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|download link= [https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerdemo2.zip Version 2]<br>[https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerdemo2_1.zip Version 2.1]<br>[https://archive.org/download/pizzatowermodifiedzips/Public/2018-12-05%20%5BDemo%202.2%5D.7z Version 2.2 (Repackaged)]<br>[https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerdemo2_3.zip Version 2.3]
|download link= [https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerdemo2.zip Version 2]<br>[https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerdemo2_1.zip Version 2.1]<br>[https://archive.org/download/pizzatowermodifiedzips/Public/2018-12-05%20%5BDemo%202.2%5D.7z Version 2.2 (Repackaged)]<br>[https://archive.org/download/pizzatowerdemobuildspublic/Public/pizzatowerdemo2_3.zip Version 2.3]
|caption1=A screenshot of the "Ancient" level.}}
|caption1=A screenshot of the "Ancient" level.}}
'''Demo 2''' is the third public [[List of builds|demo]] of [[Pizza Tower]], Released 1 month after [[Halloween Demo|Demo 1]], this includes a remake of the "Ancient" level, and a new level, "Factory", along with Time Challenges of those 2 levels.
'''Demo 2''' is the third public [[List of builds|demo]] of [[Pizza Tower]], released 1 month after [[Halloween Demo|Demo 1]]. This demo includes a remake of the "Ancient" level, and a new level, "Factory", along with timed "Challenge" variants of both levels.


== Enemies ==
== Enemies ==
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=== Ancient ===
=== Ancient ===


* At this point, the level has been totally remade.
* The level itself has been reworked from the ground up.
* The [[Pepperman/Pre-release#Original Pepperman boss fight|Pepperman]] Boss Fight is removed.
* The [[Pepperman/Pre-release#Original Pepperman boss fight|Pepperman]] boss fight has been removed.
* The first floor of the level uses Hot Spaghetti instead of Cold Spaghetti.
* The first floor of the level uses Hot Spaghetti instead of Cold Spaghetti.
* All of the [[Toppins/Pre-release|Toppins]] are in different places.
* All of the [[Toppins/Pre-release|Toppins]] are in different places.
* The Background is the Same as [[John Gutter]] instead of a bunch of Purple Bricks, to symbolize the Tower.
* The background is the same as [[John Gutter]] instead of a bunch of purple bricks.


=== Factory ===
=== Factory ===


* This level would eventually be reworked into the [[Peppibot Factory]] level.
* This level would eventually be reworked into the [[Peppibot Factory]] level.
* The old Boxed and Sticky Cheese Transformations are featured here.
* The old versions of Peppino's Boxed and Sticky Cheese transformations are featured here.
* The Peppibot enemy is present in the level, however it lacks its current moveset, instead only walking around and spitting out knives.
* The Unused Yellow variant of the Peppibots are used.
** The unused Cheese variant of the Peppibot is also present, spitting out cheese globs instead of knives.
* If you slap the [[Grabbie Hand]], you will High Five it, making it give you a thumbs up.
* If you slap the [[Grabbie Hand]], it will give Peppino a high-five, then a thumbs-up.
* The White Peppibot doesn't do anything but walk, and spit out Knives.


=== Challenges ===
=== Challenges ===
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=== Both ===
=== Both ===


* Pillar John is used Someway to start Pizza Time, needing all 5 Toppins to let the player pass.
* Pillar John doesn't activate Pizza Time, instead the player needs to feed Pillar John all 5 Toppins in order to pass.
* When you get past Pillar John, you have to kill the Noise Satellite in order for The Noise to walk on screen to Press a Big Red button to activate Pizza Time.
* When you get past Pillar John, you have to kill the Noise Satellite, which causes The Noise to walk on screen who presses a big red button, activating Pizza Time.


== Differences in [[Peppino|Peppino's]] moveset ==
== Differences in [[Peppino|Peppino's]] moveset ==


* The Slap move is used instead of the grab move.
* The Slap move is used instead of the grab move.
** The player can also walk while Slapping.
** The player can also walk while slapping.
* The old Mach 1, where the player cannot break Breakable Blocks or climb walls, is present. However, they can still stun enemies, but only for a very short while.
* The old Mach 1, where the player cannot break Breakable Blocks or climb walls, is present. However, they can still stun enemies, but only for a very short while.
** It also has a different animation when the player runs sometimes.
** It also has a different animation when the player runs sometimes.
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* The player flies upwards with the super jump faster.
* The player flies upwards with the super jump faster.
* It is still possible to break Metal Blocks with the super jump.
* It is still possible to break Metal Blocks with the super jump.
* Running into cheeseslimes at (the old) Mach 2 kills them, while other enemies only get stunned.
* Running into Cheeseslimes at (the old) Mach 2 kills them, while other enemies only get stunned.
* When wall climbing, Peppino quickly loses speed and starts falling.
* When wall climbing, Peppino quickly loses speed and starts falling.
** Peppino also can't jump off the walls.
** Peppino also can't jump off of walls.
* The Body Slam move is absent. Because of this, falling onto a metal block from a high enough height will break it.
* The Body Slam move is absent. Because of this, falling onto a metal block from a high enough height will break it.


== Trivia ==
== Trivia ==
* The demo contains older of some of the [[Soundtrack|songs]] in the OST.
* The Ancient level contains assets that would go on to be used in John Gutter, [[Pizzascape]] and [[Ancient Cheese]].
* While the Factory level uses Peppino's Sticky Cheese transformation, in the final game, the Sticky Cheese transformation can only be obtained in [[Oh Shit!]]
* In this demo, there was an easter egg where the player could change Peppino's palette on the title screen by pressing left and right.
* The demo contains older variants of [[Soundtrack|songs]] in the OST.
** The following are Peppino's different palettes: White, Red, A red color akin to that of the [https://en.wikipedia.org/wiki/Virtual_Boy Virtual Boy], Blue, Green, Yellow, and Orange.
* In this demo, there is an Easter Egg where the player can change Peppino's palette on the title screen by pressing left and right on the keyboard.
** These palettes were the following: White, Red, A red color akin to that of the [https://en.wikipedia.org/wiki/Virtual_Boy Virtual Boy], Orange, Yellow, Green and Blue.
[[Category:Demos]]
[[Category:Demos]]

Revision as of 20:13, 29 June 2023

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Template:Basic Demo Info

Demo 2 is the third public demo of Pizza Tower, released 1 month after Demo 1. This demo includes a remake of the "Ancient" level, and a new level, "Factory", along with timed "Challenge" variants of both levels.

Enemies

Ancient

Factory

Transformations

Levels

Level Differences

Ancient

  • The level itself has been reworked from the ground up.
  • The Pepperman boss fight has been removed.
  • The first floor of the level uses Hot Spaghetti instead of Cold Spaghetti.
  • All of the Toppins are in different places.
  • The background is the same as John Gutter instead of a bunch of purple bricks.

Factory

  • This level would eventually be reworked into the Peppibot Factory level.
  • The old versions of Peppino's Boxed and Sticky Cheese transformations are featured here.
  • The Peppibot enemy is present in the level, however it lacks its current moveset, instead only walking around and spitting out knives.
    • The unused Cheese variant of the Peppibot is also present, spitting out cheese globs instead of knives.
  • If you slap the Grabbie Hand, it will give Peppino a high-five, then a thumbs-up.

Challenges

  • These Levels feature textures from "Ancient" and "Factory".
  • In these levels, Pizza Time starts immediately, and it tests your skill using the Transformations found in the levels.

Both

  • Pillar John doesn't activate Pizza Time, instead the player needs to feed Pillar John all 5 Toppins in order to pass.
  • When you get past Pillar John, you have to kill the Noise Satellite, which causes The Noise to walk on screen who presses a big red button, activating Pizza Time.

Differences in Peppino's moveset

  • The Slap move is used instead of the grab move.
    • The player can also walk while slapping.
  • The old Mach 1, where the player cannot break Breakable Blocks or climb walls, is present. However, they can still stun enemies, but only for a very short while.
    • It also has a different animation when the player runs sometimes.
  • When hurt, the player bounces around for longer than in the final game.
  • The player flies upwards with the super jump faster.
  • It is still possible to break Metal Blocks with the super jump.
  • Running into Cheeseslimes at (the old) Mach 2 kills them, while other enemies only get stunned.
  • When wall climbing, Peppino quickly loses speed and starts falling.
    • Peppino also can't jump off of walls.
  • The Body Slam move is absent. Because of this, falling onto a metal block from a high enough height will break it.

Trivia

  • The Ancient level contains assets that would go on to be used in John Gutter, Pizzascape and Ancient Cheese.
  • While the Factory level uses Peppino's Sticky Cheese transformation, in the final game, the Sticky Cheese transformation can only be obtained in Oh Shit!
  • The demo contains older variants of songs in the OST.
  • In this demo, there is an Easter Egg where the player can change Peppino's palette on the title screen by pressing left and right on the keyboard.
    • These palettes were the following: White, Red, A red color akin to that of the Virtual Boy, Orange, Yellow, Green and Blue.