Transformations/Pre-release: Difference between revisions

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{{cleanup|
Most of the Transformations could originally be removed by taking damage or jumping in water.
*The filenames are strange and most of the time don't follow wiki guidelines, they require to be renamed.
*Added more sprites.}}


Most of the Transformations could originally be removed by taking damage, crashing into a wall, or jumping in water.
== Ball ==
The player originally could get into Ball transformation by pressing down while standing on a slope. It is also the only transformation [[The Vigilante]] could use.


=== Ball Noise ===
==Knight==
The player originally did not have double jump and had a sword attack instead of killing enemies upon colliding with them. The player could also normally walk on slopes, but after that was changed it could have been removed by bumping into a wall or getting hit. The Knight transformation also could destroy [[Super Metal Block]]s. The transformation could also have been obtained from a [[Pizzard]]'s lightning bolt attack.
The Noise would turn into a donut rather than a ball.<gallery widths="185">
Noise ball slide.gif|The Noise sliding down, preparing to use the ball transformation.
Noiseballtrasistion.gif|The Noise transitioning into the Ball transformation.
File:Noisedonut.gif|The Noise rolling.
Spr playerN tumbleend.gif|The Noise getting out of the Ball transformation.
</gallery>


=== Ball Vigilante===
===Knight [[Peppino]]===
Instead of rolling, The Vigilante gets down on his front and begins sliding.<gallery>
DOABARELLROLL.gif|The Vigilante sliding down, preparing to use the Ball transformation.
VIGLANTIEFUCKINBALLIN.gif|The Vigilante transitioning into the Ball transformation.
Spr playerV tumble.gif|The Vigilante's rolling animation.
Spr playerV tumbleend.gif|The Vigilante getting out of the Ball transformation.
</gallery>

===Ball [[Peppino]]===
<gallery>
<gallery>
Spr knightpep attack.gif|Peppino swinging his mighty sword.
OH MY GAD WAHHHH (BOOM).gif|Peppino sliding down, preparing to enter the Ball transformation.
Roll fail.gif|Peppino transitioning into the Ball transformation.
</gallery>
</gallery>


==Knight==
===Knight [[The Noise|Noise]]===
The player originally did not have double jump and had a sword attack instead of killing enemies upon colliding with them. The player could also normally walk on slopes, but after that was changed it could have been removed by bumping into a wall or getting hit. The Knight transformation also could destroy [[Super Metal Block]]s. The transformation could also have been obtained from a [[Pizzard]]'s lightning bolt attack.

===Knight Noise===
<gallery>
<gallery>
Knightnoisevibin.gif|Knight Noise's regular idle stance.
PT-spr playerN knightbump.png|Knight Noise bumping into a wall.
Knight knoise .gif|Knight Noise's walking animation.
Spr playerN knightjumpstart.gif|Knight Noise preparing for his jump.
Spr playerN knightjump.gif|Knight Noise jumping.
Spr playerN knightfall.gif|Knight Noise falling.
Breakhead.gif|Knight Noise landing.
Spr playerN knightdownslope.gif|Knight Noise sliding down a slope.
Spr playerN knightslide.gif|Knight Noise sliding on a flat surface.
Spr playerN knightsword.gif|The Noise grabbing the sword (that turns out to be a fork) from a sword stone for his plate of spaghetti.
Spr playerN knightstart.gif|The Noise getting struck by a thunder bolt.
</gallery>
</gallery>


===Robot Snick===
===Robot [[Snick]]===
<gallery>
<gallery>
Spr snick robotidle.gif|Robot Snick's idle animation.
Spr snick robotidle.gif|Robot Snick's idle animation.
You might know everything I'm going to do, but that's not going to help you!.gif|Robot Snick's walking animation.
You might know everything I'm going to do, but that's not going to help you!.gif|Robot Snick's walking animation.
Spr snick robotjumpstart.gif|Robot Snick preparing to jump.
PT-Spr_snick_robotjump.gif|Robot Snick jumping.
Spr snick robotjump.gif|Robot Snick jumping.
Spr snick robotland.gif|Robot Snick's landing animation.
Spr snick robotland.gif|Robot Snick's landing animation.
Spr snick robotslope.gif|Robot Snick sliding down a slope.
Spr snick robotslope.gif|Robot Snick sliding down a slope.
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</gallery>
</gallery>


===Knight Peppino===
===HUD===
<gallery>
<gallery>
Spr tvknight 0.png|Old TV HUD after becoming a knight.
Spr knightpep attack.gif|Knight Peppino's sword attack animation.
Spr pepinoHUDknight.gif|Old Peppino's HUD after becoming a knight.
Spr noiseHUD knight 0.gif|Old Noise's HUD after becoming a knight.
</gallery>
</gallery>


=== HUD ===
==Ball==
The player originally could get into Ball transformation by pressing down while on a slope, like in the Wario Land series. It is also the only transformation [[The Vigilante]] could use.

===Ball Peppino===
<gallery>
<gallery>
Peppino slips and dies.gif|Peppino sliding down, preparing to enter the Ball transformation.
File:Spr tvknight 0.png
WAAAAAAAAAAAAAAAAAAAAAAAAAA.gif|Peppino transitioning into the Ball transformation.
File:Spr pepinoHUDknight.gif|Old Peppino's HUD after becoming a knight.
</gallery>
File:Spr noiseHUD knight 0.gif|Old Noise's HUD after becoming a knight.

===Ball Noise===
<gallery>
Noise ball slide.gif|The Noise sliding down, preparing to use the ball transformation.
Noiseballtrasistion.gif|The Noise transitioning into the Ball transformation.
</gallery>

===Ball Vigilante===
Instead of rolling, The Vigilante gets down on his front and begins sliding.<gallery>
DOABARELLROLL.gif|The Vigilante sliding down, preparing to use the Ball transformation.
VIGLANTIEFUCKINBALLIN.gif|The Vigilante transitioning into the Ball transformation.
Spr playerV tumble.gif|The Vigilante's rolling animation.
Spr playerV tumbleend.gif|The Vigilante getting out of the Ball transformation.
</gallery>
</gallery>


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Originally there was an extended animation after landing, but it was removed due to being too long and unskippable. The transformation could also be obtained by interacting with burning [[Haybale]], as well as burn normal ones by jumping on top of them.
Originally there was an extended animation after landing, but it was removed due to being too long and unskippable. The transformation could also be obtained by interacting with burning [[Haybale]], as well as burn normal ones by jumping on top of them.


===Firecape Noise===
===Firebutt Peppino===
<gallery>
<gallery>
Ezgif.com-gif-maker (23).gif|Peppino's butt being exposed from the fire. This animation is now unused in the newer builds, likely due to it being time-consuming.
File:Firecape airborne.gif|Firecape Noise.
11F7E4A9-D43C-41F2-848A-5B4ECC5CD3E1.png|Old version of Firebutt transformation for Peppino. Can be seen in endings of [[Demo 1]], [[Demo 2|2]] and some other builds.
File:Slidenoise.gif|Firecape Noise sliding.
Capeburn.gif|The Noise seeing his burnt cape, or at least what's left of it.
</gallery>
</gallery>


===Firefur Snick===
===Firecape Noise===
<gallery>
<gallery>
PT-Spr playerN fireassground.gif|Firecape Noise landing.
File:Firefur Snick.gif|Firefur Snick.
</gallery>
</gallery>


===Firebutt Peppino===
===Firefur Snick===
<gallery>
<gallery>
PT-Spr snick fireass1.gif|Snick nonchalantly being set ablaze upon touching Boiling Sauce.
Un the use.gif|Peppino's butt being exposed from the fire. This animation is now unused in the newer builds, likely due to it being time-consuming.
PT-Spr snick fireass2.gif|Snick on the ground while on fire.
11F7E4A9-D43C-41F2-848A-5B4ECC5CD3E1.png|Old version of Firebutt transformation for Peppino. Can be seen in endings of [[Demo 1]], [[Demo 2|2]] and some other builds.
</gallery>
</gallery>


=== HUD ===
=== HUD ===
<gallery>
<gallery>
File:Spr tv fireassN 0.gif|Noise's Firecape HUD.
Spr tv fireassN 0.gif|Noise's Firecape HUD.
</gallery>
</gallery>


==Firemouth==
==Firemouth==
Originally, the player could not stop moving while having Firemouth transformation, and could only destroy [[TNT Block]]s. Transformation itself lasted nearly 10 seconds, after which drinking milk animation played automatically. After that was changed, the player got ability to shoot fireballs and it was possible to remove the transformation by interacting with Free Milk Stand. The player also did not have higher jump and did not have airdash. The transformation could also lit up Haybale by touching it.
Originally, the player could not stop moving while having Firemouth transformation, and could only destroy [[TNT Block]]s. Transformation itself lasted nearly 10 seconds, after which drinking milk animation played automatically. After that was changed, the player got ability to shoot fireballs and it was possible to remove the transformation by interacting with Free Milk Stand. The player also did not have higher jump and did not have airdash. The transformation could also lit up Haybale by touching it.

<gallery>
<gallery>
Spr freemilk.gif|Free Milk Stand.
Spr freemilk.gif|Free Milk Stand.
</gallery>

===Firemouth Noise===
<gallery>
Spr playerN firemouthend.gif|The Noise's head disintegrating once reaching a free milk stand.
File:Spr playerN firemouth.gif|The Noise running with his mouth completely on fire.
File:Spr playerN firemouthintro.gif|The Noise catching a spicy wing with a fork and chomping on it, Starting the transformation.
</gallery>
</gallery>


===Firemouth Peppino===
===Firemouth Peppino===
<gallery>
<gallery>
Spr player firemouthend.gif|Peppino recovering by drinking free milk.
PT-spr_player_firemouthend-OLD.gif|Peppino recovering by drinking free milk.
File:Spr firemouth.gif|Fireball
</gallery>
</gallery>


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<gallery>
<gallery>
Spr tombstone.png|Moveable Tombstone.
Spr tombstone.png|Moveable Tombstone.
File:Spr tombstone2 0.png|Static Tombstone.
Spr tombstone2 0.png|Static Tombstone.
</gallery>
</gallery>


=== Ghost Noise===
===Ghost Peppino===
<gallery>
<gallery>
Fixed.gif|Ghost Peppino transforming back into Peppino.
Spr playerN ghostidle.gif|Ghost Noise walking.
Spr playerN ghostjump.gif|Ghost Noise jumping.
Spr playerN ghostdash.gif|Ghost Noise dashing.
Spr playerN ghostend.gif|Ghost Noise transforming back into The Noise.
</gallery>
</gallery>


===Ghost Peppino===
===Ghost Noise===
<gallery>
<gallery>
Fixed.gif|Ghost Peppino transforming back into Peppino.
Spr playerN ghostend.gif|Ghost Noise transforming back into The Noise.
</gallery>
</gallery>


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<gallery>
<gallery>
Spr corn.png|Corn.
Spr corn.png|Corn.
</gallery>

===Mort with Noise===
<gallery>
Noisemortthrow.gif|The Noise throwing Mort forward.
File:Spr playerN mortjump.gif|The Noise holding onto Mort by the legs.
</gallery>
</gallery>


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Spr_player_mortrun_0.gif|Mort Peppino running.
Spr_player_mortrun_0.gif|Mort Peppino running.
PT-twitter-earlymortanims.gif|Early sprites of Mort Peppino uploaded to Twitter.<ref>https://twitter.com/PizzaTowergame/status/1235037319876378626</ref>
PT-twitter-earlymortanims.gif|Early sprites of Mort Peppino uploaded to Twitter.<ref>https://twitter.com/PizzaTowergame/status/1235037319876378626</ref>

</gallery>
</gallery>


==Weenie Mount==
==Weenie Mount==
Originally the transformation could be obtained by defeating [[Camembert Squire]]. The player could not turn around, was moving automatically and could jump with the Weenie Mount. The transformation would end after bumping into a wall.
Originally, this transformation could be obtained by defeating [[Camembert Squire]]. The player would move forwards automatically, unable to change directions, and could jump without dismounting the Weenie Mount. The transformation would end after bumping into a wall.

===The Noise on Weenie Mount===
<gallery>
Spr playerN weeniemount.gif|The Noise riding on a Weenie Mount.
</gallery>


===Weenie Mount alone===
===Weenie Mount alone===
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==Barrel==
==Barrel==
The Barrel transformation at its oldest point in development would rather start rolling when colliding with a [[Ice Block#Banana Peel|Banana Peel]], and was able to float on top of water (water itself also ended up being reworked.). Later on it was completely reworked to behave more like the Ball transformation, rolling uncontrollably but switching directions in contact with slopes. This transformation was the only way to break [[Barrel Block]]s.
The Barrel transformation at its oldest point in development would rather start rolling when colliding with a [[Ice Block#Banana Peel|Banana Peel]], and was able to float on top of water (water itself also ended up being reworked.). Later on it was completely reworked to behave more like the Ball transformation, rolling uncontrollably but switching directions in contact with slopes. This transformation was the only way to break [[Barrel Block]]s.

===Barrel Noise===
<gallery>
Spr playerN barrel.gif|Barrel Noise's rolling animation.
</gallery>


===Barrel Peppino===
===Barrel Peppino===
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BarrelFall.gif|Barrel Peppino's falling animation.
BarrelFall.gif|Barrel Peppino's falling animation.
Floaty.gif|Peppino floating on water while in the barrel.
Floaty.gif|Peppino floating on water while in the barrel.
</gallery>

===Barrel Noise===
<gallery>
Spr playerN barrel.gif|Barrel Noise's old rolling animation.
</gallery>
</gallery>


==Rocket==
==Rocket==
Originally the player could not turn around with the Rocket transformation. Rocket transformation also could destroy Super Metal Blocks.
Originally, the player could not turn around with the Rocket transformation. The Rocket transformation could also destroy Super Metal Blocks.


===Rocket Noise===
===Rocket Noise===
<gallery>
<gallery>
File:Spr playerN rocketstart.gif|The Noise eating the rocket and turning into it in the process.
Spr playerN rockethitwall.gif|The Noise tumbling down after crashing into a wall. Repurposed for when he hits a surface after slipping on a banana peel.
File:Spr playerN rocket.gif|Rocket Noise rocketing forwards.
File:Spr playerN rockethitwall.gif|The Noise tumbling down after crashing into a wall.
</gallery>
</gallery>


==Cheeseball==
==Cheeseball==
Originally Cheeseball transformation did not lead into the Sticky Cheese transformation. Cheeseball transformation also could destroy [[Cheeseball Block]]s.
Originally Cheeseball transformation did not lead into the Sticky Cheese transformation. Cheeseball transformation also could destroy [[Cheeseball Block]]s.

===Cheeseball Noise===
<gallery>
Spr playerN cheeseball.gif|The Noise while in a cheeseball.
</gallery>


==Sticky Cheese==
==Sticky Cheese==
The Sticky Cheese transformation could scale vertical [[Conveyor Belt]]s and end by touching an [[Outlet]]. Later in development, it was able to scale walls and move on them freely without having to wall jump. It could also squeeze through tight gaps without having to crouch. The transformation could be obtained by interacting with Cheese Blob Maker.
The Sticky Cheese transformation could scale vertical [[Conveyor Belt]]s and end by touching an [[Outlet]]. Later in development, it was able to scale walls and move on them freely without having to wall jump. It could also squeeze through tight gaps without having to crouch. The transformation could be obtained by interacting with Cheese Blob Maker.

===Cheese Rat Noise===
<gallery>
File:Spr playerN cheesedidle.gif|Cheese Rat Noise's idle animation.
File:Spr playerN cheesedmove.gif|Cheese Rat Noise walking.
File:Spr playerN cheesedjumpstartfixed.gif|Cheese Rat Noise starting to jump.
File:Spr playerN cheesedjump.gif|Cheese Rat Noise jumping.
File:Spr playerN cheesedfall.gif|Cheese Rat Noise falling.
File:Spr playerN cheesedland.gif|Cheese Rat Noise landing.
File:Spr playerN cheesedstick.gif|Rat Noise’s crouch animation
</gallery>


===Sticky Cheese Peppino===
===Sticky Cheese Peppino===
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Spr cheesepep intro.gif|Peppino getting covered in sticky cheese.
Spr cheesepep intro.gif|Peppino getting covered in sticky cheese.
Peppino (Sticky Cheese, Stick to Ceiling).gif|Sticky Cheese Peppino sticking to a ceiling.
Peppino (Sticky Cheese, Stick to Ceiling).gif|Sticky Cheese Peppino sticking to a ceiling.
File:Nice ass.gif|Cheese Peppino's crouch animation.
Nice ass.gif|Cheese Peppino's crouch animation.
</gallery>
</gallery>


===Cheese Rat Noise===
==Boxed==
Originally the transformation did not give the player 10 extra jumps and the player could not dash, as well as the attack not having a bouncing effect.

===Tiny Noise===
<gallery>
<gallery>
File:Spr playerN boxxedintro.gif|The Noise becoming tiny.
Spr playerN cheesedstick.gif|Rat Noise’s crouch animation
File:Spr playerN boxxedidle.gif|Tiny Noise's idle animation.
File:Spr playerN boxxedmove.gif|Tiny Noise walking.
File:Spr playerN boxxedjump.gif|Tiny Noise jumping.
File:Spr playerN boxxedfall.gif|Tiny Noise falling.
</gallery>
</gallery>

==Boxed==
Originally, this transformation did not give the player a dash nor any extra jumps, and the attack did not having a bouncing effect.


===Boxed Peppino===
===Boxed Peppino===
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Originally the shotgun had limited ammo, in total of 15 shots. It could also be purchased with 4 Pizza Coins from Pay Block. In the [[SAGE 2019 Demo]], the player could buy up to two shotguns, one of which was stored in inventory, and the shotgun was removable upon getting hit. The shotgun could be used by pressing up + grab, later it had its own dedicated button.
Originally the shotgun had limited ammo, in total of 15 shots. It could also be purchased with 4 Pizza Coins from Pay Block. In the [[SAGE 2019 Demo]], the player could buy up to two shotguns, one of which was stored in inventory, and the shotgun was removable upon getting hit. The shotgun could be used by pressing up + grab, later it had its own dedicated button.


===Shotgun Peppino===
[[The Noise]] could also pick a Minigun up, similarly to how he does in the final game during the end of his fight, albeit he doesn't end up using it in the fight due to Noisette dragging him away.

===Minigun Noise===
<gallery>
<gallery>
Newshotgunanim (2).gif|Peppino shoulder bashing while holding the shotgun.
Spr playerN minigunstart.gif|The Noise obtaining the minigun and loading it with a sausage.
Spr playerN minigunidle.gif|The Noise's idle stance with the minigun.
File:Spr playerN minigunjump.gif|The Noise jumping with minigun.
File:Spr playerN minigunfall.gif|The Noise falling with minigun.
File:Spr playerN minigunland.gif|The Noise landing with minigun.
File:Spr playerN minigunmove.gif|The Noise walking with minigun.
File:Spr playerN minigunshoot.gif|The Noise firing the minigun.
File:Spr playerN minigundash.gif|The Noise dashing with minigun.
File:Slamprep.gif|The Noise preparing to ground pound with minigun.
File:Slam.gif|The Noise ground pounding with minigun.
File:Slamland.gif|The Noise landing after ground pounding with minigun.
File:Goduck.gif|The Noise preparing to duck with minigun.
File:Duck.gif|The Noise ducking with minigun.
File:Crawl.gif|The Noise crawling with minigun.
</gallery>
</gallery>


===Shotgun Peppino===
===Minigun Noise===
<gallery>
<gallery>
Spr playerN minigundash.gif|The Noise dashing with minigun
Newshotgunanim (2).gif|Peppino shoulder bashing while holding the shotgun.
</gallery>
</gallery>


=== HUD ===
===HUD===
<gallery>
<gallery>
File:Spr tvdook.gif|Old TV HUD when getting a shotgun.
Spr tvdook.gif|Old TV HUD when getting a shotgun.
</gallery>
</gallery>


==Scrapped Transformations ==
==Scrapped Transformations==
===Bomb===
===Bomb===
'''''First appearance:''' [[The Ancient Cheese]]''
'''''First appearance:''' [[The Ancient Cheese]]''
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Cromch.gif|Bomb Noise.
Cromch.gif|Bomb Noise.
Spr playerN bombabouttoexplode.gif|Bomb Noise running right before the bomb blows up his face, and everything else.
Spr playerN bombabouttoexplode.gif|Bomb Noise running right before the bomb blows up his face, and everything else.
YOUR HEAD ASPLODE.gif|Bomb Noise recovering from the explosion.
PT-Spr playerN bombend.gif|Bomb Noise recovering from the explosion.
</gallery>
</gallery>


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</gallery>
</gallery>


=== HUD ===
===HUD===
<gallery>
<gallery>
File:Spr tvbomb.gif|Old TV Hud, when getting a bomb in Demo 1.
Spr tvbomb.gif|Old TV Hud, when getting a bomb in Demo 1.
</gallery>
</gallery>


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When The Noise obtains this transformation, he turns into a different type of clown and rides a scooter instead of a clown car.
When The Noise obtains this transformation, he turns into a different type of clown and rides a scooter instead of a clown car.


==== Clown Noise====
====Clown Peppino====
<gallery>
<gallery>
File:Noiseclown idle.gif|Clown Noise's idle animation.
Spr_player_clowncrouch_0.gif|Clown Peppino crouching down.
Spr tv clown 0.gif|Peppino's Clown transformation HUD. Unused as the HUD doesn't appear in the Hub.
File:Spr playerN clownbump.gif|Clown Noise when bumping into a wall.
File:Spr playerN clownjump.gif|Clown Noise jumping.
File:Spr playerN clownfall.gif|Clown Noise falling.
File:Spr playerN clowncrouch.gif|Clown Noise crouching down.
File:Spr playerN clownwallclimb.gif|Clown Noise wall climbing.
</gallery>
</gallery>


====Clown Peppino====
====Clown Noise====
<gallery>
<gallery>
Spr_player_clowncrouch_0.gif|Clown Peppino crouching down.
Spr playerN clowncrouch.gif|Clown Noise crouching down.
Spr tv clownN 0.gif|The Noise's Clown transformation HUD, depicting him as a clown with a comically large cone hat. Unused as the HUD doesn't appear in the Hub.
</gallery>

===Skateboard===
'''''First appearance:''' Early Test Build Level''

''(Gained from: using [[Skateboard]])''

Peppino rides a skateboard, inside which he can only move forward and jump. The transformation ends after bumping into a wall.

====Skateboard Peppino====
<gallery>
Spr_skateboard.gif|Skateboard animation.
Spr_player_skateboard.gif|Peppino riding Skateboard's animation.
</gallery>
</gallery>


===Demo 1 ending room===
===Demo 1 ending room===
All transformations, besides Hungry and the unnamed sinking transformation, can be seen in the "ending" room of Demo 1. McPig had listed the uses and mechanics for most of the transformations shown below during a conversation in the Pizza Tower Discord, on November 2nd, 2018. The descriptions shown here are his own words, however, additional information has been added for extra context.
All transformations aside from Hungry and the unnamed sinking transformation can be seen in the "ending" room of Demo 1. McPig had listed the uses and mechanics for most of the transformations shown below during a conversation in the Pizza Tower Discord, on November 2nd, 2018. The descriptions shown here are his own words, however, additional information has been added for extra context.


*'''Meteor Peppino:''' "Sends you flying in a direction. If you hit a diagonal wall, you bounce off. Otherwise you just stop on a wall. Can destroy metal blocks."
*'''Meteor Peppino:''' "Sends you flying in a direction. If you hit a diagonal wall, you bounce off. Otherwise you just stop on a wall. Can destroy metal blocks."
Line 374: Line 316:


It seems that the other three transformations were scrapped earlier on, as there had been no mention of them during that conversation.<gallery>
It seems that the other three transformations were scrapped earlier on, as there had been no mention of them during that conversation.<gallery>
Superhero.png|Superhero Peppino. The design is oddly similar to the original design for the Noise, it might've been the inspiration for his design after the transformation was scrapped.
Superhero.png|Superhero Peppino. The design is very similar to the Noise's original design.
Peppino (Toy, Robot).png|Beta animatronic Peppino/Peshino.
Peppino (Toy, Robot).png|Beta animatronic Peppino/Peshino.
Caffeinated.png|Caffeinated Peppino.
Caffeinated.png|Caffeinated Peppino.
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Flustered.png|Shy Peppino.
Flustered.png|Shy Peppino.
Strong.png|Muscle Peppino.
Strong.png|Muscle Peppino.
Drunk.png|An unused transformation where Peppino will become drunk. Very clearly a reference to the Crazy Wario transformation in Wario Land 2 and 3.
Drunk.png|An unused transformation where Peppino will become drunk. Very likely a nod to Crazy Wario, a transformation present in Wario Land II and Wario Land 3.
Sick.png|An unused transformation where Peppino will get some sort of sneeze power. There is no information as to what this transformation would've played like.
Sick.png|An unused transformation where Peppino will get some sort of sneeze power. There is no information as to what this transformation would've played like.
Peppino (Shot, Hole).png|An unused transformation where Peppino will have a bunch of holes through him, like Swiss cheese.
Peppino (Shot, Hole).png|An unused transformation where Peppino will have a bunch of holes through him, like Swiss cheese.
File:Sinking.png|This unknown transformation that is not seen in the ending room but it is seen in the announcements channel from 29th of June, 2018.
File:Sinking.png|This unknown transformation that is not seen in the ending room but it is seen in the announcements channel from 29th of June, 2018. Though, seen in some concept art, this transformation most likely had something to do with drowning.
</gallery>
</gallery>


==Trivia==
==Trivia==
{{TriviaNote}}
*The Ball transformation being given when holding down on a slope is clearly referencing that holding down on a slope in Wario Land 4 will make Wario roll.
*The Ball transformation being given when crouching on a slope directly mimics the behavior of Wario's roll in Wario Land 4.
*The Rocket transformation was originally planned to be a Jetpack transformation before it was sprited.
*The Rocket transformation was originally planned to be a Jetpack transformation before it was sprited.
*The Clown transformation used to be a Skateboard transformation, but this was scrapped.
*The Clown transformation used to be a Skateboard transformation, but this was scrapped.

*Noise's Ghost transformation bears a resemblance to the Boos from the Super Mario series.
==References==
<references/>
[[Category:Pre-release]]
[[Category:Pre-release]]
[[Category:Misc.]]
[[Category:Misc.]]

Latest revision as of 01:32, 1 June 2024

I'll deal with it.

This article does not meet the wiki's guidelines.
You can the wiki help by editing it.
Reason:

  • The filenames are strange and most of the time don't follow wiki guidelines, they require to be renamed.
  • Added more sprites.

Most of the Transformations could originally be removed by taking damage, crashing into a wall, or jumping in water.

Knight

The player originally did not have double jump and had a sword attack instead of killing enemies upon colliding with them. The player could also normally walk on slopes, but after that was changed it could have been removed by bumping into a wall or getting hit. The Knight transformation also could destroy Super Metal Blocks. The transformation could also have been obtained from a Pizzard's lightning bolt attack.

Knight Peppino

Knight Noise

Robot Snick

HUD

Ball

The player originally could get into Ball transformation by pressing down while on a slope, like in the Wario Land series. It is also the only transformation The Vigilante could use.

Ball Peppino

Ball Noise

Ball Vigilante

Instead of rolling, The Vigilante gets down on his front and begins sliding.

Firebutt

Originally there was an extended animation after landing, but it was removed due to being too long and unskippable. The transformation could also be obtained by interacting with burning Haybale, as well as burn normal ones by jumping on top of them.

Firebutt Peppino

Firecape Noise

Firefur Snick

HUD

Firemouth

Originally, the player could not stop moving while having Firemouth transformation, and could only destroy TNT Blocks. Transformation itself lasted nearly 10 seconds, after which drinking milk animation played automatically. After that was changed, the player got ability to shoot fireballs and it was possible to remove the transformation by interacting with Free Milk Stand. The player also did not have higher jump and did not have airdash. The transformation could also lit up Haybale by touching it.

Firemouth Peppino

Ghost

Originally, the player had to constantly jump to be in the air, the transformation was obtained by getting shot by Ranch Shooter, and it was removed by interacting with a Tombstone. This tombstone in question could be picked up and thrown around for certain puzzles. The player also couldn't dash.

Ghost Peppino

Ghost Noise

Mort

Originally the transformation could be removed by interacting with Corn. At one point in development, Mort would follow the player, and could be thrown forward. Mort Hook also had much longer animation before launching the player upward.

Mort with Peppino

Weenie Mount

Originally, this transformation could be obtained by defeating Camembert Squire. The player would move forwards automatically, unable to change directions, and could jump without dismounting the Weenie Mount. The transformation would end after bumping into a wall.

Weenie Mount alone

Barrel

The Barrel transformation at its oldest point in development would rather start rolling when colliding with a Banana Peel, and was able to float on top of water (water itself also ended up being reworked.). Later on it was completely reworked to behave more like the Ball transformation, rolling uncontrollably but switching directions in contact with slopes. This transformation was the only way to break Barrel Blocks.

Barrel Peppino

Barrel Noise

Rocket

Originally, the player could not turn around with the Rocket transformation. The Rocket transformation could also destroy Super Metal Blocks.

Rocket Noise

Cheeseball

Originally Cheeseball transformation did not lead into the Sticky Cheese transformation. Cheeseball transformation also could destroy Cheeseball Blocks.

Sticky Cheese

The Sticky Cheese transformation could scale vertical Conveyor Belts and end by touching an Outlet. Later in development, it was able to scale walls and move on them freely without having to wall jump. It could also squeeze through tight gaps without having to crouch. The transformation could be obtained by interacting with Cheese Blob Maker.

Sticky Cheese Peppino

Cheese Rat Noise

Boxed

Originally, this transformation did not give the player a dash nor any extra jumps, and the attack did not having a bouncing effect.

Boxed Peppino

Pepper Pizza

Originally the transformation had a completely different effect as it would give the player automatic Mach 4 upon pressing the dash button. The effect would wear off after some time passed. It was never implemented in any of the builds, and was shown only in the Thing of the week 1 video.

Shotgun

Originally the shotgun had limited ammo, in total of 15 shots. It could also be purchased with 4 Pizza Coins from Pay Block. In the SAGE 2019 Demo, the player could buy up to two shotguns, one of which was stored in inventory, and the shotgun was removable upon getting hit. The shotgun could be used by pressing up + grab, later it had its own dedicated button.

Shotgun Peppino

Minigun Noise

HUD

Scrapped Transformations

Bomb

First appearance: The Ancient Cheese

(Gained from: Picking up a bomb tossed by a Pizza Box Goblin)

Peppino, The Noise or Snick will hold a bomb and start uncontrollably running around until the bomb explodes, which ends the transformation. In this form, the only actions that can be done are jumping, turning around and throwing the bomb forward, which ends the transformation until the player picks it up again. This transformation is one of the only ways to break Bomb Blocks. The bomb is still in game, but it no longer causes the transformation when picked up, being more of a grabbable item instead, still usable to destroy Stupid Rats.

Bomb Peppino

Bomb Noise

Bomb Snick

HUD

Pizza Car

First appearance: Oregano Desert

(Gained from: Pizza Car)

Peppino rides a pizza box car, inside which he can only move forward and jump. The transformation ends after bumping into a wall.

Pizza Car Peppino

Clown

Originally the transformation would have been used in Mansion level. When bumping into the wall, there was a rebound that pushes the clown car back. The player also could crouch while moving. The transformation did not end until entering water.

When The Noise obtains this transformation, he turns into a different type of clown and rides a scooter instead of a clown car.

Clown Peppino

Clown Noise

Skateboard

First appearance: Early Test Build Level

(Gained from: using Skateboard)

Peppino rides a skateboard, inside which he can only move forward and jump. The transformation ends after bumping into a wall.

Skateboard Peppino

Demo 1 ending room

All transformations aside from Hungry and the unnamed sinking transformation can be seen in the "ending" room of Demo 1. McPig had listed the uses and mechanics for most of the transformations shown below during a conversation in the Pizza Tower Discord, on November 2nd, 2018. The descriptions shown here are his own words, however, additional information has been added for extra context.

  • Meteor Peppino: "Sends you flying in a direction. If you hit a diagonal wall, you bounce off. Otherwise you just stop on a wall. Can destroy metal blocks."
    • Activating it would have depended on an unused enemy named "Muscle Pizza" that would punch the player into this state.
  • Animatronic Peppino: "Makes you a sluggish and play music that can put some enemies to sleep. Hit spikes to come back. Spike does their usual job."
    • The plan for the transformation had been revised later on to act more as a hindrance rather than an actual transformation, only slowing Peppino down. It has since been re-added, transforming into an animatronic via being jumped by a Toppin Monster, with the added penalty of rapidly losing points while transformed.
  • Caffeinated Peppino: "Makes you go really fast without being able to charge until you are hit and drop your coffee. Used to get through falling platforms that requires high speed instantly."
    • An unused enemy known as "Cool Kid" would've activated the transformation by throwing energy drinks at the player.
  • Spinny Peppino: "Makes you spin, go real high then float back down spinning. Stun you for a second when landing."
  • Superhero Peppino: "Makes you fly anywhere and destroy metal blocks when running into them at high speed. Spikes."
  • Hungry Peppino: "Makes you follow [an aroma] like a cartoon character, doesn't stop until you reach the food."
  • Shy Peppino: "Makes you unable to charge, slow. Spikes."
    • Would have been activated when in contact with the unused Pizza Lady enemy.
  • Muscle Peppino: "Makes you able to destroy everything."

It seems that the other three transformations were scrapped earlier on, as there had been no mention of them during that conversation.

Trivia

This section is dedicated to trivia and miscellaneous information about Transformations/Pre-release.
Remember to read the wiki's trivia guidelines before adding trivia or making changes.
  • The Ball transformation being given when crouching on a slope directly mimics the behavior of Wario's roll in Wario Land 4.
  • The Rocket transformation was originally planned to be a Jetpack transformation before it was sprited.
  • The Clown transformation used to be a Skateboard transformation, but this was scrapped.

References