's time to chew ass" would appear on screen alongside a special TV sprite. This is a reference to a popular Duke Nukem meme called "Dick Kickem" in which the popular catchphrase "it's time to kick ass and chew gum" is swapped by two words.
  • McPig had stated in the past that Peppino was a war veteran suffering from PTSD, to the point where Team Fortress 2 stressed him out because it "hits a bit too close to home."[1] Post-release he changed his mind, however, claiming Peppino probably just imagined it.[2]
    • He also has stated that Peppino doesn't celebrate Halloween because it's too scary for him.[3]